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- Let's make a game!
- name:Clicker clicker
- by:Pumpernickel Bread
- desc:Click stuff so you can be better at clicking.<//>Maybe towards the end you might not have to click <i>(what?)</i>
- created:8/6/2024
- updated:8/6/2024
- version:1
- Settings
- background:https://static.vecteezy.com/system/resources/previews/027/614/799/large_2x/the-texture-of-the-crumpled-paper-is-light-brown-abstract-paper-background-a-copy-of-the-space-layout-blank-template-photo.jpg
- building cost increase:115%
- building cost refund:50%
- spritesheet:icons, 48 by 48, https://i.imgur.com/gSSzosm.png
- stylesheet:stuff/bigBlue.css
- Layout
- use default
- Buttons
- *cclickButton
- name:Click lol
- desc:Click the clicker for cool clickers to spend on stuff that clicks cool?
- on click:anim icon wobble
- on click:yield 1 cclick
- on click:if (have goldenTouch and chance(1%)) yield 1 csclick
- icon:https://freeiconshop.com/wp-content/uploads/edd/cursor-outline.png
- no text
- class:bigButton hasFlares
- icon class:shadowed
- tooltip origin:bottom
- tooltip class:red
- Resources
- *cclick|cclicks
- name:Cool click|Cool clicks
- desc: You may be asking, "what the hell is a cool click??" I could tell you, but you know damn well what these are.
- icon:icons[0,2]
- class:noBackground
- show earned
- *csclick|csclicks
- name:Coolest click|Coolest clicks
- desc:Well here is the thing, its just a better click. But it's always confused me if you have two coolest clicks, then you actually would have a cooler click then the coolest click, you get me?
- icon:icons[1,2]
- class:noBackground
- hidden when 0
- Shinies
- *luckycclick
- on click:log Woop
- movement:onRight moveLeft fade bounce:0.05
- frequency:60
- frequency variation:30
- icon:https://freepngimg.com/thumb/sunglasses/14-2-sunglasses-transparent-thumb.png
- class:bigButton
- on click:
- $boost=1
- if (have clover) $boost=4
- if (chance(25%))
- //get at least 7, or between 1 and 3 minutes of our cclick production
- $amount=max(7,random(cclicks:ps*60*1,cclicks:ps*60*3))*$boost
- toast The lucky cclick grants you<//><b>[$amount] cclicks</b>.
- yield $amount cclicks
- else
- $amount=1*$boost
- toast The lucky cclick grants you<//><b>[$amount] coolest clicks[s?$amount]</b>!
- yield $amount csclick
- end
- end
- Buildings
- *TEMPLATE
- on click:anim glow
- *cur|curs
- name:Cursor|Cursors
- desc:So, a cursor, to click a cursor.<//><b>Effect:</b><.>Produces 1 click every 10 seconds.
- icon:icons[0,0]
- cost:10 cclicks
- on tick:yield 0.1 cclick
- unlocked
- *amouse|amousees
- name:Mouse|Mice
- desc:No, not the thing you use to click. It's the animal instead. <//><b>Effect:</b><.>Produces 1 clcik every 2 seconds.
- icon:icons[1,0]
- cost:100 cclicks
- on tick:yield 0.5 cclicks
- req:100 cclicks:earned
- *keyboard|keyboards
- name:Keyboard|Keyboards
- desc:Pro tip: pressing the space bar does nothing. An item that looks like its from a different clicker game. <//><b>Effect:</b><.>Produces 5 clicks per second.
- icon:icons[2,0]
- cost:600 cclicks
- on tick:yield 5 cclicks
- req:600 cclicks:earned
- *pen|pens
- name:Pen|Pens
- desc:It turns out you can more than just draw, in fact, these have the little rubber bits on the end to use on a tablet or touchpad.<//><b>Effect:</b><.>Produces 12 clicks per second.
- icon:icons[3,0]
- cost:4000 cclicks
- on tick:yield 12 cclicks
- req:4000 cclicks:earned
- *mouse|mouses
- name:Mouse|Mice
- desc:I guess i owe you an apology for making you buy actual mice before.<//><b>Effect:</b><.>Produces 90 clicks per second.
- icon:icons[4,0]
- cost:20000 cclicks
- on tick:yield 90 cclicks
- req:20000 cclicks:earned
- *Ipad|Ipads
- name:Ipad|Ipads
- desc:Hire the iPad kids who mindlessly tap on their screen, and put them to work. ):< <//><b>Effect:</b><.>Produces 300 clicks per second.
- icon:icons[5,0]
- cost:200000 cclicks, 1 csclick
- on tick:yield 300 cclicks
- req:200000 cclicks:earned and independenceDay
- *console|consoles
- name:Console gamer|Console
- desc:Exploit .<//><b>Effect:</b><.>Produces 1000 clicks per second.
- icon:icons[3,6]
- cost:3000000 cclicks, 4 csclicks
- on tick:yield 1000 cclicks
- req:3000000 cclicks:earned and independenceDay
- *citadel|citadels
- name:Moon citadel|Moon citadels
- desc:An ornate palace standing on the moon, ruled by cclick kings and queens and staffed with royal cclick guards.<//><b>Effect:</b><.>Produces 4000 clicks per second.
- icon:icons[3,7]
- cost:70000000 cclicks, 16 csclicks
- on tick:yield 4000 cclicks
- on tick:if (have moonGardens) yield 0.01 csclick
- req:70000000 cclicks:earned and independenceDay
- *fortress
- name:Freedom fortress
- text:Freedom fortress ([this]%)
- desc:A huge cclick castle. A monument to the adventurous spirit of cclickkind, which will take time and effort to complete.<//><b>The fortress is [this]% complete.</b>
- icon:icons[3,8]
- cost:300000000 cclicks, 100 csclicks
- req:70000000 cclicks:earned and independenceDay
- limit:100
- cost increase:105%
- Upgrades
- *TEMPLATE
- on click:anim glow
- //food upgrades
- //inspiration : http://click.org/suggested-vegetables-and-fruits-for-a-click-diet/
- *button
- name:Button
- desc:push.<//><b>Effect:</b><.>+1 click every time you click the clicker
- icon:icons[0,1]
- cost:100 cclicks
- passive:increase cclick yield of cclickButton by 1
- req:10 cclicks:earned
- *Strongf
- name:Strong Finger
- desc:Your finger gets more buff and allows you to get more clicks!<//><b>Effect:</b><.>+1 click every time you click the clicker <//><i>(results not guaranteed)</i>
- icon:icons[1,1]
- cost:200 cclicks
- passive:increase cclick yield of cclickButton by 1
- req:50 cclicks:earned
- *Strongerf
- name:Stronger Finger
- desc:Your finger now goes to it's own gym!<//><b>Effect:</b><.>+1 click every time you click the clicker
- icon:icons[2,1]
- cost:400 cclicks
- passive:increase cclick yield of cclickButton by 1
- req:200 cclicks:earned and Strongf
- *technician
- name:Technician
- desc:A technician to solve your finger hurt problems.<//><b>Effect:</b><.>2x more clicks every time you click the clicker<.>click production +5%
- icon:icons[3,1]
- cost:3000 cclicks
- passive:multiply cclick yield of cclickButton by 2
- passive:multiply yield of cclicks by 1.05
- req:1000 cclicks:earned
- *engineer
- name:Engineer
- desc:Im an engineer, I solve problems.<//><b>Effect:</b><.>x1.5 more clicks every time you click the clicker<.>click production +5%
- icon:icons[4,1]
- cost:10000 cclicks
- passive:multiply cclick yield of cclickButton by 1.5
- passive:multiply yield of cclicks by 1.05
- req:1000 cclicks:earned
- *mechnician
- name:Mechnician
- desc:Dont you mean mechanic?.<//><b>Effect:</b><.>x1.5 more click every time you click the clicker<.>click production +5%
- icon:icons[5,1]
- cost:50000 cclicks
- passive:multiply cclick yield of cclickButton by 1.5
- passive:multiply yield of cclicks by 1.05
- req:10000 cclicks:earned
- *rmouse
- name:Reinforced mouse
- desc:Instead of making you better, we just made your mouse better!<//><b>Effect:</b><.>cclicks/click x1.5<.>cclick production +5%
- icon:icons[6,2]
- cost:100000 cclicks
- passive:multiply cclick yield of cclickButton by 1.5
- passive:multiply yield of cclicks by 1.05
- req:50000 cclicks:earned
- *strongestf
- name:Strongest Finger!
- desc:Your finger is now the strongest of all the land!<//><b>Effect:</b><.>x1.5 more clicks every time you click the clicker<.>click production +5%
- icon:icons[1,8]
- cost:500000 cclicks
- passive:multiply cclick yield of cclickButton by 1.5
- passive:multiply yield of cclicks by 1.05
- req:100000 cclicks:earned and Strongerf
- *cherry
- name:Cherry
- desc:Your cclicks look like little vampires when they start munching on these!<//><b>Effect:</b><.>cclicks/click x1.5<.>cclick production +5%
- icon:icons[1,9]
- cost:1000000 cclicks
- passive:multiply cclick yield of cclickButton by 1.5
- passive:multiply yield of cclicks by 1.05
- req:500000 cclicks:earned
- *carrot
- name:Carrot
- desc:The quintessential click food! Crunchy, orange, and perfect.<//><b>Effect:</b><.>cclicks/click x2<.>cclick production +10%
- icon:icons[1,0]
- cost:100000000 cclicks
- passive:multiply cclick yield of cclickButton by 2
- passive:multiply yield of cclicks by 1.1
- req:1000000 cclicks:earned
- //building upgrades
- *buildingUpgrade1
- name:Cat
- desc:Buy a cat to chase the mice, walk on the keyboards, and attack the cursors, making them all work harder. <//><b>Effect:</b><.>Cursor production x2<.>Mice production x2<.>Keyboard production x2
- icon:icons[3,2]
- cost:1000 cclicks
- passive:multiply yield of cur by 2
- passive:multiply yield of amouse by 2
- passive:multiply yield of keyboard by 2
- req:(curs>=10 or amousees>=10 or keyboards>=10)
- *buildingUpgrade2
- name:Termi-cat-er
- desc:Your cats are now cyborgs!?<//><b>Effect:</b><.>Cursor production x2<.>Mice production x2<.>Keyboard production x2<//><i>"Come with me if you want to (not) live"</i>
- icon:icons[4,2]
- cost:100000 cclicks
- passive:multiply yield of cur by 2
- passive:multiply yield of amouse by 2
- passive:multiply yield of keyboard by 2
- req:(curs>=50 or amousees>=50 or keyboards>=50) and buildingUpgrade1
- *buildingUpgrade3
- name:Full cat robot.
- desc:BEEP BOOP- mouse detected - INITATING "Mouse chase" SEQUENCE.<//><b>Effect:</b><.>click cur production x2<.>click amouse production x2<.>click keyboard production x2
- icon:icons[5,2]
- cost:5000000 cclicks
- passive:multiply yield of cur by 2
- passive:multiply yield of amouse by 2
- passive:multiply yield of keyboard by 2
- req:(curs>=100 or amousees>=100 or keyboards>=100) and buildingUpgrade2
- *buildingUpgrade4
- name:Pretty fences
- desc:Just the right size so your cclicks can peek through but not hop over!<//><b>Effect:</b><.>click pen production x2<.>click mouse production x2
- icon:icons[2,0] icons[3,3]
- cost:50000 cclicks
- passive:multiply yield of pen by 2
- passive:multiply yield of mouse by 2
- req:(pens>=10 or mouses>=10)
- *buildingUpgrade5
- name:cclick playground
- desc:If your cclicks are outside, they might as well get some exercise!<//><b>Effect:</b><.>click pen production x2<.>click mouse production x2
- icon:icons[2,0] icons[3,4]
- cost:5000000 cclicks
- passive:multiply yield of pen by 2
- passive:multiply yield of mouse by 2
- req:(pens>=50 or mouses>=50)
- *buildingUpgrade6
- name:cclick TVs
- desc:Televisions that broadcast cclick cartoons, cclick sitcoms, and cclick news bulletins.<//><b>Effect:</b><.>click Ipad production x2<.>click console production x2
- icon:icons[2,0] icons[3,5]
- cost:1000000 cclicks
- passive:multiply yield of Ipad by 2
- passive:multiply yield of console by 2
- req:(Ipads>=10 or consoles>=10)
- *buildingUpgrade7
- name:Wee little cclick cars
- desc:Your cclicks drive around in these. How nice!<//><b>Effect:</b><.>click Ipad production x2<.>click console production x2
- icon:icons[2,0] icons[3,6]
- cost:500000000 cclicks
- passive:multiply yield of Ipad by 2
- passive:multiply yield of console by 2
- req:(Ipads>=50 or consoles>=50)
- *buildingUpgrade8
- name:Soothing moon crystals
- desc:Just really nice to be around.<//><b>Effect:</b><.>moon citadel production x2
- icon:icons[2,0] icons[3,7]
- cost:1000000000 cclicks
- passive:multiply yield of citadel by 2
- req:10 citadels
- //golden carrot upgrades
- *goldenTouch
- name:Golden tip
- desc:Give your cursor a nice golden edging, but of course, you can't see it. <//><b>Effect:</b><.>1% chance of gaining 1 coolest click per click
- icon:icons[2,2]
- cost:1 csclick
- req:1 csclick:earned
- *clickHaste
- name:Sunglasses
- desc:These look so stylish that even clicks will look cooler and even come more often!<//><b>Effect:</b><.>Coolest clicks appear 30% more often
- icon:icons[1,2]
- passive:multiply frequency of luckycclick by 0.7
- cost:5 csclicks
- req:1 csclick:earned
- *independenceDay
- name:Domain Expansion
- desc:This upgrade allows you and your team to get 1% more smarter! Now you can start making others who already are dumb, seem dumber.<//><b>Effect:</b><.>unlocks new buildings
- icon:icons[6,1]
- cost:10 csclicks
- req:5 csclicks:earned
- *clover
- name:Clover
- desc:A delicious herb that tastes lucky.<//><b>Effect:</b><.>lucky cclick effects are 4 times more powerful
- icon:icons[2,8]
- cost:100 csclicks
- req:50 csclicks:earned
- *moonGardens
- name:Moon gardens
- desc:The royal botanists in your moon citadels have found new ways of cultivating plants in reduced gravity!<//><b>Effect:</b><.>moon citadels now produce 1 golden carrot every 100 seconds
- icon:icons[2,9]
- cost:100 csclicks
- req:50 csclicks:earned
- Achievements
- *TEMPLATE
- on click:anim glow
- *cclickAchiev1
- name:It begins.
- desc:Click the clicker
- req:1 cclick
- icon:icons[2,4] icons[0,2] icons[0,6]
- *cclickAchiev2
- name:You like this, huh?
- desc:Have <b>1000</b> cclicks.
- req:1000 cclicks
- icon:icons[2,4] icons[0,3] icons[0,6]
- *cclickAchiev3
- name:Okay.. You can stop now!
- desc:Have <b>1000000</b> cclicks.
- req:10000000 cclicks
- icon:icons[2,4] icons[0,4] icons[0,6]
- *cclickAchiev4
- name:Seriously, <b>stop</b>.
- desc:Have <b>10000000</b> cclicks.
- req:100000000 cclicks
- icon:icons[2,4] icons[0,4] icons[0,6]
- *clickAchiev1
- name:Now lets buy a cursor!
- desc:Click the clicker <b>10</b> times, we are all so proud of you.
- req:10 cclickButton clicks
- icon:icons[2,2] icons[0,2] icons[0,6]
- *clickAchiev2
- name:Isn't 100 the biggest number?
- desc:Click the clicker <b>100</b> times. what.
- req:100 cclickButton clicks
- icon:icons[2,2] icons[0,3] icons[0,6]
- *clickAchiev3
- name:Nope, it isn't.
- desc:Click the clicker <b>2000</b> times.
- req:2000 cclickButton clicks
- icon:icons[2,2] icons[0,4] icons[0,6]
- *clickAchiev4
- name:But wait, there's more!
- desc:Click the clicker <b>10000</b> times. Jeez louise.
- req:2000 cclickButton clicks
- icon:icons[2,2] icons[0,4] icons[0,6]
- *cclickPsAchiev1
- name:Just a mini helper.
- desc:Produce <b>10</b> clicks per second. O:.
- req:10 cclicks per second
- icon:icons[2,3] icons[0,2] icons[0,6]
- *cclickPsAchiev2
- name:This is my clicker-tron 9000!
- desc:Produce <b>1000</b> clicks per second. I would say "wow" or something, but im not rewarding you for making your life easier. PARRY?!
- req:1000 cclicks per second
- icon:icons[2,3] icons[0,3] icons[0,6]
- *cclickPsAchiev3
- name:Carpal tunnel prevention achievement
- desc:Produce <b>100000</b> clicks per second. Thats cool, I guess
- req:100000 cclicks per second
- icon:icons[2,3] icons[0,4] icons[0,6]
- *carrotAchiev1
- name:A very epik click
- desc:Have <b>1</b> whole coolest click.
- req:1 csclick
- icon:icons[0,1] icons[0,2]
- *carrotAchiev2
- name:All that glitters
- desc:Have <b>100</b> golden carrots.
- req:100 csclick
- icon:icons[0,1] icons[0,3]
- *carrotAchiev3
- name:Zero nutritional value
- desc:Have <b>1000</b> golden carrots.
- req:1000 csclick
- icon:icons[0,1] icons[0,4]
- *fortressAchiev
- name:Freedom!
- desc:Complete building the <b>freedom fortress</b>.<//>This is it. You beat the game!
- req:100 fortress
- icon:icons[3,8] icons[0,4]
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Comments
-
- It's just some code for a clicker game, play it at: https://orteil.dashnet.org/igm/?g=1h4LSwhw !
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