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- public static float Distance (Vector3 firstPosition, Vector3 secondPosition)
- {
- Vector3 heading;
- heading.x = firstPosition.x - secondPosition.x;
- heading.y = firstPosition.y - secondPosition.y;
- heading.z = firstPosition.z - secondPosition.z;
- float distanceSquared = heading.x * heading.x + heading.y * heading.y + heading.z * heading.z;
- return Mathf.Sqrt(distanceSquared);
- }
- public static float DistanceUnsquared(Vector3 firstPosition, Vector3 secondPosition)
- {
- return (firstPosition.x - secondPosition.x) * (firstPosition.x - secondPosition.x) +
- (firstPosition.y - secondPosition.y) * (firstPosition.y - secondPosition.y) +
- (firstPosition.z - secondPosition.z) * (firstPosition.z - secondPosition.z);
- }
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