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- Community Graphics Engine (CGE) 0.6.3 | SKSE plugin | runtime=0x01064920
- CGE runtime adapter: 1.6.1170.0; Address Library: H:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\versionlib-1-6-1170-0.bin; SKSE=0x02020080
- CGE scene hook ready: DrawInterfaceStart; effects run before HUD and menus
- CGE automatic profiles ready: player cell
- CGE day/night clock ready: Calendar
- CGE native motion resources ready: Renderer, ImageSpaceManager, UI
- CGE native depth resources ready: main depth, WorldRootCamera, world root
- CGE HDR hook unavailable: Unexpected HDR call target; HDR effects disabled
- CGE SKSE loaded; graphics creation hook ready; configuration=H:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CGE.ini
- CGE SKSE Menu Framework ready: 15 pages registered; legacy menu and hotkeys removed
- CGE SKSE renderer attached
- CGE motion settings: Off, strength=0.500000, radius=24.000000, samples=12
- CGE scene rendering: idle
- Community Graphics Engine (CGE) 0.6.3 | SKSE plugin | runtime=0x01064920
- CGE runtime adapter: 1.6.1170.0; Address Library: H:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\versionlib-1-6-1170-0.bin; SKSE=0x02020080
- CGE scene hook ready: DrawInterfaceStart; effects run before HUD and menus
- CGE automatic profiles ready: player cell
- CGE day/night clock ready: Calendar
- CGE native motion resources ready: Renderer, ImageSpaceManager, UI
- CGE native depth resources ready: main depth, WorldRootCamera, world root
- CGE HDR hook unavailable: Unexpected HDR call target; HDR effects disabled
- CGE SKSE loaded; graphics creation hook ready; configuration=H:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CGE.ini
- CGE SKSE Menu Framework ready: 15 pages registered; legacy menu and hotkeys removed
- CGE SKSE renderer attached
- CGE motion settings: Off, strength=0.500000, radius=24.000000, samples=12
- CGE scene rendering: idle
- CGE environment: Exterior
- CGE environment: unavailable
- CGE environment: Exterior
- CGE motion settings: On, strength=0.500000, radius=24.000000, samples=12
- CGE motion blur: Paused
- CGE motion settings: On, strength=0.500000, radius=23.999001, samples=12
- CGE motion settings: On, strength=0.500000, radius=24.000000, samples=12
- CGE motion blur: Native TAA required
- CGE motion blur: Paused
- CGE motion blur: Native TAA required
- CGE motion blur: Paused
- CGE environment: unavailable
- CGE motion blur: Motion data unavailable
- CGE environment: Exterior
- CGE motion blur: Paused
- CGE motion blur: Native TAA required
- CGE motion blur: Paused
- CGE scene rendering: unsupported output; SDR UNORM single-sample required
- CGE scene rendering: idle
- CGE scene rendering: unsupported output; SDR UNORM single-sample required
- CGE motion blur: Native TAA required
- CGE motion blur: Paused
- CGE motion blur: Native TAA required
- CGE motion blur: Paused
- CGE scene rendering: idle
- CGE motion blur: Off
- CGE scene rendering: unsupported output; SDR UNORM single-sample required
- CGE motion blur: Paused
- CGE scene rendering: idle
- CGE motion blur: Off
- CGE motion blur: Paused
- CGE motion blur: Off
- CGE motion blur: Paused
- CGE motion blur: Native TAA required
- CGE motion blur: Paused
- CGE motion settings: Off, strength=0.500000, radius=24.000000, samples=12
- CGE scene rendering: unsupported output; SDR UNORM single-sample required
- CGE motion blur: Off
- CGE scene rendering: idle
- CGE scene rendering: unsupported output; SDR UNORM single-sample required
- CGE SKSE load request: runtime=0x01064920; SKSE=0x02020080
- Community Graphics Engine (CGE) 0.7.0 | SKSE plugin | runtime=0x01064920
- CGE CommonLibSSE-NG bridge ready; validated per-runtime graphics adapters retained
- CGE startup stage: creation import
- CGE runtime adapter: 1.6.1170.0; Address Library: H:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\versionlib-1-6-1170-0.bin; SKSE=0x02020080
- CGE startup stage: scene hook
- CGE scene hook ready: DrawInterfaceStart; effects run before HUD and menus
- CGE startup stage: environment adapter
- CGE automatic profiles ready: player cell
- CGE startup stage: clock adapter
- CGE day/night clock ready: Calendar
- CGE startup stage: motion adapter
- CGE native motion resources ready: Renderer, ImageSpaceManager, UI
- CGE startup stage: depth adapter
- CGE native depth resources ready: main depth, WorldRootCamera, world root
- CGE startup stage: HDR hook
- CGE HDR hook unavailable: Unexpected HDR call target; HDR effects disabled
- CGE SKSE loaded; graphics creation hook ready; configuration=H:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CGE.ini
- CGE SKSE Menu Framework ready: 21 pages registered; legacy menu and hotkeys removed
- CGE startup stage: native D3D device creation
- CGE D3D device creation returned 0x00000000
- CGE startup stage: initializing SDR shaders
- CGE startup stage: initializing HDR effects
- CGE SKSE renderer attached
- CGE motion settings: Off, strength=1.000000, radius=24.000000, samples=12
- CGE LUT off
- CGE scene rendering: idle
- CGE environment: Interior
- CGE scene rendering: unsupported output; SDR UNORM single-sample required
- CGE LUT: no file selected
- CGE LUT active: Warm.cube
- CGE LUT off
- CGE scene rendering: idle
- CGE environment: unavailable
- CGE environment: Interior
- CGE environment: Exterior
- CGE environment: unavailable
- CGE environment: Exterior
- CGE environment: unavailable
- CGE environment: Exterior
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