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Nov 16th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2.  
  3. local Player,game,owner = owner,game
  4.  
  5. local RealPlayer = Player
  6.  
  7. do local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  8.  
  9.  
  10. local plr = game.Players.LocalPlayer
  11. local Player = plr.Character
  12. local Mouse = plr:GetMouse()
  13. local hum = Player.Humanoid
  14. local rarm = Player["Right Arm"]
  15. local larm= Player["Left Arm"]
  16. local rleg= Player["Right Leg"]
  17. local lleg = Player["Left Leg"]
  18. local root = Player.HumanoidRootPart
  19. local tors = Player.Torso
  20. local head = Player.Head
  21. local shirtid = 765769814
  22. local pantsid = 781482072
  23.  
  24. local punching = false
  25. local skinCol = "Lavender"
  26. local damaged = {}
  27. local t = tick()
  28. local faceid = 342828206
  29. local auras = {}
  30. local idle = true
  31. local kiBlasting = false
  32. local pwr10 = true
  33. local bv = nil
  34. local flying = false
  35. local pwr40 = false
  36. local pwr80 = false
  37. local pwr100 = false
  38. local ascendcooldown = false
  39. local descendcooldown = false
  40. local leftArmdamaging = false
  41. local rightArmdamaging = false
  42. local punching = false
  43. local action = ""
  44. local mouseDownF = false
  45. local punchDamage = 5000000000000
  46. local KiDamage = 5000000000000
  47. local armKi = "Right"
  48. Player:WaitForChild("Health"):Remove()
  49. local Render = game:GetService("RunService").RenderStepped
  50. game.Chat:Chat(Player, "Pathetic beings.. I guess its time to teach them a lesson.", "White")
  51. for i,s in pairs(Player:GetChildren()) do
  52. if s:IsA("Hat") or s:IsA("Accessory") or s:IsA("Accoutrement") or s:IsA("CharacterMesh") then
  53. s:Destroy()
  54. end
  55. end
  56.  
  57. local bd = Player:FindFirstChild("Body Colors")
  58. if bd then
  59. bd.HeadColor = BrickColor.new(skinCol)
  60. bd.TorsoColor = BrickColor.new(skinCol)
  61. bd.LeftLegColor = BrickColor.new(skinCol)
  62. bd.RightLegColor = BrickColor.new(skinCol)
  63. bd.LeftArmColor = BrickColor.new(skinCol)
  64. bd.RightArmColor = BrickColor.new(skinCol)
  65. else
  66. bd = Instance.new("BodyColors", Player)
  67. bd.HeadColor = BrickColor.new(skinCol)
  68. bd.TorsoColor = BrickColor.new(skinCol)
  69. bd.LeftLegColor = BrickColor.new(skinCol)
  70. bd.RightLegColor = BrickColor.new(skinCol)
  71. bd.LeftArmColor = BrickColor.new(skinCol)
  72. bd.RightArmColor = BrickColor.new(skinCol)
  73. end
  74.  
  75. shirt = Player:FindFirstChild("Shirt")
  76. if shirt then
  77. shirt.ShirtTemplate = "rbxassetid://".. shirtid ..""
  78. else
  79. shirt = Instance.new("Shirt", Player)
  80. shirt.ShirtTemplate = "rbxassetid://".. shirtid ..""
  81. end
  82.  
  83.  
  84. pants = Player:FindFirstChild("Pants")
  85. if pants then
  86. pants.PantsTemplate = "rbxassetid://".. pantsid ..""
  87. else
  88. pants = Instance.new("Pants", Player)
  89. pants. PantsTemplate = "rbxassetid://".. pantsid ..""
  90. end
  91. face = head:FindFirstChild("face")
  92. if face then
  93. face.Texture = "rbxassetid://".. faceid ..""
  94. else
  95. face = Instance.new("Decal", head)
  96. face.Name = "face"
  97. face.Texture = "rbxassetid://".. faceid ..""
  98. end
  99. function aura()
  100. local aura = Instance.new("ParticleEmitter", root)
  101. aura.Texture = "rbxassetid://445231746"
  102. aura.Color = ColorSequence.new(Color3.fromRGB(69, 0, 220))
  103. aura.Size = NumberSequence.new(0,1)
  104. aura.Transparency = NumberSequence.new(0,1)
  105. aura.LockedToPart = true
  106. aura.LightEmission = 1
  107. aura.LightInfluence = 1
  108. aura.ZOffset = -1
  109. aura.Lifetime = NumberRange.new(0.4)
  110. aura.Rate = 200
  111. aura.Speed = NumberRange.new(2)
  112. aura.SpreadAngle = Vector2.new(0,0)
  113. aura.Enabled = true
  114. table.insert(auras, aura)
  115. aurah = aura:Clone()
  116. aurah.Parent = head
  117. table.insert(auras, aurah)
  118. auralarm = aura:Clone()
  119. auralarm.Parent = larm
  120. table.insert(auras, auralarm)
  121. aurararm = aura:Clone()
  122. aurararm.Parent = rarm
  123. table.insert(auras, aurararm)
  124. auralleg = aura:Clone()
  125. auralleg.Parent = lleg
  126. table.insert(auras, auralleg)
  127. aurarleg = aura:Clone()
  128. aurarleg.Parent = rleg
  129. table.insert(auras, aurarleg)
  130. end
  131.  
  132.  
  133.  
  134. function aura40()
  135. local aura = Instance.new("ParticleEmitter", root)
  136. aura.Texture = "rbxassetid://445231746"
  137. aura.Color = ColorSequence.new(Color3.fromRGB(137, 0, 217))
  138. aura.Size = NumberSequence.new(0,1)
  139. aura.Transparency = NumberSequence.new(0,1)
  140. aura.LockedToPart = true
  141. aura.LightEmission = 1
  142. aura.LightInfluence = 1
  143. aura.ZOffset = -1
  144. aura.Lifetime = NumberRange.new(0.4)
  145. aura.Rate = 200
  146. aura.Speed = NumberRange.new(2)
  147. aura.SpreadAngle = Vector2.new(0,0)
  148. aura.Enabled = true
  149. table.insert(auras, aura)
  150. aurah = aura:Clone()
  151. aurah.Parent = head
  152. table.insert(auras, aurah)
  153. auralarm = aura:Clone()
  154. auralarm.Parent = larm
  155. table.insert(auras, auralarm)
  156. aurararm = aura:Clone()
  157. aurararm.Parent = rarm
  158. table.insert(auras, aurararm)
  159. auralleg = aura:Clone()
  160. auralleg.Parent = lleg
  161. table.insert(auras, auralleg)
  162. aurarleg = aura:Clone()
  163. aurarleg.Parent = rleg
  164. table.insert(auras, aurarleg)
  165.  
  166. local aura2 = Instance.new("ParticleEmitter", root)
  167. aura2.Texture = "rbxassetid://445231746"
  168. aura2.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0))
  169. aura2.Size = NumberSequence.new(0,1)
  170. aura2.Transparency = NumberSequence.new(0,1)
  171. aura2.LockedToPart = true
  172. aura2.LightEmission = 0
  173. aura2.LightInfluence = 0
  174. aura2.ZOffset = -1.1
  175. aura2.Lifetime = NumberRange.new(0.4)
  176. aura2.Rate = 100000
  177. aura2.Speed = NumberRange.new(2)
  178. aura2.SpreadAngle = Vector2.new(0,0)
  179. aura2.Enabled = true
  180. table.insert(auras, aura2)
  181. aurah2 = aura2:Clone()
  182. aurah2.Parent = head
  183. table.insert(auras, aurah2)
  184. auralarm2 = aura2:Clone()
  185. auralarm2.Parent = larm
  186. table.insert(auras, auralarm2)
  187. aurararm2 = aura2:Clone()
  188. aurararm2.Parent = rarm
  189. table.insert(auras, aurararm2)
  190. auralleg2 = aura2:Clone()
  191. auralleg2.Parent = lleg
  192. table.insert(auras, auralleg2)
  193. aurarleg2 = aura2:Clone()
  194. aurarleg2.Parent = rleg
  195. table.insert(auras, aurarleg2)
  196. end
  197.  
  198. function aura80()
  199. local aura = Instance.new("ParticleEmitter", root)
  200. aura.Texture = "rbxassetid://445231746"
  201. aura.Color = ColorSequence.new(Color3.fromRGB(137, 0, 217))
  202. aura.Size = NumberSequence.new(0,1)
  203. aura.Transparency = NumberSequence.new(0,1)
  204. aura.LockedToPart = true
  205. aura.LightEmission = 1
  206. aura.LightInfluence = 1
  207. aura.ZOffset = -1
  208. aura.Lifetime = NumberRange.new(0.4)
  209. aura.Rate = 100000
  210. aura.Speed = NumberRange.new(2)
  211. aura.SpreadAngle = Vector2.new(0,0)
  212. aura.Enabled = true
  213. table.insert(auras, aura)
  214. aurah = aura:Clone()
  215. aurah.Parent = head
  216. table.insert(auras, aurah)
  217. auralarm = aura:Clone()
  218. auralarm.Parent = larm
  219. table.insert(auras, auralarm)
  220. aurararm = aura:Clone()
  221. aurararm.Parent = rarm
  222. table.insert(auras, aurararm)
  223. auralleg = aura:Clone()
  224. auralleg.Parent = lleg
  225. table.insert(auras, auralleg)
  226. aurarleg = aura:Clone()
  227. aurarleg.Parent = rleg
  228. table.insert(auras, aurarleg)
  229.  
  230. local aura2 = Instance.new("ParticleEmitter", root)
  231. aura2.Texture = "rbxassetid://445231746"
  232. aura2.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0))
  233. aura2.Size = NumberSequence.new(0,1)
  234. aura2.Transparency = NumberSequence.new(0,1)
  235. aura2.LockedToPart = true
  236. aura2.LightEmission = 0
  237. aura2.LightInfluence = 0
  238. aura2.ZOffset = -1.1
  239. aura2.Lifetime = NumberRange.new(0.4)
  240. aura2.Rate = 100000
  241. aura2.Speed = NumberRange.new(2)
  242. aura2.SpreadAngle = Vector2.new(0,0)
  243. aura2.Enabled = true
  244. table.insert(auras, aura2)
  245. aurah2 = aura2:Clone()
  246. aurah2.Parent = head
  247. table.insert(auras, aurah2)
  248. auralarm2 = aura2:Clone()
  249. auralarm2.Parent = larm
  250. table.insert(auras, auralarm2)
  251. aurararm2 = aura2:Clone()
  252. aurararm2.Parent = rarm
  253. table.insert(auras, aurararm2)
  254. auralleg2 = aura2:Clone()
  255. auralleg2.Parent = lleg
  256. table.insert(auras, auralleg2)
  257. aurarleg2 = aura2:Clone()
  258. aurarleg2.Parent = rleg
  259. table.insert(auras, aurarleg2)
  260.  
  261. local aura3 = Instance.new("ParticleEmitter", root)
  262. aura3.Texture = "rbxassetid://347730682"
  263. aura3.Color = ColorSequence.new(Color3.fromRGB(69, 0, 220))
  264. aura3.Size = NumberSequence.new(5,5)
  265. aura3.Transparency = NumberSequence.new(0,1)
  266. aura3.LockedToPart = true
  267. aura3.LightEmission = 1
  268. aura3.LightInfluence = 0
  269. aura3.ZOffset = -1.5
  270. aura3.Lifetime = NumberRange.new(0.1)
  271. aura3.Rate = 120
  272. aura3.Speed = NumberRange.new(20)
  273. aura3.SpreadAngle = Vector2.new(0,0)
  274. aura3.Enabled = true
  275. table.insert(auras, aura3)
  276. end
  277.  
  278. function aura100()
  279. local aura = Instance.new("ParticleEmitter", root)
  280. aura.Texture = "rbxassetid://445231746"
  281. aura.Color = ColorSequence.new(Color3.fromRGB(137, 0, 217))
  282. aura.Size = NumberSequence.new(0,1)
  283. aura.Transparency = NumberSequence.new(0,1)
  284. aura.LockedToPart = true
  285. aura.LightEmission = 1
  286. aura.LightInfluence = 1
  287. aura.ZOffset = -1
  288. aura.Lifetime = NumberRange.new(0.4)
  289. aura.SpreadAngle = Vector2.new(1000,1000)
  290. aura.Rotation = NumberRange.new(200)
  291. aura.RotSpeed = NumberRange.new(200)
  292. aura.Rate = 100000
  293. aura.Speed = NumberRange.new(5)
  294. aura.Enabled = true
  295. table.insert(auras, aura)
  296. aurah = aura:Clone()
  297. aurah.Parent = head
  298. table.insert(auras, aurah)
  299. auralarm = aura:Clone()
  300. auralarm.Parent = larm
  301. table.insert(auras, auralarm)
  302. aurararm = aura:Clone()
  303. aurararm.Parent = rarm
  304. table.insert(auras, aurararm)
  305. auralleg = aura:Clone()
  306. auralleg.Parent = lleg
  307. table.insert(auras, auralleg)
  308. aurarleg = aura:Clone()
  309. aurarleg.Parent = rleg
  310. table.insert(auras, aurarleg)
  311.  
  312. local aura2 = Instance.new("ParticleEmitter", root)
  313. aura2.Texture = "rbxassetid://445231746"
  314. aura2.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0))
  315. aura2.Size = NumberSequence.new(0,1)
  316. aura2.Transparency = NumberSequence.new(0,1)
  317. aura2.LockedToPart = true
  318. aura2.LightEmission = 0
  319. aura2.LightInfluence = 0
  320. aura2.ZOffset = -1.1
  321. aura2.Lifetime = NumberRange.new(0.4)
  322. aura2.Rate = 100000
  323. aura2.Rotation = NumberRange.new(200)
  324. aura2.RotSpeed = NumberRange.new(200)
  325. aura2.Speed = NumberRange.new(5)
  326. aura2.SpreadAngle = Vector2.new(1000,1000)
  327. aura2.Enabled = true
  328. table.insert(auras, aura2)
  329. aurah2 = aura2:Clone()
  330. aurah2.Parent = head
  331. table.insert(auras, aurah2)
  332. auralarm2 = aura2:Clone()
  333. auralarm2.Parent = larm
  334. table.insert(auras, auralarm2)
  335. aurararm2 = aura2:Clone()
  336. aurararm2.Parent = rarm
  337. table.insert(auras, aurararm2)
  338. auralleg2 = aura2:Clone()
  339. auralleg2.Parent = lleg
  340. table.insert(auras, auralleg2)
  341. aurarleg2 = aura2:Clone()
  342. aurarleg2.Parent = rleg
  343. table.insert(auras, aurarleg2)
  344.  
  345. local aura3 = Instance.new("ParticleEmitter", root)
  346. aura3.Texture = "rbxassetid://347730682"
  347. aura3.Color = ColorSequence.new(Color3.fromRGB(69, 0, 220))
  348. aura3.Size = NumberSequence.new(5,5)
  349. aura3.Transparency = NumberSequence.new(0.9,0.9)
  350. aura3.LockedToPart = true
  351. aura3.LightEmission = 1
  352. aura3.LightInfluence = 0
  353. aura3.ZOffset = -1.5
  354. aura3.Lifetime = NumberRange.new(0.1)
  355. aura3.Rate = 120
  356. aura3.Speed = NumberRange.new(20)
  357. aura3.SpreadAngle = Vector2.new(0,0)
  358. aura3.Enabled = true
  359. table.insert(auras, aura3)
  360. end
  361.  
  362. function removeAura()
  363. -- aura fade
  364. for i,a in pairs(auras) do
  365. a.Enabled = false
  366. game:GetService("Debris"):AddItem(a, 3)
  367. end
  368. auras = {}
  369. end
  370.  
  371.  
  372.  
  373.  
  374. hum.JumpPower = 0
  375. hum.HipHeight = 1
  376. hum.WalkSpeed = 10
  377. hum.MaxHealth = 25000000000
  378. wait()
  379. hum.Health = 25000000000
  380. hum:WaitForChild("Animator"):Remove()
  381. function createJoint(wp0, wp1, wc0x, wc0y, wc0z, wc1x, wc1y, wc1z, name)
  382. local joint = Instance.new("Weld", wp0)
  383. joint.Part0 = wp0
  384. joint.Part1 = wp1
  385. joint.C0 = CFrame.new(wc0x, wc0y, wc0z)
  386. joint.C1 = CFrame.new(wc1x, wc1y, wc1z)
  387. joint.Name = name
  388. return joint
  389. end
  390.  
  391. local RS = createJoint(tors, rarm, 1.5, 0.5, 0, 0, 0.5, 0, "Right Shoulder")
  392. local TS = createJoint(root, tors, 0, 0, 0, 0, 0, 0, "RootJoint")
  393. local LS = createJoint(tors, larm, -1.5, 0.5, 0, 0, 0.5, 0, "Left Shoulder")
  394. local RH = createJoint(tors, rleg, 0.5, -1, 0, 0, 1, 0, "Right Hip")
  395. local LH = createJoint(tors, lleg, -0.5, -1, 0, 0, 1, 0, "Left Hip")
  396. local NK = createJoint(tors, head, 0, 1, 0, 0, -1/2, 0, "Neck")
  397.  
  398. local rsc0 = RS.C0
  399. local lsc0 = LS.C0
  400. local tsc0 = TS.C0
  401. local rhc0 = RH.C0
  402. local lhc0 = LH.C0
  403. local nkc0 = NK.C0
  404.  
  405. local ears = Instance.new("Part", Player)
  406. ears.Size = Vector3.new(1, 1, 1)
  407. ears.CanCollide = false
  408. ears.BrickColor = BrickColor.new(skinCol)
  409. local earsMesh = Instance.new("SpecialMesh", ears)
  410. earsMesh.MeshId = "rbxassetid://101176852"
  411. earsMesh.Scale = Vector3.new(0.9, 1, 0.9)
  412. createJoint(head, ears, 0, 0.9, 0, 0, 0, 0, "EarWeld")
  413. local tail = Instance.new("Part", Player)
  414. tail.Size = Vector3.new(1, 1, 1)
  415. tail.CanCollide = false
  416. tail.BrickColor = BrickColor.new(skinCol)
  417. local tailMesh = Instance.new("SpecialMesh", tail)
  418. tailMesh.MeshId = "rbxassetid://534615496"
  419. tailMesh.Scale = Vector3.new(0.7, 0.7, 0.7)
  420. tailWeld = createJoint(tors, tail, 0, 0.5, 1.5, 0, 0, 0, "TailWeld")
  421. tailWeld.C0 = tailWeld.C0 * CFrame.Angles(math.rad(-50), 0, math.rad(-90))
  422.  
  423. function createSound(soundid, volume, looped, parent, pitch, lifetime)
  424. local sound = Instance.new("Sound", parent)
  425. sound.SoundId = "rbxassetid://".. soundid ..""
  426. sound.Volume = volume
  427. sound.Pitch = pitch
  428. game:GetService("Debris"):AddItem(sound, lifetime)
  429. return sound
  430. end
  431.  
  432.  
  433.  
  434. function damageLeftarm()
  435. function Damage(model)
  436. for i,s in pairs(model:GetChildren()) do
  437. Damage(s)
  438. if s.Name == "HumanoidRootPart" and s:IsA("BasePart") and s.Parent ~= Player then
  439. if (larm.Position - s.Position).magnitude < 2.364 and leftArmdamaging and punching then
  440. local hum = s.Parent:FindFirstChild("Humanoid")
  441. if hum then
  442. if damaged[hum.Parent] == nil then
  443. if vel then
  444. vel:Remove()
  445. end
  446.  
  447. vel = Instance.new("BodyVelocity", s)
  448. vel.Velocity = CFrame.new(s.CFrame.p, Player.HumanoidRootPart.CFrame.lookVector * 120).lookVector
  449. game:GetService("Debris"):AddItem(vel, 0.25)
  450.  
  451. damaged[hum.Parent] = true
  452. hum:TakeDamage(punchDamage +(math.random(-10000000000000, 10)/10))
  453. local punchSound = createSound("169380525", 1, false, Player.Head, 1 + (math.random(0, 5)/10), 1)
  454. punchSound:Play()
  455. end
  456. end
  457. end
  458. end
  459. end
  460. end
  461. Damage(workspace)
  462.  
  463. end
  464.  
  465.  
  466. function damageRightarm()
  467. function Damage(model)
  468. for i,s in pairs(model:GetChildren()) do
  469. Damage(s)
  470. if s.Name == "HumanoidRootPart" and s:IsA("BasePart") and s.Parent ~= Player then
  471. if (rarm.Position - s.Position).magnitude < 2.364 and rightArmdamaging and punching then
  472. local hum = s.Parent:FindFirstChild("Humanoid")
  473. if hum then
  474. if damaged[hum.Parent] == nil then
  475. if vel then
  476. vel:Remove()
  477. end
  478.  
  479. vel = Instance.new("BodyVelocity", s)
  480. vel.Velocity = CFrame.new(s.CFrame.p, Player.HumanoidRootPart.CFrame.lookVector * 120).lookVector
  481. game:GetService("Debris"):AddItem(vel, 0.25)
  482.  
  483. damaged[hum.Parent] = true
  484. hum:TakeDamage(punchDamage +(math.random(-10000000000000, 10)/10))
  485. local punchSound = createSound("169380525", 1, false, Player.Head, 1 + (math.random(0, 5)/10), 1)
  486. punchSound:Play()
  487. end
  488. end
  489. end
  490. end
  491. end
  492. end
  493. Damage(workspace)
  494.  
  495. end
  496.  
  497.  
  498.  
  499. Render:connect(function()
  500. t = t + 0.5
  501.  
  502. if flying then
  503. Player.HumanoidRootPart.CFrame = CFrame.new(Player.HumanoidRootPart.Position, Vector3.new(Mouse.Hit.p.x, Player.HumanoidRootPart.Position.y, Mouse.Hit.p.z))
  504. if mouseDownF then
  505. if bv then
  506. bv.Velocity = Mouse.Hit.lookVector * 100
  507. end
  508. else
  509. if bv then
  510. bv.Velocity = Vector3.new(0, 0, 0)
  511. end
  512. end
  513. end
  514. local exactVel = CFrame.new(Player.HumanoidRootPart.CFrame:vectorToObjectSpace(Player.HumanoidRootPart.Velocity))
  515. if idle then
  516. if math.abs(Player.HumanoidRootPart.Velocity.x) < 1 and math.abs(Player.HumanoidRootPart.Velocity.z) < 1 then
  517. TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, math.sin(t/10)/5, 0), 0.05)
  518. NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.cos(t/10)/10, 0, 0), 0.05)
  519. LS.C0 = LS.C0:lerp(lsc0 * CFrame.new(0.5, 0.05 + math.cos(t/10)/10, 0)
  520. * CFrame.Angles(math.rad(-45), 0, math.rad(25) + -math.cos(t/10)/10), 0.05)
  521. RS.C0 = RS.C0:lerp(rsc0 * CFrame.new(-0.5, 0.05 + math.cos(t/10)/10, 0)
  522. * CFrame.Angles(math.rad(-45), 0, math.rad(-25) + math.cos(t/10)/10), 0.05)
  523. RH.C0 = RH.C0:lerp(rhc0 * CFrame.new(0, 0.3 + math.cos(t/10)/10, -0.2)
  524. * CFrame.Angles(math.rad(-5) + math.cos(t/10)/10/20, 0, math.rad(5)), 0.05)
  525. LH.C0 = LH.C0:lerp(lhc0 * CFrame.new(0, 0.3 + math.cos(t/10)/10, -0.2)
  526. * CFrame.Angles(math.rad(-5) + math.cos(t/10)/10/20, 0, math.rad(-5)), 0.05)
  527. else
  528. TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, math.cos(t/10)/5, 0)
  529. * CFrame.Angles(math.rad(exactVel.p.z), 0, math.rad(-exactVel.p.x)), 0.05)
  530. NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.rad(-exactVel.p.z)/2,0, math.rad(exactVel.p.x)/2), 0.05)
  531. RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.rad(exactVel.p.z)/2, 0, math.rad(10) + math.cos(t/10)/30 + math.rad(-exactVel.p.x)), 0.05)
  532. LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.rad(exactVel.p.z)/2, 0, math.rad(-10) + -math.cos(t/10)/30 + math.rad(-exactVel.p.x)), 0.05)
  533. RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(0, 0, math.rad(5) + math.cos(t/10)/30 + math.rad(-exactVel.p.x))
  534. * CFrame.new(0, 0.3, -0.2), 0.05)
  535. LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(0, 0, math.rad(-5) + -math.cos(t/10)/30 + math.rad(-exactVel.p.x))
  536. * CFrame.new(0, 0.3, -0.2), 0.05)
  537.  
  538. end
  539. else
  540. if action == "Punch1" then
  541. local speed = 0.8
  542.  
  543. TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, 0, -0.5)
  544. * CFrame.Angles(0, 0, math.rad(-exactVel.p.x))
  545. * CFrame.Angles(math.rad(-10) + math.rad(exactVel.p.z)/2, math.rad(50), 0), speed)
  546. NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.rad(8), math.rad(-40), 0), speed)
  547. RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(math.rad(30), math.rad(-45), 0), speed)
  548. LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(0, math.rad(-45), 0)
  549. * CFrame.Angles(math.rad(-45), 0, 0), speed)
  550. LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.rad(100) + math.rad(-exactVel.p.z)/2, math.rad(-45), 0), speed)
  551. RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.rad(-exactVel.p.z)/2 + math.rad(10), math.rad(-45), math.rad(-20))
  552. * CFrame.Angles(math.rad(90), 0, math.rad(-45)), speed)
  553. elseif action == "Punch2" then
  554. local speed = 0.8
  555. TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, 0, -0.5)
  556. * CFrame.Angles(0, 0, math.rad(-exactVel.p.x))
  557. * CFrame.Angles(math.rad(-10) + math.rad(exactVel.p.z)/2, math.rad(-50), 0), speed)
  558. NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.rad(8), math.rad(40), 0), speed)
  559. RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(0, math.rad(45), 0)
  560. * CFrame.Angles(math.rad(-45), 0, 0), speed)
  561. LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(math.rad(30), math.rad(45), 0), speed)
  562. LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.rad(-exactVel.p.z)/2 + math.rad(10), math.rad(45), math.rad(20))
  563. * CFrame.Angles(math.rad(100), 0, math.rad(45)), speed)
  564. RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.rad(100) + math.rad(-exactVel.p.z)/2, math.rad(-45), 0), speed)
  565. elseif action == "Punch3" then
  566. local speed = 0.8
  567.  
  568. TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, 0, -0.5)
  569. * CFrame.Angles(0, 0, math.rad(-exactVel.p.x))
  570. * CFrame.Angles(math.rad(-10) + math.rad(exactVel.p.z)/2, math.rad(40), 0), speed)
  571. NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.rad(8), math.rad(-40), 0), speed)
  572. RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(math.rad(30), math.rad(-45), 0), speed)
  573. LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(0, math.rad(-45), 0)
  574. * CFrame.Angles(math.rad(-45), 0, 0), speed)
  575. LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.rad(100) + math.rad(-exactVel.p.z)/2, math.rad(-45), 0), speed)
  576. RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.rad(-exactVel.p.z)/2 + math.rad(10), math.rad(-45), math.rad(-20))
  577. * CFrame.Angles(math.rad(80), 0, 0), speed)
  578. elseif action == "Punch4" then
  579. local speed = 0.8
  580.  
  581. TS.C0 = TS.C0:lerp(tsc0 * CFrame.new(0, 0, -0.5)
  582. * CFrame.Angles(0, 0, math.rad(-exactVel.p.x))
  583. * CFrame.Angles(math.rad(-10) + math.rad(exactVel.p.z)/2, math.rad(-40), 0), speed)
  584. NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.rad(8), math.rad(40), 0), speed)
  585. RH.C0 = RH.C0:lerp(rhc0 * CFrame.Angles(0, math.rad(45), 0)
  586. * CFrame.Angles(math.rad(-45), 0, 0), speed)
  587. LH.C0 = LH.C0:lerp(lhc0 * CFrame.Angles(math.rad(30), math.rad(45), 0), speed)
  588. LS.C0 = LS.C0:lerp(lsc0 * CFrame.Angles(math.rad(-exactVel.p.z)/2 + math.rad(10), math.rad(45), math.rad(-20))
  589. * CFrame.Angles(math.rad(70), 0, 0), speed)
  590. RS.C0 = RS.C0:lerp(rsc0 * CFrame.Angles(math.rad(100) + math.rad(-exactVel.p.z)/2, math.rad(-45), 0), speed)
  591. end
  592.  
  593.  
  594. damageLeftarm()
  595. damageRightarm()
  596. end
  597. end)
  598.  
  599.  
  600. function ascend()
  601. if pwr10 == true then
  602. pwr40 = true
  603. punchDamage = 30000000000000000000000000
  604. KiDamage = 50000000000000000000000000
  605. hum.WalkSpeed = 24
  606. pwr10 = false
  607. removeAura()
  608. aura40()
  609. elseif pwr40 == true then
  610. pwr80 = true
  611. punchDamage = 60000000000000000000000000000000000000
  612. KiDamage = 60000000000000000000000000000000000000
  613. hum.WalkSpeed = 38
  614. pwr40 = false
  615. removeAura()
  616. aura80()
  617. elseif pwr80 == true then
  618. pwr100 = true
  619. punchDamage = 90000000000000000000000000000000000000000000000000
  620. KiDamage = 70000000000000000000000000000000000000000000000000
  621. hum.WalkSpeed = 56
  622. pwr80 = false
  623. removeAura()
  624. aura100()
  625. end
  626. end
  627.  
  628. function descend()
  629. if pwr100 == true then
  630. pwr80 = true
  631. punchDamage = 60000000000000000000000000000000000000
  632. KiDamage = 60000000000000000000000000000000000000
  633. hum.WalkSpeed = 38
  634. pwr100 = false
  635. removeAura()
  636. aura80()
  637. elseif pwr80 == true then
  638. pwr40 = true
  639. punchDamage = 30000000000000000000000000
  640. KiDamage = 60000000000000000000000000
  641. hum.WalkSpeed = 24
  642. pwr80 = false
  643. removeAura()
  644. aura40()
  645. elseif pwr40 == true then
  646. pwr10 = true
  647. punchDamage = 20000000000000000000000000000000000000
  648. KiDamage = 30000000000000000000000000000000000000
  649. hum.WalkSpeed = 16
  650. pwr40 = false
  651. removeAura()
  652. end
  653. end
  654.  
  655. function base()
  656. pwr10 = true
  657. pwr40 = false
  658. pwr80 = false
  659. pwr100 = false
  660. punchDamage = 20000000000000000000000000000000000000000000000000000000000000000000000000
  661. hum.WalkSpeed = 16
  662. removeAura()
  663. end
  664.  
  665. function lerpt(item,max,num,speed)
  666. for i = num, max, speed do
  667. item.Transparency = i
  668. wait()
  669. end
  670. item:Destroy()
  671. end
  672.  
  673. function blast(pos)
  674. spawn(function()
  675. local damaged = {}
  676. local x = math.random(-5, 5)
  677. local y = math.random(-5, 5)
  678. local z = math.random(-5, 5)
  679. local ki = Instance.new("Part", Player)
  680. ki.Size = Vector3.new(1.1,1.1,1.1)
  681. ki.Material = "Neon"
  682. ki.CFrame = tors.CFrame * CFrame.new(x, y, -2)
  683. ki.Anchored = false
  684. ki.CanCollide = false
  685. ki.TopSurface = 10
  686. ki.BottomSurface = 10
  687. ki.BrickColor = BrickColor.new("Lilac")
  688. ki.LeftSurface = 10
  689. ki.RightSurface = 10
  690. ki.FrontSurface = 10
  691. ki.BackSurface = 10
  692. local kim = Instance.new("SpecialMesh", ki)
  693. kim.MeshType = "Sphere"
  694. local bp = Instance.new("BodyPosition", ki)
  695. bp.Position = pos + Vector3.new(x, y, z)
  696. bp.P = math.random(20000,100000)
  697. bp.D = 1000
  698. bp.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  699. repeat wait() until (ki.Position-bp.Position).magnitude < 3
  700. local ki2 = Instance.new("Part", Player)
  701. function Damage(model)
  702. for i,s in pairs(model:GetChildren()) do
  703. Damage(s)
  704. if s.Name == "HumanoidRootPart" and s:IsA("BasePart") and s.Parent ~= Player then
  705. if (ki2.Position - s.Position).magnitude < 7 then
  706. local hum = s.Parent:FindFirstChild("Humanoid")
  707. if hum then
  708. if damaged[hum.Parent] == nil then
  709. damaged[hum.Parent] = true
  710. if vel then
  711. vel:Remove()
  712. end
  713. vel = Instance.new("BodyVelocity", s)
  714. vel.Velocity = CFrame.new(s.CFrame.p, Player.HumanoidRootPart.CFrame.lookVector * 120).lookVector
  715. game:GetService("Debris"):AddItem(vel, 0.5)
  716. hum:TakeDamage(KiDamage +(math.random(-10000000000000000000000000, 10)/10))
  717. end
  718. end
  719. end
  720. end
  721. end
  722. end
  723. ki2.Size = Vector3.new(1,1,1)
  724. ki2.Material = "Neon"
  725. ki2.Anchored = true
  726. ki2.BrickColor = BrickColor.new("Lilac")
  727. ki2.CFrame = CFrame.new(pos + Vector3.new(x, y, z))
  728. ki2.CanCollide = false
  729. ki2.TopSurface = 10
  730. ki2.BottomSurface = 10
  731. ki2.LeftSurface = 10
  732. ki2.RightSurface = 10
  733. ki2.FrontSurface = 10
  734. ki2.BackSurface = 10
  735. local kim2 = Instance.new("SpecialMesh", ki2)
  736. kim2.MeshType = "Sphere"
  737. spawn(function()
  738. for i = 0,15,3 do
  739. wait()
  740. ki2.Size = Vector3.new(i,i,i)
  741. Damage(workspace)
  742. end
  743. spawn(function()
  744. lerpt(ki2,1,0,0.2)
  745. end)
  746. end)
  747. ki:Destroy()
  748. end)
  749. end
  750. Mouse.KeyDown:connect(function(k)
  751. if k:lower() == "b" and not ascendcooldown then
  752. spawn(function()
  753. ascendcooldown = true
  754. wait(5)
  755. ascendcooldown = false
  756. end)
  757. ascend()
  758. elseif k:lower() == "n" and not descendcooldown then
  759. spawn(function()
  760. descendcooldown = true
  761. wait(2)
  762. descendcooldown = false
  763. end)
  764. descend()
  765. elseif k == "m" then
  766. base()
  767. elseif k == "q" then
  768. action = "Punching"
  769. idle = false
  770. punching = true
  771. repeat
  772.  
  773. if punching == false then
  774. attacking = false
  775. idle = true
  776. end
  777. damaged = {}
  778. action = "Punch1"
  779.  
  780. leftArmdamaging = false
  781. rightArmdamaging = true
  782. wait(speed)
  783.  
  784. if punching == false then
  785. attacking = false
  786. idle = true
  787. end
  788. damaged = {}
  789. action = "Punch2"
  790.  
  791. leftArmdamaging = true
  792. rightArmdamaging = false
  793. wait(speed)
  794.  
  795. if keyDown == false then
  796. attacking = false
  797. idle = true
  798. end
  799. damaged = {}
  800. action = "Punch3"
  801.  
  802. leftArmdamaging = false
  803. rightArmdamaging = true
  804. wait(speed)
  805.  
  806. if keyDown == false then
  807. attacking = false
  808. idle = true
  809. end
  810. damaged = {}
  811. action = "Punch4"
  812.  
  813. wait(speed)
  814.  
  815. until punching == false
  816. elseif k:lower() == "f" then
  817. if flying then
  818. flying = false
  819. if bv then
  820. bv:Remove()
  821. end
  822. else
  823. flying = true
  824. bv = Instance.new("BodyVelocity", root)
  825. bv.Velocity = Vector3.new(0, 0, 0)
  826. end
  827.  
  828. elseif k:lower() == "e" then
  829. kiBlasting = true
  830. repeat
  831. idle = false
  832. if armKi == "Right" then
  833. action = "Punch3"
  834. else
  835. action = "Punch4"
  836. end
  837. blast(Mouse.Hit.p)
  838. wait(0.05)
  839. if armKi == "Right" then
  840. armKi = "Left"
  841. else
  842. armKi = "Right"
  843. end
  844. until kiBlasting == false
  845. end
  846. end)
  847.  
  848. Mouse.KeyUp:connect(function(k)
  849. if k:lower() == "q" then
  850. action = ""
  851. punching = false
  852. idle = true
  853. leftArmdamaging = false
  854. rightArmdamaging = false
  855. elseif k:lower() == "e" and kiBlasting then
  856. kiBlasting = false
  857. action = ""
  858. idle = true
  859. end
  860. end)
  861.  
  862. Mouse.Button1Down:connect(function()
  863. if flying then
  864. mouseDownF = true
  865. end
  866. end)
  867. Mouse.Button1Up:connect(function()
  868. if flying then
  869. mouseDownF = false
  870. end
  871. end)
  872.  
  873. base()
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