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Apr 27th, 2019
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  1. 10:19:16.4386 [FATAL]  Initializer: System.NullReferenceException: Object reference not set to an instance of an object.
  2.    at ModularEncountersSpawner.MES_SessionCore.SetupScript()
  3.    at ModularEncountersSpawner.MES_SessionCore.UpdateBeforeSimulation()
  4.    at Sandbox.Game.World.MySession.UpdateComponents()
  5.    at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  6.    at Sandbox.MySandboxGame.Update()
  7.    at Sandbox.Engine.Platform.Game.UpdateInternal()
  8.    at Sandbox.Engine.Platform.Game.RunSingleFrame()
  9.    at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
  10.    at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  11.    at Sandbox.Engine.Platform.Game.RunLoop()
  12.    at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  13.    at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 241
  14.    at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 125
  15.    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  16.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  17.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  18.    at System.Threading.ThreadHelper.ThreadStart()
  19. System.NullReferenceException: Object reference not set to an instance of an object.
  20.    at ModularEncountersSpawner.MES_SessionCore.SetupScript()
  21.    at ModularEncountersSpawner.MES_SessionCore.UpdateBeforeSimulation()
  22.    at Sandbox.Game.World.MySession.UpdateComponents()
  23.    at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
  24.    at Sandbox.MySandboxGame.Update()
  25.    at Sandbox.Engine.Platform.Game.UpdateInternal()
  26.    at Sandbox.Engine.Platform.Game.RunSingleFrame()
  27.    at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
  28.    at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  29.    at Sandbox.Engine.Platform.Game.RunLoop()
  30.    at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  31.    at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 241
  32.    at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 125
  33.    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  34.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  35.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  36.    at System.Threading.ThreadHelper.ThreadStart()
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