NNickey

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Apr 14th, 2016
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  1. t1=game.Players.LocalPlayer.Character.Torso function fWeld(zN,zPz,zP,zPa,zC,a,b,c,d) fw=Instance.new("Weld") fw.Name=zN fw.Parent=zPz fw.Part0=zP fw.Part1=zPa if zC==true then fw.C0=CFrame.new(a,b,c)*CFrame.fromEulerAnglesXYZ(d,0,0) else fw.C1=CFrame.new(a,b,c)*CFrame.fromEulerAnglesXYZ(d,0,0) end return fw end d=Instance.new("Part") d.Shape="Ball" d.Parent=t1 d.Size=Vector3.new(1,1,1) dm=Instance.new("SpecialMesh") dm.Parent=d dm.Scale=Vector3.new(0.9,0.9,0.9) fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0) d2=d:Clone() d2.Parent=t1 fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0) c=d:Clone() c.Parent=t1 c.formFactor="Custom" c.Size=Vector3.new(2,0.2,2) m=Instance.new("CylinderMesh") m.Scale=Vector3.new(1,4,1) m.Parent=c a=fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80)) z=d:Clone() z.Mesh.Scale=Vector3.new(0.9,0.9,0.9) z.Parent=t1 fWeld("weld",c,c,z,true,0,0+(c.Size.y/2),0,math.rad(-10))
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