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- #=========#
- # STATY #
- #=========#
- Variables:
- {zabojstwa.%player%} = 0
- {smierci.%player%) = 0
- {seria.%player%} = 0
- {DW.%player%} = 0
- {najwiekszaseria.%player%} = 0
- on death of player:
- attacker is a player
- victim is a player
- add 1 to {zabojstwa.%attacker%}
- add 1 to {seria.%attacker%}
- add 1 to {smierci.%victim%}
- send "Zostales zabity przez %attacker%"
- if {seria.%player%} is greater than {najwiekszaseria.%player%}:
- set {najwiekszaseria.%player%} to {seria.%player%}
- command /statystyki [<offlineplayer>]:
- aliases: staty
- usage: &7Poprawne uzycie tej komenty to &9/staty [Nick]
- trigger:
- if arg 1 is set:
- send "&c&l------------------------------"
- send "&7Statystyki Gracza&9: %argument 1%"
- send "&7Ilosc Zabojstw&9: %{zabojstwa.%argument 1%}%"
- send "&7Ilosc Zgonow&9: %{smierci.%argument 1%}%"
- send "&7Najwieksza seria zabojstw&9: {najwiekszaseria.%argument 1%}"
- send "&aAktualna seria zabojstw: %{seria.%argument 1%}%"
- send "Ilosc DW: %{DW.%argument 1%}%"
- send "&c&l------------------------------"
- if arg 1 is not set:
- send "&c&l------------------------------"
- send "&7Statystyki Gracza&9: %player%"
- send "&7Ilosc Zabojstw&9: %{zabojstwa.%player%}%"
- send "&7Ilosc Zgonow&9: %{smierci.%player%}%"
- send "&7Najwieksza seria zabojstw&9: {najwiekszaseria.%player%}"
- send "&aAktualna seria zabojstw: %{seria.%player%}%"
- send "Ilosc DW: %{DW.%player%}%"
- send "&c&l------------------------------"
- #=========#
- # SERIE #
- #=========#
- on death of player:
- if {seria.%player%} is larger than 1:
- add 1 to {DW.%player%}
- send "Zabiles %victim% i dostales 1 DW"
- if {seria.%player%} is larger than 2:
- add 2 to {DW.%player%}
- send "Zabiles %victim% i dostales 2 DW"
- if {seria.%player%} is larger than 3:
- add 3 to {DW.%player%}
- send "Zabiles %victim% i dostales 3 DW"
- if {seria.%player%} is larger than 4:
- add 4 to {DW.%player%}
- send "Zabiles %victim% i dostales 4 DW"
- if {seria.%player%} is larger than 5:
- add 5 to {DW.%player%}
- send "Zabiles %victim% i dostales 5 DW"
- if {seria.%player%} is larger than 6:
- add 10 to {DW.%player%}
- send "Zabiles %victim% i dostales 10 DW"
- if {seria.%player%} is larger than 7:
- add 15 to {DW.%player%}
- send "Zabiles %victim% i dostales 15 DW"
- if {seria.%player%} is larger than 8:
- add 20 to {DW.%player%}
- send "Zabiles %victim% i dostales 20 DW"
- if {seria.%player%} is larger than 9:
- add 25 to {DW.%player%}
- send "Zabiles %victim% i dostales 25 DW"
- if {seria.%player%} is larger than 10:
- add 30 to {DW.%player%}
- send "Zabiles %victim% i dostales 30 DW"
- if {seria.%player%} is larger than 11:
- add 35 to {DW.%player%}
- send "Zabiles %victim% i dostales 35 DW"
- if {seria.%player%} is larger than 12:
- add 40 to {DW.%player%}
- send "Zabiles %victim% i dostales 40 DW"
- if {seria.%player%} is larger than 13:
- add 45 to {DW.%player%}
- send "Zabiles %victim% i dostales 45 DW"
- if {seria.%player%} is greater than or equal to 14:
- add 50 to {DW.%player%}
- send "Zabiles %victim% i dostales 50 DW"
- on logout:
- set {seria.%player%} to 0
- on quit:
- set {seria.%player%} to 0
- on join:
- set {seria.%player%} to 0
- #=========#
- # RANGI #
- #=========#
- On chat:
- if {DW.%player%} is greater than or equal to 0:
- Cancel event
- broadcast "[Rekrut] %player% : %colored message%"
- if {DW.%player%} is greater than or equal to 11:
- Cancel event
- broadcast "[Szeregowy pierwszej klasy] %player% : %colored message%"
- if {DW.%player%} is greater than or equal to 25:
- Cancel event
- broadcast "[Mlodszy szeregowy] %player% : %colored message%"
- if {DW.%player%} is greater than or equal to 50:
- Cancel event
- broadcast "[Starszy Szeregowy] %player% : %colored message%"
- if {DW.%player%} is greater than or equal to 100:
- Cancel event
- broadcast "[Sierzant] %player% : %colored message%"
- if {DW.%player%} is greater than or equal to 200:
- Cancel event
- broadcast "[Starszy sierzant] %player% : %colored message%"
- if {DW.%player%} is greater than or equal to 350:
- Cancel event
- broadcast "[Sierzant sztabowy] %player% : %colored message%"
- if {DW.%player%} is greater than or equal to 500:
- Cancel event
- broadcast "[Glowny sierzant] %player% : %colored message%"
- if {DW.%player%} is greater than or equal to 750:
- Cancel event
- broadcast "[Pierwszy sierzant] %player% : %colored message%"
- if {DW.%player%} is greater than or equal to 1000:
- Cancel event
- broadcast "[Sierzant glowny sztabowy] %player% : %colored message%"
- if {DW.%player%} is greater than or equal to 1400:
- Cancel event
- broadcast "[Sierzant major] %player% : %colored message%"
- if {DW.%player%} is greater than or equal to 2000:
- Cancel event
- broadcast "[Podchorazy] %player% : %colored message%"
- if {DW.%player%} is greater than or equal to 3000:
- Cancel event
- broadcast "[Chorazy] %player% : %colored message%"
- if {DW.%player%} is greater than or equal to 4500:
- Cancel event
- broadcast "[Starszy Chorazy] %player% : %colored message%"
- if {DW.%player%} is greater than or equal to 6500:
- Cancel event
- broadcast "[Kapral] %player% : %colored message%"
- if {DW.%player%} is greater than or equal to 9000:
- Cancel event
- broadcast "[Mlodszy Porucznik] %player% : %colored message%"
- if {DW.%player%} is greater than or equal to 13000:
- Cancel event
- broadcast "[Podporucznik] %player% : %colored message%"
- if {DW.%player%} is greater than or equal to 18000:
- Cancel event
- broadcast "[Porucznik] %player% : %colored message%"
- if {DW.%player%} is greater than or equal to 24000:
- Cancel event
- broadcast "[Starszy Porucznik] %player% : %colored message%"
- if {DW.%player%} is greater than or equal to 31000:
- Cancel event
- broadcast "[Kapitan] %player% : %colored message%"
- if {DW.%player%} is greater than or equal to 39000:
- Cancel event
- broadcast "[Major] %player% : %colored message%"
- if {DW.%player%} is greater than or equal to 48000:
- Cancel event
- broadcast "[Podpulkownik] %player% : %colored message%"
- if {DW.%player%} is greater than or equal to 58000:
- Cancel event
- broadcast "[Pulkownik] %player% : %colored message%"
- if {DW.%player%} is greater than or equal to 69000:
- Cancel event
- broadcast "[Szef korpusu] %player% : %colored message%"
- if {DW.%player%} is greater than or equal to 81000:
- Cancel event
- broadcast "[General] %player% : %colored message%"
- if {DW.%player%} is greater than or equal to 86000:
- Cancel event
- broadcast "[General major] %player% : %colored message%"
- if {DW.%player%} is greater than or equal to 90000:
- Cancel event
- broadcast "[Weteran] %player% : %colored message%"
- #==========#
- # RANKING #
- #==========#
- command /top:
- trigger:
- send "&8##&7==============&8## &3TOP &8##&7==============&8##"
- send "1. RANGA Nick ilosc DW"
- send "2. RANGA Nick ilosc DW"
- send "3. RANGA Nick ilosc DW"
- send "4. RANGA Nick ilosc DW"
- send "5. RANGA Nick ilosc DW"
- send "6. RANGA Nick ilosc DW"
- send "7. RANGA Nick ilosc DW"
- send "8. RANGA Nick ilosc DW"
- send "9. RANGA Nick ilosc DW"
- send "10.RANGA Nick ilosc DW"
- send "&8##&7==============&8## &3TOP &8##&7==============&8##"
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