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- Forever = Never goes away until game is ended.
- 32 = white lines going up (for ever)
- 33 = firework sparks
- 34 = mini explosion
- 35 = big red blinking light (for ever)
- 36 = big blinking white light (for ever)
- 37 = constant green light (for ever)
- 38 = constant red light (for ever)
- 39 = mini dust cloud
- 40 = blue blinking light (for ever)
- 41 = red blinking light (for ever)
- 45 = gravel flung up
- 46 = huge dust cloud
- 47 = small fire explosion
- 48 = fire explosion
- 49 = fire explosion
- 50 = missile explosion
- 51 = emp blast
- 52 = barrel explosing
- 53 = smoke mist?
- 54 = nuke?
- 55 = flash bang
- 56 = rocket file
- 58 = gravel mist?
- 60 = mini light?
- 61 = smoke from smoke grenade
- 62 = money
- 63 = red carepackage smoke (for ever)
- 64 = carepackage marker + smoke
- 65 = small thruster + grey smoke (for ever)
- 66 = bigger smoke grenade?
- 67 = cool smoke ring arround location (maby use for teleporter exit?)
- 68 = none
- 69 = carepackage helicopter exploded
- 70 = not sure but exploded
- 71 = not sure but exploded
- 72 = not sure but exploded
- 73 = 4 blade helicopter exploded
- 74 = land mine exploded?
- 75 = aweomse teleporter entrence (for ever) blue//vfx/gameplay/mp/core/vfx_flagbase_cyan
- 76 = aweomse teleporter entrence #2 (for ever) blue//vfx/gameplay/mp/core/vfx_marker_base_cyan
- 77 = aweomse teleporter entrence #3 (for ever) white//vfx/gameplay/mp/core/vfx_marker_base_grey
- 78 = aweomse teleporter entrence #4 (for ever) orange//vfx/gameplay/mp/core/vfx_marker_base_orange
- 79 = orange X in a circle (for ever)//vfx/gameplay/mp/core/vfx_marker_gryphon_orange
- 80 = blue fire for 1 secound
- 81 = white smoke + spraks
- 82 = faint dust cloud
- 83 = cool blue circle with X in the middle (for ever)
- 84 = orange ring moving away
- 85 = heat blaster? (for ever)
- 86 = faint white line
- 87 = fire
- 88 = black smoke (for ever)
- 89 = mini explosing with debree
- 90 = white smoke + spraks
- 91 = 2 red blinks
- 92 = fast explosion
- 93 = fast explosion
- 94 = white smoke + spraks (5 secounds)
- 95 = tiny black smoke
- 96 = blur with steam
- 97 = cool HUD
- 98 = birds
- 99 = birds (for ever)
- 100 = bugs (for ever)
- 101 = big but skinny fog?
- 102 = white bugs (for ever)
- 103 = alot of embers (for ever)
- 104 = crappy fire (for ever)
- fx/misc/missing_fx
- fx/treadfx/heli_water
- fx/treadfx/heli_dust_default
- fx/muzzleflashes/at4_flash_fire_child
- fx/muzzleflashes/at4_flash
- vfx/gameplay/vehicles/aas72x/aas72x_fragments_large
- vfx/gameplay/vehicles/aas72x/aas72x_wing_left_1s
- vfx/gameplay/smoke_trails/vfx_st_tendril_small_dark
- vfx/gameplay/explosions/vehicle/hind_mp/vfx_x_mphnd_pcs_a
- vfx/gameplay/vehicles/aas72x/aas72x_rotor_main_1s
- vfx/gameplay/vehicles/aas72x/aas72x_bodypiece01_1s
- vfx/gameplay/vehicles/hind/hind_fragments_small
- vfx/gameplay/vehicles/hind/hind_wing_leftpiece3_1s
- vfx/gameplay/vehicles/hind/hind_bodypiece02_2s
- vfx/gameplay/vehicles/apache/apache_wing_right_1s
- vfx/gameplay/vehicles/aas72x/aas72x_wing_right_1s
- vfx/gameplay/mp/killstreaks/vfx_helo_damage
- vfx/gameplay/smoke_trails/vfx_st_tendril_tiny_dark
- vfx/gameplay/vehicles/hind/hind_bodypiece05_2s
- vfx/gameplay/vehicles/apache/apache_bodypiece05_1s
- vfx/gameplay/vehicles/apache/apache_bodypiece09_1s
- fx/misc/javelin_ignition
- vfx/gameplay/explosions/vehicle/apch_mp/vfx_x_mpapc_primary
- vfx/gameplay/explosions/vehicle/heli/vfx_exp_heli_sml
- fx/explosions/helicopter_explosion_secondary_small
- vfx/gameplay/vehicles/apache/apache_bodypiece12_1s
- vfx/gameplay/vehicles/apache/apache_bodypiece11_1s
- vfx/gameplay/vehicles/aas72x/aas72x_bodypiece09_1s
- fx/shellejects/20mm_large_blurred02
- vfx/gameplay/vehicles/hind/hind_fragments_large
- fx/muzzleflashes/heavy_flash_wv_b
- vfx/gameplay/vehicles/apache/apache_dirtsplash_small
- vfx/gameplay/vehicles/aas72x/aas72x_bodypiece04_1s
- vfx/gameplay/vehicles/aas72x/aas72x_bodypiece08_1s
- vfx/gameplay/vehicles/aas72x/aas72x_bodypiece02_1s
- vfx/gameplay/vehicles/aas72x/aas72x_dirtsplash
- vfx/gameplay/vehicles/apache/apache_bodypiece06_1s
- vfx/gameplay/vehicles/apache/apache_wing_left_pc1_1s
- vfx/gameplay/vehicles/aas72x/aas72x_body_1s
- vfx/gameplay/vehicles/apache/apache_bodypiece04_1s
- vfx/gameplay/vehicles/apache/apache_bodypiece03_1s
- vfx/gameplay/explosions/vehicle/aas_mp/vfx_x_mpaas_pcs_b
- fx/shellejects/20mm_large_blurred01
- fx/muzzleflashes/cobra_20mm_flash_mp
- vfx/gameplay/vehicles/aas72x/aas72x_dirtsplash_small
- vfx/gameplay/vehicles/apache/apache_tailpiece1_1s
- fx/smoke/smoke_trail_black_heli
- vfx/gameplay/vehicles/hind/hind_wing_leftpiece2_1s
- vfx/gameplay/vehicles/aas72x/aas72x_bodypiece05_1s
- vfx/gameplay/vehicles/aas72x/aas72x_tailpiece2_1s
- fx/impacts/debrisfall_small_grey
- fx/muzzleflashes/heavy
- fx/muzzleflashes/heavy_flash_wv_c
- vfx/gameplay/vehicles/aas72x/aas72x_bodypiece06_1s
- vfx/gameplay/explosions/vehicle/heli/vfx_exp_heli_sml_cg
- vfx/gameplay/explosions/vehicle/hind_mp/vfx_x_mphnd_pcs_b
- vfx/gameplay/vehicles/hind/hind_tailpiece1_1s
- vfx/gameplay/vehicles/hind/hind_tail_1s
- vfx/gameplay/vehicles/hind/hind_wing_left_1s
- vfx/gameplay/vehicles/hind/hind_s_dirtsplash_small
- vfx/gameplay/vehicles/hind/hind_body_2s
- vfx/gameplay/vehicles/aas72x/aas72x_bodypiece10_1s
- vfx/gameplay/vehicles/apache/apache_bodypiece08_1s
- vfx/gameplay/vehicles/hind/hind_bodypiece07_2s
- vfx/gameplay/explosions/vehicle/apch_mp/vfx_x_mpapc_pcs_a
- vfx/gameplay/explosions/vehicle/aas_mp/vfx_x_mpaas_pcs_a
- vfx/gameplay/vehicles/apache/apache_tailpiece3_1s
- vfx/gameplay/vehicles/aas72x/aas72x_bodypiece11_1s
- vfx/gameplay/vehicles/apache/apache_tailpiece5_1s
- vfx/gameplay/explosions/vehicle/hind_mp/vfx_x_mphnd_primary
- vfx/gameplay/vehicles/apache/apache_fragments_small
- vfx/gameplay/vehicles/hind/hind_bodypiece04_2s
- vfx/gameplay/vehicles/apache/apache_tailpiece2_1s
- fx/shellejects/20mm_mp
- fx/smoke/smoke_trail_white_heli_emitter
- vfx/gameplay/vehicles/hind/hind_rotor_lower_2s
- vfx/gameplay/vehicles/hind/hind_bodypiece01_2s
- vfx/gameplay/vehicles/hind/hind_tailpiece2_1s
- vfx/gameplay/vehicles/apache/apache_bodypiece01_1s
- vfx/gameplay/explosions/vehicle/heli/vfx_exp_heli_lrg
- vfx/gameplay/explosions/vehicle/heli/vfx_exp_heli_lrg_cg
- vfx/gameplay/vehicles/aas72x/aas72x_tailpiece1_1s
- vfx/gameplay/vehicles/aas72x/aas72x_tail_1s
- fx/smoke/smoke_trail_white_heli
- vfx/gameplay/vehicles/apache/apache_rotor_tail_1s
- vfx/gameplay/vehicles/aas72x/aas72x_fragments_small
- fx/shellejects/20mm_large_blurred03
- vfx/gameplay/vehicles/hind/hind_bodypiece06_2s
- vfx/gameplay/vehicles/aas72x/aas72x_bodypiece07_1s
- vfx/gameplay/explosions/vehicle/aas_mp/vfx_x_mpaas_primary
- fx/explosions/aerial_explosion
- fx/muzzleflashes/heavy_flash_wv_a
- vfx/gameplay/vehicles/aas72x/aas72x_bodypiece03_1s
- vfx/gameplay/vehicles/apache/apache_bodypiece07_1s
- vfx/gameplay/vehicles/hind/hind_s_dirtsplash
- vfx/gameplay/vehicles/hind/hind_bodypiece03_2s
- vfx/gameplay/vehicles/hind/hind_gun_pivot_2s
- vfx/gameplay/vehicles/aas72x/aas72x_wing_right_pc1_1s
- vfx/gameplay/vehicles/apache/apache_bodypiece02_1s
- vfx/gameplay/vehicles/apache/apache_wing_left_1s
- vfx/gameplay/vehicles/hind/hind_camerastand_2s
- vfx/gameplay/vehicles/apache/apache_rotor_main_1s
- vfx/gameplay/vehicles/hind/hind_wing_leftpiece1_1s
- vfx/gameplay/vehicles/hind/hind_bodypiece08_2s
- vfx/gameplay/vehicles/apache/apache_body_1s
- vfx/gameplay/vehicles/apache/apache_fragments_large
- vfx/gameplay/impacts/small/vfx_imp_sml_wood_a
- vfx/gameplay/impacts/small/vfx_imp_sml_wood_b
- vfx/gameplay/impacts/small/vfx_imp_sml_wood_c
- vfx/gameplay/impacts/small/vfx_imp_sml_wood
- vfx/gameplay/impacts/small/vfx_imp_sml_brick_ground
- vfx/gameplay/impacts/small/vfx_imp_sml_brick_a
- vfx/gameplay/impacts/small/vfx_imp_sml_brick_b
- vfx/gameplay/impacts/small/vfx_imp_sml_brick_c
- vfx/gameplay/impacts/small/vfx_imp_sml_brick
- vfx/gameplay/impacts/small/vfx_imp_sml_carpet
- fx/impacts/distant_grain
- vfx/gameplay/impacts/small/vfx_imp_sml_cloth
- vfx/gameplay/impacts/small/vfx_imp_sml_concrete_ground
- vfx/gameplay/impacts/small/vfx_imp_sml_concrete_a
- vfx/gameplay/impacts/small/vfx_imp_sml_concrete_b
- vfx/gameplay/impacts/small/vfx_imp_sml_concrete_c
- vfx/gameplay/impacts/small/vfx_imp_sml_concrete
- vfx/gameplay/impacts/small/vfx_imp_sml_dirt_a
- vfx/gameplay/impacts/small/vfx_imp_sml_dirt_b
- vfx/gameplay/impacts/small/vfx_imp_sml_dirt_c
- vfx/gameplay/impacts/small/vfx_imp_sml_dirt
- vfx/gameplay/impacts/flesh/vfx_flesh_hit_body
- vfx/gameplay/impacts/small/vfx_imp_sml_foliage
- vfx/gameplay/impacts/small/vfx_imp_sml_glass
- vfx/gameplay/impacts/small/vfx_imp_sml_grass_a
- vfx/gameplay/impacts/small/vfx_imp_sml_grass_b
- vfx/gameplay/impacts/small/vfx_imp_sml_grass_c
- vfx/gameplay/impacts/small/vfx_imp_sml_grass
- vfx/gameplay/impacts/small/vfx_imp_sml_asphalt_ground
- vfx/gameplay/impacts/small/vfx_imp_sml_gravel_a
- vfx/gameplay/impacts/small/vfx_imp_sml_gravel_b
- vfx/gameplay/impacts/small/vfx_imp_sml_gravel_c
- vfx/gameplay/impacts/small/vfx_imp_sml_gravel
- vfx/gameplay/impacts/small/vfx_imp_sml_ice_a
- vfx/gameplay/impacts/small/vfx_imp_sml_ice_b
- vfx/gameplay/impacts/small/vfx_imp_sml_ice_c
- vfx/gameplay/impacts/small/vfx_imp_sml_ice
- vfx/gameplay/impacts/small/vfx_imp_sml_metal_a
- vfx/gameplay/impacts/small/vfx_imp_sml_metal_b
- vfx/gameplay/impacts/small/vfx_imp_sml_metal_c
- vfx/gameplay/impacts/small/vfx_imp_sml_metal
- vfx/gameplay/impacts/small/vfx_imp_sml_mud_a
- vfx/gameplay/impacts/small/vfx_imp_sml_mud_b
- vfx/gameplay/impacts/small/vfx_imp_sml_mud_c
- vfx/gameplay/impacts/small/vfx_imp_sml_mud
- fx/fire/fire_paperburn
- vfx/gameplay/impacts/small/vfx_imp_sml_paper
- vfx/gameplay/impacts/small/vfx_imp_sml_plaster_a
- vfx/gameplay/impacts/small/vfx_imp_sml_plaster_b
- vfx/gameplay/impacts/small/vfx_imp_sml_plaster_c
- vfx/gameplay/impacts/small/vfx_imp_sml_plaster
- vfx/gameplay/impacts/small/vfx_imp_sml_rock_ground
- vfx/gameplay/impacts/small/vfx_imp_sml_rock_a
- vfx/gameplay/impacts/small/vfx_imp_sml_rock_b
- vfx/gameplay/impacts/small/vfx_imp_sml_rock_c
- vfx/gameplay/impacts/small/vfx_imp_sml_rock
- vfx/gameplay/impacts/small/vfx_imp_sml_sand_a
- vfx/gameplay/impacts/small/vfx_imp_sml_sand_b
- vfx/gameplay/impacts/small/vfx_imp_sml_sand_c
- vfx/gameplay/impacts/small/vfx_imp_sml_sand
- vfx/gameplay/impacts/small/vfx_imp_sml_snow_a
- vfx/gameplay/impacts/small/vfx_imp_sml_snow_b
- vfx/gameplay/impacts/small/vfx_imp_sml_snow_c
- vfx/gameplay/impacts/small/vfx_imp_sml_snow
- vfx/gameplay/impacts/small/vfx_imp_sml_water_a
- vfx/gameplay/impacts/small/vfx_imp_sml_water_b
- vfx/gameplay/impacts/small/vfx_imp_sml_water_c
- vfx/gameplay/impacts/small/vfx_imp_sml_water
- vfx/gameplay/impacts/small/vfx_imp_sml_asphalt_a
- vfx/gameplay/impacts/small/vfx_imp_sml_asphalt_b
- vfx/gameplay/impacts/small/vfx_imp_sml_asphalt_c
- vfx/gameplay/impacts/small/vfx_imp_sml_asphalt
- vfx/gameplay/impacts/small/vfx_imp_sml_ceramic
- vfx/gameplay/impacts/small/vfx_imp_sml_plastic
- vfx/gameplay/impacts/small/vfx_imp_sml_fruit
- vfx/gameplay/impacts/small/vfx_imp_sml_metal_decal_a
- vfx/gameplay/impacts/small/vfx_imp_sml_metal_decal_b
- vfx/gameplay/impacts/small/vfx_imp_sml_metal_decal_c
- vfx/gameplay/impacts/small/vfx_imp_sml_metal_decal
- vfx/gameplay/impacts/small/vfx_imp_sml_riotshield
- vfx/gameplay/impacts/small/vfx_imp_sml_slush_a
- vfx/gameplay/impacts/small/vfx_imp_sml_slush_b
- vfx/gameplay/impacts/small/vfx_imp_sml_slush_c
- vfx/gameplay/impacts/small/vfx_imp_sml_slush
- vfx/gameplay/impacts/flesh/vfx_blood_trail_child
- vfx/gameplay/impacts/flesh/vfx_flesh_hit_body_fatal
- vfx/gameplay/impacts/flesh/vfx_flesh_hit_head
- vfx/gameplay/impacts/flesh/vfx_flesh_hit_head_fatal
- vfx/gameplay/impacts/small/vfx_imp_sml_wood_exit
- vfx/gameplay/impacts/small/vfx_imp_sml_brick_exit
- vfx/gameplay/impacts/small/vfx_imp_sml_carpet_exit
- vfx/gameplay/impacts/small/vfx_imp_sml_cloth_exit
- vfx/gameplay/impacts/small/vfx_imp_sml_concrete_exit
- vfx/gameplay/impacts/small/vfx_imp_sml_dirt_exit
- vfx/gameplay/impacts/small/vfx_imp_sml_foliage_exit
- vfx/gameplay/impacts/small/vfx_imp_sml_glass_exit
- vfx/gameplay/impacts/small/vfx_imp_sml_grass_exit
- vfx/gameplay/impacts/small/vfx_imp_sml_gravel_exit
- vfx/gameplay/impacts/small/vfx_imp_sml_ice_exit
- vfx/gameplay/impacts/small/vfx_imp_sml_metal_exit
- vfx/gameplay/impacts/small/vfx_imp_sml_mud_exit
- vfx/gameplay/impacts/small/vfx_imp_sml_paper_exit
- vfx/gameplay/impacts/small/vfx_imp_sml_plaster_exit
- vfx/gameplay/impacts/small/vfx_imp_sml_rock_exit
- vfx/gameplay/impacts/small/vfx_imp_sml_sand_exit
- vfx/gameplay/impacts/small/vfx_imp_sml_snow_exit
- vfx/gameplay/impacts/small/vfx_imp_sml_asphalt_exit
- vfx/gameplay/impacts/small/vfx_imp_sml_ceramic_exit
- vfx/gameplay/impacts/small/vfx_imp_sml_plastic_exit
- vfx/gameplay/impacts/small/vfx_imp_sml_fruit_exit
- vfx/gameplay/impacts/small/vfx_imp_sml_metal_decal_exit
- vfx/gameplay/impacts/small/vfx_imp_sml_slush_exit
- vfx/gameplay/impacts/flesh/vfx_flesh_hit_splat_wall
- vfx/gameplay/impacts/flesh/vfx_flesh_hit_splat_single_run
- vfx/gameplay/impacts/flesh/vfx_flesh_hit_splat_ground
- vfx/gameplay/impacts/flesh/vfx_flesh_hit_body_fatal_exit
- vfx/gameplay/impacts/flesh/vfx_flesh_hit_head_fatal_exit
- vfx/gameplay/impacts/large/vfx_imp_lar_wood_a
- vfx/gameplay/impacts/large/vfx_imp_lar_wood_b
- vfx/gameplay/impacts/large/vfx_imp_lar_wood_c
- vfx/gameplay/impacts/large/vfx_imp_lar_wood
- vfx/gameplay/impacts/large/vfx_imp_lar_brick_ground
- vfx/gameplay/impacts/large/vfx_imp_lar_brick_a
- vfx/gameplay/impacts/large/vfx_imp_lar_brick_b
- vfx/gameplay/impacts/large/vfx_imp_lar_brick_c
- vfx/gameplay/impacts/large/vfx_imp_lar_brick
- vfx/gameplay/impacts/large/vfx_imp_lar_carpet
- vfx/gameplay/impacts/large/vfx_imp_lar_cloth
- vfx/gameplay/impacts/large/vfx_imp_lar_concrete_ground
- vfx/gameplay/impacts/large/vfx_imp_lar_concrete_a
- vfx/gameplay/impacts/large/vfx_imp_lar_concrete_b
- vfx/gameplay/impacts/large/vfx_imp_lar_concrete_c
- vfx/gameplay/impacts/large/vfx_imp_lar_concrete
- vfx/gameplay/impacts/large/vfx_imp_lar_dirt_a
- vfx/gameplay/impacts/large/vfx_imp_lar_dirt_b
- vfx/gameplay/impacts/large/vfx_imp_lar_dirt_c
- vfx/gameplay/impacts/large/vfx_imp_lar_dirt
- vfx/gameplay/impacts/large/vfx_imp_lar_foliage
- vfx/gameplay/impacts/large/vfx_imp_lar_glass
- vfx/gameplay/impacts/large/vfx_imp_lar_grass_a
- vfx/gameplay/impacts/large/vfx_imp_lar_grass_b
- vfx/gameplay/impacts/large/vfx_imp_lar_grass_c
- vfx/gameplay/impacts/large/vfx_imp_lar_grass
- vfx/gameplay/impacts/large/vfx_imp_lar_asphalt_ground
- vfx/gameplay/impacts/large/vfx_imp_lar_gravel_a
- vfx/gameplay/impacts/large/vfx_imp_lar_gravel_b
- vfx/gameplay/impacts/large/vfx_imp_lar_gravel_c
- vfx/gameplay/impacts/large/vfx_imp_lar_gravel
- vfx/gameplay/impacts/large/vfx_imp_lar_ice_a
- vfx/gameplay/impacts/large/vfx_imp_lar_ice_b
- vfx/gameplay/impacts/large/vfx_imp_lar_ice_c
- vfx/gameplay/impacts/large/vfx_imp_lar_ice
- vfx/gameplay/impacts/large/vfx_imp_lar_metal_a
- vfx/gameplay/impacts/large/vfx_imp_lar_metal_b
- vfx/gameplay/impacts/large/vfx_imp_lar_metal_c
- vfx/gameplay/impacts/large/vfx_imp_lar_metal
- vfx/gameplay/impacts/large/vfx_imp_lar_mud_a
- vfx/gameplay/impacts/large/vfx_imp_lar_mud_b
- vfx/gameplay/impacts/large/vfx_imp_lar_mud_c
- vfx/gameplay/impacts/large/vfx_imp_lar_mud
- vfx/gameplay/impacts/large/vfx_imp_lar_paper
- vfx/gameplay/impacts/large/vfx_imp_lar_plaster_a
- vfx/gameplay/impacts/large/vfx_imp_lar_plaster_b
- vfx/gameplay/impacts/large/vfx_imp_lar_plaster_c
- vfx/gameplay/impacts/large/vfx_imp_lar_plaster
- vfx/gameplay/impacts/large/vfx_imp_lar_rock_ground
- vfx/gameplay/impacts/large/vfx_imp_lar_rock_a
- vfx/gameplay/impacts/large/vfx_imp_lar_rock_b
- vfx/gameplay/impacts/large/vfx_imp_lar_rock_c
- vfx/gameplay/impacts/large/vfx_imp_lar_rock
- vfx/gameplay/impacts/large/vfx_imp_lar_sand_a
- vfx/gameplay/impacts/large/vfx_imp_lar_sand_b
- vfx/gameplay/impacts/large/vfx_imp_lar_sand_c
- vfx/gameplay/impacts/large/vfx_imp_lar_sand
- vfx/gameplay/impacts/large/vfx_imp_lar_snow_a
- vfx/gameplay/impacts/large/vfx_imp_lar_snow_b
- vfx/gameplay/impacts/large/vfx_imp_lar_snow_c
- vfx/gameplay/impacts/large/vfx_imp_lar_snow
- vfx/gameplay/impacts/large/vfx_imp_lar_water_a
- vfx/gameplay/impacts/large/vfx_imp_lar_water_b
- vfx/gameplay/impacts/large/vfx_imp_lar_water_c
- vfx/gameplay/impacts/large/vfx_imp_lar_water
- vfx/gameplay/impacts/large/vfx_imp_lar_asphalt_a
- vfx/gameplay/impacts/large/vfx_imp_lar_asphalt_b
- vfx/gameplay/impacts/large/vfx_imp_lar_asphalt_c
- vfx/gameplay/impacts/large/vfx_imp_lar_asphalt
- vfx/gameplay/impacts/large/vfx_imp_lar_ceramic
- vfx/gameplay/impacts/large/vfx_imp_lar_plastic
- vfx/gameplay/impacts/large/vfx_imp_lar_fruit
- vfx/gameplay/impacts/large/vfx_imp_lar_metal_decal_a
- vfx/gameplay/impacts/large/vfx_imp_lar_metal_decal_b
- vfx/gameplay/impacts/large/vfx_imp_lar_metal_decal_c
- vfx/gameplay/impacts/large/vfx_imp_lar_metal_decal
- vfx/gameplay/impacts/large/vfx_imp_lar_riotshield
- vfx/gameplay/impacts/large/vfx_imp_lar_slush_a
- vfx/gameplay/impacts/large/vfx_imp_lar_slush_b
- vfx/gameplay/impacts/large/vfx_imp_lar_slush_c
- vfx/gameplay/impacts/large/vfx_imp_lar_slush
- vfx/gameplay/impacts/large/vfx_imp_lar_wood_exit
- vfx/gameplay/impacts/large/vfx_imp_lar_brick_exit
- vfx/gameplay/impacts/large/vfx_imp_lar_carpet_exit
- vfx/gameplay/impacts/large/vfx_imp_lar_cloth_exit
- vfx/gameplay/impacts/large/vfx_imp_lar_concrete_exit
- vfx/gameplay/impacts/large/vfx_imp_lar_dirt_exit
- vfx/gameplay/impacts/large/vfx_imp_lar_foliage_exit
- fx/impacts/large_glass
- fx/impacts/exit_tracer
- vfx/gameplay/impacts/large/vfx_imp_lar_glass_exit
- vfx/gameplay/impacts/large/vfx_imp_lar_grass_exit
- vfx/gameplay/impacts/large/vfx_imp_lar_gravel_exit
- vfx/gameplay/impacts/large/vfx_imp_lar_ice_exit
- vfx/gameplay/impacts/large/vfx_imp_lar_metal_exit
- vfx/gameplay/impacts/large/vfx_imp_lar_mud_exit
- vfx/gameplay/impacts/large/vfx_imp_lar_paper_exit
- vfx/gameplay/impacts/large/vfx_imp_lar_plaster_exit
- vfx/gameplay/impacts/large/vfx_imp_lar_rock_exit
- vfx/gameplay/impacts/large/vfx_imp_lar_sand_exit
- vfx/gameplay/impacts/large/vfx_imp_lar_snow_exit
- vfx/gameplay/impacts/large/vfx_imp_lar_asphalt_exit
- vfx/gameplay/impacts/large/vfx_imp_lar_ceramic_exit
- vfx/gameplay/impacts/large/vfx_imp_lar_plastic_exit
- vfx/gameplay/impacts/large/vfx_imp_lar_fruit_exit
- vfx/gameplay/impacts/large/vfx_imp_lar_metal_decal_exit
- vfx/gameplay/impacts/large/vfx_imp_lar_slush_exit
- vfx/gameplay/impacts/expl/vfx_imp_exp_wood
- vfx/gameplay/impacts/expl/vfx_imp_exp__child_a
- vfx/gameplay/impacts/expl/vfx_imp_exp__child_b
- vfx/gameplay/impacts/expl/vfx_imp_exp__child_c
- vfx/gameplay/impacts/expl/vfx_imp_exp
- vfx/gameplay/impacts/expl/vfx_imp_exp_brick
- vfx/gameplay/impacts/expl/vfx_imp_exp_carpet
- vfx/gameplay/impacts/expl/vfx_imp_exp_cloth
- vfx/gameplay/impacts/expl/vfx_imp_exp_concrete
- vfx/gameplay/impacts/expl/vfx_imp_exp_dirt
- vfx/gameplay/impacts/expl/vfx_imp_exp_foliage
- vfx/gameplay/impacts/expl/vfx_imp_exp_glass
- vfx/gameplay/impacts/expl/vfx_imp_exp_grass
- vfx/gameplay/impacts/expl/vfx_imp_exp_gravel
- vfx/gameplay/impacts/expl/vfx_imp_exp_ice
- vfx/gameplay/impacts/expl/vfx_imp_exp_metal
- vfx/gameplay/impacts/expl/vfx_imp_exp_mud
- vfx/gameplay/impacts/expl/vfx_imp_exp_paper
- vfx/gameplay/impacts/expl/vfx_imp_exp_plaster
- vfx/gameplay/impacts/expl/vfx_imp_exp_rock
- vfx/gameplay/impacts/expl/vfx_imp_exp_sand
- vfx/gameplay/impacts/expl/vfx_imp_exp_snow
- vfx/gameplay/impacts/expl/vfx_imp_exp_water
- vfx/gameplay/impacts/expl/vfx_imp_exp_asphalt
- vfx/gameplay/impacts/expl/vfx_imp_exp_ceramic
- vfx/gameplay/impacts/expl/vfx_imp_exp_plastic
- vfx/gameplay/impacts/expl/vfx_imp_exp_fruit
- vfx/gameplay/impacts/expl/vfx_imp_exp_metal_decal
- vfx/gameplay/impacts/expl/vfx_imp_exp_riotshield
- vfx/gameplay/impacts/expl/vfx_imp_exp_slush
- vfx/gameplay/impacts/shot/vfx_imp_shot_wood
- vfx/gameplay/impacts/shot/vfx_imp_shot_brick
- vfx/gameplay/impacts/shot/vfx_imp_shot_carpet
- vfx/gameplay/impacts/shot/vfx_imp_shot_cloth
- vfx/gameplay/impacts/shot/vfx_imp_shot_concrete
- vfx/gameplay/impacts/shot/vfx_imp_shot_dirt
- vfx/gameplay/impacts/shot/vfx_imp_shot_foliage
- vfx/gameplay/impacts/shot/vfx_imp_shot_glass
- vfx/gameplay/impacts/shot/vfx_imp_shot_grass
- vfx/gameplay/impacts/shot/vfx_imp_shot_gravel
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- vfx/gameplay/impacts/shot/vfx_imp_shot_metal
- vfx/gameplay/impacts/shot/vfx_imp_shot_mud
- vfx/gameplay/impacts/shot/vfx_imp_shot_paper
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- vfx/gameplay/impacts/shot/vfx_imp_shot_snow
- vfx/gameplay/impacts/shot/vfx_imp_shot_water
- vfx/gameplay/impacts/shot/vfx_imp_shot_asphalt
- vfx/gameplay/impacts/shot/vfx_imp_shot_ceramic
- vfx/gameplay/impacts/shot/vfx_imp_shot_plastic
- vfx/gameplay/impacts/shot/vfx_imp_shot_fruit
- vfx/gameplay/impacts/shot/vfx_imp_shot_metal_decal
- vfx/gameplay/impacts/shot/vfx_imp_shot_riotshield
- vfx/gameplay/impacts/shot/vfx_imp_shot_slush
- fx/impacts/footstep_dust
- fx/impacts/footstep_mud
- fx/impacts/footstep_water
- fx/impacts/distant_conc
- vfx/gameplay/impacts/small/vfx_imp_sml_default
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_core_flash_a
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_core_flash_b
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_core_flash_c
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_core_flash
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_core_flash_arb
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_core_flash_arc
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_aerial_cg
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_aerial_cg_b
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_aerial_cg_c
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_aerial
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_core_smoke
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_wood_cg
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- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_wood_cg_c
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_wood
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_asphalt_cg
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- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_asphalt_cg_c
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_brick
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_carpet
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- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_concrete_cg
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- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_concrete_cg_c
- vfx/gameplay/screen_effects/vfx_scrnfx_tocam_blastdust_m
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_concrete
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_dirt_cg
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_dirt_cg_b
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_dirt_cg_c
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_dirt
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_core_flash_air
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_default_cg
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- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_default_cg_c
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- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_gravel
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_snow_cg
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- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_snow_cg_c
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_ice
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_metal
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_mud_cg
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- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_mud_cg_c
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_mud
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_plaster
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_rock
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_sand_cg
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- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_sand_cg_c
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_sand
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_snow
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_water
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_asphalt
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_ceramic
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_plastic
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_rubber
- vfx/gameplay/explosions/weap/gre/vfx_exp_gre_slush
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- vfx/gameplay/explosions/weap/rpg/vfx_exp_rpg_core_flash_arc
- vfx/gameplay/explosions/weap/rpg/vfx_exp_rpg_aerial_cg
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- vfx/gameplay/explosions/weap/rpg/vfx_exp_rpg_aerial_cg_c
- vfx/gameplay/explosions/weap/rpg/vfx_exp_rpg_aerial
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- vfx/gameplay/explosions/weap/rpg/vfx_exp_rpg_core_flash
- vfx/gameplay/explosions/weap/rpg/vfx_exp_rpg_core_smoke
- vfx/gameplay/explosions/weap/rpg/vfx_exp_rpg_wood
- vfx/gameplay/explosions/weap/rpg/vfx_exp_rpg_asphalt_cg
- vfx/gameplay/explosions/weap/rpg/vfx_exp_rpg_asphalt_cg_b
- vfx/gameplay/explosions/weap/rpg/vfx_exp_rpg_asphalt_cg_c
- vfx/gameplay/explosions/weap/rpg/vfx_exp_rpg_brick
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- vfx/gameplay/explosions/weap/rpg/vfx_exp_rpg_dirt_cg
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- vfx/gameplay/explosions/weap/rpg/vfx_exp_rpg_ice
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- vfx/gameplay/explosions/weap/rpg/vfx_exp_rpg_plaster
- vfx/gameplay/explosions/weap/rpg/vfx_exp_rpg_rock
- vfx/gameplay/explosions/weap/rpg/vfx_exp_rpg_sand_cg
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- vfx/gameplay/explosions/weap/rpg/vfx_exp_rpg_water
- vfx/gameplay/explosions/weap/rpg/vfx_exp_rpg_asphalt
- vfx/gameplay/explosions/weap/rpg/vfx_exp_rpg_ceramic
- vfx/gameplay/explosions/weap/rpg/vfx_exp_rpg_plastic
- vfx/gameplay/explosions/weap/rpg/vfx_exp_rpg_rubber
- vfx/gameplay/explosions/weap/rpg/vfx_exp_rpg_slush
- fx/shellejects/20mm_resting
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- fx/shellejects/20mm_resting_grass
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- fx/shellejects/20mm_resting_metalthick
- fx/shellejects/20mm_resting_snow
- fx/shellejects/20mm_resting_water
- fx/shellejects/20mm_resting_wood
- fx/shellejects/20mm_resting_metalthin
- fx/shellejects/20mm_resting_slush
- fx/shellejects/ammo_case_resting
- fx/shellejects/pistol_resting
- fx/shellejects/pistol_resting_dirt
- fx/shellejects/pistol_resting_grass
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- fx/shellejects/pistol_resting_metalthick
- fx/shellejects/pistol_resting_sand
- fx/shellejects/pistol_resting_snow
- fx/shellejects/pistol_resting_water
- fx/shellejects/pistol_resting_wood
- fx/shellejects/pistol_resting_metalthin
- fx/shellejects/pistol_resting_slush
- fx/shellejects/rifle_resting_dirt
- fx/shellejects/rifle_resting
- fx/shellejects/rifle_resting_grass
- fx/shellejects/rifle_resting_mud
- fx/shellejects/rifle_resting_metalthick
- fx/shellejects/rifle_resting_snow
- fx/shellejects/rifle_resting_water
- fx/shellejects/rifle_resting_wood
- fx/shellejects/rifle_resting_metalthin
- fx/shellejects/rifle_resting_slush
- fx/shellejects/saw_link_resting
- fx/shellejects/shotgun_resting
- fx/shellejects/shotgun_resting_grass
- fx/shellejects/shotgun_resting_dirt
- fx/shellejects/shotgun_resting_mud
- fx/shellejects/shotgun_resting_metalthick
- fx/shellejects/shotgun_resting_sand
- fx/shellejects/shotgun_resting_snow
- fx/shellejects/shotgun_resting_water
- fx/shellejects/shotgun_resting_wood
- fx/shellejects/shotgun_resting_metalthin
- fx/shellejects/shotgun_resting_slush
- fx/distortion/distortion_tank_muzzleflash
- fx/breakables/exp_wall_cinderblock_96
- fx/treadfx/tread_dust_brown
- fx/fire/tank_fire_engine
- fx/fire/tank_fire_turret_small
- fx/impacts/flesh_hit_noblood
- fx/impacts/blood_on_riotshield
- fx/impacts/flesh_hit_knife
- fx/impacts/flesh_hit_knife_noblood
- fx/impacts/riotshield_viewmodel_hit
- fx/misc/insects_carcass_flies
- fx/impacts/small_glass
- fx/code/glass_shatter_piece
- fx/code/glass_shatter_64x64
- fx/code/glass_shatter_32x32
- fx/misc/light_c4_blink
- fx/misc/light_mine_blink_friendly
- fx/misc/claymore_laser
- fx/misc/laser_glow
- fx/props/crateexp_dust
- fx/props/barrel_fire
- fx/fire/vehicle_exp_fire_spwn_child
- fx/fire/vehicle_exp_fire_spwn_child_shortb
- fx/fire/vehicle_exp_fire_spwn_child_sm
- fx/fire/vehicle_exp_fire_spwn_child_sm_shorta
- fx/fire/vehicle_exp_small_wispy_spawner
- fx/props/barrelexp
- fx/impacts/small_metalhit
- fx/props/crateexp_ammo
- fx/props/glow_latern
- fx/smoke/battlefield_smokebank_s
- fx/smoke/damaged_vehicle_smoke
- fx/smoke/thin_black_smoke_m
- fx/smoke/thin_light_smoke_l
- fx/smoke/thin_black_smoke_l
- fx/smoke/thin_light_smoke_m
- fx/explosions/grenade_flash
- fx/explosions/artilleryexp_dirt_brown
- fx/explosions/small_vehicle_explosion
- fx/explosions/tanker_explosion_child
- fx/explosions/tanker_explosion
- fx/explosions/wall_explosion_pm_a
- fx/explosions/clusterbomb_exp
- fx/explosions/clusterbomb_exp_small
- fx/explosions/cluster_exp_variation_runner
- fx/explosions/clusterbomb
- fx/fire/fire_smoke_trail_m
- fx/explosions/aerial_explosion_large
- fx/fire/fire_smoke_trail_l
- fx/fire/fire_smoke_trail_l_emitter
- fx/explosions/rock_impact_large
- fx/explosions/airburst
- fx/explosions/small_vehicle_explosion_new
- fx/explosions/building_explosion_gulag
- fx/dust/dust_vehicle_tires
- fx/misc/outdoor_motion_light
- fx/misc/thermal_beacon_inverted
- fx/smoke/flare_smoke
- fx/misc/flare_ambient
- fx/misc/flare_ambient_green
- fx/misc/glow_stick_glow_green
- fx/misc/glow_stick_glow_red
- fx/misc/flares_cobra
- vfx/gameplay/mp/killstreaks/vfx_acraft_light_wingtip_green
- vfx/gameplay/mp/killstreaks/vfx_acraft_light_wingtip_red
- vfx/gameplay/mp/killstreaks/vfx_acraft_light_white_blink
- vfx/gameplay/mp/killstreaks/vfx_acraft_light_red_blink
- fx/fire/jet_engine_ac130
- fx/explosions/oxygen_tank_explosion
- fx/explosions/stinger_explosion
- fx/impacts/distant_grain_large
- fx/impacts/bouncing_betty_launch_dirt
- fx/dust/bouncing_betty_swirl
- fx/explosions/grenade_flash_aerial
- fx/explosions/bouncing_betty_explosion
- vfx/gameplay/mp/killstreaks/vfx_airdrop_crate_dust_kickup
- fx/dust/sniper_dust_kickup_child
- fx/dust/sniper_dust_kickup
- fx/dust/sniper_dust_kickup_minimal_child
- fx/dust/sniper_dust_kickup_minimal
- fx/dust/sniper_dust_kickup_accum_suppress_child
- fx/dust/sniper_dust_kickup_accum_suppress
- fx/dust/sniper_dust_kickup_accum_supress_minimal_child
- fx/dust/sniper_dust_kickup_accum_supress_minimal
- vfx/gameplay/mp/equipment/vfx_motionsensor_exp
- fx/explosions/powerlines_a
- fx/explosions/powerlines_b
- fx/misc/spark_death
- fx/explosions/powerlines_c
- vfx/gameplay/mp/equipment/vfx_emp_grenade
- vfx/gameplay/mp/killstreaks/vfx_detonator_blink_cyan
- vfx/gameplay/mp/killstreaks/vfx_detonator_blink_orange
- fx/smoke/remote_heli_damage_smoke
- fx/smoke/remote_heli_damage_smoke_runner
- fx/impacts/large_metal_painted_hit
- fx/misc/target_marker_circle
- fx/explosions/building_explosion_huge_gulag
- fx/explosions/aa_explosion_night
- fx/misc/tracer_incoming
- vfx/gameplay/screen_effects/vfx_scrnfx_tocam_slidedust_m
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- vfx/moments/mp_chasm/vfx_crater_rock_slide_runner
- vfx/moments/mp_chasm/vfx_damage_steam
- vfx/moments/mp_chasm/vfx_crater_fallout
- vfx/moments/mp_chasm/vfx_burnt_car_smold
- vfx/moments/mp_chasm/vfx_water_runoff_chasm
- vfx/moments/mp_chasm/vfx_water_runoff_chasm_spl
- vfx/moments/mp_chasm/vfx_fall_dust_impact_sha
- vfx/moments/mp_chasm/vfx_fall_dust_child_a_sha
- vfx/moments/mp_chasm/vfx_chasm_fire_wall_small
- vfx/moments/mp_chasm/vfx_chasm_fire_inside
- vfx/moments/mp_chasm/vfx_chasm_fire_wall_lg
- vfx/moments/mp_chasm/vfx_drip_splash_chasm
- vfx/moments/mp_chasm/vfx_pipe_drip_chasm
- vfx/moments/mp_chasm/vfx_smk_build_dmg_chasm
- vfx/moments/mp_chasm/vfx_broken_water_pipe_chasm
- vfx/moments/mp_chasm/vfx_sprinkler_impact
- vfx/moments/mp_chasm/vfx_lens_flare_chasm
- vfx/moments/mp_chasm/vfx_thin_dust_drip
- vfx/moments/mp_chasm/vfx_thin_dust_drip_b
- vfx/moments/mp_chasm/vfx_thin_dust_drip_runner
- vfx/moments/mp_chasm/vfx_building_fire
- vfx/moments/mp_chasm/vfx_pipe_water_runoff_chasm
- vfx/moments/mp_chasm/vfx_water_pipe_gush_lg
- vfx/moments/mp_chasm/vfx_smk_build_dmg_chasm_bg
- vfx/moments/mp_chasm/vfx_smk_build_dmg_chasm_bg_sm
- vfx/moments/mp_chasm/vfx_crater_smk_drift
- vfx/moments/mp_chasm/vfx_bus_scrape_dust
- vfx/moments/mp_chasm/vfx_bus_fall_dust
- vfx/moments/mp_chasm/vfx_elevator_fall_dust
- vfx/moments/mp_chasm/vfx_elevator_shaft_dust
- vfx/gameplay/screen_effects/vfx_scrnfx_tocam_waterdrops_xs
- vfx/gameplay/screen_effects/vfx_scrnfx_tocam_waterdrops_mp
- vfx/moments/mp_chasm/vfx_sewer_flow_edge
- vfx/moments/mp_chasm/vfx_sewer_flow
- vfx/ambient/atmospheric/vfx_sunflare_satfarm
- fx/smoke/car_damage_whitesmoke
- fx/smoke/car_damage_blacksmoke
- fx/explosions/powerlines_g
- fx/props/photocopier_sparks
- fx/props/copypaper_sheet_ground
- fx/explosions/powerlines_f
- fx/props/photocopier_exp
- fx/fire/firelp_small_pm_a
- fx/props/photocopier_fire
- vfx/props/office_paper_piece01_iw6_ground
- vfx/props/office_paper_piece02_iw6_ground
- vfx/props/office_paper_stack_exp
- fx/props/newspaper_sheet_flat_02
- fx/props/newspaper_sheet_flat_01
- vfx/props/vfx_garbage_spew
- vfx/props/vfx_bottle_glass_shatter
- vfx/props/vfx_bottle_explode_white
- vfx/props/vfx_bottle_05
- fx/props/kitchen_glass01_wine
- vfx/props/vfx_bottle_02
- vfx/props/vfx_bottle_03
- vfx/props/vfx_bottle_06
- vfx/props/vfx_bottle_10
- fx/props/plate_shatter_stack
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