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- #using scripts\codescripts\struct;
- #using scripts\shared\audio_shared;
- #using scripts\shared\callbacks_shared;
- #using scripts\shared\clientfield_shared;
- #using scripts\shared\exploder_shared;
- #using scripts\shared\scene_shared;
- #using scripts\shared\util_shared;
- #insert scripts\shared\shared.gsh;
- #insert scripts\shared\version.gsh;
- #using scripts\zm\_load;
- #using scripts\zm\_zm_weapons;
- //Perks
- #using scripts\zm\_zm_pack_a_punch;
- #using scripts\zm\_zm_perk_additionalprimaryweapon;
- #using scripts\zm\_zm_perk_doubletap2;
- #using scripts\zm\_zm_perk_deadshot;
- #using scripts\zm\_zm_perk_juggernaut;
- #using scripts\zm\_zm_perk_quick_revive;
- #using scripts\zm\_zm_perk_sleight_of_hand;
- #using scripts\zm\_zm_perk_staminup;
- // HB21 AI
- #using scripts\zm\_zm_ai_quad;
- //HarryBo21 Perks
- #using scripts\zm\_zm_perk_electric_cherry;
- #using scripts\zm\_zm_perk_widows_wine;
- #using scripts\zm\_zm_perk_whoswho;
- #using scripts\zm\_zm_perk_tombstone;
- #using scripts\zm\_zm_perk_phdflopper;
- //Powerups
- #using scripts\zm\_zm_powerup_double_points;
- #using scripts\zm\_zm_powerup_carpenter;
- #using scripts\zm\_zm_powerup_fire_sale;
- #using scripts\zm\_zm_powerup_free_perk;
- #using scripts\zm\_zm_powerup_full_ammo;
- #using scripts\zm\_zm_powerup_insta_kill;
- #using scripts\zm\_zm_powerup_nuke;
- //Traps
- #using scripts\zm\_zm_trap_electric;
- #using scripts\zm\zm_usermap;
- //Snow
- //original: "dlc0/factory/fx_snow_player_os_factory"
- #define SNOW_FX "dlc0/factory/fx_snow_player_os_factory"
- #precache( "client_fx", SNOW_FX );
- function main()
- {
- luiLoad( "ui.uieditor.menus.hud.t7hud_zm_custom" );
- zm_usermap::main();
- //Snow
- callback::on_localplayer_spawned( &on_localplayer_spawned );
- include_weapons();
- util::waitforclient( 0 );
- }
- function include_weapons()
- {
- zm_weapons::load_weapon_spec_from_table("gamedata/weapons/zm/zm_levelcommon_weapons.csv", 1);
- }
- // SNOW
- function on_localplayer_spawned( localClientNum )
- {
- if( self == GetLocalPlayer( localClientNum ) )
- self thread falling_snow(localClientNum);
- }
- function falling_snow(localClientNum)
- {
- self endon( "disconnect" );
- self endon( "entityshutdown" );
- self endon( "death" );
- while(1)
- {
- PlayFX( localClientNum, SNOW_FX, self.origin );
- wait(0.4); // Snow intensity (Higher = Slower)
- }
- }
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