Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- public class mod_MyModName extends BaseMod {
- public void ModsLoaded() {
- RenderPlayerAPI.register("MyModId", MyModRenderPlayerBase.class);
- ModelPlayerAPI.register("MyModId", MyModModelPlayerBase.class);
- }
- }
- public class MyModRenderPlayerBase extends RenderPlayerBase {
- public MyModRenderPlayerBase(RenderPlayerAPI renderPlayerAPI) {
- super(renderPlayerAPI);
- }
- // one of my hook functions
- public void renderPlayer(EntityPlayer entityplayer, double d, double d1, double d2, float f, float f2) {
- if(myModIsActive) {
- // my code
- } else {
- super.renderPlayer(entityplayer, d, d1, d2, f, f2);
- }
- }
- // another of my hook functions
- public void loadTexture(String s) {
- if(myModIsActive) {
- // my code
- if(callLoadTextureOfRenderPlayer) {
- renderPlayer.localLoadTexture(s);
- } else if(callLoadTextureOfRenderLiving) {
- renderPlayer.superLoadTexture(s);
- }
- // my code
- if(ownTextureToLoad != null)
- super.loadTexture(ownTextureToLoad);
- else if(dontLoadTexture) {
- // my code
- return;
- } else {
- super.setRotationAngles(s);
- }
- }
- }
- }
- public class MyModModelPlayerBase extends ModelPlayerBase {
- public MyModModelPlayerBase(ModelPlayerAPI modelplayerapi) {
- super(modelplayerapi);
- }
- // one of my hook functions
- public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
- if(myModIsActive) {
- // my code
- } else {
- super.render(entity, f, f1, f2, f3, f4, f5);
- }
- }
- // another of my hook functions
- public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5) {
- if(myModIsActive) {
- // my code
- if(callSetRotationAnglesOfModelPlayer) {
- modelPlayer.localSetRotationAngles(f, f1, f2, f3, f4, f5);
- } else if(callSetRotationAnglesOfModelBeped) {
- modelPlayer.superSetRotationAngles(f, f1, f2, f3, f4, f5);
- // my code
- }
- if(hideHead) {
- modelPlayer.bipedHead.isHidden = true;
- } else if(mirrorBody) {
- modelPlayer.bipedBody.mirror = true;
- // my code
- } else {
- super.setRotationAngles(f, f1, f2, f3, f4, f5);
- }
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement