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- Build started...
- 1>------ Build started: Project: Saikin, Configuration: Development_Editor x64 ------
- 1>Using bundled DotNet SDK version: 6.0.302
- 1>Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" SaikinEditor Win64 Development -Project="D:\SaikinDev\Saikin\Saikin.uproject" -WaitMutex -FromMsBuild
- 1>Log file: C:\Users\Okashi\AppData\Local\UnrealBuildTool\Log.txt
- 1>Creating makefile for SaikinEditor (no existing makefile)
- 1>Parsing headers for SaikinEditor
- 1> Running Internal UnrealHeaderTool D:\SaikinDev\Saikin\Saikin.uproject D:\SaikinDev\Saikin\Intermediate\Build\Win64\SaikinEditor\Development\SaikinEditor.uhtmanifest -WarningsAsErrors -installed
- 1>Total of 50 written
- 1>Reflection code generated for SaikinEditor in 1.8784009 seconds
- 1>Building SaikinEditor...
- 1>Using Visual Studio 2022 14.36.32542 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- 1>[Upgrade]
- 1>[Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
- 1>[Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
- 1>[Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Latest;' in SaikinEditor.Target.cs.
- 1>[Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
- 1>[Upgrade]
- 1>Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
- 1> Executing up to 6 processes, one per physical core
- 1>------ Building 17 action(s) started ------
- 1>[1/17] Resource Default.rc2
- 1>[2/17] Resource Default.rc2
- 1>[3/17] Compile [x64] SharedPCH.UnrealEd.Cpp20.InclOrderUnreal5_0.cpp
- 1>[4/17] Compile [x64] Module.OWSPlugin.5.cpp
- 1>[5/17] Compile [x64] Module.OWSPlugin.1.cpp
- 1>[6/17] Compile [x64] Module.OWSPlugin.4.cpp
- 1>[7/17] Compile [x64] Module.OWSPlugin.2.cpp
- 1>[8/17] Compile [x64] Module.OWSPlugin.7.cpp
- 1>D:\SaikinDev\Saikin\Plugins\OWSPlugin\Source\OWSPlugin\Private\OWSCharacterMovementComponent.cpp(156): warning C4996: 'APlayerController::SetDeprecatedInputYawScale': SetDeprecatedInputYawScale is deprecated, please use the Enhanced Input plugin Scalar Modifier instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
- 1>D:\SaikinDev\Saikin\Plugins\OWSPlugin\Source\OWSPlugin\Private\OWSCharacterMovementComponent.cpp(172): warning C4996: 'APlayerController::SetDeprecatedInputYawScale': SetDeprecatedInputYawScale is deprecated, please use the Enhanced Input plugin Scalar Modifier instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
- 1>D:\SaikinDev\Saikin\Plugins\OWSPlugin\Source\OWSPlugin\Private\OWSCharacterMovementComponent.cpp(589): warning C4996: 'APlayerController::SetDeprecatedInputYawScale': SetDeprecatedInputYawScale is deprecated, please use the Enhanced Input plugin Scalar Modifier instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
- 1>D:\SaikinDev\Saikin\Plugins\OWSPlugin\Source\OWSPlugin\Private\OWSGameInstance.cpp(204): warning C4996: ANY_PACKAGE has been deprecated. Either use full path name of objects (including classes) or provide a valid Outer for *FindObject* functions Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
- 1>D:\SaikinDev\Saikin\Plugins\OWSPlugin\Source\OWSPlugin\Private\OWSGameInstance.cpp(213): warning C4996: ANY_PACKAGE has been deprecated. Either use full path name of objects (including classes) or provide a valid Outer for *FindObject* functions Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
- 1>[9/17] Compile [x64] Module.OWSPlugin.8.cpp
- 1>[10/17] Compile [x64] Module.Saikin.cpp
- 1>D:\SaikinDev\Saikin\Source\Saikin\Private\Characters\Heroes\SaikinHeroCharacter.cpp(322): error C2653: 'FGameplayTags': is not a class or namespace name
- 1>D:\SaikinDev\Saikin\Source\Saikin\Private\Characters\Heroes\SaikinHeroCharacter.cpp(322): error C3861: 'MakeTag': identifier not found
- 1>D:\SaikinDev\Saikin\Source\Saikin\Private\Characters\Heroes\SaikinHeroCharacter.cpp(323): error C2653: 'FGameplayTags': is not a class or namespace name
- 1>D:\SaikinDev\Saikin\Source\Saikin\Private\Characters\Heroes\SaikinHeroCharacter.cpp(323): error C3861: 'MakeTag': identifier not found
- 1>D:\SaikinDev\Saikin\Source\Saikin\Private\Characters\Heroes\SaikinHeroCharacter.cpp(326): error C2039: 'TryActivateAbilityByTag': is not a member of 'USaikinAbilitySystemComponent'
- 1>D:\SaikinDev\Saikin\Intermediate\Build\Win64\UnrealEditor\Inc\Saikin\UHT\SaikinAT_WaitReceiveDamage.generated.h(13): note: see declaration of 'USaikinAbilitySystemComponent'
- 1>D:\SaikinDev\Saikin\Source\Saikin\Private\Characters\Heroes\SaikinHeroCharacter.cpp(326): error C2065: 'TryActivateAbilityByTag': undeclared identifier
- 1>D:\SaikinDev\Saikin\Source\Saikin\Private\Characters\Heroes\SaikinHeroCharacter.cpp(327): error C2039: 'CancelActiveAbility': is not a member of 'USaikinAbilitySystemComponent'
- 1>D:\SaikinDev\Saikin\Intermediate\Build\Win64\UnrealEditor\Inc\Saikin\UHT\SaikinAT_WaitReceiveDamage.generated.h(13): note: see declaration of 'USaikinAbilitySystemComponent'
- 1>D:\SaikinDev\Saikin\Source\Saikin\Private\Characters\Heroes\SaikinHeroCharacter.cpp(327): error C2065: 'CancelActiveAbility': undeclared identifier
- 1>[11/17] Compile [x64] Module.OWSPlugin.3.cpp
- 1>[12/17] Compile [x64] Module.OWSPlugin.6.cpp
- 1>[13/17] Link [x64] UnrealEditor-OWSPlugin.lib
- 1> Creating library D:\SaikinDev\Saikin\Plugins\OWSPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\OWSPlugin\UnrealEditor-OWSPlugin.lib and object D:\SaikinDev\Saikin\Plugins\OWSPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\OWSPlugin\UnrealEditor-OWSPlugin.exp
- 1>[14/17] Link [x64] UnrealEditor-OWSPlugin.dll
- 1> Creating library D:\SaikinDev\Saikin\Plugins\OWSPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\OWSPlugin\UnrealEditor-OWSPlugin.sup.lib and object D:\SaikinDev\Saikin\Plugins\OWSPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\OWSPlugin\UnrealEditor-OWSPlugin.sup.exp
- 1>Total time in Parallel executor: 53.71 seconds
- 1>Total execution time: 60.00 seconds
- 1>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ""C:\Program Files\Epic Games\UE_5.3\Engine\Build\BatchFiles\Build.bat" SaikinEditor Win64 Development -Project="D:\SaikinDev\Saikin\Saikin.uproject" -WaitMutex -FromMsBuild" exited with code 6.
- 1>Done building project "Saikin.vcxproj" -- FAILED.
- ========== Build: 0 succeeded, 1 failed, 10 up-to-date, 0 skipped ==========
- ========== Build started at 9:08 PM and took 01:00.943 minutes ==========
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