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Rope Coroutine

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Apr 28th, 2017
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C# 0.80 KB | None | 0 0
  1. IEnumerator RopeLoop() {
  2.         while ((Vector2)transform.position != destination) {
  3.             transform.position = Vector2.MoveTowards (transform.position, destination, speed);
  4.             if (Vector2.Distance (player.transform.position, lastNode.transform.position) > nodeSpacing) {
  5.                     CreateNode ();
  6.             }
  7.             RenderLine ();
  8.             yield return null;
  9.             }
  10.  
  11.             while (Vector2.Distance (player.transform.position, lastNode.transform.position) > nodeSpacing) {
  12.                 CreateNode ();
  13.                 RenderLine ();
  14.                 }
  15.  
  16.             lastNode.GetComponent<HingeJoint2D> ().connectedBody = player.GetComponent<Rigidbody2D> ();
  17.         while (true) {
  18.             RenderLine ();
  19.             yield return null;
  20.         }
  21.     }
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