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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class RocketAccel : MonoBehaviour
- {
- public GameObject speedCharacterAcceleration, flyCharacterAcceleration, powerCharacterAcceleration;
- public AudioClip rocketAccelSound;
- public bool speedRollAcceleration;
- public float teamAcceleration = 20.0f;
- // Start is called before the first frame update
- void Start()
- {
- }
- // Update is called once per frame
- void Update()
- {
- }
- public void SpinTeamAcceleration()
- {
- GetComponent<AudioSource>().Play();
- }
- public void OnTriggerEnter(Collider other)
- {
- if (other.CompareTag("Player")&&Input.GetKey(KeyCode.B))
- {
- GetComponent<Rigidbody>().CompareTag("Player");
- }
- }
- public IEnumerator SpeedRocketAcceleration(GameObject speedCharacter)
- {
- speedCharacter.GetComponent<UltimatePlayerMovement>().leftFollower.SetActive(false);
- speedCharacter.GetComponent<UltimatePlayerMovement>().rightFollower.SetActive(false);
- yield return null;
- }
- }
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