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- ByteFlare.Point( ( float )( xpoint + ( ( Point.X - frmGame.xLevelOffset + 81.0f ) - xpoint ) * Math.Cos( ArmCycle ) - ( ypoint + ( frmGame.BufHeight - Point.Y + 125.0f - ypoint ) ) * Math.Sin( ArmCycle ) ),
- ( float )( xpoint + ( ( Point.X - frmGame.xLevelOffset + 81.0f ) - xpoint ) * Math.Sin( ArmCycle ) + ( ypoint + ( frmGame.BufHeight - Point.Y + 125.0f - ypoint ) ) * Math.Cos( ArmCycle ) ) );
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