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- // Set our custom render target, the entire game, during this frame, will be rendered here.
- GraphicsDevice.SetRenderTarget(_renderBuffers[_bufferIndex]);
- base.Draw(gameTime, spriteBatch);
- // Store a snapshot (screenshot), this is used when the player takes a picture of the animal.
- _screenshotTexture = _renderBuffers[_bufferIndex];
- spriteBatch.End();
- // Restore the default render target.
- GraphicsDevice.SetRenderTarget(null);
- spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); // SpriteSortMode.BackToFront, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone
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