Thurler

Touhou Labyrinth 2 Encounter Data

Feb 1st, 2022 (edited)
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  1. Link to maps with highlighted areas: https://files.catbox.moe/f6njr3.zip
  2.  
  3. === Template ===
  4.  
  5. (Algorithm for number of enemies per encounter, as extracted from the code)
  6. IF in some boundaries:
  7. run_some_code()
  8. ELSE:
  9. run_some_other_code()
  10.  
  11. (Final probabilities for number of enemies per encounter, as deduced from algorithm)
  12. X% for 1 enemy
  13. Y% for 2 enemies
  14. Z% for 3 enemies
  15. W% for 4 enemies
  16. V% for 5 enemies
  17.  
  18. (Enemy weights and boundaries)
  19. Enemy A - 100 (this enemy spawns everywhere in floor with weight 100)
  20. Enemy B - 50 (same as above but with half the odds)
  21. Enemy C - 5 (a rare enemy)
  22. IF inside some X,Y boundary:
  23. Enemy C - 45 (rare enemy becomes as common as enemy B)
  24.  
  25. === Floor 1 ===
  26.  
  27. IF X in [0, 55] OR X in [72, 128] OR Y in [0, 50] OR Y in [76, 128]:
  28. c = 3
  29. ELSE:
  30. c = 2
  31. r = rand(150) [0-150]
  32. n = ((r + 50) * c) / 100 [integer division]
  33. IF n < 1:
  34. n = 1
  35. IF n > 5:
  36. n = 5
  37. Enemies per encounter = n
  38.  
  39. IF X in [0, 55] OR X in [72, 128] OR Y in [0, 50] OR Y in [76, 128]:
  40. 11.2% for 1 enemy
  41. 21.9% for 2 enemies
  42. 22.5% for 3 enemies
  43. 21.9% for 4 enemies
  44. 22.5% for 5 enemies
  45. ELSE:
  46. 33.1% for 1 enemy
  47. 33.1% for 2 enemies
  48. 33.1% for 3 enemies
  49. 0.7% for 4 enemies
  50.  
  51. Nut Eater - 100
  52. IF (X in [0, 58] OR X in [72, 128] OR Y in [0, 49] OR Y in [77, 128]) AND
  53. (X in [0, 58] OR X in [80, 128] OR Y in [0, 67] OR Y in [77, 128]):
  54. Great Tree's Enormous Wasp - 100
  55. IF X in [56, 71] and Y in [51, 86] OR
  56. X in [44, 79] and Y in [61, 86]:
  57. Small Kedama - 100
  58. IF X in [62, 79] and Y in [38, 49] OR
  59. X in [69, 79] and Y in [38, 68]:
  60. Forest Fairy - 100
  61. IF X in [0, 61] OR X in [69, 128] OR Y in [0, 50] OR Y in [76, 128]:
  62. Kedama - 100
  63. IF X in [0, 61] OR X in [69, 128]:
  64. Kuron Nut - 100
  65. IF X is either 52, 53, 74, or 75 OR Y is either 47, 48, 81, or 82:
  66. Walking Unripe Fruit - 15
  67.  
  68. === Floor 2 ===
  69.  
  70. Enemies per encounter = 3
  71.  
  72. Ferocious Stump - 100
  73. Small Kedama - 80
  74. Nut Eater - 80
  75. Forest Fairy - 60
  76. IF X in [39, 84] and Y in [45, 57] OR
  77. X in [39, 68] and Y in [45, 62] OR
  78. X in [39, 59] and Y in [45, 87] OR
  79. X in [39, 84] and Y in [72, 87]:
  80. Ghostie - 100
  81. IF X in [39, 68] and Y in [45, 62] OR
  82. X in [39, 60] and Y in [45, 87] OR
  83. X in [39, 69] and Y in [70, 87]:
  84. Tree Beetle - 100
  85. IF X in [39, 84] and Y in [45, 57] OR
  86. X in [39, 68] and Y in [45, 62] OR
  87. X in [39, 63] and Y in [45, 87]:
  88. Kuron Nut - 80
  89. IF X in [39, 68] and Y in [45, 62] OR
  90. X in [39, 60] and Y in [45, 87]:
  91. Ferocious Ghostie - 20
  92.  
  93. === Floor 3 ===
  94.  
  95. Enemies per encounter = 3
  96.  
  97. Kedama - 100
  98. Bomb Fruit - 100
  99. Ferocious Ghostie - 8
  100. IF X in [59, 80] and Y in [35, 72] OR
  101. X in [37, 80] and Y in [55, 72]:
  102. Shadow Cat - 100
  103. IF X in [57, 80] and Y in [35, 72]:
  104. Great Tree's Enormous Wasp - 100
  105. IF X in [37, 80] and Y in [50, 72]:
  106. Forest Thief - 100
  107. IF X in [37, 62] and Y in [35, 60]:
  108. Ghostie - 80
  109. IF X in [37, 80] and Y in [35, 52]:
  110. Tree Beetle - 80
  111. IF X in [37, 43] and Y in [58, 64] OR
  112. X in [76, 80] and Y in [52, 59]:
  113. Kedama Daddy - 40
  114. IF X is a multiple of 10:
  115. Walking Unripe Fruit - 25
  116.  
  117. === Floor 4 ===
  118.  
  119. i = rand(2) + 2 [2-4]
  120. IF Y > 60:
  121. 33% chance to reduce i by 1 [1-3]
  122. IF Y < 61:
  123. 33% chance to increase i by 1 [3-5]
  124. Enemies per encounter = i
  125.  
  126. IF Y > 60:
  127. 1/9 chance for 1 enemy
  128. 3/9 chance for 2 enemies
  129. 3/9 chance for 3 enemies
  130. 2/9 chance for 4 enemies
  131. IF Y < 61:
  132. 2/9 chance for 2 enemies
  133. 3/9 chance for 3 enemies
  134. 3/9 chance for 4 enemies
  135. 1/9 chance for 5 enemies
  136.  
  137. Ooze - 100
  138. Coral Gem - 100
  139. Blue Shade - 100
  140. Lazulite Sword Devil - 6
  141. IF X in [36, 83] and Y in [61, 83]:
  142. Shadow Cat - 100
  143. IF X in [36, 83] and Y in [36, 66]:
  144. Electric Oarfish - 100
  145. IF X in [36, 83] and Y in [36, 59]:
  146. Aquamarine Sword Devil - 100
  147. IF X in [59, 61] and Y in [49, 54]:
  148. Lazulite Sword Devil - 34
  149.  
  150. === Floor 5 ===
  151.  
  152. i = rand(2) + 2 [2-4]
  153. IF X+Y < 120:
  154. 33% chance to reduce i by 1 [1-3]
  155. IF X+Y > 119:
  156. 33% chance to increase i by 1 [3-5]
  157. Enemies per encounter = i
  158.  
  159. IF X+Y < 120:
  160. 1/9 chance for 1 enemy
  161. 3/9 chance for 2 enemies
  162. 3/9 chance for 3 enemies
  163. 2/9 chance for 4 enemies
  164. IF X+Y > 119:
  165. 2/9 chance for 2 enemies
  166. 3/9 chance for 3 enemies
  167. 3/9 chance for 4 enemies
  168. 1/9 chance for 5 enemies
  169.  
  170. Shark - 100
  171. Great Tree's Sea Slug - 100
  172. IF X in [35, 53] and Y in [35, 69] OR
  173. X in [35, 71] and Y in [35, 59]:
  174. Electric Oarfish - 100
  175. IF X in [35, 85] and Y in [35, 56]:
  176. Aquamarine Sword Devil - 100
  177. IF X in [57, 85] and Y in [35, 85]:
  178. Blue Shade - 100
  179. IF X in [35, 85] and Y in [57, 85]:
  180. Coral Gem - 100
  181. IF X in [68, 85] and Y in [35, 85] OR
  182. X in [54, 85] and Y in [67, 85]:
  183. Drunk Ice Spirit - 100
  184. IF X in [58, 62] and Y in [38, 44]:
  185. Great Tree Pearl Oyster - 50
  186. IF X in [55, 65] and Y in [67, 72]:
  187. Great Tree Pearl Oyster - 25
  188.  
  189. === Floor 6 ===
  190.  
  191. i = rand(2) + 2 [2-4]
  192. IF X+Y < 120:
  193. 33% chance to reduce i by 1 [1-3]
  194. IF X+Y > 119:
  195. 33% chance to increase i by 1 [3-5]
  196. Enemies per encounter = i
  197.  
  198. IF X+Y < 120:
  199. 1/9 chance for 1 enemy
  200. 3/9 chance for 2 enemies
  201. 3/9 chance for 3 enemies
  202. 2/9 chance for 4 enemies
  203. IF X+Y > 119:
  204. 2/9 chance for 2 enemies
  205. 3/9 chance for 3 enemies
  206. 3/9 chance for 4 enemies
  207. 1/9 chance for 5 enemies
  208.  
  209. Ooze - 100
  210. Electric Oarfish - 100
  211. Solid Ooze - 100
  212. Twin Coral Gem - 5
  213. Silver Plated Shark - 5
  214. IF X in [31, 59] and Y in [51, 79]:
  215. Great Tree's Sea Slug - 100
  216. IF X in [31, 49] and Y in [41, 79] OR
  217. X in [31, 59] and Y in [61, 79]:
  218. Shark - 100
  219. IF X in [31, 49] and Y in [31, 79] OR
  220. X in [31, 59] and Y in [61, 79]:
  221. Drunk Ice Spirit - 100
  222. IF X in [51, 79] and Y in [31, 59] OR
  223. X in [61, 79] and Y in [31, 79]:
  224. Aquamarine Sword Devil - 100
  225. IF X in [51, 79] and Y in [31, 59] OR
  226. X in [61, 79] and Y in [31, 70]:
  227. Tree's Aquatic Dweller - 100
  228. IF X in [61, 79] and Y in [31, 79]:
  229. Water Tree's Scourged Frog - 100
  230. IF X in [63, 68] and Y in [53, 55]:
  231. Twin Coral Gem - 45
  232. IF X in [61, 69] and Y in [31, 39]:
  233. Silver Plated Shark - 45
  234.  
  235. === Floor 7 ===
  236.  
  237. 50% for 2 enemies per encounter
  238. 50% for 3 enemies per encounter
  239.  
  240. Solid Ooze - 50
  241. Daphnids - 100
  242. Spore Kid - 100
  243. Jungle Ivy - 100
  244. Flower Diver - 100
  245. Jungle Kedama - 100
  246. Mysterious Large Flower - 100
  247. IF X in [51, 53] and Y in [66, 71]:
  248. Seeds of the Giant Tree - 50
  249.  
  250. === Floor 8 ===
  251.  
  252. 1/3 chance for 2 enemies per encounter
  253. 1/3 chance for 3 enemies per encounter
  254. 1/3 chance for 4 enemies per encounter
  255.  
  256. IF in regular area:
  257. Jungle Ivy - 60
  258. Flower Diver - 100
  259. Jungle Kedama - 100
  260. Grotesque Pitcher - 100
  261. Large Tree's Dryad - 100
  262. Mysterious Butterfly - 100
  263. IF X in [33, 37] and Y in [53, 59]:
  264. Daphnid Pack - 50
  265. IF in extra area:
  266. Daphnids - 100
  267. Spore Kid - 100
  268. Jungle Gem - 100
  269. Emerald Nut - 100
  270. Jungle Ooze - 100
  271. Forest Mage - 100
  272. Beam Barrel - 100
  273. Wild Large Flower - 100
  274.  
  275. === Floor 9 ===
  276.  
  277. IF in regular area:
  278. i = rand(3) + 2 [2-5]
  279. IF i is 2:
  280. 50% chance to increase i by 1
  281. Enemies per encounter = i
  282. IF in extra area:
  283. Enemies per encounter = rand(2) + 2 [2-4]
  284.  
  285. IF in regular area:
  286. 12.5% for 2 enemies per encounter
  287. 37.5% for 3 enemies per encounter
  288. 25.0% for 4 enemies per encounter
  289. 25.0% for 5 enemies per encounter
  290. IF in extra area:
  291. 1/3 chance for 2 enemies per encounter
  292. 1/3 chance for 3 enemies per encounter
  293. 1/3 chance for 4 enemies per encounter
  294.  
  295. IF in regular area:
  296. Large Tree's Dryad - 60
  297. Fungas - 100
  298. Spore Kid - 100
  299. Jungle Ivy - 100
  300. Forest Mage - 100
  301. Grotesque Pitcher - 100
  302. Wild Large Flower - 100
  303. Daphnid Pack - 4
  304. IF X in [70, 74] and Y in [70, 73]:
  305. Delicious Autumn Taste - 50
  306. IF in extra area:
  307. Spore Kid - 100
  308. Jungle Ivy - 100
  309. Emerald Nut - 100
  310. Jungle Ooze - 100
  311. Grotesque Pitcher - 100
  312. Seeds of the Giant Tree - 100
  313.  
  314. === Floor 10 ===
  315.  
  316. IF in regular area:
  317. i = rand(1) + 2 [2-3]
  318. IF i is 2:
  319. 33% chance to increase i by 1
  320. Enemies per encounter = i
  321. IF in extra area:
  322. Enemies per encounter = rand(2) + 2 [2-4]
  323.  
  324. IF in regular area:
  325. 1/3 chance for 2 enemies per encounter
  326. 2/3 chance for 3 enemies per encounter
  327. IF in extra area:
  328. 1/3 chance for 2 enemies per encounter
  329. 1/3 chance for 3 enemies per encounter
  330. 1/3 chance for 4 enemies per encounter
  331.  
  332. IF in regular area:
  333. Wild Large Flower - 50
  334. Sandfish - 100
  335. Youkailion - 100
  336. Balloon Bird - 100
  337. Desert Kedama - 100
  338. Drunk Wind Spirit - 100
  339. Desert Winged Youk-Eye - 100
  340. IF X in [47, 50] and Y in [64, 67]:
  341. Alluvial Kedama - 50
  342. IF in extra area:
  343. Sandfish - 100
  344. Sand Beetle - 100
  345. Balloon Bird - 100
  346. Tornave Core - 100
  347. Desert Jewel - 100
  348. Large Sandfish - 100
  349. Desert Winged Youk-Eye - 100
  350.  
  351. === Floor 11 ===
  352.  
  353. IF in regular area:
  354. i = rand(2) + 2 [2-4]
  355. IF i is 2:
  356. 33% chance to increase i by 1
  357. Enemies per encounter = i
  358. IF in extra area:
  359. Enemies per encounter = rand(2) + 2 [2-4]
  360.  
  361. IF in regular area:
  362. 2/9 chance for 2 enemies per encounter
  363. 4/9 chance for 3 enemies per encounter
  364. 3/9 chance for 4 enemies per encounter
  365. IF in extra area:
  366. 1/3 chance for 2 enemies per encounter
  367. 1/3 chance for 3 enemies per encounter
  368. 1/3 chance for 4 enemies per encounter
  369.  
  370. IF in regular area:
  371. Sandfish - 60
  372. Desert Winged Youk-Eye - 60
  373. Rock Egg - 100
  374. Desert Kedama - 100
  375. Hell's Cactus - 100
  376. Drunk Wind Spirit - 100
  377. Magic Crystal Ball - 100
  378. IF in extra area:
  379. Sand Beetle - 100
  380. Balloon Bird - 100
  381. Tornave Core - 100
  382. Azure Ghostie - 100
  383. Hell's Cactus - 100
  384. Helix Weathercock - 100
  385. Bandage-Covered Corpse - 100
  386.  
  387. === Floor 12 ===
  388.  
  389. i = rand(3) + 2 [2-5]
  390. IF i is 2:
  391. 50% chance to increase i by 1
  392. Enemies per encounter = i
  393.  
  394. 12.5% for 2 enemies per encounter
  395. 37.5% for 3 enemies per encounter
  396. 25.0% for 4 enemies per encounter
  397. 25.0% for 5 enemies per encounter
  398.  
  399. Hell's Cactus - 50
  400. Rock Egg - 100
  401. Youkailion - 100
  402. Balloon Bird - 100
  403. Azure Ghostie - 100
  404. Helix Weathercock - 100
  405. Bandage-Covered Corpse - 100
  406. Rock Crystal - 5
  407. IF X in [47, 53] and Y in [41, 47]:
  408. Rock Crystal - 45
  409.  
  410. === Floor 13 ===
  411.  
  412. IF in regular area:
  413. i = rand(1) + 2 [2-3]
  414. IF i is 2:
  415. 33% chance to increase i by 1
  416. Enemies per encounter = i
  417. IF in extra area:
  418. Enemies per encounter = rand(2) + 2 [2-4]
  419.  
  420. IF in regular area:
  421. 1/3 chance for 2 enemies per encounter
  422. 2/3 chance for 3 enemies per encounter
  423. IF in extra area:
  424. 1/3 chance for 2 enemies per encounter
  425. 1/3 chance for 3 enemies per encounter
  426. 1/3 chance for 4 enemies per encounter
  427.  
  428. IF in regular area:
  429. Rock Egg - 50
  430. Lava Servant - 100
  431. Flame Kedama - 100
  432. Crimson Beast - 100
  433. Ruby Sword Devil - 100
  434. Ancient Iron Shelled Turtle - 100
  435. Balas Ruby Swordsman - 5
  436. IF X in [65, 53] and Y in [23, 47]: (this is impossible)
  437. Balas Ruby Swordsman - 45
  438. }
  439. IF in extra area:
  440. Red Skull - 200
  441. Crimson Beast - 100
  442. Lump of Flame - 100
  443. Scorching Fairy - 100
  444. Glittering Red Light - 100
  445. }
  446.  
  447. === Floor 14 ===
  448.  
  449. IF in regular area:
  450. i = rand(2) + 2 [2-4]
  451. IF i is 2:
  452. 33% chance to increase i by 1
  453. Enemies per encounter = i
  454. IF in extra area:
  455. Enemies per encounter = rand(2) + 2 [2-4]
  456.  
  457. IF in regular area:
  458. 2/9 chance for 2 enemies per encounter
  459. 4/9 chance for 3 enemies per encounter
  460. 3/9 chance for 4 enemies per encounter
  461. IF in extra area:
  462. 1/3 chance for 2 enemies per encounter
  463. 1/3 chance for 3 enemies per encounter
  464. 1/3 chance for 4 enemies per encounter
  465.  
  466. IF in regular area:
  467. Ruby Sword Devil - 40
  468. Flame Kedama - 100
  469. Lava Servant - 100
  470. Gelatine Cube - 100
  471. Lump of Flame - 100
  472. Ancient Iron Shelled Turtle - 100
  473. Burning Tree's Sword Spirit - 100
  474. Large Lump of Flame - 5
  475. IF X in [34, 36] and Y in [21, 28]:
  476. Large Lump of Flame - 45
  477. IF in extra area:
  478. Red Beetle - 100
  479. Crimson Beast - 100
  480. Scorching Fairy - 100
  481. Blazing Oarfish - 100
  482. Glittering Red Light - 100
  483. Burning Tree's Sword Spirit - 100
  484. Ancient Iron Shelled Turtle - 100
  485.  
  486. === Floor 15 ===
  487.  
  488. IF in regular area:
  489. Enemies per encounter = rand(3) + 2 [2-5]
  490. IF in extra area:
  491. Enemies per encounter = rand(2) + 2 [2-4]
  492.  
  493. IF in regular area:
  494. 25% for 2 enemies per encounter
  495. 25% for 3 enemies per encounter
  496. 25% for 4 enemies per encounter
  497. 25% for 5 enemies per encounter
  498. IF in extra area:
  499. 1/3 chance for 2 enemies per encounter
  500. 1/3 chance for 3 enemies per encounter
  501. 1/3 chance for 4 enemies per encounter
  502.  
  503. IF in regular area:
  504. Red Skull - 300
  505. Gelatine Cube - 100
  506. Crimson Beast - 100
  507. Ruby Sword Devil - 100
  508. Burning Tree's Sword Spirit - 50
  509. Large Lump of Flame - 4
  510. Balas Ruby Swordsman - 4
  511. IF in extra area:
  512. Red Skull - 100
  513. Red Beetle - 100
  514. Lava Servant - 100
  515. Magma Barrel - 100
  516. Blazing Oarfish - 100
  517. Fire Helix Crystal - 100
  518. Ruby Sword Devil - 40
  519. }
  520.  
  521. === Floor 16 ===
  522.  
  523. IF in regular area:
  524. i = rand(1) + 2 [2-3]
  525. IF i is 2:
  526. 33% chance to increase i by 1
  527. Enemies per encounter = i
  528. IF in extra area:
  529. Enemies per encounter = rand(2) + 2 [2-4]
  530.  
  531. IF in regular area:
  532. 1/3 chance for 2 enemies per encounter
  533. 2/3 chance for 3 enemies per encounter
  534. IF in extra area:
  535. 1/3 chance for 2 enemies per encounter
  536. 1/3 chance for 3 enemies per encounter
  537. 1/3 chance for 4 enemies per encounter
  538.  
  539. IF in regular area:
  540. Red Skull - 100
  541. Demon Fruit - 100
  542. Devil Kedama - 100
  543. Gelatine Cube - 100
  544. Ghost of Malice - 100
  545. Fantasy Mushroom - 100
  546. Spirit of Shadow - 100
  547. Dream-Eating Beast - 100
  548. Walking Ripe Fruit - 5
  549. IF X in [30, 34] and Y in [36, 39]:
  550. Walking Ripe Fruit - 66
  551. IF in extra area:
  552. Pangu Gem - 100
  553. Shadow Cat - 100
  554. Skull Eater - 100
  555. Gelatine Cube - 100
  556. Dark Carapace Fish - 100
  557. Poisonous Sea Slug - 100
  558. IF X > 83:
  559. Dragon Larva - 60
  560.  
  561. === Floor 17 ===
  562.  
  563. i = rand(2) + 2 [2-4]
  564. IF i is 2:
  565. 33% chance to increase i by 1
  566. Enemies per encounter = i
  567.  
  568. 2/9 chance for 2 enemies per encounter
  569. 4/9 chance for 3 enemies per encounter
  570. 3/9 chance for 4 enemies per encounter
  571.  
  572. Spirit of Shadow - 50
  573. Ghost of Malice - 50
  574. Pangu Gem - 100
  575. Devil Kedama - 100
  576. Fantasy Mushroom - 100
  577. Great Tree's Mean Thief - 100
  578. Those Staring from the Gap - 100
  579. Golden Mushroom - 4
  580. IF X in [79, 83] and Y in [79, 83]:
  581. Golden Mushroom - 46
  582.  
  583. === Floor 18 ===
  584.  
  585. 25% for 2 enemies per encounter
  586. 25% for 3 enemies per encounter
  587. 25% for 4 enemies per encounter
  588. 25% for 5 enemies per encounter
  589.  
  590. Those Staring from the Gap - 60
  591. Pangu Gem - 100
  592. Demon Fruit - 100
  593. Void Assassin - 100
  594. Dream-Eating Beast - 100
  595. Spirit of Darkness - 100
  596. Decapitating Skeleton - 100
  597. Walking Ripe Fruit - 5
  598. Golden Mushroom - 4
  599.  
  600. === Floor 19 ===
  601.  
  602. i = rand(2) + 2 [2-4]
  603. IF i is 2:
  604. 33% chance to increase i by 1
  605. Enemies per encounter = i
  606.  
  607. 2/9 chance for 2 enemies per encounter
  608. 4/9 chance for 3 enemies per encounter
  609. 3/9 chance for 4 enemies per encounter
  610.  
  611. Sky Fairy - 100
  612. Void Assassin - 100
  613. Heavenly Kedama - 100
  614. Spirit of Darkness - 100
  615. Brilliant Life Form - 100
  616. Heavenly Crystal Core - 100
  617. Heavenly Spiritual Gem - 100
  618. Puppet Top - 50
  619.  
  620. === Floor 20 ===
  621.  
  622. IF in depths part:
  623. Enemies per encounter = 1
  624. ELSE:
  625. i = rand(2) + 2 [2-4]
  626. IF i is 2:
  627. 33% chance to increase i by 1
  628. Enemies per encounter = i
  629.  
  630. IF in depths part:
  631. 100% for 1 enemy per encounter
  632. ELSE:
  633. 2/9 chance for 2 enemies per encounter
  634. 4/9 chance for 3 enemies per encounter
  635. 3/9 chance for 4 enemies per encounter
  636.  
  637. IF in depths part:
  638. Abyssal Sea Demon - 100
  639. Golden-Furred Large Ram - 100
  640. Children of the Great Tree - 100
  641. Guardian Statue of Heavens - 100
  642. Cloud-Diving Nymph of Aeons - 100
  643. Scarlet Gold Granite Flower - 100
  644. Massive Twilight Magicannon - 100
  645. ELSE:
  646. Heavenly Crystal Core - 50
  647. Brilliant Life Form - 50
  648. Sky Fairy - 50
  649. Puppet Top - 100
  650. Heavenly Kedama - 100
  651. IF in western part:
  652. Peta Grain - 100
  653. Condensed Spiritual Crystal - 100
  654. Truth-Seeing Eye - 20
  655. Guardian of Heaven - 20
  656. IF in eastern part:
  657. Truth-Seeing Eye - 100
  658. Guardian of Heaven - 100
  659. Peta Grain - 20
  660. Condensed Spiritual Crystal - 20
  661.  
  662. === Floor 21 ===
  663.  
  664. 25% for 2 enemies per encounter
  665. 25% for 3 enemies per encounter
  666. 25% for 4 enemies per encounter
  667. 25% for 5 enemies per encounter
  668.  
  669. Coral Gem - 100
  670. Puppet Top - 100
  671. Helix Weathercock - 100
  672. Great Tree's Enormous Wasp - 100
  673. Holy Kedama - 72
  674. Vajra Tree Seed - 72
  675. Celestial Oarfish - 72
  676. Angel's Ring - 60
  677. Holy Tree Shaman - 60
  678. Hungry Ghost of the Sky - 60
  679. Black Hole of Heaven - 24
  680.  
  681. === Floor 22 ===
  682.  
  683. 25% for 2 enemies per encounter
  684. 25% for 3 enemies per encounter
  685. 25% for 4 enemies per encounter
  686. 25% for 5 enemies per encounter
  687.  
  688. Nept Corrupter - 100
  689. Ferocious Stump - 100
  690. Two-Wheeled Ghostie - 100
  691. Holy Kedama - 88
  692. Angel's Ring - 88
  693. Vajra Tree Seed - 88
  694. Holy Tree Shaman - 88
  695. Celestial Oarfish - 88
  696. Hungry Ghost of the Sky - 88
  697. Coral Gem - 64
  698. Puppet Top - 64
  699. Helix Weathercock - 64
  700. Great Tree's Enormous Wasp - 64
  701. Hermit Kedama - 24
  702. Black Hole of Heaven - 24
  703. Transparer - 8
  704.  
  705. === Floor 23 ===
  706.  
  707. 25% for 2 enemies per encounter
  708. 25% for 3 enemies per encounter
  709. 25% for 4 enemies per encounter
  710. 25% for 5 enemies per encounter
  711.  
  712. IF Y < 60: (upper area)
  713. Holy Kedama - 80
  714. Angel's Ring - 80
  715. Vajra Tree Seed - 80
  716. Hungry Ghost of the Sky - 80
  717. Nept Corrupter - 64
  718. Celestial Oarfish - 64
  719. Two-Wheeled Ghostie - 64
  720. Ultimate Mushroomer - 64
  721. Ferocious Stump - 50
  722. Coral Gem - 32
  723. Puppet Top - 32
  724. Helix Weathercock - 32
  725. Heaven-Devouring Leviathan - 32
  726. Great Tree's Enormous Wasp - 32
  727. Hermit Kedama - 24
  728. Black Hole of Heaven - 24
  729. Holy Tree Shaman - 16
  730. Bearer of the Sun - 16
  731. Supreme Mushroomer - 16
  732. Transparer - 8
  733. Scorching Fake Planet - 8
  734. IF X in [92, 95] and Y in [34, 37]: (this is empty space)
  735. Transparer - 168
  736. IF X in [35, 39] and Y in [72, 76]: (this is impossible)
  737. Transparer - 200
  738. ELSE:
  739. Holy Tree Shaman - 108
  740. Bearer of the Sun - 108
  741. Supreme Mushroomer - 108
  742. Ultimate Mushroomer - 108
  743. Holy Kedama - 72
  744. Angel's Ring - 72
  745. Vajra Tree Seed - 72
  746. Celestial Oarfish - 72
  747. Black Hole of Heaven - 72
  748. Hungry Ghost of the Sky - 72
  749. Heaven-Devouring Leviathan - 72
  750. Hermit Kedama - 50
  751. Nept Corrupter - 48
  752. Two-Wheeled Ghostie - 48
  753. Ferocious Stump - 40
  754. Scorching Fake Planet - 36
  755. Coral Gem - 24
  756. Puppet Top - 24
  757. Helix Weathercock - 24
  758. Great Tree's Enormous Wasp - 24
  759. Transparer - 16
  760. IF X in [92, 95] and Y in [34, 37]: (this is impossible)
  761. Transparer - 168
  762. IF X in [35, 39] and Y in [72, 76]:
  763. Transparer - 200
  764.  
  765. === Floor 24 ===
  766.  
  767. 25% for 2 enemies per encounter
  768. 25% for 3 enemies per encounter
  769. 25% for 4 enemies per encounter
  770. 25% for 5 enemies per encounter
  771.  
  772. IF X in [45, 75] and Y in [35, 65]: (north box area)
  773. Holy Kedama - 80
  774. Angel's Ring - 80
  775. Vajra Tree Seed - 80
  776. Hungry Ghost of the Sky - 80
  777. Nept Corrupter - 64
  778. Celestial Oarfish - 64
  779. Two-Wheeled Ghostie - 64
  780. Ultimate Mushroomer - 64
  781. Ferocious Stump - 50
  782. Coral Gem - 32
  783. Puppet Top - 32
  784. Helix Weathercock - 32
  785. Heaven-Devouring Leviathan - 32
  786. Great Tree's Enormous Wasp - 32
  787. Hermit Kedama - 24
  788. Black Hole of Heaven - 24
  789. Holy Tree Shaman - 16
  790. Bearer of the Sun - 16
  791. Supreme Mushroomer - 16
  792. Transparer - 8
  793. Scorching Fake Planet - 8
  794. IF X in [92, 95] and Y in [34, 37]: (this is impossible)
  795. Transparer - 168
  796. IF X in [35, 39] and Y in [72, 76]: (this is impossible)
  797. Transparer - 200
  798. ELSE:
  799. Holy Tree Shaman - 108
  800. Bearer of the Sun - 108
  801. Supreme Mushroomer - 108
  802. Ultimate Mushroomer - 108
  803. Holy Kedama - 72
  804. Angel's Ring - 72
  805. Vajra Tree Seed - 72
  806. Celestial Oarfish - 72
  807. Black Hole of Heaven - 72
  808. Hungry Ghost of the Sky - 72
  809. Heaven-Devouring Leviathan - 72
  810. Hermit Kedama - 50
  811. Nept Corrupter - 48
  812. Two-Wheeled Ghostie - 48
  813. Ferocious Stump - 40
  814. Scorching Fake Planet - 36
  815. Coral Gem - 24
  816. Puppet Top - 24
  817. Helix Weathercock - 24
  818. Great Tree's Enormous Wasp - 24
  819. Transparer - 16
  820. IF X in [92, 95] and Y in [34, 37]: (this is empty space)
  821. Transparer - 168
  822. IF X in [35, 39] and Y in [72, 76]:
  823. Transparer - 200
  824.  
  825. === Floor 25 ===
  826.  
  827. 20% for 1 enemy per encounter
  828. 20% for 2 enemies per encounter
  829. 20% for 3 enemies per encounter
  830. 20% for 4 enemies per encounter
  831. 20% for 5 enemies per encounter
  832.  
  833. White Cat - 100
  834. Ancient Saint - 100
  835. Entwined Divine Sword - 100
  836. Heaven-Devouring Leviathan - 72
  837. Savior - 48
  838. Holy Kedama - 48
  839. Angel's Ring - 48
  840. Hermit Kedama - 48
  841. Vajra Tree Seed - 48
  842. Holy Tree Shaman - 48
  843. Celestial Oarfish - 48
  844. Bearer of the Sun - 48
  845. Supreme Mushroomer - 48
  846. Ultimate Mushroomer - 48
  847. Black Hole of Heaven - 48
  848. Scorching Fake Planet - 48
  849. Hungry Ghost of the Sky - 48
  850. Great Whirlwind Puppet Top - 48
  851. Coral Gem - 20
  852. Puppet Top - 20
  853. Helix Weathercock - 20
  854. Great Tree's Enormous Wasp - 20
  855. Fake Sword of the Holy King - 16
  856. Transparer - 8
  857. Dimensional Sky Whale - 8
  858. Almighty Living Mineral - 8
  859.  
  860. === Floor 26 ===
  861.  
  862. 1/3 chance for 3 enemies per encounter
  863. 1/3 chance for 4 enemies per encounter
  864. 1/3 chance for 5 enemies per encounter
  865.  
  866. Savior - 100
  867. White Cat - 100
  868. Ancient Saint - 100
  869. Entwined Divine Sword - 100
  870. Great Whirlwind Puppet Top - 100
  871. Hermit Kedama - 88
  872. Black Hole of Heaven - 88
  873. Heaven-Devouring Leviathan - 88
  874. Scorching Fake Planet - 64
  875. Holy Kedama - 40
  876. Angel's Ring - 40
  877. Vajra Tree Seed - 40
  878. Holy Tree Shaman - 40
  879. Celestial Oarfish - 40
  880. Bearer of the Sun - 40
  881. Supreme Mushroomer - 40
  882. Ultimate Mushroomer - 40
  883. Hungry Ghost of the Sky - 40
  884. Fake Sword of the Holy King - 32
  885. Transparer - 24
  886. Dimensional Sky Whale - 24
  887. Almighty Living Mineral - 8
  888.  
  889. === Floor 27 ===
  890.  
  891. Yes I realize this if is incredibly confusing and weird and unoptimized BUT
  892. it is what's in the code, so blame 3peso
  893. The intended code was likely to make X < 55 rather than Y < 55, which would
  894. perfectly cover the top area
  895.  
  896. IF Y < 78 AND at least one of these is true
  897. Y < 55 OR X > 65 OR Y < 63: (north area)
  898. 20% for 1 enemy per encounter
  899. 20% for 2 enemies per encounter
  900. 20% for 3 enemies per encounter
  901. 20% for 4 enemies per encounter
  902. 20% for 5 enemies per encounter
  903. ELSE:
  904. 25% for 2 enemies per encounter
  905. 25% for 3 enemies per encounter
  906. 25% for 4 enemies per encounter
  907. 25% for 5 enemies per encounter
  908.  
  909. IF Y < 78 AND at least one of these is true
  910. Y < 55 OR X > 65 OR Y < 63: (north area)
  911. Pure White - 100
  912. Massive Kedama - 100
  913. Burned-Out Soul - 100
  914. Emerald Swordmaster - 100
  915. Scorching Fake Planet - 100
  916. Hope-Harbinging Flower - 100
  917. Holy Tree's Ivy Leader - 100
  918. Heaven-Devouring Leviathan - 100
  919. Novice Sword Demon - 50
  920. Dimensional Sky Whale - 50
  921. Great Wizard Kedama - 48
  922. Grand Lux - 20
  923. Exa Grain - 20
  924. Holy Tree's Ghost - 20
  925. Tentacles of the Dark Sky - 20
  926. Almighty Living Mineral - 5
  927. ELSE:
  928. Grand Lux - 200
  929. Exa Grain - 200
  930. Holy Tree's Ghost - 200
  931. Tentacles of the Dark Sky - 200
  932. Novice Sword Demon - 160
  933. Great Wizard Kedama - 72
  934. Pure White - 40
  935. Massive Kedama - 40
  936. Burned-Out Soul - 40
  937. Emerald Swordmaster - 40
  938. Hope-Harbinging Flower - 40
  939. Holy Tree's Ivy Leader - 40
  940. Scorching Fake Planet - 40
  941. Dimensional Sky Whale - 40
  942. Almighty Living Mineral - 6
  943.  
  944. === Floor 28 ===
  945.  
  946. 25% for 1 enemy per encounter
  947. 25% for 2 enemies per encounter
  948. 25% for 3 enemies per encounter
  949. 25% for 4 enemies per encounter
  950.  
  951. Ether Cannon - 80
  952. Silent Forest - 80
  953. Parabola Plant - 80
  954. Hardness Eleven - 80
  955. Akashic Scriptures - 80
  956. Silver Fluffy Beast - 80
  957. Deep-Sea Monster Eel - 80
  958. World-Reflecting Mirror - 80
  959. Lucky Gold Butterfly - 8
  960.  
  961. === Floor 29 ===
  962.  
  963. i = rand(3) + 1 [1-4]
  964. IF i > 1:
  965. 25% chance to reduce i by 1 [1-3]
  966. Enemies per encounter = i
  967.  
  968. 31.25% for 1 enemy per encounter
  969. 25.00% for 2 enemies per encounter
  970. 25.00% for 3 enemies per encounter
  971. 18.75% for 4 enemies per encounter
  972.  
  973. Almighty One - 80
  974. Kedama Admiral - 80
  975. Sol Orichalcum - 80
  976. Megalith Monoeye - 80
  977. Origin of Ouroboros - 80
  978. Mage of the Profound Green - 80
  979. God Whale - 16
  980. Divinely Descended Serpent - 16
  981. Golden Massive Kedama - 8
  982. IF X in [49, 58] and Y in [21, 30] and X+Y < 80:
  983. Golden Massive Kedama - 1600
  984. IF X in [62, 71] and Y in [21, 30] and 40 < X-Y:
  985. Golden Massive Kedama - 1600
  986. IF X in [50, 59] and Y in [91, 100] and 40 < Y-X:
  987. Golden Massive Kedama - 1600
  988. IF X in [61, 70] and Y in [91, 100] and 160 < X+Y:
  989. Golden Massive Kedama - 1600
  990.  
  991. === Floor 30 ===
  992.  
  993. i = rand(1) + 1 [1-2]
  994. 25% chance to increase i by 1 [1-3]
  995.  
  996. 37.5% for 1 enemy per encounter
  997. 50.0% for 2 enemies per encounter
  998. 12.5% for 3 enemies per encounter
  999.  
  1000. Avatar of Holiness - 80
  1001. Transcended Hermit - 80
  1002. World-Ruling Kedama - 80
  1003. Holy Dragon's Family - 80
  1004. Heaven-Embracing Sphere - 80
  1005. Divinely Possessed Stone - 80
  1006. Metallic Kedama - 8
  1007. IF X in [28, 31] and Y in [28, 31]:
  1008. Metallic Kedama - 80
  1009. IF X in [32, 36] and Y is 28:
  1010. Metallic Kedama - 80
  1011. IF X is 28 and Y in [32, 36]:
  1012. Metallic Kedama - 80
  1013. IF X in [54, 58] and Y in [61, 68]:
  1014. Metallic Kedama - 100
  1015. IF X is 53 and Y in [59, 71]:
  1016. Metallic Kedama - 100
  1017. IF X in [98, 100] and Y in [94, 96]:
  1018. Metallic Kedama - 160
  1019.  
  1020. === Floor B1 ===
  1021.  
  1022. IF X in [0, 41] OR X in [62, 128] OR Y in [0, 37] OR Y in [71, 128]:
  1023. 25% for 2 enemies per encounter
  1024. 25% for 3 enemies per encounter
  1025. 25% for 4 enemies per encounter
  1026. 25% for 5 enemies per encounter
  1027. ELSE:
  1028. 1/3 chance for 1 enemy per encounter
  1029. 1/3 chance for 2 enemies per encounter
  1030. 1/3 chance for 3 enemies per encounter
  1031.  
  1032. Hell Kedama - 150
  1033. Creeping Malice - 150
  1034. Demon Fruit - 96
  1035. Dream-Eating Beast - 96
  1036. Concentrated Malice - 72
  1037. Dark Carapace Fish - 70
  1038. Poisonous Sea Slug - 70
  1039. Skull Eater - 70
  1040. Purple Demon - 48
  1041. Void of Pandemonium - 40
  1042. Eatme - 6
  1043. IF X in [39, 47] and Y in [59, 67]:
  1044. Void of Pandemonium - 240
  1045. Eatme - 160
  1046.  
  1047. === Floor B2 ===
  1048.  
  1049. IF X in [0, 42] OR X in [72, 128] OR Y in [0, 43] OR Y in [78, 128]:
  1050. 25% for 2 enemies per encounter
  1051. 25% for 3 enemies per encounter
  1052. 25% for 4 enemies per encounter
  1053. 25% for 5 enemies per encounter
  1054. ELSE:
  1055. 25% for 1 enemy per encounter
  1056. 25% for 2 enemies per encounter
  1057. 25% for 3 enemies per encounter
  1058. 25% for 4 enemies per encounter
  1059.  
  1060. Living Grimoire - 128
  1061. Concentrated Malice - 128
  1062. Evil-Budding Flower - 128
  1063. Little Girl of the Abyss - 128
  1064. Those Staring from the Gap - 128
  1065. Hell Kedama - 76
  1066. Creeping Malice - 76
  1067. Demon Fruit - 56
  1068. Dream-Eating Beast - 56
  1069. Purple Demon - 48
  1070. Void of Pandemonium - 48
  1071. Skull Eater - 32
  1072. Dark Carapace Fish - 32
  1073. Poisonous Sea Slug - 32
  1074. Subduer of the Abyss - 24
  1075. Eatme - 6
  1076. IF X in [82, 85] and Y in [52, 55]:
  1077. Subduer of the Abyss - 480
  1078. }
  1079.  
  1080. === Floor B3 ===
  1081.  
  1082. 1/3 chance for 2 enemies per encounter
  1083. 1/3 chance for 3 enemies per encounter
  1084. 1/3 chance for 4 enemies per encounter
  1085.  
  1086. IF Y < 61: (upper area)
  1087. Phantom Mage - 156
  1088. Black Currant - 156
  1089. Oni-Devouring Vines - 156
  1090. Purple Demon - 100
  1091. Purple Magic Crystal - 100
  1092. Ghost-Slicing Hunter - 100
  1093. Living Grimoire - 88
  1094. Evil-Budding Flower - 88
  1095. Little Girl of the Abyss - 88
  1096. Those Staring from the Gap - 88
  1097. Ivy Sword of the Ten Kings - 74
  1098. Demon Fruit - 64
  1099. Hell Kedama - 64
  1100. Creeping Malice - 64
  1101. Dream-Eating Beast - 64
  1102. Roton Golem - 40
  1103. Skull Eater - 32
  1104. Dark Carapace Fish - 32
  1105. Poisonous Sea Slug - 32
  1106. Void of Pandemonium - 32
  1107. Subduer of the Abyss - 32
  1108. Concentrated Malice - 24
  1109. IF X in [57, 64] and Y in [32, 44]:
  1110. Ivy Sword of the Ten Kings - 540
  1111. ELSE:
  1112. Purple Magic Crystal - 256
  1113. Ghost-Slicing Hunter - 256
  1114. Roton Golem - 128
  1115. Purple Demon - 128
  1116. Living Grimoire - 128
  1117. Concentrated Malice - 128
  1118. Void of Pandemonium - 128
  1119. Evil-Budding Flower - 128
  1120. Little Girl of the Abyss - 128
  1121. Those Staring from the Gap - 128
  1122. Hell Kedama - 64
  1123. Creeping Malice - 64
  1124. Dream-Eating Beast - 64
  1125. Demon Fruit - 32
  1126. Skull Eater - 24
  1127. Dark Carapace Fish - 24
  1128. Poisonous Sea Slug - 24
  1129. Subduer of the Abyss - 24
  1130. Eatme - 6
  1131.  
  1132. === Floor B4 ===
  1133.  
  1134. 25% for 2 enemies per encounter
  1135. 25% for 3 enemies per encounter
  1136. 25% for 4 enemies per encounter
  1137. 25% for 5 enemies per encounter
  1138.  
  1139. IF Y < 61: (upper area)
  1140. Demonic Stone of Hades - 144
  1141. Ivy Sword of the Demons - 144
  1142. Phantom Mage - 128
  1143. Black Currant - 128
  1144. Oni-Devouring Vines - 128
  1145. Ivy Sword of the Ten Kings - 88
  1146. Purple Demon - 72
  1147. Purple Magic Crystal - 72
  1148. Ghost-Slicing Hunter - 72
  1149. Roton Golem - 48
  1150. Living Grimoire - 48
  1151. Evil-Budding Flower - 48
  1152. Little Girl of the Abyss - 48
  1153. Those Staring from the Gap - 48
  1154. Subduer of the Abyss - 36
  1155. Void of Pandemonium - 36
  1156. Demon Fruit - 24
  1157. Hell Kedama - 24
  1158. Creeping Malice - 24
  1159. Dream-Eating Beast - 24
  1160. Concentrated Malice - 24
  1161. Eatme - 10
  1162. ELSE:
  1163. Phantom Mage - 144
  1164. Black Currant - 144
  1165. Oni-Devouring Vines - 144
  1166. Purple Demon - 100
  1167. Purple Magic Crystal - 100
  1168. Ghost-Slicing Hunter - 100
  1169. Ivy Sword of the Ten Kings - 84
  1170. Living Grimoire - 72
  1171. Evil-Budding Flower - 72
  1172. Little Girl of the Abyss - 72
  1173. Those Staring from the Gap - 72
  1174. Demon Fruit - 50
  1175. Hell Kedama - 50
  1176. Creeping Malice - 50
  1177. Dream-Eating Beast - 50
  1178. Roton Golem - 40
  1179. Skull Eater - 32
  1180. Dark Carapace Fish - 32
  1181. Poisonous Sea Slug - 32
  1182. Void of Pandemonium - 32
  1183. Subduer of the Abyss - 32
  1184. Concentrated Malice - 24
  1185. Eatme - 10
  1186. IF X in [56, 58] and Y in [30, 57]: (this is impossible)
  1187. Ivy Sword of the Ten Kings - 800
  1188.  
  1189. === Floor B5 ===
  1190.  
  1191. 25% for 2 enemies per encounter
  1192. 25% for 3 enemies per encounter
  1193. 25% for 4 enemies per encounter
  1194. 25% for 5 enemies per encounter
  1195.  
  1196. Blue Papillon - 100
  1197. Creeping Malice - 100
  1198. Eternal Time Jewel - 100
  1199. Blue Magicannon Body - 100
  1200. Ooze - 60
  1201. Shark - 60
  1202. Shadow Cat - 60
  1203. Tree's Aquatic Dweller - 60
  1204. Evil Confiner - 50
  1205. Concentrated Malice - 24
  1206. Gogomady Note - 12
  1207.  
  1208. === Floor B6 ===
  1209.  
  1210. 25% for 2 enemies per encounter
  1211. 25% for 3 enemies per encounter
  1212. 25% for 4 enemies per encounter
  1213. 25% for 5 enemies per encounter
  1214.  
  1215. Evil Confiner - 96
  1216. Unfading Blue Light - 80
  1217. Eye of a Minor Evil - 80
  1218. Hatred-Overflowing Urn - 80
  1219. Blue Papillon - 72
  1220. Concentrated Malice - 72
  1221. Creeping Malice - 60
  1222. Eternal Time Jewel - 60
  1223. Blue Magicannon Body - 60
  1224. Ooze - 36
  1225. Shark - 36
  1226. Shadow Cat - 36
  1227. Gogomady Note - 36
  1228. Tree's Aquatic Dweller - 36
  1229. Eye of a Cunning Evil - 24
  1230.  
  1231. === Floor B7 ===
  1232.  
  1233. 25% for 2 enemies per encounter
  1234. 25% for 3 enemies per encounter
  1235. 25% for 4 enemies per encounter
  1236. 25% for 5 enemies per encounter
  1237.  
  1238. Negentropia - 88
  1239. Apostle of Evil - 88
  1240. Creeping Malice - 72
  1241. Blue Magicannon Body - 72
  1242. Evil Confiner - 64
  1243. Unfading Blue Light - 64
  1244. Eye of a Minor Evil - 64
  1245. Hatred-Overflowing Urn - 64
  1246. Blue Papillon - 56
  1247. Concentrated Malice - 48
  1248. Resentment-Calling Mud - 48
  1249. Gogomady Note - 40
  1250. Eternal Time Jewel - 40
  1251. Eye of a Cunning Evil - 40
  1252. Ooze - 24
  1253. Shark - 24
  1254. Shadow Cat - 24
  1255. Tree's Aquatic Dweller - 24
  1256. Dark Millenium Shell - 8
  1257. IF X in [34, 40] and Y in [41, 57]:
  1258. Dark Millenium Shell - 256
  1259.  
  1260. === Floor B8 ===
  1261.  
  1262. 20% for 1 enemy per encounter
  1263. 20% for 2 enemies per encounter
  1264. 20% for 3 enemies per encounter
  1265. 20% for 4 enemies per encounter
  1266. 20% for 5 enemies per encounter
  1267.  
  1268. Creeping Malice - 128
  1269. Brutal Red Ghost - 128
  1270. Corrupted Maiden - 128
  1271. Red Rum - 108
  1272. Concentrated Malice - 64
  1273. Great Whirlwind Puppet Top - 56
  1274. Red Rose Girl - 50
  1275. Blazing Oarfish - 50
  1276. Fantasy Mushroom - 50
  1277. Evil Grimoire - 48
  1278. Resentment-Calling Mud - 20
  1279. Gold Ball - 10
  1280. IF X in [56, 64] and Y in [32, 35]:
  1281. Gold Ball - 128
  1282.  
  1283. === Floor B9 ===
  1284.  
  1285. IF X < 68 and Y > 55:
  1286. 25% for 2 enemies per encounter
  1287. 25% for 3 enemies per encounter
  1288. 25% for 4 enemies per encounter
  1289. 25% for 5 enemies per encounter
  1290. ELSE:
  1291. 20% for 1 enemy per encounter
  1292. 20% for 2 enemies per encounter
  1293. 20% for 3 enemies per encounter
  1294. 20% for 4 enemies per encounter
  1295. 20% for 5 enemies per encounter
  1296.  
  1297. IF X < 68 and Y > 55: (lower area)
  1298. Unlimited Fakes - 158
  1299. Bloodsoaked Sword Skeleton - 158
  1300. Gelatine Cube - 128
  1301. Evil Grimoire - 108
  1302. Red Rum - 88
  1303. Concentrated Malice - 88
  1304. Creeping Malice - 64
  1305. Brutal Red Ghost - 64
  1306. Corrupted Maiden - 64
  1307. Rafflesia of Fresh Blood - 64
  1308. Red Rose Girl - 24
  1309. Fantasy Mushroom - 24
  1310. Blazing Oarfish - 24
  1311. ELSE:
  1312. Evil Grimoire - 108
  1313. Red Rum - 88
  1314. Concentrated Malice - 88
  1315. Gelatine Cube - 80
  1316. Unlimited Fakes - 80
  1317. Bloodsoaked Sword Skeleton - 80
  1318. Creeping Malice - 60
  1319. Brutal Red Ghost - 60
  1320. Corrupted Maiden - 60
  1321. Red Rose Girl - 32
  1322. Blazing Oarfish - 32
  1323. Fantasy Mushroom - 32
  1324. Rafflesia of Fresh Blood - 32
  1325.  
  1326. === Floor B10 ===
  1327.  
  1328. 50% for 2 enemies per encounter
  1329. 50% for 3 enemies per encounter
  1330.  
  1331. Abyss Naga - 64
  1332. Impure Hellfire - 64
  1333. Swimming in Chaos - 64
  1334. Roton Golem - 48
  1335. Gogomady Note - 48
  1336. Concentrated Malice - 48
  1337. Void of Pandemonium - 48
  1338. Eye of a Cunning Evil - 48
  1339. Golden One - 6
  1340.  
  1341. === Floor B11 ===
  1342.  
  1343. i = 1
  1344. 25% chance to increase i by 1
  1345. IF X > 59:
  1346. Increase i by 3
  1347. ELSE IF Y < 71:
  1348. 80% chance to increase i by 1
  1349. 60% chance to increase i by 1
  1350. 40% chance to increase i by 1
  1351.  
  1352. IF X > 59:
  1353. 75% for 4 enemies per encounter
  1354. 25% for 5 enemies per encounter
  1355. ELSE IF Y < 71:
  1356. 3.6% for 1 enemy per encounter
  1357. 23.4% for 2 enemies per encounter
  1358. 42.2% for 3 enemies per encounter
  1359. 26.0% for 4 enemies per encounter
  1360. 4.8% for 5 enemies per encounter
  1361. ELSE:
  1362. 75% for 1 enemy per encounter
  1363. 25% for 2 enemies per encounter
  1364.  
  1365. Chaos Worm - 100
  1366. Black Demon God - 100
  1367. Thousand-Eyed Demonic Vine - 100
  1368. Great Demon-Eating Insect - 100
  1369. IF X > 59 OR Y < 71:
  1370. Envoy from the Darkness - 100
  1371. Harlot from the Darkness - 100
  1372. Corpse-Eating Princess - 100
  1373. Fallen Tool of the Gods - 100
  1374.  
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