awpxxvzz
Jan 29th, 2023
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This is comment for paste hood customs aimlock
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  1. --.gg/lockers runs you
  2. --Made by sparkyz
  3.  
  4. getgenv().Prediction = 0.13
  5. getgenv().AimPart = "HumanoidRootPart"
  6. getgenv().Key = "C"
  7. getgenv().DisableKey = "P"
  8.  
  9. getgenv().FOV = true
  10. getgenv().ShowFOV = false
  11. getgenv().FOVSize = 55
  12.  
  13. --// Variables (Service)
  14.  
  15. local Players = game:GetService("Players")
  16. local RS = game:GetService("RunService")
  17. local WS = game:GetService("Workspace")
  18. local GS = game:GetService("GuiService")
  19. local SG = game:GetService("StarterGui")
  20.  
  21. --// Variables (regular)
  22.  
  23. local LP = Players.LocalPlayer
  24. local Mouse = LP:GetMouse()
  25. local Camera = WS.CurrentCamera
  26. local GetGuiInset = GS.GetGuiInset
  27.  
  28. local AimlockState = true
  29. local Locked
  30. local Victim
  31.  
  32. local SelectedKey = getgenv().Key
  33. local SelectedDisableKey = getgenv().DisableKey
  34.  
  35. --// Notification function
  36.  
  37. function Notify(tx)
  38.     SG:SetCore("SendNotification", {
  39.         Title = "HELL HOUND",
  40.         Text = tx,
  41.         Duration = 5
  42.     })
  43. end
  44.  
  45. --// Check if aimlock is loaded
  46.  
  47. if getgenv().Loaded == true then
  48.     Notify("Aimlock is already loaded!")
  49.     return
  50. end
  51.  
  52. getgenv().Loaded = true
  53.  
  54. --// FOV Circle
  55.  
  56. local fov = Drawing.new("Circle")
  57. fov.Filled = false
  58. fov.Transparency = 1
  59. fov.Thickness = 1
  60. fov.Color = Color3.fromRGB(255, 255, 0)
  61. fov.NumSides = 1000
  62.  
  63. --// Functions
  64.  
  65. function update()
  66.     if getgenv().FOV == true then
  67.         if fov then
  68.             fov.Radius = getgenv().FOVSize * 2
  69.             fov.Visible = getgenv().ShowFOV
  70.             fov.Position = Vector2.new(Mouse.X, Mouse.Y + GetGuiInset(GS).Y)
  71.  
  72.             return fov
  73.         end
  74.     end
  75. end
  76.  
  77. function WTVP(arg)
  78.     return Camera:WorldToViewportPoint(arg)
  79. end
  80.  
  81. function WTSP(arg)
  82.     return Camera.WorldToScreenPoint(Camera, arg)
  83. end
  84.  
  85. function getClosest()
  86.     local closestPlayer
  87.     local shortestDistance = math.huge
  88.  
  89.     for i, v in pairs(game.Players:GetPlayers()) do
  90.         local notKO = v.Character:WaitForChild("BodyEffects")["K.O"].Value ~= true
  91.         local notGrabbed = v.Character:FindFirstChild("GRABBING_COINSTRAINT") == nil
  92.  
  93.         if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild(getgenv().AimPart) and notKO and notGrabbed then
  94.             local pos = Camera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
  95.             local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).magnitude
  96.  
  97.             if (getgenv().FOV) then
  98.                 if (fov.Radius > magnitude and magnitude < shortestDistance) then
  99.                     closestPlayer = v
  100.                     shortestDistance = magnitude
  101.                 end
  102.             else
  103.                 if (magnitude < shortestDistance) then
  104.                     closestPlayer = v
  105.                     shortestDistance = magnitude
  106.                 end
  107.             end
  108.         end
  109.     end
  110.     return closestPlayer
  111. end
  112.  
  113. --// Checks if key is down
  114.  
  115. Mouse.KeyDown:Connect(function(k)
  116.     SelectedKey = SelectedKey:lower()
  117.     SelectedDisableKey = SelectedDisableKey:lower()
  118.     if k == SelectedKey then
  119.         if AimlockState == true then
  120.             Locked = not Locked
  121.             if Locked then
  122.                 Victim = getClosest()
  123.  
  124.                 Notify("Locked onto: "..tostring(Victim.Character.Humanoid.DisplayName))
  125.             else
  126.                 if Victim ~= nil then
  127.                     Victim = nil
  128.  
  129.                     Notify("Unlocked!")
  130.                 end
  131.             end
  132.         else
  133.             Notify("Aimlock is not enabled!")
  134.         end
  135.     end
  136.     if k == SelectedDisableKey then
  137.         AimlockState = not AimlockState
  138.     end
  139. end)
  140.  
  141. --// Loop update FOV and loop camera lock onto target
  142.  
  143. RS.RenderStepped:Connect(function()
  144.     update()
  145.     if AimlockState == true then
  146.         if Victim ~= nil then
  147.             Camera.CFrame = CFrame.new(Camera.CFrame.p, Victim.Character[getgenv().AimPart].Position + Victim.Character[getgenv().AimPart].Velocity*getgenv().Prediction)
  148.         end
  149.     end
  150. end)
  151.     while wait() do
  152.         if getgenv().AutoPrediction == true then
  153.         local pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
  154.         local split = string.split(pingvalue,'(')
  155.         local ping = tonumber(split[1])
  156.             if ping < 225 then
  157.             getgenv().Prediction = 1.4
  158.         elseif ping < 215 then
  159.             getgenv().Prediction = 1.2
  160.         elseif ping < 205 then
  161.             getgenv().Prediction = 1.0
  162.         elseif ping < 190 then
  163.             getgenv().Prediction = 0.10
  164.         elseif ping < 180 then
  165.             getgenv().Prediction = 0.12
  166.         elseif ping < 170 then
  167.             getgenv().Prediction = 0.15
  168.         elseif ping < 160 then
  169.             getgenv().Prediction = 0.18
  170.         elseif ping < 150 then
  171.             getgenv().Prediction = 0.110
  172.         elseif ping < 140 then
  173.             getgenv().Prediction = 0.113
  174.         elseif ping < 130 then
  175.             getgenv().Prediction = 0.116
  176.         elseif ping < 120 then
  177.             getgenv().Prediction = 0.120
  178.         elseif ping < 110 then
  179.             getgenv().Prediction = 0.124
  180.         elseif ping < 105 then
  181.             getgenv().Prediction = 0.127
  182.         elseif ping < 90 then
  183.             getgenv().Prediction = 0.130
  184.         elseif ping < 80 then
  185.             getgenv().Prediction = 0.133
  186.         elseif ping < 70 then
  187.             getgenv().Prediction = 0.136
  188.         elseif ping < 60 then
  189.             getgenv().Prediction = 0.15038
  190.         elseif ping < 50 then
  191.             getgenv().Prediction = 0.15038
  192.         elseif ping < 40 then
  193.             getgenv().Prediction = 0.145
  194.         elseif ping < 30 then
  195.             getgenv().Prediction = 0.155
  196.         elseif ping < 20 then
  197.             getgenv().Prediction = 0.157
  198.         end
  199.         end
  200.     end
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