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Nov 18th, 2018
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C# 0.59 KB | None | 0 0
  1. using UnityEngine;
  2. using UnityEngine.EventSystems;
  3.  
  4. public class DragEventProvider : MonoBehaviour,
  5.         IBeginDragHandler,
  6.         IDragHandler,
  7.         IEndDragHandler {
  8.  
  9.     public GameObject provideTarget;
  10.  
  11.     public void OnBeginDrag(PointerEventData eventData) {
  12.         provideTarget.SendMessage("OnBeginDrag", eventData);
  13.     }
  14.  
  15.     public void OnDrag(PointerEventData eventData) {
  16.         provideTarget.SendMessage("OnDrag", eventData);
  17.     }
  18.  
  19.     public void OnEndDrag(PointerEventData eventData) {
  20.         provideTarget.SendMessage("OnEndDrag", eventData);
  21.     }
  22. }
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