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- !--HARD--
- Hard id="209" type="bb"
- KytheraControl type="bool"true/KytheraControl
- DefaultTask type="string"Attack/DefaultTask
- SelectionTree type="string"ST_ShipDefault/SelectionTree
- TargetSelector type="string"TS_ShipDefault/TargetSelector
- !-- FLIGHT --
- AvoidCollisionTime type="float"3.0/AvoidCollisionTime
- AvoidTolerance type="float"30.0/AvoidTolerance
- BreakToAvoidMaxTime type="float"4/BreakToAvoidMaxTime
- BreakToAvoidMinTime type="float"3/BreakToAvoidMinTime
- BreakToEscapeMinTime type="float"3/BreakToEscapeMinTime
- BreakToEscapeMaxTime type="float"4/BreakToEscapeMaxTime
- EngageNonFireTime type="float"6/EngageNonFireTime
- MinEvadeTime type="float"4/MinEvadeTime
- OptimalRetreatRange type="float"300/OptimalRetreatRange
- MaxRetreatTime type="float"2/MaxRetreatTime
- MaxTurnProportion type="float"0.18/MaxTurnProportion
- SpeedMultiplier type="float"0.8/SpeedMultiplier
- SplineSkillLevel type="string"AI:SkillLevel:Hard/SplineSkillLevel
- UncertaintyAwareness type="float"1.0/UncertaintyAwareness
- UnpredictabilityTimescale type="float"0.0/UnpredictabilityTimescale
- !-- TARGETING --
- ApproachRange type="float"1.00/ApproachRange
- OptimalFiringRange type="float"0.45/OptimalFiringRange
- AimingDispersionMax type="float"6/AimingDispersionMax
- AimingDispersionMaxVel type="float"140.0/AimingDispersionMaxVel
- LeadingAccuracy type="float"1.5/LeadingAccuracy
- MinFireAngleCos type="float"0.987/MinFireAngleCos
- FireAngleCosHysteresis type="float"0.005/FireAngleCosHysteresis
- MaxFireDistance type="float"1100/MaxFireDistance
- FireDistanceHysteresis type="float"12.0/FireDistanceHysteresis
- PerceptionObscuredTime type="float"7/PerceptionObscuredTime
- ForwardBias type="float"200/ForwardBias
- ImmediateThreatBias type="float"600/ImmediateThreatBias
- LowHealthBias type="float"300/LowHealthBias
- PlayerBias type="float"400/PlayerBias
- TailingBias type="float"200/TailingBias
- TargetBias type="float"500/TargetBias
- !-- COMBAT --
- FireReactionTime type="float"0.2/FireReactionTime
- CMLaunchDelay type="float"2/CMLaunchDelay
- CMLaunchChance type="float"0.6/CMLaunchChance
- RecentDamageFractionDecayRate type="float"0.068/RecentDamageFractionDecayRate
- RecentDamageFractionMaximum type="float"0.41/RecentDamageFractionMaximum
- RecentDamageFractionToEscape type="float"0.30/RecentDamageFractionToEscape
- RecentDamageFractionToRetreat type="float"-1/RecentDamageFractionToRetreat
- ShieldLowThreshold type="float"0.0/ShieldLowThreshold
- RetreatRunTime type="float"2/RetreatRunTime
- !-- MISSILES --
- EnableMissiles type="bool"true/EnableMissiles
- MissileCooldownTime type="float"45/MissileCooldownTime
- MissileCooldownBeforeFirstShot type="bool"True/MissileCooldownBeforeFirstShot
- !-- UNIQUE --
- MaxThreatAmount type="float"-1/MaxThreatAmount
- ThreatLevel type="float"0.25/ThreatLevel
- AllowFiringWhenMaxThreatExceeded type="bool"false/AllowFiringWhenMaxThreatExceeded
- /Hard
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