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Ultimga

Untitled

Dec 10th, 2019
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C# 0.87 KB | None | 0 0
  1.         public static float Distance (Vector3 firstPosition, Vector3 secondPosition)
  2.         {
  3.             Vector3 heading;
  4.  
  5.             heading.x = firstPosition.x - secondPosition.x;
  6.             heading.y = firstPosition.y - secondPosition.y;
  7.             heading.z = firstPosition.z - secondPosition.z;
  8.  
  9.             float distanceSquared = heading.x * heading.x + heading.y * heading.y + heading.z * heading.z;
  10.             return Mathf.Sqrt(distanceSquared);
  11.         }
  12.  
  13.         public static float DistanceUnsquared(Vector3 firstPosition, Vector3 secondPosition)
  14.         {
  15.             return (firstPosition.x - secondPosition.x) * (firstPosition.x - secondPosition.x) +
  16.                     (firstPosition.y - secondPosition.y) * (firstPosition.y - secondPosition.y) +
  17.                     (firstPosition.z - secondPosition.z) * (firstPosition.z - secondPosition.z);
  18.         }
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