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- bool pulsadoAntes = false;
- List<Items> items;
- public override void Update(GameTime gameTime)
- {
- MouseState mouse = Mouse.GetState();
- if (mouse.LeftButton == ButtonState.Pressed && !pulsadoAntes)
- {
- pulsadoAntes = true;
- }
- if (mouse.LeftButton == ButtonState.Released)
- {
- if (pulsadoAntes)
- {
- for (int i = 0; i < items.Count; i++)
- {
- if (items[i].Rectangulo.Contains(new Point(mouse.X, mouse.Y)))
- {
- items[i].Accion();
- }
- }
- }
- pulsadoAntes = false;
- }
- }
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