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- using System;
- using System.IO;
- using Assets.Program_Modules.Localization;
- using SimpleLocalization;
- using SimpleLocalization.Providers;
- using UnityEngine;
- using UnityEngine.UI;
- [RequireComponent(typeof(Text))]
- public class LocalizatorText : MonoBehaviour
- {
- public string LocalizationKey = "MyTestText";
- public bool UseGameObjectName;
- private Text _text;
- private void Awake()
- {
- LocalizationManager.MemoryLocalizationProvider =
- new XmlMemoryLocalizationProvider(new Unity3DResourcesSource());
- LocalizationManager.MemoryLocalizationProvider.LoadFrom(
- new Uri($"Localizations{Path.DirectorySeparatorChar}{Application.systemLanguage}", UriKind.Relative));
- }
- private void Start()
- {
- _text = GetComponent<Text>();
- _text.text = LocalizationManager.MemoryLocalizationProvider[LocalizationKey];
- }
- }
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