togie6

CSS FCVAR_HIDDEN FCVAR_HIDDEN DEVELOPMENTONLY Cvar List

May 25th, 2012
244
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.77 KB | None | 0 0
  1. sb_firstopentime - "Indicates the time the server browser was first opened." = "0"
  2. sb_numtimesopened - "Indicates the number of times the server browser was opened this session." = "0"
  3. replay_ragdoll_blending - "" = "1"
  4. replay_ragdoll_tickoffset - "" = "0"
  5. replay_movie_reveal_warning - "" = "1"
  6. replay_movie_export_last_dir - "" = ""
  7. replay_renderqueue_first_add - "" = "0"
  8. replay_perftip_count_enter - "" = "0"
  9. replay_perftip_count_exit - "" = "0"
  10. replay_perftip_count_freecam_enter - "" = "0"
  11. replay_perftip_count_freecam_exit - "" = "0"
  12. replay_perftip_count_freecam_exit2 - "" = "0"
  13. replay_replayeditor_rewindmsgcounter - "" = "0"
  14. achievement_notification_test - "Test the hud notification UI"
  15. cl_showanimstate - "Show the (client) animation state for the specified entity (-1 for none)." = "-1"
  16. cl_showanimstate_log - "1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both." = "0"
  17. r_rope_holiday_light_scale - "" = "0.055"
  18. r_ropes_holiday_lights_allowed - "" = "1"
  19. cl_thirdperson - "Enables/Disables third person" = "0"
  20. cl_chatfilter_version - "Stores the chat filter version" = "1"
  21. r_particle_timescale - "" = "1.0"
  22. achievement_easymode - "Enables all stat-based achievements to be earned at 10% of goals" = "0"
  23. stats_dump - "Dumps all player stats"
  24. ShowSteamStatsSessionID - "Prints out the game stats session ID's (developer convar must be set to non-zero)."
  25. glow_delay - "" = "0"
  26. glow_fadeInTime - "" = "0.1"
  27. glow_holdTime - "" = "0.1"
  28. glow_fadeOutTime - "" = "2.5"
  29. popup_delay - "" = "0"
  30. popup_fadeInTime - "" = "0.3"
  31. popup_holdTime - "" = "3.5"
  32. popup_fadeOutTime - "" = "3.0"
  33. store_version - "Which version of the store to display." = "1"
  34. econ_never_show_items_in_cart_count - "" = "1"
  35. fx_drawimpactdebris - "Draw impact debris effects." = "1"
  36. fx_drawimpactdust - "Draw impact dust effects." = "1"
  37. fx_drawmetalspark - "Draw metal spark effects." = "1"
  38. sv_showanimstate - "Show the (server) animation state for the specified entity (-1 for none)." = "-1"
  39. sv_showanimstate_log - "1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both." = "0"
  40. mp_feetyawrate - "How many degrees per second that we can turn our feet or upper body." = "720"
  41. mp_facefronttime - "After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body." = "3"
  42. mp_ik - "Use IK on in-place turns." = "1"
  43. sv_netvisdist - "Test networking visibility distance" = "10000"
  44. sv_suppress_viewpunch - "" = "0"
  45. sv_force_transmit_ents - "Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however)." = "0"
  46. sv_optimizedmovement - "" = "1"
  47. sv_lagcompensation_teleport_dist - "How far a player got moved by game code before we can't lag compensate their position back" = "64"
  48. sv_unlag - "Enables player lag compensation" = "1"
  49. sv_maxunlag - "Maximum lag compensation in seconds" = "1.0"
  50. sv_lagflushbonecache - "Flushes entity bone cache on lag compensation" = "1"
  51. sv_unlag_fixstuck - "Disallow backtracking a player for lag compensation if it will cause them to become stuck" = "0"
  52. sv_unlag_debug - "" = "0"
  53. sv_pushaway_clientside_size - "Minimum size of pushback objects" = "15"
  54. sv_soundemitter_flush - "Flushes the sounds.txt system (server only)"
  55. sv_soundemitter_filecheck - "Report missing wave files for sounds and game_sounds files."
  56. sv_findsoundname - "Find sound names which reference the specified wave files."
  57. sv_soundscape_printdebuginfo - "print soundscapes"
  58. mp_capstyle - "Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times." = "1"
  59. mp_blockstyle - "Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures." = "1"
  60. mp_capdeteriorate_time - "Time it takes for a full capture point to deteriorate." = "90.0"
  61. mp_showroundtransitions - "Show gamestate round transitions." = "0"
  62. mp_showcleanedupents - "Show entities that are removed on round respawn." = "0"
  63. sv_vote_timer_duration - "How long to allow voting on an issue" = "15"
  64. sv_vote_command_delay - "How long after a vote passes until the action happens" = "2"
  65. sv_vote_creation_timer - "How often someone can individually call a vote." = "120"
  66. weapon_accuracy_logging - "" = "0"
  67. steamworks_sessionid_client - "The client session ID for the new steamworks gamestats." = "0"
  68. steamworks_sessionid_server - "The server session ID for the new steamworks gamestats." = "0"
  69. ShowSteamStatsSessionID - "Prints out the game stats session ID's (developer convar must be set to non-zero)."
  70. weapon_accuracy_model - "" = "2"
  71. knife_damage_scale - "" = "100"
  72. item_quality_chance_unique - "Percentage chance that a random item is unique." = "0.1"
  73. item_quality_chance_rare - "Percentage chance that a random item is a rare." = "0.5"
  74. item_quality_chance_common - "Percentage chance that a random item is common." = "1.0"
  75. nav_analyze_scripted - "commandline hook to run a nav_analyze and then quit."
  76. replay_confirmquit - "Make sure all replays are rendered before quitting"
  77. replay_dodiskcleanup - "If 1, cleanup unneeded recording session blocks." = "1"
  78. replay_recording - "" = "0"
  79. cl_interpolate - "Interpolate entities on the client." = "1.0"
  80. cl_clanid - "Current clan ID for name decoration" = "3097262"
  81. __screenshot_internal - "Internal command to take a screenshot without renumbering or notifying Steam."
  82. cl_simulate_no_quicktime - "" = "0"
  83. cl_cloud_settings - "Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud)" = "1"
  84. rpt_screenshot - ""
  85. rpt_download_log - ""
  86. dbg_demofile - "" = "0"
  87. dbg_demofile - "" = "0"
  88. r_entity - "" = "-1"
  89. mod_dynamicunloadtime - "" = "150"
  90. mod_dynamicunloadtex - "" = "1"
  91. mod_dynamicloadpause - "" = "0"
  92. mod_dynamicloadthrottle - "" = "0"
  93. mod_dynamicloadspew - "" = "0"
  94. mod_dynamicmodeldebug - "debug spew for dynamic model loading"
  95. r_portalscloseall - "" = "0"
  96. rpt_password - ""
  97. rpt_client_enable - ""
  98. rpt_start - ""
  99. rpt_end - ""
  100. rpt_server_enable - ""
  101. rpt_connect - ""
  102. rpt - "Issue an rpt command."
  103. sv_stressbots - "If set to 1, the server calculates data and fills packets to bots. Used for perf testing." = "0"
  104. sv_sendtables - "Force full sendtable sending path." = "0"
  105. sv_creationtickcheck - "Do extended check for encoding of timestamps against tickcount" = "1"
  106. sv_instancebaselines - "Enable instanced baselines. Saves network overhead." = "1"
  107. sv_useexplicitdelete - "Explicitly delete dormant client entities caused by AllowImmediateReuse()." = "1"
  108. cl_savescreenshotstosteam - "Saves screenshots to the Steam's screenshot library" = "0"
  109. cl_screenshotusertag - "User to tag in the screenshot" = ""
  110. cl_screenshotlocation - "Location to tag the screenshot with" = ""
  111. rpt_vprof_time - "" = "0.25"
  112. r_flashlight_version2 - "" = "0"
  113. mat_supports_d3d9ex - "" = "1"
Advertisement
Add Comment
Please, Sign In to add comment