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- MARCH 2
- - X Spec on Geare? Saves 4s
- - Zalo strat:
- > Confusion Swablu, SR Lotad
- > If Confusion will 2HKO and Swablu did NOT use Fly, kill it now (so SR Beldum and hope for good roll/dead to recoil)
- > If Confusion will not 2HKO or Swablu used Fly, Helping Hand+SR Beldum to get L33 for the second hit on Swablu
- - Miror B:
- > With 48+ Speed:
- - 28/29 lead = SR 28+Confusion 29, then SR 29+Confusion 28, then kill the 31, then kill the more dangerous of 30/Sudo
- - 28/30 lead = kill the 28, then kill the 31, then kill the 30, then adapt
- - 28/31 lead = kill the 31, then kill the 30, then adapt
- - 29/30 lead = kill the 29, then kill the 31, then kill the 30, then adapt
- - 29/31 lead = kill the 31, then kill the 30, then kill the 28, then adapt
- - 30/31 lead = kill the 31, then kill the 30, then kill the 28, then adapt
- > With <48 Speed:
- - 28/29 lead = SR 28+Confusion 29, then double team 28, then double team 31, then double team 30, then adapt
- - 28/30 lead = SR 30+Confusion 28, then double team 30, then double team 31, then adapt
- - 28/31 lead = kill the 31, then SR 30+Confusion 28, then adapt
- - 29/30 lead = SR 30+Confusion 29, then double team 30, then double team 31, then adapt
- - 29/31 lead = kill the 31, then SR 30+Confusion 29, then adapt
- - 30/31 lead = kill the 31, then SR 30+Confusion 29, then adapt
- > Adapt = consider current HP, Espeon's Sp. Atk and Meditite's stats. Espeon cannot die; Meditite OHKOs can be useful
- > If Sudowoodo comes out to a full HP Ludicolo, SR Ludi+Confusion Sudo twice (kill Ludi instead if dangerous/seeded)
- > Try to hit Sudowoodo on the way in (SR+Confusion+SR almost always kills)
- MARCH 3
- - Doven: Carvanha dies to Return unless Modest, so do that if Croc is slower
- - Hyper Mode is better for Relic Forest if Modest (unless great IV). Also not the worst to take into Skrub, especially if out of Waterfall range
- - Skrub 1: If Geodude/Wynaut, use Surf+X Special if Croc is in SR or Mirror Coat kill range
- - It's faster to give Exp. Share through the Pokemon menu (remove is instant text, so do that first separately)
- - Dakim 1 Metang/Marshtomp AI:
- > Golem or Camerupt can come out second
- > If Golem second, Golem will always Protect
- > If Camerupt second, Metang will always Protect (because Metang EQ would kill Camerupt)
- - Dakim Metang/Marshtomp strats:
- > If Golem turn 2: X Special+X Special, then Surf+Psybeam Golem, then Surf+heal Espeon
- > If Camerupt turn 2: Surf+Psybeam Camerupt, then Surf+adapt (Psybeam if can tank FB+EQ; heal if not), then Surf+Psybeam
- - Equip Exp. Share after Silton
- MARCH 4
- - Buy 13 Hyper Potions and 2 Revives in The Under (12/3 with bad Speed)
- - Delcatty seems to target based on damage (so Gatr if it will take more from TB)
- - Venus with shifted AI: http://pastebin.com/UxJXwAb8
- > So don't teach Blizzard yet if AI will be shifted
- > Also see that paste for new Delcatty/Steelix strats
- - Nelis:
- > Random first two, then Seviper has priority over the other three
- > Seviper/Sneasel: Surf+Psybeam Seviper
- IF LOUDRED: Surf+Protect, Surf+Return Sneasel, Surf+Psybeam Corsola
- IF CORSOLA: Surf+Psybeam Corsola, Surf+Return Sneasel
- > Loudred/Sneasel: X Spec+Psybeam Loudred, Surf+Psybeam Seviper, Surf+Psybeam Corsola
- > Turn 3/4 if would die: Surf+Protect, Surf+Return Sneasel
- > Corsola/Sneasel: Surf+Psybeam Corsola, Surf+Psybeam Seviper, Surf+Return Sneasel (Return can kill)
- > Seviper/Corsola: Surf+Psybeam Seviper
- IF LOUDRED: Full Heal+Psybeam Corsola, Full Heal+Return Loudred, Surf+Return Sneasel
- IF SNEASEL: Full Heal+Psybeam Corsola, Surf+Psybeam Loudred, Surf+Return Sneasel
- > Seviper/Loudred: Surf+Psybeam Seviper
- IF CORSOLA: Full Heal+Psybeam Corsola, Full Heal+Return Sneasel, Surf+Call
- > Riskier strat (always use with bad Sp. Atk or can survive Sneasel crit): Surf+Psybeam Corsola, Surf+Return Sneasel
- IF SNEASEL: Full Heal+Return Loudred, Surf+Return Sneasel, Surf+Call
- > Loudred/Corsola: Surf+Psybeam Corsola, Full Heal+Psybeam Seviper, Full Heal+Return Sneasel, Call+Surf
- - Might as well candy 3x to 46 for Lonia, since you'd be wasting exp if used later (also, you get instant text that saves 3.3s)
- - Maybe candy for Venus? Can probably get Psychic after Voltorbs
- - Lonia @L46: Change only Octillery variant?
- > Octillery/Masquerain or Dunsparce
- 1: Bite+Psybeam Octillery (guaranteed unless bad Sp. Atk, in which case like 98%)
- 2: Bite Dunsparce+X Special
- 3: Surf+Psybeam Dunsparce
- 4: Surf+Psybeam Masquerain (if L42, Psybeam the second of Masquerain/Dunsparce)
- ALTERNATIVE STRAT (only with spoon)
- 1: Bite+Psybeam Octillery
- 2: Bite+Psybeam Dunsparce (no para risk)
- 3: Surf+Psybeam Piloswine (~90% range with Twistedspoon)
- 4: Surf+Psybeam Masquerain (~95% range)
- - Revised Ein 2 (Rhydon/Crobat)
- 1: Surf+X Special
- IF RHYDON OR BOTH PROTECT:
- 2: Surf+Psychic Crobat
- 3: Bite Starmie+Psychic Pelipper
- 4: Protect+Psychic Starmie
- 5: Protect+Psychic Raikou
- - Ein 2 needs further revision to avoid Toxic+Synchronize. Starmie dies to Psychic x2 at L51
- - Do Venus first and do X Special strat (if Wigglytuff lead, kill it first); Suicune dies at +1; should help get levels for other fights
- - New order: minions, (Venus if Mud Shot), Ein, (Venus if no Mud Shot), center, get Master Ball, Miror B, Dakim (53 for Whiscash), center (or Ether on EQ menu if no need to heal)
- MARCH 5
- - Fight Baila early if necessary to manipulate Speed
- - Need an alternate Round 2 order for Speed (Arton, Claydol, Golduck, Starmie)
- > POSSIBLE ORDERS: 34(H)12(H), 12(H)34(H), 4(H)12(H)3; probably always do first one if good Speed, second one if bad
- - L53 for Dakim is really nice (OHKO Whiscash and Entei, better ranges on Claydol); also the level(s) on Croc help with ranges/outspeeding
- - Hyper Beam is really useful for Lombre
- - Miror B 2: L44 has Swift Swim, L45 has Rain Dance. Maybe let Rain Dance happen and keep a Ludi on the field so Espeon doesn't get hit (Protect)
- - Have to consider many things with late-game Exp. Share timing. Various Speed marks, Raichu/Starmie/Gardevoir OHKOing Gatr, manipping Giga Drain from Shiftry, surviving Crush Claw, OHKOing Houndoom, etc. Can actually get a ton of exp on Espeon if necessary (like equip Exp. Share for Gonzap)
- - New shopping:
- > WITH 0 HIDDEN POWER: 21 X Spec | 4 Great Ball | 2 Full Restore, 11 Hyper Potion, 5 Full Heal, 2 Revive, 1 TM14, 2 TM17 | 11 Energy Root, 7 Revival Herb
- > WITH ESPEON HIDDEN POWER: 21 X Spec | 4 Great Ball | 2 Full Restore, 9 Hyper Potion, 4 Full Heal, 2 Revive, 1 TM14, 2 TM17, 1 TM10 | 11 Energy Root, 7 Revival Herb
- > WITH CROC HIDDEN POWER: 21 X Spec | 4 Great Ball | 3 Full Restore, 11 Hyper Potion, 4 Full Heal, 2 Revive, 2 TM17, 1 TM10 | 11 Energy Root, 7 Revival Herb
- > WITH BOTH HIDDEN POWER: 21 X Spec | 4 Great Ball | 2 Full Restore, 11 Hyper Potion, 4 Full Heal, 2 Revive, 2 TM17, 2 TM10 | 11 Energy Root, 7 Revival Herb
- MARCH 6
- - Do NOT keep Psybeam (animation too long; you have an extra Ether for Psychic if necessary)
- - Skip PP Ups?
- > -7s from getting them
- > -6.4s from using them
- > +2.6s from using extra Ether in lab
- > +12.5s from Psybeam more
- > NET LOSS: 1.7s (so just get PP Ups)
- - Lare timing:
- > Blizzard (2/2 hit): 1:53
- > Blizzard (hit Murkrow): ~2:06
- > Blizzard (hit Nuzleaf): ~2:17 (assuming Fly)
- > Blizzard (miss both): ~2:30
- > Surf: 2:07
- - Lare: If Carvanha/Houndour, must kill Carvanha because it uses Scary Face
- - Spoon for Forretress helps (decent time save if you get Psychic+50% Surf OHKO)
- - Vibrava/Kecleon combo:
- 1: Blizzard+Psychic Kecleon
- 2: Protect+Psychic Swellow (Bite Kecleon if it lived)
- 3: Bite+Return Kadabra
- - You're ~950 exp short of L53 for Venus if you do her last (~1350 exp short of L53 for Dakim last)
- > You hit this mark with Exp. Share until Granbull, but you will likely lose 40 for Vigoroth/Linoone
- > 53 for Venus means Wigglytuff always dies and Bellossom dies to Psychic+Bite (~80% and ~75% ranges at L52)
- - 14964 is full Croc exp.
- > 16118 if early
- > 17762 if really early
- > 14546 if late
- - Ein 1 Huntail/Altaria combo: Don't bother with Blizzard until the last turn (why 2HKO when you can OHKO on last turn)
- - 3412 order gives 52 for Ein
- - Dakim 2 Sunny Day can be good because it manips Solarbeam (and thus no Protect from the ally)
- - Manip Explosion from Klest's Nuzleaf? Probably not, because Graveler can successfully Protect
- > Attempt low HP manip (Faint Attack, Rock Throw and Focus Punch) instead? Does that work with this AI?
- 1: Blizzard+Protect
- 2: Surf+Psychic Hariyama (if Blizzard misses, try again; it'll kill Graveler)
- 3: Call+Protect
- 4: Surf+Psychic Lombre
- - Espeon gets 55 for Evice but not start of Nascour if Exp. Share is given before Gonzap
- - Evice:
- > Don't get X Defend
- > Slaking/Salamence: Don't assume Dragon Dance from Salamence (so Protect turn 1, then switch turn 2 if got DD)
- MARCH 7
- - Late-game Torrent: http://pastebin.com/Egv0jfh3
- - High Torrent for the lab helps, especially with bad Speed and bad Sp. Def
- > Ways to get in:
- - Spark x2
- - Spark x2 + Return
- - Psybeam
- - Psybeam + Rough Skin
- - Psychic + Potion
- - Thunder (great HP+Sp. Def only)
- > If good Sp. Def, Kotan's Electrode will Rain Dance turn 1 and accomplish the same thing
- - Extend Torrent through Round 2?
- > Keep 30+ HP from Lare through Dakim 2
- - Alternatively, skip Torrent for the lab and get it off Wobbuffet. Many combinations lead to a good Torrent, esp. w/ Potion
- > BLIZZARD: 56-68
- > SURF: 72-86
- > +1 BLIZZARD: 84-100
- > +1 SURF: 112-132
- > BITE: 114-134
- > Keep Psybeam AND get PP Ups? Use 36 Psychics and 7 Psybeams; lose 6-7s to animations
- > Torrent Surf Piloswine (save a turn and Mud Shot damage)
- > Hyper Potion Espeon + Ether Psychic for Ein 2 instead of center; lose 1s
- > Manip no Protect from Ein 2; decent time save unless Starmie (wash)
- > Save ~1 turn on Dakim 2
- > Heal for Miror B.
- - Ein 1 Lanturn seems to Rain Dance when Gatr is low (maybe Bite+Psychic+Bite to avoid turn? skip X Spec altogether on some combos?)
- - Skip Master Ball: http://pastebin.com/Y3a1NEph
- MARCH 8
- - Ein 1's Lanturn uses Rain Dance when Gatr is in high Torrent but not 59 HP (this is GOOD for Huntail/Lanturn and BAD for the other 5 combos)
- - Exp. Share after Espeon L53 is likely optimal
- > L55 for Nascour actually doesn't help any ranges with an 84
- > Easily get Gatr to L50 for Nascour
- - Elixers are 9s to get, 2.5 per use
- - Ethers are 12s to get, 3 per use
- - There are several reasonable ways to avoid using an Ether on Mt. Battle. Find a way so that you can get the Elixers instead
- > Save 3s in movement
- > Save 1.5s in menus
- > Bite+Psybeam Cacnea, Return+Surf (shitty Crocs can Surf+Psybeam turn 2, or center for old strats)
- > Can Elixer on Exp. Share menu before Ein 2
- - Psychic on Nella saves ~15s; have to do it
- - PP management options:
- > OPTION A: X Attack on Klest to save a Psychic? Maybe buy 2-3 X Attacks so you have options on Gonzap/Nascour/Evice. Also can just use Ether if didn't need it for Mt. Battle
- > OPTION B: Skip the Ethers, commit to Hyper Mode for Relic and get the Elixers. Can still buy X Attacks, but you have an extra Elixer anyway that takes very little time to use (and might be skippable)
- MARCH 9
- - Faster to say no to Gonzap
- - Nascour: Save Blaziken for last because you need to EQ/Surf anyway. Do NOT let Xatu die last unless HP on Espeon
- - Nortz: Bite Spinda+Psybeam Cacnea, Surf+Psybeam Kadabra (faster and safer if flinch, slightly slower if no flinch because Future Sight)
- - Consider SR Larvitar+Return Carvanha on Geats with good Attack on both
- MARCH 10
- - Spark Torrent is not worth it
- > Probably skip lab Torrent altogether unless you have bad Speed and get an ideal setup on Cole
- - Probably skip X Spec on Miror B. 2 (should be 51/43 for the Ludicolos)
- > Golduck/Loudred: Hit one on the way in
- > Anything else: Hope for good ranges or flinch (very favorable), and you've lost minimal time if you miss it (because can finish Ludi with Bite next turn)
- - Hitmontop can target Croc or Espeon depending on stats; heal or sacrifice Croc as necessary
- - Blaziken can target Gatr or Espeon depending on stats and Blaze; prepare to adjust so you avoid confusion
- MARCH 11
- - If you don't have to Ether on Mt. Battle (4+ for Dakim), probably take hotel heal, get PP Ups and skip Elixers
- - Skip the PP Ups (for real this time), but only if getting Elixers
- > -7s from getting them
- > -6.4s from using them
- > +3.5s from using extra Ether in lab (can usually combine or use on a dead turn, like for Wobbuffet)
- > +1.5 from extra late-game menuing (might have to Ether before Arton; delay if Returning Gatr)
- > ??? from fewer Psychics
- > NET SAVE: ~8s
- - Go for Horsea range if 40+% (no real "risk" if you miss it; Sandshrew just SDs)
- - Should be worth it to skip Blizzard with HP Fighting on Gatr
- MARCH 12
- - Different Gatr Exp. Share timing? Don't need MW from Granbull until Piloswine (and can skip latter with good Sp. Atk). So maybe give during that stretch, then give MW for Pilo through end? Only necessary levels are 50 for Miror B 2 and 53 for Porygon2; just need to have Speed for Sharpedo, Gardevoir and Sharpedo.
- - Skrub 1 needs routing for "dead" HP (Hitmontop lead, and especially Geodude/Hitmontop), and full routing in general
- > Hitmontop/Geodude (if dead):
- 1: Switch to Umbreon+Confusion Hitmontop
- 2: Bite+Confusion Geodude (send out Croc; Meditite instead if Waterfall kills)
- 3: Shadow Rush+Confusion Hitmontop
- 4: Shadow Rush+Confusion Wynaut
- 5: Shadow Rush+Confusion Clamperl
- > Hitmontop/Geodude (normally):
- 1: Surf+Confusion Hitmontop
- 2: Bite+Confusion Hitmontop
- 3: Bite+Confusion Clamperl
- 4: Surf+Confusion Wynaut
- > Maybe just lead with Meditite if dead. Croc can get exp if Meditite dies, and Med SR+Confusion almost always kills Hitmontop
- - Skrub strats: http://pastebin.com/kDgBajvC
- - Update notes for some fights; easier to read than to route mid-run
- - Exp. Share early because Hyper Mode, then candy from 42 to 45 for Gligar and Stantler?
- MARCH 15
- - Should be faster movement to visit Duking's house after Cail
- - Cail: If Hyper Mode into Imprison, use HH+SR Furret if slower, Return+HH if faster
- > Return Ralts instead with great Attack
- - Tisler: Return x2 Natu with 46-47 Speed if Espeon has 20+ IV neutral Attack
- - Vilch: If you don't crit Cacnea, hit Vulpix on the way in
- > Also skip X Spec if you have good stats for Geats
- - Pyrite Colosseum if not in Hyper Mode:
- > Hoks: Double team Sandshrew
- > Tisler:
- - If 47+ Speed and 20+ IV Attack: Double team Natu
- - If 47+ Speed and <20 IV Attack: Double team Meditite
- - If <47 Speed and 20+ IV Attack: Return Natu+SR Meditite, Return Natu+SR Meditite
- - If 45-46 Speed and <20 IV Attack: SR Natu+Return Meditite, Return Natu+SR Meditite
- - If <45 Speed and <20 IV Attack: SR+Confusion Meditite, SR+Return Natu
- > Vilch: Double team Cacnea, then double team Vulpix, then double team Electrike
- > Mirez: Double team Bagon, then SR Magnemite+Confusion Goldeen, then SR Delibird+Return Goldeen, then SR+Confusion Delibird
- - Heal after Geats is ~5s extra; heal after Geare is ~8.8s
- - X Spec on both Geats combinations (unless Carvanha+good Attack on both OR Barboach+good Attack Espeon<47 Speed Croc); ignore earlier revision
- - Consider early center in Pyrite building OR just skipping first center. Either way, you naturally center after Akmen (which is consistent because of Static). However, late center can protect against dying to missed Magnemite crit or Shock Wave, so it's situational
- - Toti: If Horsea lives, try waste Croc's turn by healing Espeon (no point in weakening Sandshrew)
- - Elidi: Return Tentacool both turns (crit always kills)
- - Skip cave Hyper Potions (10.5s) if high on Super Potions? Can use 2 Supers before Dakim (maybe 1 or 1+Potion with good Defense)
- - Eagun's house heal is 11.5s; probably best option before Mt. Battle if dead Croc and no Revive
- - If SRing Doven's Carvanha, use X Special on Espeon
- - Kass takes 1:10 either way (SR or Surf), so the time loss is just calling on Silton (and possible lost turns with bad stats)
- - Could just sacrifice Croc if dead vs. Skrub (avoids two switch menus, which are actually quite slow)
- - Go back to Surf strats on Spinda (because animations are faster I than thought, crits are useful and confusion doesn't matter)
- - Torrent before Mt. Battle saves 11.5s over death+Revive+Return, plus no chance at crit Return death
- > So probably use Meditite if you have the HP for this before Skrub; if not, try to manipulate HP off Wynaut/SR damage
- - -1 SR: 40-48
- - 50% Surf: 44-52
- - 50% Torrent Surf: 64-76
- - Bite: 70-84
- - 100% Surf: Always dead
- - Wynaut seems 50/50 to Mirror Coat turn 1 and 100% as soon as he sees Confusion from Espeon
- - Surf skips the second part of the recovery animation, so it is actually faster than Bite on a single target (e.g., Suicune)
- > NOTE: Recovery animation is already skipped if the target dies (so FINISH Suicune, etc., with Bite)
- - X Special+Confusion on Clamperl is ~4s faster than Confusion+Confusion (because Shell Armor blocks crits)
- - Double target Silton's Shroomish if no Hyper Mode (so no Mega Drain to possibly force an extra animation/Effect Spore)
- MARCH 16
- - If Weeg leads Graveler/Sandslash, Return Sandslash (2.3s faster than HH)
- - Probably only heal Croc before Skrub 1 if also healing Espeon (maybe also if HP is <10)
- - Probably go up to 24 X Specials (just means one fewer Hyper)
- MARCH 17
- - Surf Riden's Graveler if the range is 94% (saves 2 inputs and awkwardness, and you don't need PP anymore)
- - Faster to say yes to Frena
- - Standard Protect strats on Stantler are 4s slower before accounting for heal
- MARCH 18
- - New Venus strat for Vileplume (non-shifted): http://pastebin.com/UYKV68p3
- - To test tomorrow:
- > Marshtomp variants that take no damage from Entei
- > Lab password generation
- > New Vileplume strat
- MARCH 21
- - New Marshtomp strat: Heal so 2 EQs = Torrent but EQ+EQ+Psy does not kill
- Metang/Marshtomp into Camerupt
- 1: surf+psybeam marshtomp marshtomp dies, send out camerupt 1 eq
- 2: x special+psybeam camerupt camerupt dies, send out golem
- 3: x special+x special 2 eq
- 4: surf+psybeam golem metang, golem and entei die
- 5: (surf+psybeam entei)
- Metang/Marshtomp into Golem
- 1: surf+psybeam marshtomp marshtomp dies, send out golem 1 eq
- 2: x spec+reflect or x spec 2 eq
- 3: x spec+psybeam golem golem dies, send out camerupt 3 eq
- 4: surf+psybeam camerupt metang, golem and entei die
- 5: (surf+psybeam entei)
- - New Dakim Whiscash/Flygon strat:
- 1: X Special+X Special
- 2: X Special+Psychic Flygon
- 3: Surf+Psychic Whiscash (OHKO Claydol because +2 and Torrent)
- 4: Surf+Psychic Entei
- - New Rhydon/Starmie strat:
- 1: Switch to Plusle+X Special
- 2: Protect+Return Starmie
- 3: Surf+Psychic Starmie
- 4: Call+Psychic Pelipper
- 5: Protect+Psychic Raikou
- 6: Surf+Psychic Crobat
- MARCH 22
- - Frena:
- > Gligar/Jigglypuff: Bite Teddiursa if SR, and HH if Sand-Attack (but Surf+Psybeam if Gligar might live)
- > Teddiursa/Shroomish: Bite Teddiursa turn 2 (but Surf+Psybeam if Gligar might live)
- > Teddiursa/Jigglypuff: Finish Jigglypuff with Bite if it will die (but always Surf+Psybeam if Gligar might live)
- > Jigglypuff/Shroomish: Finish Jigglypuff with Bite if it will die ((but always Surf+Psybeam if Gligar might live)
- - Need to add Miror B. 2 strats for Golduck second
- - New Dakim 2 Claydol/Flygon strat:
- 1: X Special+Psychic Flygon
- 2: X Special+X Special
- 3: Surf+Return Gatr
- 4: Surf+Psychic Entei
- - New Dakim 2 Claydol/Whiscash strat:
- 1: X Special+Return Gatr (double X Special if Claydol EQ by itself = Solarbeam range)
- 2: Surf+Psychic Whiscash
- 3: Surf+Psychic Flygon/Forretress
- 4: Surf+Psychic Flygon/Forretress (Entei gets a turn, but you live)
- - New Dakim 2 Claydol/Forretress strat:
- 1: X Special+Return Gatr (double X Special if Claydol EQ by itself = Solarbeam range)
- 2: Surf+Psychic Forretress
- 3: Surf+Psychic Flygon
- 4: Surf+Psychic Forretress (Entei gets a turn, but you live)
- - New Dakim 2 Forretress/Whiscash strat:
- 1: Bite+Psychic Whiscash
- 2: Surf+Psychic Flygon
- 3: X Special+Return Gatr
- 4: Surf+Psychic Forretress
- (5: Surf+Psychic Entei)
- MARCH 23
- - New Dakim 2 Flygon/Forretress strat:
- 1:
- Experience marks (Espeon)
- - 281 to 33 for Zalo (Lotad)
- - 916 to 35 for Skrub
- - -171 get 35 for Skrub with early Exp. Share
- - 1611 to 37 for Graveler
- - 815 to 37 for Lileep
- - 973 to 38 for Vibrava
- - -68 to 40 for Dakim
- - You get 40 for Entei
- - 765 to 43 for Lonia (Octillery)
- - ??? to 48 for Zubat (Return to save PP)
- - ??? to 48 for Forretress
- - ??? to 49 for Electrode (only if bad Speed)
- - ??? to 50 for Wobbuffet
- - ??? to 50 for Ein 1 (Huntail/Lanturn ranges; only with bad Sp. Atk)
- - ??? to 51 for Arton (outspeed Gatr)
- - ??? to 51 for Ein 2
- - ??? to 53 for Claydol/Whiscash/Wigglytuff/Bellossom/Ludicolo/Ludicolo
- - ??? to 54 for Porygon2
- - ??? to 55 for Nascour
- - ??? to 56 for Evice
- LEVELS GAINED WITH EXTENDED EXP. SHARE (thru Lesar)
- - 48 for Lare
- - 49 for Grovyle
- - 50 for Skrub
- - 50 for Ein (irrelevant with 84)
- LEVELS LOST WITH EXTENDED EXP. SHARE (thru Lesar)
- - 40 for Tanie (may be irrelevant)
- - 42 for Wobbuffet (may be irrelevant)
- - 43 for Altaria (irrelevant with 82+ Sp. Atk at 42)
- Experience marks (Croconaw)
- - 40 for Houndour (Surf range; irrelevant with bad Sp. Atk)
- - 231 to 40 for Vigoroth/Linoone (Speed)
- - 43 for Arton (this is bad because you want to be slower than Espeon at -1)
- - 43 for Ein (Rhydon and Starmie ranges)
- - 48 for Sharpedo
- - 48 for Houndoom
- - 49 for Gardevoir (Speed and tanking TB)
- - 50 for Evice
- --------------------------------
- Hidden Power routing
- ESPEON (36.4% runnable)
- Fighting 58+
- Flying none
- Poison none
- Ground none
- Rock none
- Bug 48+
- Ghost none
- Steel none
- Fire 30+
- Water 60+
- Grass 35+
- Electric 35+
- Psychic none
- Ice 30+
- Dragon 60+
- Dark 44+
- FERALIGATR (28.5% runnable)
- Fighting 40+
- Flying 53+
- Poison 55+
- Ground none
- Rock none
- Bug 40+
- Ghost 66+
- Steel none
- Fire 46+
- Water 63+ (hard to say)
- Grass 50+
- Electric 60+
- Psychic none
- Ice 50+
- Dragon none
- Dark none
- Salamence/Scizor with HP Fire Espeon
- 1: blizzard+hp scizor send out slaking
- 2: blizzard+protect send out slowking
- 3: heal espeon+x special
- 4: eq+protect
- 5: eq+psychic slaking
- 6: eq+psychic machamp
- 7: master ball tyranitar+psychic slowking
- --------------------------------
- TO DO:
- - How to best hit exp marks (40 for Entei, 47 for lab, 53 in refights, 55 for Nascour)
- > Alternate Exp. Share and Twistedspoon? Some fights don't need Spoon
- DONE: Dakim Marshtomp variant
- - Lab and refights PP management
- - Hidden Power strats
- - Nascour and Evice
- - X Special to save animations on some minor fights
- - See unfinished fights in trainer guide
- - Calculate damage ranges using trainer guide
- - Skip Blizzard or no? Maybe depends on Venus AI?
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