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iiDeadzone

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Jul 5th, 2015
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  1. me = game.Players.iiDeadzone
  2. char = me.Character
  3. selected = false
  4. selanim = false
  5. attacking = false
  6. hurt = false
  7. normaldmg = 25
  8. jumpdmg = 30
  9. jumpdist = 7
  10. flipdist = 7
  11. linedist = 30
  12. splashdmg = 15
  13. linecolors = {"Bright blue", "Light blue", "Medium blue", "Tr. Blue"}
  14. dmg = normaldmg
  15. function getnoobs(pos,dist)
  16. local stoof = {}
  17. for _,v in pairs(workspace:children()) do
  18. local h,t = v:findFirstChild("Humanoid"), v:findFirstChild("Torso")
  19. if h ~= nil and t ~= nil and v:IsA("Model") and v ~= char then
  20. if (t.Position - pos).magnitude < dist then
  21. table.insert(stoof,v)
  22. end
  23. end
  24. end
  25. return stoof
  26. end
  27. function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
  28. part.Parent = parent
  29. part.formFactor = form
  30. part.CanCollide = collide
  31. part.Transparency = tran
  32. part.Reflectance = ref
  33. part.Size = Vector3.new(x,y,z)
  34. part.BrickColor = BrickColor.new(color)
  35. part.TopSurface = 0
  36. part.BottomSurface = 0
  37. part.Anchored = anchor
  38. part.Locked = true
  39. part:BreakJoints()
  40. end
  41. function weld(w, p, p1, a, b, c, x, y, z)
  42. w.Parent = p
  43. w.Part0 = p
  44. w.Part1 = p1
  45. w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
  46. end
  47. rarm = char:findFirstChild("Right Arm")
  48. larm = char:findFirstChild("Left Arm")
  49. torso = char:findFirstChild("Torso")
  50. hum = char:findFirstChild("Humanoid")
  51. slash = Instance.new("Sound",torso)
  52. slash.Volume = 1
  53. slash.Pitch = 1
  54. slash.SoundId = "rbxasset://sounds\\swordslash.wav"
  55. charge = Instance.new("Sound",torso)
  56. charge.Volume = 1
  57. charge.Pitch = 0.5
  58. charge.SoundId = "http://www.roblox.com/asset/?id=2101137"
  59. brek = Instance.new("Sound",torso)
  60. brek.Volume = 1
  61. brek.Pitch = 0.5
  62. brek.SoundId = "http://www.roblox.com/asset/?id=2974249"
  63. uns = Instance.new("Sound",torso)
  64. uns.Volume = 1
  65. uns.Pitch = 1
  66. uns.SoundId = "rbxasset://sounds\\unsheath.wav"
  67. absc = Instance.new("Sound",torso)
  68. absc.Volume = 1
  69. absc.Pitch = 0.34
  70. absc.SoundId = "http://www.roblox.com/asset/?id=13775494"
  71. jump = Instance.new("Sound",torso)
  72. jump.Volume = 1
  73. jump.Pitch = 2.4
  74. jump.SoundId = "http://www.roblox.com/asset/?id=12222124"
  75. pwns = Instance.new("Sound",torso)
  76. pwns.Volume = 1
  77. pwns.Pitch = 1.6
  78. pwns.SoundId = "http://www.roblox.com/asset/?id=2974000"
  79. bg = Instance.new("BodyGyro",nil)
  80. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  81. bg.P = 15000
  82. bp = Instance.new("BodyPosition",nil)
  83. bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  84. bp.P = 15000
  85. pcall(function() char.Sword:remove() end)
  86. mod = Instance.new("Model",char)
  87. mod.Name = "Sword"
  88. hold = Instance.new("Part")
  89. prop(hold,mod,false,1,0,0.5,0.5,0.5,1,false,"Custom")
  90. hw = Instance.new("Weld")
  91. weld(hw,rarm,hold,0,0,0,0,1,0)
  92. main = Instance.new("Part")
  93. prop(main,mod,false,0,0.04,0.44,1.7,0.44,"Dark grey",false,"Custom")
  94. Instance.new("CylinderMesh",main)
  95. wewe = Instance.new("Weld")
  96. weld(wewe,hold,nil,math.pi/2,0,math.pi/2,0,0,0)
  97. torsohold = Instance.new("Weld")
  98. weld(torsohold,torso,main,0,0,math.rad(36)+math.pi,-1.1,-1.65,-0.8)
  99. sp = Instance.new("Part")
  100. prop(sp,mod,false,0,0,0.6,0.4,0.6,"Navy blue",false,"Custom")
  101. Instance.new("SpecialMesh",sp).MeshType = "Sphere"
  102. w1 = Instance.new("Weld")
  103. weld(w1,main,sp,0,0,0,0,0.8,0)
  104. heh = Instance.new("Part")
  105. prop(heh,mod,false,0,0.12,0.9,0.3,0.5,"Navy blue",false,"Custom")
  106. w2 = Instance.new("Weld")
  107. weld(w2,main,heh,0,0,0,0,-0.9,0)
  108. Instance.new("BlockMesh",heh)
  109. blade = Instance.new("Part")
  110. prop(blade,mod,false,0,0.1,0.65,4,0.15,"Medium grey",false,"Custom")
  111. w3 = Instance.new("Weld")
  112. weld(w3,heh,blade,0,0,0,0,-blade.Size.Y/2,0)
  113. Instance.new("BlockMesh",blade)
  114. tip = Instance.new("Part")
  115. prop(tip,mod,false,0,0.1,0.46,0.46,0.12,"Medium grey",false,"Custom")
  116. w4 = Instance.new("Weld")
  117. weld(w4,blade,tip,0,0,math.pi/4,0,-blade.Size.Y/2,0)
  118. Instance.new("BlockMesh",tip)
  119. lols = {}
  120. touchs = {}
  121. table.insert(lols,blade)
  122. table.insert(lols,tip)
  123. table.insert(touchs,blade)
  124. table.insert(touchs,tip)
  125. for i=blade.Size.Y/2,-blade.Size.Y/2,-0.2 do
  126. local pf = Instance.new("Part")
  127. prop(pf,mod,false,1,0,0.65,0.1,0.15,1,false,"Custom")
  128. local wa = Instance.new("Weld")
  129. weld(wa,blade,pf,0,0,0,0,i,0)
  130. table.insert(touchs,pf)
  131. end
  132. rb = Instance.new("Part")
  133. prop(rb,mod,false,1,0,0.5,0.5,0.5,1,false,"Custom")
  134. rbw = Instance.new("Weld")
  135. weld(rbw,torso,rb,0,0,0,-1.5,-0.5,0)
  136. lb = Instance.new("Part")
  137. prop(lb,mod,false,1,0,0.5,0.5,0.5,1,false,"Custom")
  138. lbw = Instance.new("Weld")
  139. weld(lbw,torso,lb,0,0,0,1.5,-0.5,0)
  140. rw = Instance.new("Weld")
  141. weld(rw,rb,nil,0,0,0,0,0.5,0)
  142. lw = Instance.new("Weld")
  143. weld(lw,lb,nil,0,0,0,0,0.5,0)
  144. function showdmg(d)
  145. local pa = Instance.new("Part")
  146. prop(pa,mod,false,1,0,1,1,1,1,true,"Symmetric")
  147. pa.CFrame = CFrame.new(blade.Position)
  148. local bill = Instance.new("BillboardGui",pa)
  149. bill.Size = UDim2.new(0,50,0,35)
  150. bill.Adornee = pa
  151. local tx = Instance.new("TextLabel",bill)
  152. tx.Size = bill.Size
  153. tx.Position = UDim2.new(0,0,0,-30)
  154. tx.BackgroundTransparency = 1
  155. tx.Text = d
  156. tx.FontSize = "Size24"
  157. tx.TextColor3 = Color3.new(0,0,0)
  158. local poz = pa.Position
  159. for i=0,7,0.4 do
  160. wait()
  161. pa.CFrame = CFrame.new(poz.X, poz.Y+i, poz.Z)
  162. end
  163. pa:remove()
  164. end
  165. deb = true
  166. function kill(h)
  167. if hurt and deb then
  168. local hu, to = h.Parent:findFirstChild("Humanoid"), h.Parent:findFirstChild("Torso")
  169. if hu ~= nil and to ~= nil and h.Parent ~= char then
  170. if hu.Health > 0 then
  171. deb = false
  172. local damg = math.random(dmg/4,dmg)
  173. local chance = math.random(1,5)
  174. if chance > 2 then
  175. hu.PlatformStand = true
  176. coroutine.resume(coroutine.create(function()
  177. wait()
  178. to.Velocity = CFrame.new(torso.Position, to.Position).lookVector * damg*2
  179. wait(0.1)
  180. hu.PlatformStand = false
  181. end))
  182. else
  183. damg = 0
  184. end
  185. hu.Health = hu.Health - damg
  186. coroutine.resume(coroutine.create(function()
  187. showdmg(damg)
  188. end))
  189. wait(0.25)
  190. deb = true
  191. end
  192. end
  193. end
  194. end
  195. for _,v in pairs(touchs) do
  196. v.Touched:connect(kill)
  197. end
  198. if script.Parent.className ~= "HopperBin" then
  199. h = Instance.new("HopperBin",me.Backpack)
  200. h.Name = "Sword"
  201. script.Parent = h
  202. end
  203. bin = script.Parent
  204. local mw = nil
  205. local meow = nil
  206. local tsah = nil
  207. battleright = nil
  208. battleleft = nil
  209. battlewep = nil
  210. function eff()
  211. for _,v in pairs(lols) do
  212. local ah = v:clone()
  213. ah.Parent = mod
  214. ah.Anchored = true
  215. ah.CFrame = v.CFrame
  216. ah.Transparency = 0.3
  217. ah.Reflectance = 0.3
  218. coroutine.resume(coroutine.create(function()
  219. wait(0.15)
  220. for i=0.3,1,0.12 do
  221. ah.Transparency = i
  222. wait()
  223. end
  224. ah:remove()
  225. end))
  226. end
  227. end
  228. function eff2()
  229. local pa = Instance.new("Part")
  230. prop(pa,mod,false,0.1,0,1,1,1,"Institutional white",true,"Custom")
  231. pa.CFrame = CFrame.new(torso.Position) * CFrame.new(0,-2.9,0) * CFrame.Angles(0,math.random(-320,320)/100,0)
  232. local md = Instance.new("SpecialMesh",pa)
  233. md.Scale = Vector3.new(5.5,4,5.5)
  234. md.MeshId = "http://www.roblox.com/asset/?id=20329976"
  235. coroutine.resume(coroutine.create(function()
  236. for i=5.5,0,-0.6 do
  237. md.Scale = Vector3.new(i,i/1.4,i)
  238. pa.Transparency = pa.Transparency + 0.1
  239. wait()
  240. end
  241. pa:remove()
  242. end))
  243. end
  244. function selmot()
  245. rw.Part1 = rarm
  246. for i=0,140,14 do
  247. rw.C0 = CFrame.Angles(-math.rad(i/1.1),math.rad(i/2.5),math.rad(-i/6))
  248. wait()
  249. end
  250. lo = rw.C0
  251. meow = lo
  252. torsohold.Part1 = nil
  253. wewe.Part1 = main
  254. uns:play()
  255. for i=0,140,17 do
  256. rw.C0 = lo * CFrame.Angles(math.rad(-i),0,0)
  257. wewe.C0 = CFrame.Angles(math.rad(-i/2),0,0)
  258. wait()
  259. end
  260. lo = rw.C0
  261. mw = lo
  262. local hih = wewe.C0
  263. tsah = hih
  264. lw.Part1 = larm
  265. wait()
  266. for i=0,130,17 do
  267. rw.C0 = lo * CFrame.Angles(math.rad(i/4),math.rad(i/4),math.rad(-i/1.8)) * CFrame.new(-i/220,-i/500,0)
  268. lw.C0 = CFrame.new(i/130,-i/600,-i/160) * CFrame.Angles(math.rad(i/1.4),0,math.rad(i/2.6))
  269. wewe.C0 = hih * CFrame.Angles(math.rad(i/1.8),0,0)
  270. wait()
  271. end
  272. if battleright == nil then
  273. battleright = rw.C0
  274. battleleft = lw.C0
  275. battlewep = wewe.C0
  276. end
  277. selected = true
  278. end
  279. function deselmot()
  280. for i=130,0,-17 do
  281. rw.C0 = mw * CFrame.Angles(math.rad(i/4),math.rad(i/4),math.rad(-i/1.8)) * CFrame.new(-i/220,-i/500,0)
  282. lw.C0 = CFrame.new(i/130,-i/600,-i/160) * CFrame.Angles(math.rad(i/1.4),0,math.rad(i/2.6))
  283. wewe.C0 = tsah * CFrame.Angles(math.rad(i/1.8),0,0)
  284. wait()
  285. end
  286. lw.Part1 = nil
  287. for i=140,0,-17 do
  288. rw.C0 = meow * CFrame.Angles(math.rad(-i),0,0)
  289. wewe.C0 = CFrame.Angles(math.rad(-i/2),0,0)
  290. wait()
  291. end
  292. wewe.Part1 = nil
  293. torsohold.Part1 = main
  294. for i=140,0,-14 do
  295. rw.C0 = CFrame.Angles(-math.rad(i/1.1),math.rad(i/2.5),math.rad(-i/6))
  296. wait()
  297. end
  298. rw.Part1 = nil
  299. rw.C0 = CFrame.new(0,0,0)
  300. lw.C0 = CFrame.new(0,0,0)
  301. selected = false
  302. end
  303. function attack()
  304. if attacking == false then
  305. attacking = true
  306. slash.Pitch = 1
  307. slash:play()
  308. for i=0,100,18 do
  309. rw.C0 = battleright * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.5),0,0)
  310. lw.C0 = battleleft * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.5),0,0)
  311. wait()
  312. end
  313. local lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
  314. hurt = true
  315. for i=0,120,20 do
  316. rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i),0,0)
  317. lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i/1.4),0,0)
  318. wewe.C0 = lo3 * CFrame.Angles(math.rad(-i/2.8),0,0)
  319. eff()
  320. wait()
  321. end
  322. hurt = false
  323. lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
  324. for i=0,70,15 do
  325. rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.2),0,0)
  326. lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.9),0,0)
  327. wewe.C0 = lo3 * CFrame.Angles(math.rad(i/2),0,0)
  328. wait()
  329. end
  330. rw.C0 = battleright
  331. lw.C0 = battleleft
  332. wewe.C0 = battlewep
  333. attacking = false
  334. end
  335. end
  336. function stab()
  337. if attacking == false then
  338. attacking = true
  339. for i=0,100,15 do
  340. rw.C0 = battleright * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i/1.1),math.rad(-i/7),math.rad(-i/2.6))
  341. lw.C0 = battleleft * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i/1.1),0,0)
  342. wewe.C0 = battlewep * CFrame.Angles(math.rad(i/2.2),0,0)
  343. wait()
  344. end
  345. local lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
  346. hurt = true
  347. slash.Pitch = 1.1
  348. slash:play()
  349. for i=0,100,18 do
  350. rw.C0 = lo * CFrame.new(-i/150,0,-i/150) * CFrame.Angles(math.rad(i/1.4),0,0)
  351. lw.C0 = lo2 * CFrame.new(-i/240,0,i/400) * CFrame.Angles(math.rad(i/1.4),0,0)
  352. wewe.C0 = lo3 * CFrame.Angles(math.rad(-i*1.3),0,0)
  353. eff()
  354. wait()
  355. end
  356. hurt = false
  357. lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
  358. for i=0,90,12 do
  359. rw.C0 = lo * CFrame.new(i/150,i/170,i/240) * CFrame.Angles(math.rad(i/5.4),math.rad(i/2.3),0)
  360. lw.C0 = lo2 * CFrame.new(i/240,-i/280,0) * CFrame.Angles(math.rad(i/4),0,0)
  361. wewe.C0 = lo3 * CFrame.Angles(math.rad(i/1.2),0,0)
  362. wait()
  363. end
  364. rw.C0 = battleright
  365. lw.C0 = battleleft
  366. wewe.C0 = battlewep
  367. attacking = false
  368. end
  369. end
  370. function spin()
  371. if attacking == false then
  372. attacking = true
  373. for i=0,90,10 do
  374. rw.C0 = battleright * CFrame.new(i/140,0,0) * CFrame.Angles(math.rad(-i/4),0,math.rad(i))
  375. lw.C0 = battleleft * CFrame.new(0,i/90,0) * CFrame.Angles(0,0,math.rad(-i*1.5))
  376. wewe.C0 = battlewep * CFrame.Angles(math.rad(-i),0,math.rad(-i))
  377. wait()
  378. end
  379. local lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
  380. bp.position = torso.Position
  381. bp.Parent = torso
  382. bg.Parent = torso
  383. local cf = torso.CFrame
  384. local ef = Instance.new("Part")
  385. prop(ef,mod,false,1,0,1,1,1,"Light blue",true,"Custom")
  386. ef.CFrame = cf
  387. local mc = Instance.new("SpecialMesh",ef)
  388. mc.MeshType = "Sphere"
  389. local spin = true
  390. charge:play()
  391. coroutine.resume(coroutine.create(function()
  392. while spin do
  393. local d = Instance.new("Part")
  394. prop(d,mod,false,1,0,1,1,1,"Medium blue",true,"Custom")
  395. local poa = cf * CFrame.new(0,-2.3,0)
  396. d.CFrame = poa
  397. local r = Instance.new("SpecialMesh",d)
  398. r.MeshId = "http://www.roblox.com/asset/?id=3270017"
  399. r.Scale = Vector3.new(1,1,1)
  400. coroutine.resume(coroutine.create(function()
  401. for i=3,20,1 do
  402. wait()
  403. r.Scale = Vector3.new(i,i,i/3)
  404. d.CFrame = poa * CFrame.new(0,i/4,0) * CFrame.Angles(math.pi/2,0,0)
  405. d.Transparency = (i/14)-0.5
  406. end
  407. d:remove()
  408. end))
  409. wait(0.4)
  410. end
  411. end))
  412. coroutine.resume(coroutine.create(function()
  413. for o=1,14,0.25 do
  414. wait()
  415. mc.Scale = Vector3.new(o/1.18,o,o/1.18)
  416. ef.Transparency = ef.Transparency - 0.014
  417. ef.CFrame = cf * CFrame.Angles(0,o,0)
  418. end
  419. wait(0.15)
  420. for o=12,0,-1.2 do
  421. wait()
  422. mc.Scale = Vector3.new(o/1.1,o,o/1.1)
  423. end
  424. local e = Instance.new("Part")
  425. prop(e,mod,false,0,0.05,1,1,1,"Medium blue",true,"Custom")
  426. e.CFrame = cf
  427. local ha = Instance.new("SpecialMesh",e)
  428. ha.Scale = Vector3.new(1,1,1)
  429. ha.MeshId = "http://www.roblox.com/asset/?id=20329976"
  430. local nubs = getnoobs(cf.p,10)
  431. brek:play()
  432. for _,v in pairs(nubs) do
  433. v.Humanoid.Health = v.Humanoid.Health - math.random(40,60)
  434. v.Humanoid.PlatformStand = true
  435. coroutine.resume(coroutine.create(function()
  436. wait(0.06)
  437. v.Torso.Velocity = CFrame.new(torso.Position, v.Torso.Position).lookVector * 70
  438. v.Torso.RotVelocity = Vector3.new(math.random(-25,25),math.random(-25,25),math.random(-25,25))
  439. wait(0.6)
  440. v.Humanoid.PlatformStand = false
  441. end))
  442. end
  443. for o=1,18,0.95 do
  444. ha.Scale = Vector3.new(o,o/1.4,o)
  445. e.Transparency = o/15
  446. e.CFrame = cf * CFrame.Angles(0,o/3,0)
  447. ef.Transparency = o/17
  448. mc.Scale = Vector3.new(o*1.2,o/1.4,o*1.2)
  449. wait()
  450. end
  451. spin = false
  452. ef:remove()
  453. e:remove()
  454. end))
  455. local i = 0
  456. repeat
  457. local hj = cf * CFrame.Angles(0,math.rad(i),0) * CFrame.new(0,0,-30)
  458. bg.cframe = CFrame.new(cf.p,hj.p)
  459. i = i + 40
  460. wait()
  461. until spin == false
  462. for i=90,0,-10 do
  463. rw.C0 = battleright * CFrame.new(i/140,0,0) * CFrame.Angles(math.rad(-i/4),0,math.rad(i))
  464. lw.C0 = battleleft * CFrame.new(0,i/90,0) * CFrame.Angles(0,0,math.rad(-i*1.5))
  465. wewe.C0 = battlewep * CFrame.Angles(math.rad(-i),0,math.rad(-i))
  466. wait()
  467. end
  468. bg.Parent = nil
  469. bp.Parent = nil
  470. wait()
  471. rw.C0 = battleright
  472. lw.C0 = battleleft
  473. wewe.C0 = battlewep
  474. attacking = false
  475. end
  476. end
  477. function stoof()
  478. if attacking == false then
  479. attacking = true
  480. bg.cframe = CFrame.new(torso.Position, torso.CFrame * CFrame.new(0,0,-20).p)
  481. bg.Parent = torso
  482. bp.position = torso.Position
  483. bp.Parent = torso
  484. local norm = torso.CFrame
  485. local center = norm * CFrame.new(0,0,-jumpdist)
  486. for i=0,60,15 do
  487. rw.C0 = battleright * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0)
  488. lw.C0 = battleleft * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0)
  489. wewe.C0 = battlewep * CFrame.Angles(0,0,0)
  490. wait()
  491. end
  492. slash.Pitch = 1.7
  493. slash:play()
  494. local lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
  495. for i=180,0,-16 do
  496. bp.position = center * CFrame.Angles(math.rad(i),0,0) * CFrame.new(0,0,-jumpdist).p
  497. wait()
  498. end
  499. hurt = true
  500. dmg = jumpdmg
  501. slash.Pitch = 1
  502. slash:play()
  503. for i=0,150,24 do
  504. rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i/1.1),0,0)
  505. lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i/1.2),0,0)
  506. wewe.C0 = lo3 * CFrame.Angles(math.rad(-i/2.5),0,0)
  507. eff()
  508. wait()
  509. end
  510. lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
  511. slash.Pitch = 1.8
  512. slash:play()
  513. hurt = false
  514. dmg = normaldmg
  515. bp.position = norm.p
  516. for i=0,150,24 do
  517. rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.75),0,0)
  518. lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.9),0,0)
  519. wewe.C0 = lo3 * CFrame.Angles(math.rad(i/2.5),0,0)
  520. eff()
  521. wait()
  522. end
  523. rw.C0 = battleright
  524. lw.C0 = battleleft
  525. wewe.C0 = battlewep
  526. wait(0.15)
  527. bp.Parent = nil
  528. bg.Parent = nil
  529. wait(0.1)
  530. attacking = false
  531. end
  532. end
  533. function flip()
  534. if attacking == false then
  535. attacking = true
  536. local c = CFrame.new(torso.Position, torso.CFrame * CFrame.new(0,0,-20).p)
  537. bg.cframe = c
  538. bg.Parent = torso
  539. bp.position = torso.Position
  540. bp.Parent = torso
  541. local norm = torso.CFrame
  542. local center = norm * CFrame.new(0,0,-flipdist)
  543. for i=0,60,15 do
  544. rw.C0 = battleright * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0)
  545. lw.C0 = battleleft * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0)
  546. wewe.C0 = battlewep * CFrame.Angles(0,0,0)
  547. wait()
  548. end
  549. local lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
  550. hum.PlatformStand = true
  551. hurt = true
  552. jump:play()
  553. for i=180,0,-10 do
  554. bp.position = center * CFrame.Angles(math.rad(i),0,0) * CFrame.new(0,0,-flipdist).p
  555. bg.cframe = c * CFrame.Angles(math.rad(i*2),0,0)
  556. eff()
  557. wait()
  558. end
  559. hum.PlatformStand = false
  560. for i=0,120,20 do
  561. rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i/1.1),0,0)
  562. lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i/1.5),0,0)
  563. wewe.C0 = lo3 * CFrame.Angles(math.rad(-i/1.6),0,0)
  564. eff()
  565. wait()
  566. end
  567. lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
  568. local po = torso.CFrame * CFrame.new(0,-5,0)
  569. local now = 4
  570. dmg = normaldmg*2
  571. absc:play()
  572. coroutine.resume(coroutine.create(function()
  573. repeat
  574. local pa = Instance.new("Part")
  575. prop(pa,mod,false,0.2,0,2,4,2,linecolors[math.random(1,#linecolors)],true,"Custom")
  576. pa.CFrame = po * CFrame.new(math.random(-40,40)/10,0,-now) * CFrame.Angles(math.random(-60,60)/100,math.random(-60,60)/100,math.random(-60,60)/100)
  577. local m = Instance.new("SpecialMesh",pa)
  578. m.MeshType = "Sphere"
  579. m.Scale = Vector3.new(3.5,3,3.5)
  580. local pk = pa.CFrame
  581. local nubs = getnoobs(pa.Position, 5)
  582. for _,v in pairs(nubs) do
  583. v.Humanoid.PlatformStand = true
  584. v.Humanoid.Health = v.Humanoid.Health - math.random(dmg/3,dmg)
  585. v.Torso.Velocity = CFrame.new(pa.Position, v.Torso.Position).lookVector * 60
  586. v.Torso.RotVelocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  587. coroutine.resume(coroutine.create(function()
  588. wait(0.2)
  589. v.Humanoid.PlatformStand = false
  590. end))
  591. end
  592. coroutine.resume(coroutine.create(function()
  593. for i=0,12,1.5 do
  594. wait()
  595. pa.CFrame = pk * CFrame.new(0,i,0)
  596. pa.Transparency = i/10
  597. end
  598. pa:remove()
  599. end))
  600. now = now + 4
  601. wait(0.1)
  602. until now >= linedist
  603. end))
  604. dmg = normaldmg
  605. hurt = false
  606. for i=0,70,15 do
  607. rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.2),0,0)
  608. lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/2.7),0,0)
  609. wewe.C0 = lo3 * CFrame.Angles(math.rad(i*1.25),0,0)
  610. wait()
  611. end
  612. wait(0.1)
  613. rw.C0 = battleright
  614. lw.C0 = battleleft
  615. wewe.C0 = battlewep
  616. wait(0.2)
  617. bp.Parent = nil
  618. bg.Parent = nil
  619. wait(0.15)
  620. attacking = false
  621. end
  622. end
  623. function pwn()
  624. if attacking == false then
  625. attacking = true
  626. local c = CFrame.new(torso.Position, torso.CFrame * CFrame.new(0,0,-20).p)
  627. bg.cframe = c
  628. bg.Parent = torso
  629. bp.position = torso.Position
  630. bp.Parent = torso
  631. local norm = torso.CFrame
  632. dmg = normaldmg/1.3
  633. for i=0,60,20 do
  634. rw.C0 = battleright * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0)
  635. lw.C0 = battleleft * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0)
  636. wewe.C0 = battlewep * CFrame.Angles(0,0,0)
  637. wait()
  638. end
  639. local lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
  640. wait(0.3)
  641. pwns:play()
  642. local poz = norm * CFrame.new(0,0,-18).p
  643. local pa = Instance.new("Part")
  644. prop(pa,mod,false,0.1,0.03,0.9,0.9,(norm.p - torso.Position).magnitude,"Black",true,"Custom")
  645. pa.CFrame = CFrame.new(norm.p, poz) * CFrame.new(0,0,-(norm.p - poz).magnitude/2)
  646. coroutine.resume(coroutine.create(function()
  647. coroutine.resume(coroutine.create(function()
  648. for i=1,20 do
  649. wait()
  650. pa.Size = Vector3.new(0.9,0.9,(norm.p - torso.Position).magnitude)
  651. pa.CFrame = CFrame.new(norm.p, torso.Position) * CFrame.new(0,0,-(norm.p - torso.Position).magnitude/2)
  652. end
  653. end))
  654. wait(0.25)
  655. for i=0.1,1,0.15 do
  656. pa.Transparency = i
  657. wait()
  658. end
  659. pa:remove()
  660. end))
  661. hum.PlatformStand = true
  662. hurt = true
  663. bp.position = poz
  664. for i=60,-80,-40 do
  665. rw.C0 = battleright * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0)
  666. lw.C0 = battleleft * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/2),0,0)
  667. wewe.C0 = battlewep * CFrame.Angles(0,0,0)
  668. eff2()
  669. wait()
  670. end
  671. wait(0.1)
  672. hurt = false
  673. hum.PlatformStand = false
  674. for i = -80,0,20 do
  675. rw.C0 = battleright * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0)
  676. lw.C0 = battleleft * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/2),0,0)
  677. wewe.C0 = battlewep * CFrame.Angles(0,0,0)
  678. wait()
  679. end
  680. rw.C0 = battleright
  681. lw.C0 = battleleft
  682. wewe.C0 = battlewep
  683. dmg = normaldmg
  684. wait(0.2)
  685. bp.Parent = nil
  686. bg.Parent = nil
  687. wait(0.15)
  688. attacking = false
  689. end
  690. end
  691. function spinattack()
  692. if attacking == false then
  693. attacking = true
  694. coroutine.resume(coroutine.create(function()
  695. bp.position = torso.Position
  696. bp.Parent = torso
  697. bg.Parent = torso
  698. for i=0,90,10 do
  699. rw.C0 = battleright * CFrame.new(i/140,0,0) * CFrame.Angles(math.rad(-i/4),0,math.rad(i))
  700. lw.C0 = battleleft * CFrame.new(0,i/90,0) * CFrame.Angles(0,0,math.rad(-i*1.5))
  701. wewe.C0 = battlewep * CFrame.Angles(math.rad(-i),0,math.rad(-i))
  702. wait()
  703. end
  704. end))
  705. local cf = torso.CFrame
  706. local spin = true
  707. charge:play()
  708. coroutine.resume(coroutine.create(function()
  709. while spin do
  710. local d = Instance.new("Part")
  711. prop(d,mod,false,1,0,1,1,1,"Medium blue",true,"Custom")
  712. local poa = cf
  713. d.CFrame = poa
  714. local r = Instance.new("SpecialMesh",d)
  715. r.MeshId = "http://www.roblox.com/asset/?id=3270017"
  716. r.Scale = Vector3.new(1,1,1)
  717. coroutine.resume(coroutine.create(function()
  718. for i=3,20,1 do
  719. wait()
  720. r.Scale = Vector3.new(i,i,i/3)
  721. d.CFrame = poa * CFrame.new(0,i/10,0) * CFrame.Angles(math.pi/2,0,0)
  722. d.Transparency = (i/14)-0.5
  723. end
  724. d:remove()
  725. end))
  726. wait(0.4)
  727. end
  728. end))
  729. hurt = true
  730. for i=0,360*5, 40 do
  731. local hj = cf * CFrame.Angles(0,math.rad(i),0) * CFrame.new(0,0,-30)
  732. bg.cframe = CFrame.new(cf.p,hj.p)
  733. wait()
  734. end
  735. hurt = false
  736. spin = false
  737. for i=90,0,-10 do
  738. rw.C0 = battleright * CFrame.new(i/140,0,0) * CFrame.Angles(math.rad(-i/4),0,math.rad(i))
  739. lw.C0 = battleleft * CFrame.new(0,i/90,0) * CFrame.Angles(0,0,math.rad(-i*1.5))
  740. wewe.C0 = battlewep * CFrame.Angles(math.rad(-i),0,math.rad(-i))
  741. wait()
  742. end
  743. bg.Parent = nil
  744. bp.Parent = nil
  745. wait()
  746. rw.C0 = battleright
  747. lw.C0 = battleleft
  748. wewe.C0 = battlewep
  749. attacking = false
  750. end
  751. end
  752. function side()
  753. if attacking == false then
  754. attacking = true
  755. for i=0,90,9 do
  756. rw.C0 = battleright * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),math.rad(-i),math.rad(i))
  757. lw.C0 = battleleft * CFrame.new(i/270,i/230,0) * CFrame.Angles(0,0,math.rad(i/2.1))
  758. wewe.C0 = battlewep * CFrame.Angles(math.rad(-i/3),0,0)
  759. wait()
  760. end
  761. local lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
  762. hurt = true
  763. slash.Pitch = 1.2
  764. slash:play()
  765. for i=0,90,10 do
  766. rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i/1.5),0,0)
  767. lw.C0 = lo2 * CFrame.new(0,i/230,0) * CFrame.Angles(0,0,math.rad(-i*1.2))
  768. wewe.C0 = lo3 * CFrame.Angles(math.rad(-i/1.8),0,0)
  769. eff()
  770. wait()
  771. end
  772. lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
  773. hurt = false
  774. for i=0,90,10 do
  775. rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.5),math.rad(i/1),0)
  776. lw.C0 = lo2 * CFrame.new(math.rad(i/2),math.rad(-i/6.5),0) * CFrame.Angles(0,0,math.rad(i/1.3))
  777. wewe.C0 = lo3 * CFrame.Angles(math.rad(i/1.1),0,0)
  778. wait()
  779. end
  780. rw.C0 = battleright
  781. lw.C0 = battleleft
  782. wewe.C0 = battlewep
  783. attacking = false
  784. end
  785. end
  786. function pow()
  787. if attacking == false then
  788. attacking = true
  789. for i=0,90,15 do
  790. rw.C0 = battleright * CFrame.new(i/140,0,0) * CFrame.Angles(math.rad(-i/4),0,math.rad(i))
  791. lw.C0 = battleleft * CFrame.new(0,i/90,0) * CFrame.Angles(0,0,math.rad(-i*1.5))
  792. wewe.C0 = battlewep * CFrame.Angles(math.rad(-i),0,math.rad(-i))
  793. wait()
  794. end
  795. local lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0
  796. local poz = CFrame.new(torso.Position)
  797. bp.position = poz.p
  798. bp.Parent = torso
  799. bg.cframe = CFrame.new(torso.Position, torso.CFrame * CFrame.new(0,0,-10).p)
  800. bg.Parent = torso
  801. coroutine.resume(coroutine.create(function()
  802. local ma = Instance.new("Part")
  803. prop(ma,mod,false,0,0,1,1,1,"White",true,"Custom")
  804. ma.CFrame = poz * CFrame.new(0,45,0)
  805. local mam = Instance.new("CylinderMesh",ma)
  806. mam.Scale = Vector3.new(3,1,3)
  807. for i=1,50,5 do
  808. mam.Scale = Vector3.new(i/9,i*1.3,i/9)
  809. ma.CFrame = poz * CFrame.new(0,-mam.Scale.Y/2+45,0)
  810. wait()
  811. end
  812. brek:play()
  813. local p = Instance.new("Part")
  814. prop(p,mod,false,0,0,1,1,1,"White",true,"Custom")
  815. p.CFrame = poz
  816. local a = Instance.new("SpecialMesh",p)
  817. a.MeshId = "http://www.roblox.com/asset/?id=20329976"
  818. a.Scale = Vector3.new(2,2,2)
  819. local p2 = p:clone()
  820. p2.Parent = mod
  821. local nubs = getnoobs(poz.p,7)
  822. for _,v in pairs(nubs) do
  823. v.Humanoid.PlatformStand = true
  824. v.Humanoid.Health = v.Humanoid.Health - math.random(splashdmg/2, splashdmg)
  825. v.Torso.Velocity = CFrame.new(poz.p,v.Torso.Position).lookVector * 25
  826. v.Torso.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  827. coroutine.resume(coroutine.create(function() wait(0.6) v.Humanoid.PlatformStand = false end))
  828. end
  829. for i=2,12,0.8 do
  830. wait()
  831. p.CFrame = poz * CFrame.Angles(0,math.rad(i*10),0)
  832. a.Scale = Vector3.new(i,i/1.25,i)
  833. p.Transparency = (i/10)-0.2
  834. p2.Transparency = p.Transparency
  835. p2.Mesh.Scale = Vector3.new(i/1.6,i/2.2,i/1.6)
  836. p2.CFrame = poz * CFrame.Angles(0,math.rad(-i*10),0)
  837. ma.Transparency = (i/10)-0.2
  838. end
  839. p:remove()
  840. p2:remove()
  841. ma:remove()
  842. end))
  843. for i=0,60,20 do
  844. rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0)
  845. lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0)
  846. wait()
  847. end
  848. wait(0.8)
  849. bg.Parent = nil
  850. bp.Parent = nil
  851. for i=60,0,-20 do
  852. rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0)
  853. lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0)
  854. wait()
  855. end
  856. for i=90,0,-15 do
  857. rw.C0 = battleright * CFrame.new(i/140,0,0) * CFrame.Angles(math.rad(-i/4),0,math.rad(i))
  858. lw.C0 = battleleft * CFrame.new(0,i/90,0) * CFrame.Angles(0,0,math.rad(-i*1.5))
  859. wewe.C0 = battlewep * CFrame.Angles(math.rad(-i),0,math.rad(-i))
  860. wait()
  861. end
  862. rw.C0 = battleright
  863. lw.C0 = battleleft
  864. wewe.C0 = battlewep
  865. wait(0.4)
  866. attacking = false
  867. end
  868. end
  869. function keys(k)
  870. if hum.Health > 0 and bin.Parent ~= nil and selected then
  871. local key = k:lower()
  872. if key == "q" then
  873. stab()
  874. elseif key == "r" then
  875. spin()
  876. elseif key == "e" then
  877. stoof()
  878. elseif key == "f" then
  879. flip()
  880. elseif key == "t" then
  881. pwn()
  882. elseif key == "z" then
  883. spinattack()
  884. elseif key == "x" then
  885. pow()
  886. elseif key == "g" then
  887. side()
  888. end
  889. end
  890. end
  891. function select(mouse)
  892. if bin.Parent ~= nil then
  893. repeat wait() until selected == false and attacking == false
  894. selmot()
  895. mouse.Button1Down:connect(function()
  896. if hum.Health > 0 and bin.Parent ~= nil then
  897. attack()
  898. end
  899. end)
  900. mouse.KeyDown:connect(function(key) keys(key) end)
  901. end
  902. end
  903. function desel()
  904. repeat wait() until selected == true and attacking == false
  905. deselmot()
  906. end
  907. bin.Selected:connect(select)
  908. bin.Deselected:connect(desel)
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