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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class granate : MonoBehaviour
- {
- public GameObject explotion;
- public float expForce = 400;
- private void OnCollisionEnter(Collision collision)
- {
- GameObject exp = Instantiate(explotion, transform.position, transform.rotation);
- Collider[] colliders = Physics.OverlapSphere(transform.position, 10);
- for(int i = 0; i < colliders.Length; i++)
- {
- if (colliders[i].gameObject.tag == "Explosion")
- {
- colliders[i].gameObject.GetComponent<Rigidbody>().AddExplosionForce(expForce, collision.contacts[0].point - collision.contacts[0].normal, 100);
- }
- if (colliders[i].gameObject.tag == "Woda")
- {
- colliders[i].gameObject.GetComponent<Rigidbody>().AddExplosionForce(expForce, collision.contacts[0].point - collision.contacts[0].normal, 100);
- }
- if (colliders[i].gameObject.tag == "Cube")
- {
- colliders[i].gameObject.GetComponent<Rigidbody>().AddExplosionForce(expForce, collision.contacts[0].point - collision.contacts[0].normal, 100);
- }
- }
- Destroy(gameObject);
- }
- }
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