toribio

toribio

Dec 14th, 2009
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  1. /**
  2.  *  Progress Bar 1.2.0.0
  3.  *  Copyright 2007-2010 Infernus' Group,
  4.  *  Flávio Toribio (flavio_toibio@hotmail.com)
  5.  */
  6.  
  7. #if defined _progress_included
  8.     #endinput
  9. #endif
  10.  
  11. #if !defined _samp_included
  12.     #tryinclude <a_samp>
  13.     #if !defined _samp_included
  14.         #error could not locate a_samp.inc file, please check your server includes
  15.     #endif
  16. #endif
  17.  
  18. #tryinclude <foreach>
  19.  
  20. #define _progress_included
  21. #define _progress_version   0x1200
  22.  
  23. #define MAX_BARS                (MAX_TEXT_DRAWS / 3)
  24. #define INVALID_BAR_VALUE       (Float:0xFFFFFFFF)
  25. #define INVALID_BAR_ID          (Bar:-1)
  26. #define pb_percent(%1,%2,%3,%4) ((%1 - 6.0) + ((((%1 + 6.0 + %2 - 2.0) - %1) / %3) * %4))
  27. //pb_percent(x, width, max, value)
  28.  
  29. /* Pawno/Infernus Pawn Editor function list
  30. native Bar:CreateProgressBar(Float:x, Float:y, Float:width=55.5, Float:height=3.2, color, Float:max=100.0);
  31. native DestroyProgressBar(Bar:barid);
  32. native ShowProgressBarForPlayer(playerid, Bar:barid);
  33. native HideProgressBarForPlayer(playerid, Bar:barid);
  34. native ShowProgressBarForAll(Bar:barid);
  35. native HideProgressBarForAll(Bar:barid);
  36. native SetProgressBarValue(Bar:barid, Float:value);
  37. native Float:GetProgressBarValue(Bar:barid);
  38. native SetProgressBarMaxValue(Bar:barid, Float:max);
  39. native UpdateProgressBar(Bar:barid, playerid=INVALID_PLAYER_ID);
  40. */
  41.  
  42. forward Float:GetProgressBarValue(Bar:barid);
  43.  
  44. enum e_bar
  45. {
  46.     Float:pb_x,
  47.     Float:pb_y,
  48.     Float:pb_w,
  49.     Float:pb_h,
  50.     Float:pb_m,
  51.     Float:pb_v,
  52.     Text:pb_t1,
  53.     Text:pb_t2,
  54.     Text:pb_t3,
  55.     pb_color,
  56.     bool:pb_created
  57. }
  58.  
  59. static Bars[MAX_BARS][e_bar];
  60.  
  61. stock Bar:CreateProgressBar(Float:x, Float:y, Float:width=55.5, Float:height=3.2, color, Float:max=100.0)
  62. {
  63.     new
  64.         barid;
  65.  
  66.     for(barid = 0; barid < sizeof Bars; ++barid)
  67.         if(!Bars[barid][pb_created]) break;
  68.  
  69.     if(Bars[barid][pb_created])
  70.         return INVALID_BAR_ID;
  71.  
  72.     new Text:in_t = Bars[barid][pb_t1] = TextDrawCreate(x, y, "_");
  73.     TextDrawUseBox          (in_t, 1);
  74.     TextDrawTextSize        (in_t, x + width, 0.0);
  75.     TextDrawLetterSize      (in_t, 1.0, height / 10);
  76.     TextDrawBoxColor        (in_t, 0x000000FF);
  77.  
  78.     in_t = Bars[barid][pb_t2] = TextDrawCreate(x + 1.2, y + 2.15, "_");
  79.     TextDrawUseBox          (in_t, 1);
  80.     TextDrawTextSize        (in_t, x + width - 2.0, 0.0);
  81.     TextDrawLetterSize      (in_t, 1.0, height / 10 - 0.35);
  82.     TextDrawBoxColor        (in_t, (color & 0xFFFFFF00) | 0x66);
  83.  
  84.     in_t = Bars[barid][pb_t3] = TextDrawCreate(x + 1.2, y + 2.15, "_");
  85.     TextDrawTextSize        (in_t, pb_percent(x, width, max, 1.0), 0.0);
  86.     TextDrawLetterSize      (in_t, 1.0, height / 10 - 0.35);
  87.     TextDrawBoxColor        (in_t, (color & 0xFFFFFF00) | 0xFF);
  88.  
  89.     Bars[barid][pb_x] = x;
  90.     Bars[barid][pb_y] = y;
  91.     Bars[barid][pb_w] = width;
  92.     Bars[barid][pb_h] = height;
  93.     Bars[barid][pb_m] = max;
  94.     Bars[barid][pb_color] = color;
  95.     Bars[barid][pb_created] = true;
  96.     return Bar:barid;
  97. }
  98.  
  99. stock DestroyProgressBar(Bar:barid)
  100. {
  101.     if(barid != INVALID_BAR_ID && Bar:-1 < barid < Bar:MAX_BARS)
  102.     {
  103.         if(!Bars[_:barid][pb_created])
  104.             return 0;
  105.  
  106.         TextDrawDestroy(Bars[_:barid][pb_t1]);
  107.         TextDrawDestroy(Bars[_:barid][pb_t2]);
  108.         TextDrawDestroy(Bars[_:barid][pb_t3]);
  109.  
  110.         Bars[_:barid][pb_t1] = Text:0;      
  111.         Bars[_:barid][pb_t2] = Text:0;      
  112.         Bars[_:barid][pb_t3] = Text:0;
  113.         Bars[_:barid][pb_x] = 0.0;
  114.         Bars[_:barid][pb_y] = 0.0;
  115.         Bars[_:barid][pb_w] = 0.0;
  116.         Bars[_:barid][pb_h] = 0.0;
  117.         Bars[_:barid][pb_m] = 0.0;
  118.         Bars[_:barid][pb_v] = 0.0;
  119.         Bars[_:barid][pb_color] = 0;
  120.         Bars[_:barid][pb_created] = false;
  121.         return 1;
  122.     }
  123.     return 0;
  124. }
  125.  
  126. stock ShowProgressBarForPlayer(playerid, Bar:barid)
  127. {
  128.     if(IsPlayerConnected(playerid) && barid != INVALID_BAR_ID && Bar:-1 < barid < Bar:MAX_BARS)
  129.     {
  130.         if(!Bars[_:barid][pb_created])
  131.             return 0;
  132.  
  133.         TextDrawShowForPlayer(playerid, Bars[_:barid][pb_t1]);
  134.         TextDrawShowForPlayer(playerid, Bars[_:barid][pb_t2]);
  135.         TextDrawShowForPlayer(playerid, Bars[_:barid][pb_t3]);
  136.         return 1;
  137.     }
  138.     return 0;
  139. }
  140.  
  141. stock HideProgressBarForPlayer(playerid, Bar:barid)
  142. {
  143.     if(IsPlayerConnected(playerid) && barid != INVALID_BAR_ID && Bar:-1 < barid < Bar:MAX_BARS)
  144.     {
  145.         if(!Bars[_:barid][pb_created])
  146.             return 0;
  147.  
  148.         TextDrawHideForPlayer(playerid, Bars[_:barid][pb_t1]);
  149.         TextDrawHideForPlayer(playerid, Bars[_:barid][pb_t2]);
  150.         TextDrawHideForPlayer(playerid, Bars[_:barid][pb_t3]);
  151.         return 1;
  152.     }
  153.     return 0;
  154. }
  155.  
  156. stock SetProgressBarValue(Bar:barid, Float:value)
  157. {
  158.     if(barid == INVALID_BAR_ID || Bar:MAX_BARS < barid < Bar:-1)
  159.         return 0;
  160.  
  161.     if(Bars[_:barid][pb_created])
  162.     {
  163.         value =
  164.             (value < 0.0) ? (0.0) : (value > Bars[_:barid][pb_m]) ? (Bars[_:barid][pb_m]) : (value);
  165.  
  166.         TextDrawUseBox(Bars[_:barid][pb_t3], value > 0.0);
  167.  
  168.         Bars[_:barid][pb_v] = value;
  169.  
  170.         TextDrawTextSize(Bars[_:barid][pb_t3],
  171.             pb_percent(Bars[_:barid][pb_x], Bars[_:barid][pb_w], Bars[_:barid][pb_m], value), 0.0);
  172.  
  173.         return 1;
  174.     }
  175.     return 0;
  176. }
  177.  
  178. stock Float:GetProgressBarValue(Bar:barid)
  179. {
  180.     if(barid == INVALID_BAR_ID || Bar:MAX_BARS < barid < Bar:-1)
  181.         return INVALID_BAR_VALUE;
  182.  
  183.     if(Bars[_:barid][pb_created])
  184.         return Bars[_:barid][pb_v];
  185.  
  186.     return INVALID_BAR_VALUE;
  187. }
  188.  
  189. stock SetProgressBarMaxValue(Bar:barid, Float:max)
  190. {
  191.     if(barid == INVALID_BAR_ID || Bar:MAX_BARS < barid < Bar:-1)
  192.         return 0;
  193.  
  194.     if(Bars[_:barid][pb_created])
  195.     {
  196.         Bars[_:barid][pb_m] = max;
  197.         SetProgressBarValue(barid, Bars[_:barid][pb_v]);
  198.         return 1;
  199.     }
  200.     return 0;
  201. }
  202.  
  203. stock ShowProgressBarForAll(Bar:barid)
  204. {
  205.     #if defined _foreach_included
  206.     foreach(Player, i)
  207.     #else
  208.     for(new i = 0; i < MAX_PLAYERS; ++i)
  209.         if(IsPlayerConnected(i))
  210.     #endif
  211.     #if defined IsPlayerNPC
  212.         if(!IsPlayerNPC(i))
  213.     #endif
  214.     {
  215.         ShowProgressBarForPlayer(i, barid);
  216.     }
  217.     return 1;
  218. }
  219.  
  220. stock HideProgressBarForAll(Bar:barid)
  221. {
  222.     #if defined _foreach_included
  223.     foreach(Player, i)
  224.     #else
  225.     for(new i = 0; i < MAX_PLAYERS; ++i)
  226.         if(IsPlayerConnected(i))
  227.     #endif
  228.     #if defined IsPlayerNPC
  229.         if(!IsPlayerNPC(i))
  230.     #endif
  231.     {
  232.         HideProgressBarForPlayer(i, barid);
  233.     }
  234.     return 1;
  235. }
  236.  
  237. stock UpdateProgressBar(Bar:barid, playerid=INVALID_PLAYER_ID)
  238. {
  239.     if(playerid == INVALID_PLAYER_ID)
  240.     {
  241.         return ShowProgressBarForAll(barid);
  242.     } else {
  243.         return ShowProgressBarForPlayer(playerid, barid);
  244.     }
  245. }
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