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Oct 25th, 2026
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  1. Community Graphics Engine (CGE) 0.6.3 | SKSE plugin | runtime=0x01064920
  2. CGE runtime adapter: 1.6.1170.0; Address Library: H:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\versionlib-1-6-1170-0.bin; SKSE=0x02020080
  3. CGE scene hook ready: DrawInterfaceStart; effects run before HUD and menus
  4. CGE automatic profiles ready: player cell
  5. CGE day/night clock ready: Calendar
  6. CGE native motion resources ready: Renderer, ImageSpaceManager, UI
  7. CGE native depth resources ready: main depth, WorldRootCamera, world root
  8. CGE HDR hook unavailable: Unexpected HDR call target; HDR effects disabled
  9. CGE SKSE loaded; graphics creation hook ready; configuration=H:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CGE.ini
  10. CGE SKSE Menu Framework ready: 15 pages registered; legacy menu and hotkeys removed
  11. CGE SKSE renderer attached
  12. CGE motion settings: Off, strength=0.500000, radius=24.000000, samples=12
  13. CGE scene rendering: idle
  14. Community Graphics Engine (CGE) 0.6.3 | SKSE plugin | runtime=0x01064920
  15. CGE runtime adapter: 1.6.1170.0; Address Library: H:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\versionlib-1-6-1170-0.bin; SKSE=0x02020080
  16. CGE scene hook ready: DrawInterfaceStart; effects run before HUD and menus
  17. CGE automatic profiles ready: player cell
  18. CGE day/night clock ready: Calendar
  19. CGE native motion resources ready: Renderer, ImageSpaceManager, UI
  20. CGE native depth resources ready: main depth, WorldRootCamera, world root
  21. CGE HDR hook unavailable: Unexpected HDR call target; HDR effects disabled
  22. CGE SKSE loaded; graphics creation hook ready; configuration=H:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CGE.ini
  23. CGE SKSE Menu Framework ready: 15 pages registered; legacy menu and hotkeys removed
  24. CGE SKSE renderer attached
  25. CGE motion settings: Off, strength=0.500000, radius=24.000000, samples=12
  26. CGE scene rendering: idle
  27. CGE environment: Exterior
  28. CGE environment: unavailable
  29. CGE environment: Exterior
  30. CGE motion settings: On, strength=0.500000, radius=24.000000, samples=12
  31. CGE motion blur: Paused
  32. CGE motion settings: On, strength=0.500000, radius=23.999001, samples=12
  33. CGE motion settings: On, strength=0.500000, radius=24.000000, samples=12
  34. CGE motion blur: Native TAA required
  35. CGE motion blur: Paused
  36. CGE motion blur: Native TAA required
  37. CGE motion blur: Paused
  38. CGE environment: unavailable
  39. CGE motion blur: Motion data unavailable
  40. CGE environment: Exterior
  41. CGE motion blur: Paused
  42. CGE motion blur: Native TAA required
  43. CGE motion blur: Paused
  44. CGE scene rendering: unsupported output; SDR UNORM single-sample required
  45. CGE scene rendering: idle
  46. CGE scene rendering: unsupported output; SDR UNORM single-sample required
  47. CGE motion blur: Native TAA required
  48. CGE motion blur: Paused
  49. CGE motion blur: Native TAA required
  50. CGE motion blur: Paused
  51. CGE scene rendering: idle
  52. CGE motion blur: Off
  53. CGE scene rendering: unsupported output; SDR UNORM single-sample required
  54. CGE motion blur: Paused
  55. CGE scene rendering: idle
  56. CGE motion blur: Off
  57. CGE motion blur: Paused
  58. CGE motion blur: Off
  59. CGE motion blur: Paused
  60. CGE motion blur: Native TAA required
  61. CGE motion blur: Paused
  62. CGE motion settings: Off, strength=0.500000, radius=24.000000, samples=12
  63. CGE scene rendering: unsupported output; SDR UNORM single-sample required
  64. CGE motion blur: Off
  65. CGE scene rendering: idle
  66. CGE scene rendering: unsupported output; SDR UNORM single-sample required
  67. CGE SKSE load request: runtime=0x01064920; SKSE=0x02020080
  68. Community Graphics Engine (CGE) 0.7.0 | SKSE plugin | runtime=0x01064920
  69. CGE CommonLibSSE-NG bridge ready; validated per-runtime graphics adapters retained
  70. CGE startup stage: creation import
  71. CGE runtime adapter: 1.6.1170.0; Address Library: H:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\versionlib-1-6-1170-0.bin; SKSE=0x02020080
  72. CGE startup stage: scene hook
  73. CGE scene hook ready: DrawInterfaceStart; effects run before HUD and menus
  74. CGE startup stage: environment adapter
  75. CGE automatic profiles ready: player cell
  76. CGE startup stage: clock adapter
  77. CGE day/night clock ready: Calendar
  78. CGE startup stage: motion adapter
  79. CGE native motion resources ready: Renderer, ImageSpaceManager, UI
  80. CGE startup stage: depth adapter
  81. CGE native depth resources ready: main depth, WorldRootCamera, world root
  82. CGE startup stage: HDR hook
  83. CGE HDR hook unavailable: Unexpected HDR call target; HDR effects disabled
  84. CGE SKSE loaded; graphics creation hook ready; configuration=H:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\CGE.ini
  85. CGE SKSE Menu Framework ready: 21 pages registered; legacy menu and hotkeys removed
  86. CGE startup stage: native D3D device creation
  87. CGE D3D device creation returned 0x00000000
  88. CGE startup stage: initializing SDR shaders
  89. CGE startup stage: initializing HDR effects
  90. CGE SKSE renderer attached
  91. CGE motion settings: Off, strength=1.000000, radius=24.000000, samples=12
  92. CGE LUT off
  93. CGE scene rendering: idle
  94. CGE environment: Interior
  95. CGE scene rendering: unsupported output; SDR UNORM single-sample required
  96. CGE LUT: no file selected
  97. CGE LUT active: Warm.cube
  98. CGE LUT off
  99. CGE scene rendering: idle
  100. CGE environment: unavailable
  101. CGE environment: Interior
  102. CGE environment: Exterior
  103. CGE environment: unavailable
  104. CGE environment: Exterior
  105. CGE environment: unavailable
  106. CGE environment: Exterior
  107.  
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