Advertisement
Okami

ErrorLog

Feb 29th, 2024
810
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C# 7.10 KB | None | 0 0
  1. Build started...
  2. 1>------ Build started: Project: Saikin, Configuration: Development_Editor x64 ------
  3. 1>Using bundled DotNet SDK version: 6.0.302
  4. 1>Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" SaikinEditor Win64 Development -Project="D:\SaikinDev\Saikin\Saikin.uproject" -WaitMutex -FromMsBuild
  5. 1>Log file: C:\Users\Okashi\AppData\Local\UnrealBuildTool\Log.txt
  6. 1>Creating makefile for SaikinEditor (no existing makefile)
  7. 1>Parsing headers for SaikinEditor
  8. 1>  Running Internal UnrealHeaderTool D:\SaikinDev\Saikin\Saikin.uproject D:\SaikinDev\Saikin\Intermediate\Build\Win64\SaikinEditor\Development\SaikinEditor.uhtmanifest -WarningsAsErrors -installed
  9. 1>Total of 50 written
  10. 1>Reflection code generated for SaikinEditor in 1.8784009 seconds
  11. 1>Building SaikinEditor...
  12. 1>Using Visual Studio 2022 14.36.32542 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  13. 1>[Upgrade]
  14. 1>[Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
  15. 1>[Upgrade]     IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
  16. 1>[Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Latest;' in SaikinEditor.Target.cs.
  17. 1>[Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
  18. 1>[Upgrade]
  19. 1>Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
  20. 1>  Executing up to 6 processes, one per physical core
  21. 1>------ Building 17 action(s) started ------
  22. 1>[1/17] Resource Default.rc2
  23. 1>[2/17] Resource Default.rc2
  24. 1>[3/17] Compile [x64] SharedPCH.UnrealEd.Cpp20.InclOrderUnreal5_0.cpp
  25. 1>[4/17] Compile [x64] Module.OWSPlugin.5.cpp
  26. 1>[5/17] Compile [x64] Module.OWSPlugin.1.cpp
  27. 1>[6/17] Compile [x64] Module.OWSPlugin.4.cpp
  28. 1>[7/17] Compile [x64] Module.OWSPlugin.2.cpp
  29. 1>[8/17] Compile [x64] Module.OWSPlugin.7.cpp
  30. 1>D:\SaikinDev\Saikin\Plugins\OWSPlugin\Source\OWSPlugin\Private\OWSCharacterMovementComponent.cpp(156): warning C4996: 'APlayerController::SetDeprecatedInputYawScale': SetDeprecatedInputYawScale is deprecated, please use the Enhanced Input plugin Scalar Modifier instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
  31. 1>D:\SaikinDev\Saikin\Plugins\OWSPlugin\Source\OWSPlugin\Private\OWSCharacterMovementComponent.cpp(172): warning C4996: 'APlayerController::SetDeprecatedInputYawScale': SetDeprecatedInputYawScale is deprecated, please use the Enhanced Input plugin Scalar Modifier instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
  32. 1>D:\SaikinDev\Saikin\Plugins\OWSPlugin\Source\OWSPlugin\Private\OWSCharacterMovementComponent.cpp(589): warning C4996: 'APlayerController::SetDeprecatedInputYawScale': SetDeprecatedInputYawScale is deprecated, please use the Enhanced Input plugin Scalar Modifier instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
  33. 1>D:\SaikinDev\Saikin\Plugins\OWSPlugin\Source\OWSPlugin\Private\OWSGameInstance.cpp(204): warning C4996: ANY_PACKAGE has been deprecated. Either use full path name of objects (including classes) or provide a valid Outer for *FindObject* functions Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
  34. 1>D:\SaikinDev\Saikin\Plugins\OWSPlugin\Source\OWSPlugin\Private\OWSGameInstance.cpp(213): warning C4996: ANY_PACKAGE has been deprecated. Either use full path name of objects (including classes) or provide a valid Outer for *FindObject* functions Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
  35. 1>[9/17] Compile [x64] Module.OWSPlugin.8.cpp
  36. 1>[10/17] Compile [x64] Module.Saikin.cpp
  37. 1>D:\SaikinDev\Saikin\Source\Saikin\Private\Characters\Heroes\SaikinHeroCharacter.cpp(322): error C2653: 'FGameplayTags': is not a class or namespace name
  38. 1>D:\SaikinDev\Saikin\Source\Saikin\Private\Characters\Heroes\SaikinHeroCharacter.cpp(322): error C3861: 'MakeTag': identifier not found
  39. 1>D:\SaikinDev\Saikin\Source\Saikin\Private\Characters\Heroes\SaikinHeroCharacter.cpp(323): error C2653: 'FGameplayTags': is not a class or namespace name
  40. 1>D:\SaikinDev\Saikin\Source\Saikin\Private\Characters\Heroes\SaikinHeroCharacter.cpp(323): error C3861: 'MakeTag': identifier not found
  41. 1>D:\SaikinDev\Saikin\Source\Saikin\Private\Characters\Heroes\SaikinHeroCharacter.cpp(326): error C2039: 'TryActivateAbilityByTag': is not a member of 'USaikinAbilitySystemComponent'
  42. 1>D:\SaikinDev\Saikin\Intermediate\Build\Win64\UnrealEditor\Inc\Saikin\UHT\SaikinAT_WaitReceiveDamage.generated.h(13): note: see declaration of 'USaikinAbilitySystemComponent'
  43. 1>D:\SaikinDev\Saikin\Source\Saikin\Private\Characters\Heroes\SaikinHeroCharacter.cpp(326): error C2065: 'TryActivateAbilityByTag': undeclared identifier
  44. 1>D:\SaikinDev\Saikin\Source\Saikin\Private\Characters\Heroes\SaikinHeroCharacter.cpp(327): error C2039: 'CancelActiveAbility': is not a member of 'USaikinAbilitySystemComponent'
  45. 1>D:\SaikinDev\Saikin\Intermediate\Build\Win64\UnrealEditor\Inc\Saikin\UHT\SaikinAT_WaitReceiveDamage.generated.h(13): note: see declaration of 'USaikinAbilitySystemComponent'
  46. 1>D:\SaikinDev\Saikin\Source\Saikin\Private\Characters\Heroes\SaikinHeroCharacter.cpp(327): error C2065: 'CancelActiveAbility': undeclared identifier
  47. 1>[11/17] Compile [x64] Module.OWSPlugin.3.cpp
  48. 1>[12/17] Compile [x64] Module.OWSPlugin.6.cpp
  49. 1>[13/17] Link [x64] UnrealEditor-OWSPlugin.lib
  50. 1>   Creating library D:\SaikinDev\Saikin\Plugins\OWSPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\OWSPlugin\UnrealEditor-OWSPlugin.lib and object D:\SaikinDev\Saikin\Plugins\OWSPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\OWSPlugin\UnrealEditor-OWSPlugin.exp
  51. 1>[14/17] Link [x64] UnrealEditor-OWSPlugin.dll
  52. 1>   Creating library D:\SaikinDev\Saikin\Plugins\OWSPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\OWSPlugin\UnrealEditor-OWSPlugin.sup.lib and object D:\SaikinDev\Saikin\Plugins\OWSPlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\OWSPlugin\UnrealEditor-OWSPlugin.sup.exp
  53. 1>Total time in Parallel executor: 53.71 seconds
  54. 1>Total execution time: 60.00 seconds
  55. 1>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ""C:\Program Files\Epic Games\UE_5.3\Engine\Build\BatchFiles\Build.bat" SaikinEditor Win64 Development -Project="D:\SaikinDev\Saikin\Saikin.uproject" -WaitMutex -FromMsBuild" exited with code 6.
  56. 1>Done building project "Saikin.vcxproj" -- FAILED.
  57. ========== Build: 0 succeeded, 1 failed, 10 up-to-date, 0 skipped ==========
  58. ========== Build started at 9:08 PM and took 01:00.943 minutes ==========
  59.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement