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Apr 3rd, 2018
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  1. // Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
  2.  
  3. using UnrealBuildTool;
  4.  
  5. public class MyGameSteam : ModuleRules
  6. {
  7.     public MyGameSteam(TargetInfo Target)
  8.     {
  9.         PrivateIncludePaths.AddRange(new string[] {
  10.             "MyGame",
  11.             "MyGame/Private"
  12.         });
  13.        
  14.         PublicIncludePaths.AddRange(new string[] {
  15.             "MyGame",
  16.             "MyGame/Public",
  17.             "Runtime/UMG"
  18.         });
  19.        
  20.         PublicDependencyModuleNames.AddRange(new string[] {
  21.             "Core", "CoreUObject", "Engine",
  22.             "InputCore", "HeadMountedDisplay", "UMG",
  23.             "OnlineSubsystem", "OnlineSubsystemUtils", "Steamworks"
  24.         });
  25.        
  26.         PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem" });
  27.         DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam");
  28.     }
  29. }
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