Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using UnityEngine;
- using UnityEngine.EventSystems;
- public class DragEventProvider : MonoBehaviour,
- IBeginDragHandler,
- IDragHandler,
- IEndDragHandler {
- public GameObject provideTarget;
- public void OnBeginDrag(PointerEventData eventData) {
- provideTarget.SendMessage("OnBeginDrag", eventData);
- }
- public void OnDrag(PointerEventData eventData) {
- provideTarget.SendMessage("OnDrag", eventData);
- }
- public void OnEndDrag(PointerEventData eventData) {
- provideTarget.SendMessage("OnEndDrag", eventData);
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement