Toysrme

Hardest SC AI Profile

Feb 7th, 2016
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  1. !--HARD--
  2. Hard id="209" type="bb"
  3. KytheraControl type="bool"true/KytheraControl
  4. DefaultTask type="string"Attack/DefaultTask
  5. SelectionTree type="string"ST_ShipDefault/SelectionTree
  6. TargetSelector type="string"TS_ShipDefault/TargetSelector
  7.  
  8. !-- FLIGHT --
  9. AvoidCollisionTime type="float"3.0/AvoidCollisionTime
  10. AvoidTolerance type="float"30.0/AvoidTolerance
  11. BreakToAvoidMaxTime type="float"4/BreakToAvoidMaxTime
  12. BreakToAvoidMinTime type="float"3/BreakToAvoidMinTime
  13. BreakToEscapeMinTime type="float"3/BreakToEscapeMinTime
  14. BreakToEscapeMaxTime type="float"4/BreakToEscapeMaxTime
  15. EngageNonFireTime type="float"6/EngageNonFireTime
  16. MinEvadeTime type="float"4/MinEvadeTime
  17. OptimalRetreatRange type="float"300/OptimalRetreatRange
  18. MaxRetreatTime type="float"2/MaxRetreatTime
  19. MaxTurnProportion type="float"0.18/MaxTurnProportion
  20. SpeedMultiplier type="float"0.8/SpeedMultiplier
  21. SplineSkillLevel type="string"AI:SkillLevel:Hard/SplineSkillLevel
  22. UncertaintyAwareness type="float"1.0/UncertaintyAwareness
  23. UnpredictabilityTimescale type="float"0.0/UnpredictabilityTimescale
  24.  
  25. !-- TARGETING --
  26. ApproachRange type="float"1.00/ApproachRange
  27. OptimalFiringRange type="float"0.45/OptimalFiringRange
  28. AimingDispersionMax type="float"6/AimingDispersionMax
  29. AimingDispersionMaxVel type="float"140.0/AimingDispersionMaxVel
  30. LeadingAccuracy type="float"1.5/LeadingAccuracy
  31. MinFireAngleCos type="float"0.987/MinFireAngleCos
  32. FireAngleCosHysteresis type="float"0.005/FireAngleCosHysteresis
  33. MaxFireDistance type="float"1100/MaxFireDistance
  34. FireDistanceHysteresis type="float"12.0/FireDistanceHysteresis
  35. PerceptionObscuredTime type="float"7/PerceptionObscuredTime
  36. ForwardBias type="float"200/ForwardBias
  37. ImmediateThreatBias type="float"600/ImmediateThreatBias
  38. LowHealthBias type="float"300/LowHealthBias
  39. PlayerBias type="float"400/PlayerBias
  40. TailingBias type="float"200/TailingBias
  41. TargetBias type="float"500/TargetBias
  42.  
  43. !-- COMBAT --
  44. FireReactionTime type="float"0.2/FireReactionTime
  45. CMLaunchDelay type="float"2/CMLaunchDelay
  46. CMLaunchChance type="float"0.6/CMLaunchChance
  47. RecentDamageFractionDecayRate type="float"0.068/RecentDamageFractionDecayRate
  48. RecentDamageFractionMaximum type="float"0.41/RecentDamageFractionMaximum
  49. RecentDamageFractionToEscape type="float"0.30/RecentDamageFractionToEscape
  50. RecentDamageFractionToRetreat type="float"-1/RecentDamageFractionToRetreat
  51. ShieldLowThreshold type="float"0.0/ShieldLowThreshold
  52. RetreatRunTime type="float"2/RetreatRunTime
  53.  
  54. !-- MISSILES --
  55. EnableMissiles type="bool"true/EnableMissiles
  56. MissileCooldownTime type="float"45/MissileCooldownTime
  57. MissileCooldownBeforeFirstShot type="bool"True/MissileCooldownBeforeFirstShot
  58.  
  59. !-- UNIQUE --
  60. MaxThreatAmount type="float"-1/MaxThreatAmount
  61. ThreatLevel type="float"0.25/ThreatLevel
  62. AllowFiringWhenMaxThreatExceeded type="bool"false/AllowFiringWhenMaxThreatExceeded
  63. /Hard
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