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- # New Features
- - Completely replaced the weapon arsenal with BaS + selected weapons from Gunslinger and others.
- - Replaced the weather with CGIM 2 with dynamic weather managment.
- - Added new a-life and respawn managment system from DSH.
- - Added visible 1st person body.
- - Added shader-based 2D scopes.
- - Added Screen Space Shaders (SSR are resource intensive, can be toggled under "Wet surfaces" and "Pond reflections").
- - Added support for laser sights and alternate aim positions.
- - Implemented night vision scopes (regular NV can no longer be used while aiming through a scope).
- - Added a weapon inspect keybind (not all weapons have an animation available).
- - Added gunshot sound layering (different sounds for different distance ranges, JSRS style).
- - Added grenade and bolt model/animations from Gunslinger.
- - Replaced particle effects with HollywoodFX v3.1 (MinimalFX version - not too over the top + performance friendly).
- - Difficulty is now split into gameplay and economy difficulty (as in Anomaly), factors can be tweaked in gamedata\config\tuning\difficulty.ltx.
- - Added various new gameplay options to the menu.
- - Added around 100 new random messages from anonymous stalkers.
- - Replaced the included ReShade preset with a tweaked version of AtmosFILM.
- - Added knife and detector animation tweaks from Damien's Animation Compedium.
- - Updated OGSR Engine to 2.1.407.
- - Replaced the foliage with Aydins Grass Tweaks.
- - Added NPC anomaly evasion.
- - Add the "Mysterious sniper" quest from RMA (Mole was moved away from the tower to not interfere with the quest).
- - Replaced some interface, monster, footstep etc. sounds with sounds from Dark Signal.
- - New animations for the PDA by ky-ky123.
- - New animations for NV/torch toggle (by Celestrilia) and gasmask swipe (credits to OGSR mod for the scripts).
- - Replaced some item use animations and added special exoskeleton use animations from Gunslinger.
- - Added the ability for NPCs to attach weapon attachments if they have any (ogsr_addons_npc).
- - NPCs with masks will no longer eat, drink or play a harmonica through them (ogse_kamp_eating).
- - Added the option to auto-unload picked up weapons (ogsr_ammo_discharge), can be turned on in the game settings.
- # Balance Changes
- - Reduced the maximum number of companions from 3 to 2.
- - Player can no longer take items from a companion for free.
- - Player can now dismiss companions right after hiring them.
- - Reduced Echo detector price.
- - The chance for an exo outfit drop is now 5%, for novice outfits 15% and for the rest it is 10% (previous was 15% for all).
- - Some mutant health rebalancing and redistribution.
- - Increased chances for items such as artifact detectors and repair kits to drop on corpses (previously they basically never spawned).
- - Reduced spoiled food drop chances on corpses.
- - The geiger counter/anomaly detector can now spawn on corpses.
- - Reduced the price of sharpening stones.
- - Increased knife condition decrease rate.
- - Increased the probability of discovering stash coordinates.
- - Overhauled random stash contents.
- - Buffed slug and dart shell damage.
- - Decreased rat attack damage to a minimum.
- - Added extra damage resistance to certain quest NPCs that used to die too quickly.
- # Fixes
- - Fixed weapon models clipping with the near clip plane.
- - Allowed generic NPCs to sell artifacts (fixes Thompson not selling the Goldfish).
- - Set fixed HUD FOV for the 3D PDA.
- - Fixed the CNPP map.
- - Military will no longer attack the Cordon novice camp + other similar fixes.
- - Replaced the item use animation script. Should fix unbound key issues.
- - Added scope texture system from Anomaly. Scope textures will no longer get stretched at different aspect ratios.
- - Fixed companion mapspot hint text.
- - Replaced the random stash system, fixing a couple quirks with the old one.
- - Replaced the buggy scripted bloodsucker vampire attack with full CoP bloodsucker behavior.
- - Fixed a couple fetch quests requiring you to find non-existing items.
- - Sakharov no longer gives only a single antirad and money as a reward for nearly every quest.
- - Night vision info is now correctly shown in outfit descriptions.
- - Removed the (broken) option to let Screw open the merc container for you.
- - Hunters can no longer get zombified from a blowout.
- - Fixed campfires being permanently unlit.
- # Misc Changes
- - You now get a message informing you about getting cured from the Chernobyl plague.
- - Some arm model replacements.
- - Removed artifact containers, radioactive artifacts can now be held without taking radiation.
- - Removed stash notes.
- - Reduced the price of binoculars and added them to traders.
- - Slightly reworked the weapon description popup to be able to show the large amount of compatible BaS sights without overflow.
- - Added "Against The Ionized Odds" by Firelake to Sid's radio playlist and removed all earrape music from it.
- - Updated the script adjusting NPC vision during the night (ogse_night).
- - Decreased minimal NPC population for Bar.
- - Removed the cat spawn at the entrance to Garbage.
- - Removed the second controller spawn in Agroprom underground.
- - Disabled missing footstep animation warning spam in the console.
- - Removed voicelines played when player approaches a wounded stalker with a gun out.
- - Knife now gets automatically taken out for harvesting mutant parts if it is in slot + the animation is faster.
- - Added mapspots for Hunters.
- - Removed the half-broken dynamic campfire system, campfires are now always lit. New system might get added in the future.
- - The intensity of recoil effects now depends on if shooting from the hip or aiming.
- - The Cordon blockpost commander is now hostile and can be killed without consequences.
- - Replaced the harmonica songs played by NPCs with higher quality ones.
- - Swapped flashlight controls (press for toggle, hold for mode change).
- - Removed most scripted rat spawns.
- - The pseudogiant in X-18 now spawns as in vanilla.
- - Removed burer spawn at the freedom base.
- - Highlighted stash info in Seeker story entries.
- - Added new RP3 design.
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