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Colosseum routing (March 2016)

Mar 2nd, 2016
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  1. MARCH 2
  2. - X Spec on Geare? Saves 4s
  3. - Zalo strat:
  4. > Confusion Swablu, SR Lotad
  5. > If Confusion will 2HKO and Swablu did NOT use Fly, kill it now (so SR Beldum and hope for good roll/dead to recoil)
  6. > If Confusion will not 2HKO or Swablu used Fly, Helping Hand+SR Beldum to get L33 for the second hit on Swablu
  7. - Miror B:
  8. > With 48+ Speed:
  9. - 28/29 lead = SR 28+Confusion 29, then SR 29+Confusion 28, then kill the 31, then kill the more dangerous of 30/Sudo
  10. - 28/30 lead = kill the 28, then kill the 31, then kill the 30, then adapt
  11. - 28/31 lead = kill the 31, then kill the 30, then adapt
  12. - 29/30 lead = kill the 29, then kill the 31, then kill the 30, then adapt
  13. - 29/31 lead = kill the 31, then kill the 30, then kill the 28, then adapt
  14. - 30/31 lead = kill the 31, then kill the 30, then kill the 28, then adapt
  15. > With <48 Speed:
  16. - 28/29 lead = SR 28+Confusion 29, then double team 28, then double team 31, then double team 30, then adapt
  17. - 28/30 lead = SR 30+Confusion 28, then double team 30, then double team 31, then adapt
  18. - 28/31 lead = kill the 31, then SR 30+Confusion 28, then adapt
  19. - 29/30 lead = SR 30+Confusion 29, then double team 30, then double team 31, then adapt
  20. - 29/31 lead = kill the 31, then SR 30+Confusion 29, then adapt
  21. - 30/31 lead = kill the 31, then SR 30+Confusion 29, then adapt
  22. > Adapt = consider current HP, Espeon's Sp. Atk and Meditite's stats. Espeon cannot die; Meditite OHKOs can be useful
  23. > If Sudowoodo comes out to a full HP Ludicolo, SR Ludi+Confusion Sudo twice (kill Ludi instead if dangerous/seeded)
  24. > Try to hit Sudowoodo on the way in (SR+Confusion+SR almost always kills)
  25.  
  26. MARCH 3
  27. - Doven: Carvanha dies to Return unless Modest, so do that if Croc is slower
  28. - Hyper Mode is better for Relic Forest if Modest (unless great IV). Also not the worst to take into Skrub, especially if out of Waterfall range
  29. - Skrub 1: If Geodude/Wynaut, use Surf+X Special if Croc is in SR or Mirror Coat kill range
  30. - It's faster to give Exp. Share through the Pokemon menu (remove is instant text, so do that first separately)
  31. - Dakim 1 Metang/Marshtomp AI:
  32. > Golem or Camerupt can come out second
  33. > If Golem second, Golem will always Protect
  34. > If Camerupt second, Metang will always Protect (because Metang EQ would kill Camerupt)
  35. - Dakim Metang/Marshtomp strats:
  36. > If Golem turn 2: X Special+X Special, then Surf+Psybeam Golem, then Surf+heal Espeon
  37. > If Camerupt turn 2: Surf+Psybeam Camerupt, then Surf+adapt (Psybeam if can tank FB+EQ; heal if not), then Surf+Psybeam
  38. - Equip Exp. Share after Silton
  39.  
  40. MARCH 4
  41. - Buy 13 Hyper Potions and 2 Revives in The Under (12/3 with bad Speed)
  42. - Delcatty seems to target based on damage (so Gatr if it will take more from TB)
  43. - Venus with shifted AI: http://pastebin.com/UxJXwAb8
  44. > So don't teach Blizzard yet if AI will be shifted
  45. > Also see that paste for new Delcatty/Steelix strats
  46. - Nelis:
  47. > Random first two, then Seviper has priority over the other three
  48. > Seviper/Sneasel: Surf+Psybeam Seviper
  49. IF LOUDRED: Surf+Protect, Surf+Return Sneasel, Surf+Psybeam Corsola
  50. IF CORSOLA: Surf+Psybeam Corsola, Surf+Return Sneasel
  51. > Loudred/Sneasel: X Spec+Psybeam Loudred, Surf+Psybeam Seviper, Surf+Psybeam Corsola
  52. > Turn 3/4 if would die: Surf+Protect, Surf+Return Sneasel
  53. > Corsola/Sneasel: Surf+Psybeam Corsola, Surf+Psybeam Seviper, Surf+Return Sneasel (Return can kill)
  54. > Seviper/Corsola: Surf+Psybeam Seviper
  55. IF LOUDRED: Full Heal+Psybeam Corsola, Full Heal+Return Loudred, Surf+Return Sneasel
  56. IF SNEASEL: Full Heal+Psybeam Corsola, Surf+Psybeam Loudred, Surf+Return Sneasel
  57. > Seviper/Loudred: Surf+Psybeam Seviper
  58. IF CORSOLA: Full Heal+Psybeam Corsola, Full Heal+Return Sneasel, Surf+Call
  59. > Riskier strat (always use with bad Sp. Atk or can survive Sneasel crit): Surf+Psybeam Corsola, Surf+Return Sneasel
  60. IF SNEASEL: Full Heal+Return Loudred, Surf+Return Sneasel, Surf+Call
  61. > Loudred/Corsola: Surf+Psybeam Corsola, Full Heal+Psybeam Seviper, Full Heal+Return Sneasel, Call+Surf
  62. - Might as well candy 3x to 46 for Lonia, since you'd be wasting exp if used later (also, you get instant text that saves 3.3s)
  63. - Maybe candy for Venus? Can probably get Psychic after Voltorbs
  64. - Lonia @L46: Change only Octillery variant?
  65. > Octillery/Masquerain or Dunsparce
  66. 1: Bite+Psybeam Octillery (guaranteed unless bad Sp. Atk, in which case like 98%)
  67. 2: Bite Dunsparce+X Special
  68. 3: Surf+Psybeam Dunsparce
  69. 4: Surf+Psybeam Masquerain (if L42, Psybeam the second of Masquerain/Dunsparce)
  70. ALTERNATIVE STRAT (only with spoon)
  71. 1: Bite+Psybeam Octillery
  72. 2: Bite+Psybeam Dunsparce (no para risk)
  73. 3: Surf+Psybeam Piloswine (~90% range with Twistedspoon)
  74. 4: Surf+Psybeam Masquerain (~95% range)
  75. - Revised Ein 2 (Rhydon/Crobat)
  76. 1: Surf+X Special
  77. IF RHYDON OR BOTH PROTECT:
  78. 2: Surf+Psychic Crobat
  79. 3: Bite Starmie+Psychic Pelipper
  80. 4: Protect+Psychic Starmie
  81. 5: Protect+Psychic Raikou
  82. - Ein 2 needs further revision to avoid Toxic+Synchronize. Starmie dies to Psychic x2 at L51
  83. - Do Venus first and do X Special strat (if Wigglytuff lead, kill it first); Suicune dies at +1; should help get levels for other fights
  84. - New order: minions, (Venus if Mud Shot), Ein, (Venus if no Mud Shot), center, get Master Ball, Miror B, Dakim (53 for Whiscash), center (or Ether on EQ menu if no need to heal)
  85.  
  86. MARCH 5
  87. - Fight Baila early if necessary to manipulate Speed
  88. - Need an alternate Round 2 order for Speed (Arton, Claydol, Golduck, Starmie)
  89. > POSSIBLE ORDERS: 34(H)12(H), 12(H)34(H), 4(H)12(H)3; probably always do first one if good Speed, second one if bad
  90. - L53 for Dakim is really nice (OHKO Whiscash and Entei, better ranges on Claydol); also the level(s) on Croc help with ranges/outspeeding
  91. - Hyper Beam is really useful for Lombre
  92. - Miror B 2: L44 has Swift Swim, L45 has Rain Dance. Maybe let Rain Dance happen and keep a Ludi on the field so Espeon doesn't get hit (Protect)
  93. - Have to consider many things with late-game Exp. Share timing. Various Speed marks, Raichu/Starmie/Gardevoir OHKOing Gatr, manipping Giga Drain from Shiftry, surviving Crush Claw, OHKOing Houndoom, etc. Can actually get a ton of exp on Espeon if necessary (like equip Exp. Share for Gonzap)
  94. - New shopping:
  95. > WITH 0 HIDDEN POWER: 21 X Spec | 4 Great Ball | 2 Full Restore, 11 Hyper Potion, 5 Full Heal, 2 Revive, 1 TM14, 2 TM17 | 11 Energy Root, 7 Revival Herb
  96. > WITH ESPEON HIDDEN POWER: 21 X Spec | 4 Great Ball | 2 Full Restore, 9 Hyper Potion, 4 Full Heal, 2 Revive, 1 TM14, 2 TM17, 1 TM10 | 11 Energy Root, 7 Revival Herb
  97. > WITH CROC HIDDEN POWER: 21 X Spec | 4 Great Ball | 3 Full Restore, 11 Hyper Potion, 4 Full Heal, 2 Revive, 2 TM17, 1 TM10 | 11 Energy Root, 7 Revival Herb
  98. > WITH BOTH HIDDEN POWER: 21 X Spec | 4 Great Ball | 2 Full Restore, 11 Hyper Potion, 4 Full Heal, 2 Revive, 2 TM17, 2 TM10 | 11 Energy Root, 7 Revival Herb
  99.  
  100. MARCH 6
  101. - Do NOT keep Psybeam (animation too long; you have an extra Ether for Psychic if necessary)
  102. - Skip PP Ups?
  103. > -7s from getting them
  104. > -6.4s from using them
  105. > +2.6s from using extra Ether in lab
  106. > +12.5s from Psybeam more
  107. > NET LOSS: 1.7s (so just get PP Ups)
  108. - Lare timing:
  109. > Blizzard (2/2 hit): 1:53
  110. > Blizzard (hit Murkrow): ~2:06
  111. > Blizzard (hit Nuzleaf): ~2:17 (assuming Fly)
  112. > Blizzard (miss both): ~2:30
  113. > Surf: 2:07
  114. - Lare: If Carvanha/Houndour, must kill Carvanha because it uses Scary Face
  115. - Spoon for Forretress helps (decent time save if you get Psychic+50% Surf OHKO)
  116. - Vibrava/Kecleon combo:
  117. 1: Blizzard+Psychic Kecleon
  118. 2: Protect+Psychic Swellow (Bite Kecleon if it lived)
  119. 3: Bite+Return Kadabra
  120. - You're ~950 exp short of L53 for Venus if you do her last (~1350 exp short of L53 for Dakim last)
  121. > You hit this mark with Exp. Share until Granbull, but you will likely lose 40 for Vigoroth/Linoone
  122. > 53 for Venus means Wigglytuff always dies and Bellossom dies to Psychic+Bite (~80% and ~75% ranges at L52)
  123. - 14964 is full Croc exp.
  124. > 16118 if early
  125. > 17762 if really early
  126. > 14546 if late
  127. - Ein 1 Huntail/Altaria combo: Don't bother with Blizzard until the last turn (why 2HKO when you can OHKO on last turn)
  128. - 3412 order gives 52 for Ein
  129. - Dakim 2 Sunny Day can be good because it manips Solarbeam (and thus no Protect from the ally)
  130. - Manip Explosion from Klest's Nuzleaf? Probably not, because Graveler can successfully Protect
  131. > Attempt low HP manip (Faint Attack, Rock Throw and Focus Punch) instead? Does that work with this AI?
  132. 1: Blizzard+Protect
  133. 2: Surf+Psychic Hariyama (if Blizzard misses, try again; it'll kill Graveler)
  134. 3: Call+Protect
  135. 4: Surf+Psychic Lombre
  136. - Espeon gets 55 for Evice but not start of Nascour if Exp. Share is given before Gonzap
  137. - Evice:
  138. > Don't get X Defend
  139. > Slaking/Salamence: Don't assume Dragon Dance from Salamence (so Protect turn 1, then switch turn 2 if got DD)
  140.  
  141. MARCH 7
  142. - Late-game Torrent: http://pastebin.com/Egv0jfh3
  143. - High Torrent for the lab helps, especially with bad Speed and bad Sp. Def
  144. > Ways to get in:
  145. - Spark x2
  146. - Spark x2 + Return
  147. - Psybeam
  148. - Psybeam + Rough Skin
  149. - Psychic + Potion
  150. - Thunder (great HP+Sp. Def only)
  151. > If good Sp. Def, Kotan's Electrode will Rain Dance turn 1 and accomplish the same thing
  152. - Extend Torrent through Round 2?
  153. > Keep 30+ HP from Lare through Dakim 2
  154. - Alternatively, skip Torrent for the lab and get it off Wobbuffet. Many combinations lead to a good Torrent, esp. w/ Potion
  155. > BLIZZARD: 56-68
  156. > SURF: 72-86
  157. > +1 BLIZZARD: 84-100
  158. > +1 SURF: 112-132
  159. > BITE: 114-134
  160. > Keep Psybeam AND get PP Ups? Use 36 Psychics and 7 Psybeams; lose 6-7s to animations
  161. > Torrent Surf Piloswine (save a turn and Mud Shot damage)
  162. > Hyper Potion Espeon + Ether Psychic for Ein 2 instead of center; lose 1s
  163. > Manip no Protect from Ein 2; decent time save unless Starmie (wash)
  164. > Save ~1 turn on Dakim 2
  165. > Heal for Miror B.
  166. - Ein 1 Lanturn seems to Rain Dance when Gatr is low (maybe Bite+Psychic+Bite to avoid turn? skip X Spec altogether on some combos?)
  167. - Skip Master Ball: http://pastebin.com/Y3a1NEph
  168.  
  169. MARCH 8
  170. - Ein 1's Lanturn uses Rain Dance when Gatr is in high Torrent but not 59 HP (this is GOOD for Huntail/Lanturn and BAD for the other 5 combos)
  171. - Exp. Share after Espeon L53 is likely optimal
  172. > L55 for Nascour actually doesn't help any ranges with an 84
  173. > Easily get Gatr to L50 for Nascour
  174. - Elixers are 9s to get, 2.5 per use
  175. - Ethers are 12s to get, 3 per use
  176. - There are several reasonable ways to avoid using an Ether on Mt. Battle. Find a way so that you can get the Elixers instead
  177. > Save 3s in movement
  178. > Save 1.5s in menus
  179. > Bite+Psybeam Cacnea, Return+Surf (shitty Crocs can Surf+Psybeam turn 2, or center for old strats)
  180. > Can Elixer on Exp. Share menu before Ein 2
  181. - Psychic on Nella saves ~15s; have to do it
  182. - PP management options:
  183. > OPTION A: X Attack on Klest to save a Psychic? Maybe buy 2-3 X Attacks so you have options on Gonzap/Nascour/Evice. Also can just use Ether if didn't need it for Mt. Battle
  184. > OPTION B: Skip the Ethers, commit to Hyper Mode for Relic and get the Elixers. Can still buy X Attacks, but you have an extra Elixer anyway that takes very little time to use (and might be skippable)
  185.  
  186. MARCH 9
  187. - Faster to say no to Gonzap
  188. - Nascour: Save Blaziken for last because you need to EQ/Surf anyway. Do NOT let Xatu die last unless HP on Espeon
  189. - Nortz: Bite Spinda+Psybeam Cacnea, Surf+Psybeam Kadabra (faster and safer if flinch, slightly slower if no flinch because Future Sight)
  190. - Consider SR Larvitar+Return Carvanha on Geats with good Attack on both
  191.  
  192. MARCH 10
  193. - Spark Torrent is not worth it
  194. > Probably skip lab Torrent altogether unless you have bad Speed and get an ideal setup on Cole
  195. - Probably skip X Spec on Miror B. 2 (should be 51/43 for the Ludicolos)
  196. > Golduck/Loudred: Hit one on the way in
  197. > Anything else: Hope for good ranges or flinch (very favorable), and you've lost minimal time if you miss it (because can finish Ludi with Bite next turn)
  198. - Hitmontop can target Croc or Espeon depending on stats; heal or sacrifice Croc as necessary
  199. - Blaziken can target Gatr or Espeon depending on stats and Blaze; prepare to adjust so you avoid confusion
  200.  
  201. MARCH 11
  202. - If you don't have to Ether on Mt. Battle (4+ for Dakim), probably take hotel heal, get PP Ups and skip Elixers
  203. - Skip the PP Ups (for real this time), but only if getting Elixers
  204. > -7s from getting them
  205. > -6.4s from using them
  206. > +3.5s from using extra Ether in lab (can usually combine or use on a dead turn, like for Wobbuffet)
  207. > +1.5 from extra late-game menuing (might have to Ether before Arton; delay if Returning Gatr)
  208. > ??? from fewer Psychics
  209. > NET SAVE: ~8s
  210. - Go for Horsea range if 40+% (no real "risk" if you miss it; Sandshrew just SDs)
  211. - Should be worth it to skip Blizzard with HP Fighting on Gatr
  212.  
  213. MARCH 12
  214. - Different Gatr Exp. Share timing? Don't need MW from Granbull until Piloswine (and can skip latter with good Sp. Atk). So maybe give during that stretch, then give MW for Pilo through end? Only necessary levels are 50 for Miror B 2 and 53 for Porygon2; just need to have Speed for Sharpedo, Gardevoir and Sharpedo.
  215. - Skrub 1 needs routing for "dead" HP (Hitmontop lead, and especially Geodude/Hitmontop), and full routing in general
  216. > Hitmontop/Geodude (if dead):
  217. 1: Switch to Umbreon+Confusion Hitmontop
  218. 2: Bite+Confusion Geodude (send out Croc; Meditite instead if Waterfall kills)
  219. 3: Shadow Rush+Confusion Hitmontop
  220. 4: Shadow Rush+Confusion Wynaut
  221. 5: Shadow Rush+Confusion Clamperl
  222. > Hitmontop/Geodude (normally):
  223. 1: Surf+Confusion Hitmontop
  224. 2: Bite+Confusion Hitmontop
  225. 3: Bite+Confusion Clamperl
  226. 4: Surf+Confusion Wynaut
  227. > Maybe just lead with Meditite if dead. Croc can get exp if Meditite dies, and Med SR+Confusion almost always kills Hitmontop
  228. - Skrub strats: http://pastebin.com/kDgBajvC
  229. - Update notes for some fights; easier to read than to route mid-run
  230. - Exp. Share early because Hyper Mode, then candy from 42 to 45 for Gligar and Stantler?
  231.  
  232. MARCH 15
  233. - Should be faster movement to visit Duking's house after Cail
  234. - Cail: If Hyper Mode into Imprison, use HH+SR Furret if slower, Return+HH if faster
  235. > Return Ralts instead with great Attack
  236. - Tisler: Return x2 Natu with 46-47 Speed if Espeon has 20+ IV neutral Attack
  237. - Vilch: If you don't crit Cacnea, hit Vulpix on the way in
  238. > Also skip X Spec if you have good stats for Geats
  239. - Pyrite Colosseum if not in Hyper Mode:
  240. > Hoks: Double team Sandshrew
  241. > Tisler:
  242. - If 47+ Speed and 20+ IV Attack: Double team Natu
  243. - If 47+ Speed and <20 IV Attack: Double team Meditite
  244. - If <47 Speed and 20+ IV Attack: Return Natu+SR Meditite, Return Natu+SR Meditite
  245. - If 45-46 Speed and <20 IV Attack: SR Natu+Return Meditite, Return Natu+SR Meditite
  246. - If <45 Speed and <20 IV Attack: SR+Confusion Meditite, SR+Return Natu
  247. > Vilch: Double team Cacnea, then double team Vulpix, then double team Electrike
  248. > Mirez: Double team Bagon, then SR Magnemite+Confusion Goldeen, then SR Delibird+Return Goldeen, then SR+Confusion Delibird
  249. - Heal after Geats is ~5s extra; heal after Geare is ~8.8s
  250. - X Spec on both Geats combinations (unless Carvanha+good Attack on both OR Barboach+good Attack Espeon<47 Speed Croc); ignore earlier revision
  251. - Consider early center in Pyrite building OR just skipping first center. Either way, you naturally center after Akmen (which is consistent because of Static). However, late center can protect against dying to missed Magnemite crit or Shock Wave, so it's situational
  252. - Toti: If Horsea lives, try waste Croc's turn by healing Espeon (no point in weakening Sandshrew)
  253. - Elidi: Return Tentacool both turns (crit always kills)
  254. - Skip cave Hyper Potions (10.5s) if high on Super Potions? Can use 2 Supers before Dakim (maybe 1 or 1+Potion with good Defense)
  255. - Eagun's house heal is 11.5s; probably best option before Mt. Battle if dead Croc and no Revive
  256. - If SRing Doven's Carvanha, use X Special on Espeon
  257. - Kass takes 1:10 either way (SR or Surf), so the time loss is just calling on Silton (and possible lost turns with bad stats)
  258. - Could just sacrifice Croc if dead vs. Skrub (avoids two switch menus, which are actually quite slow)
  259. - Go back to Surf strats on Spinda (because animations are faster I than thought, crits are useful and confusion doesn't matter)
  260. - Torrent before Mt. Battle saves 11.5s over death+Revive+Return, plus no chance at crit Return death
  261. > So probably use Meditite if you have the HP for this before Skrub; if not, try to manipulate HP off Wynaut/SR damage
  262. - -1 SR: 40-48
  263. - 50% Surf: 44-52
  264. - 50% Torrent Surf: 64-76
  265. - Bite: 70-84
  266. - 100% Surf: Always dead
  267. - Wynaut seems 50/50 to Mirror Coat turn 1 and 100% as soon as he sees Confusion from Espeon
  268. - Surf skips the second part of the recovery animation, so it is actually faster than Bite on a single target (e.g., Suicune)
  269. > NOTE: Recovery animation is already skipped if the target dies (so FINISH Suicune, etc., with Bite)
  270. - X Special+Confusion on Clamperl is ~4s faster than Confusion+Confusion (because Shell Armor blocks crits)
  271. - Double target Silton's Shroomish if no Hyper Mode (so no Mega Drain to possibly force an extra animation/Effect Spore)
  272.  
  273. MARCH 16
  274. - If Weeg leads Graveler/Sandslash, Return Sandslash (2.3s faster than HH)
  275. - Probably only heal Croc before Skrub 1 if also healing Espeon (maybe also if HP is <10)
  276. - Probably go up to 24 X Specials (just means one fewer Hyper)
  277.  
  278. MARCH 17
  279. - Surf Riden's Graveler if the range is 94% (saves 2 inputs and awkwardness, and you don't need PP anymore)
  280. - Faster to say yes to Frena
  281. - Standard Protect strats on Stantler are 4s slower before accounting for heal
  282.  
  283. MARCH 18
  284. - New Venus strat for Vileplume (non-shifted): http://pastebin.com/UYKV68p3
  285. - To test tomorrow:
  286. > Marshtomp variants that take no damage from Entei
  287. > Lab password generation
  288. > New Vileplume strat
  289.  
  290. MARCH 21
  291. - New Marshtomp strat: Heal so 2 EQs = Torrent but EQ+EQ+Psy does not kill
  292. Metang/Marshtomp into Camerupt
  293. 1: surf+psybeam marshtomp marshtomp dies, send out camerupt 1 eq
  294. 2: x special+psybeam camerupt camerupt dies, send out golem
  295. 3: x special+x special 2 eq
  296. 4: surf+psybeam golem metang, golem and entei die
  297. 5: (surf+psybeam entei)
  298. Metang/Marshtomp into Golem
  299. 1: surf+psybeam marshtomp marshtomp dies, send out golem 1 eq
  300. 2: x spec+reflect or x spec 2 eq
  301. 3: x spec+psybeam golem golem dies, send out camerupt 3 eq
  302. 4: surf+psybeam camerupt metang, golem and entei die
  303. 5: (surf+psybeam entei)
  304. - New Dakim Whiscash/Flygon strat:
  305. 1: X Special+X Special
  306. 2: X Special+Psychic Flygon
  307. 3: Surf+Psychic Whiscash (OHKO Claydol because +2 and Torrent)
  308. 4: Surf+Psychic Entei
  309. - New Rhydon/Starmie strat:
  310. 1: Switch to Plusle+X Special
  311. 2: Protect+Return Starmie
  312. 3: Surf+Psychic Starmie
  313. 4: Call+Psychic Pelipper
  314. 5: Protect+Psychic Raikou
  315. 6: Surf+Psychic Crobat
  316.  
  317. MARCH 22
  318. - Frena:
  319. > Gligar/Jigglypuff: Bite Teddiursa if SR, and HH if Sand-Attack (but Surf+Psybeam if Gligar might live)
  320. > Teddiursa/Shroomish: Bite Teddiursa turn 2 (but Surf+Psybeam if Gligar might live)
  321. > Teddiursa/Jigglypuff: Finish Jigglypuff with Bite if it will die (but always Surf+Psybeam if Gligar might live)
  322. > Jigglypuff/Shroomish: Finish Jigglypuff with Bite if it will die ((but always Surf+Psybeam if Gligar might live)
  323. - Need to add Miror B. 2 strats for Golduck second
  324. - New Dakim 2 Claydol/Flygon strat:
  325. 1: X Special+Psychic Flygon
  326. 2: X Special+X Special
  327. 3: Surf+Return Gatr
  328. 4: Surf+Psychic Entei
  329. - New Dakim 2 Claydol/Whiscash strat:
  330. 1: X Special+Return Gatr (double X Special if Claydol EQ by itself = Solarbeam range)
  331. 2: Surf+Psychic Whiscash
  332. 3: Surf+Psychic Flygon/Forretress
  333. 4: Surf+Psychic Flygon/Forretress (Entei gets a turn, but you live)
  334. - New Dakim 2 Claydol/Forretress strat:
  335. 1: X Special+Return Gatr (double X Special if Claydol EQ by itself = Solarbeam range)
  336. 2: Surf+Psychic Forretress
  337. 3: Surf+Psychic Flygon
  338. 4: Surf+Psychic Forretress (Entei gets a turn, but you live)
  339. - New Dakim 2 Forretress/Whiscash strat:
  340. 1: Bite+Psychic Whiscash
  341. 2: Surf+Psychic Flygon
  342. 3: X Special+Return Gatr
  343. 4: Surf+Psychic Forretress
  344. (5: Surf+Psychic Entei)
  345.  
  346. MARCH 23
  347. - New Dakim 2 Flygon/Forretress strat:
  348. 1:
  349.  
  350. Experience marks (Espeon)
  351. - 281 to 33 for Zalo (Lotad)
  352. - 916 to 35 for Skrub
  353. - -171 get 35 for Skrub with early Exp. Share
  354. - 1611 to 37 for Graveler
  355. - 815 to 37 for Lileep
  356. - 973 to 38 for Vibrava
  357. - -68 to 40 for Dakim
  358. - You get 40 for Entei
  359. - 765 to 43 for Lonia (Octillery)
  360. - ??? to 48 for Zubat (Return to save PP)
  361. - ??? to 48 for Forretress
  362. - ??? to 49 for Electrode (only if bad Speed)
  363. - ??? to 50 for Wobbuffet
  364. - ??? to 50 for Ein 1 (Huntail/Lanturn ranges; only with bad Sp. Atk)
  365. - ??? to 51 for Arton (outspeed Gatr)
  366. - ??? to 51 for Ein 2
  367. - ??? to 53 for Claydol/Whiscash/Wigglytuff/Bellossom/Ludicolo/Ludicolo
  368. - ??? to 54 for Porygon2
  369. - ??? to 55 for Nascour
  370. - ??? to 56 for Evice
  371.  
  372. LEVELS GAINED WITH EXTENDED EXP. SHARE (thru Lesar)
  373. - 48 for Lare
  374. - 49 for Grovyle
  375. - 50 for Skrub
  376. - 50 for Ein (irrelevant with 84)
  377.  
  378. LEVELS LOST WITH EXTENDED EXP. SHARE (thru Lesar)
  379. - 40 for Tanie (may be irrelevant)
  380. - 42 for Wobbuffet (may be irrelevant)
  381. - 43 for Altaria (irrelevant with 82+ Sp. Atk at 42)
  382.  
  383. Experience marks (Croconaw)
  384. - 40 for Houndour (Surf range; irrelevant with bad Sp. Atk)
  385. - 231 to 40 for Vigoroth/Linoone (Speed)
  386. - 43 for Arton (this is bad because you want to be slower than Espeon at -1)
  387. - 43 for Ein (Rhydon and Starmie ranges)
  388. - 48 for Sharpedo
  389. - 48 for Houndoom
  390. - 49 for Gardevoir (Speed and tanking TB)
  391. - 50 for Evice
  392.  
  393. --------------------------------
  394. Hidden Power routing
  395.  
  396. ESPEON (36.4% runnable)
  397. Fighting 58+
  398. Flying none
  399. Poison none
  400. Ground none
  401. Rock none
  402. Bug 48+
  403. Ghost none
  404. Steel none
  405. Fire 30+
  406. Water 60+
  407. Grass 35+
  408. Electric 35+
  409. Psychic none
  410. Ice 30+
  411. Dragon 60+
  412. Dark 44+
  413.  
  414. FERALIGATR (28.5% runnable)
  415. Fighting 40+
  416. Flying 53+
  417. Poison 55+
  418. Ground none
  419. Rock none
  420. Bug 40+
  421. Ghost 66+
  422. Steel none
  423. Fire 46+
  424. Water 63+ (hard to say)
  425. Grass 50+
  426. Electric 60+
  427. Psychic none
  428. Ice 50+
  429. Dragon none
  430. Dark none
  431.  
  432. Salamence/Scizor with HP Fire Espeon
  433. 1: blizzard+hp scizor send out slaking
  434. 2: blizzard+protect send out slowking
  435. 3: heal espeon+x special
  436. 4: eq+protect
  437. 5: eq+psychic slaking
  438. 6: eq+psychic machamp
  439. 7: master ball tyranitar+psychic slowking
  440.  
  441. --------------------------------
  442.  
  443. TO DO:
  444. - How to best hit exp marks (40 for Entei, 47 for lab, 53 in refights, 55 for Nascour)
  445. > Alternate Exp. Share and Twistedspoon? Some fights don't need Spoon
  446. DONE: Dakim Marshtomp variant
  447. - Lab and refights PP management
  448. - Hidden Power strats
  449. - Nascour and Evice
  450. - X Special to save animations on some minor fights
  451. - See unfinished fights in trainer guide
  452. - Calculate damage ranges using trainer guide
  453. - Skip Blizzard or no? Maybe depends on Venus AI?
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