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- Link to maps with highlighted areas: https://files.catbox.moe/f6njr3.zip
- === Template ===
- (Algorithm for number of enemies per encounter, as extracted from the code)
- IF in some boundaries:
- run_some_code()
- ELSE:
- run_some_other_code()
- (Final probabilities for number of enemies per encounter, as deduced from algorithm)
- X% for 1 enemy
- Y% for 2 enemies
- Z% for 3 enemies
- W% for 4 enemies
- V% for 5 enemies
- (Enemy weights and boundaries)
- Enemy A - 100 (this enemy spawns everywhere in floor with weight 100)
- Enemy B - 50 (same as above but with half the odds)
- Enemy C - 5 (a rare enemy)
- IF inside some X,Y boundary:
- Enemy C - 45 (rare enemy becomes as common as enemy B)
- === Floor 1 ===
- IF X in [0, 55] OR X in [72, 128] OR Y in [0, 50] OR Y in [76, 128]:
- c = 3
- ELSE:
- c = 2
- r = rand(150) [0-150]
- n = ((r + 50) * c) / 100 [integer division]
- IF n < 1:
- n = 1
- IF n > 5:
- n = 5
- Enemies per encounter = n
- IF X in [0, 55] OR X in [72, 128] OR Y in [0, 50] OR Y in [76, 128]:
- 11.2% for 1 enemy
- 21.9% for 2 enemies
- 22.5% for 3 enemies
- 21.9% for 4 enemies
- 22.5% for 5 enemies
- ELSE:
- 33.1% for 1 enemy
- 33.1% for 2 enemies
- 33.1% for 3 enemies
- 0.7% for 4 enemies
- Nut Eater - 100
- IF (X in [0, 58] OR X in [72, 128] OR Y in [0, 49] OR Y in [77, 128]) AND
- (X in [0, 58] OR X in [80, 128] OR Y in [0, 67] OR Y in [77, 128]):
- Great Tree's Enormous Wasp - 100
- IF X in [56, 71] and Y in [51, 86] OR
- X in [44, 79] and Y in [61, 86]:
- Small Kedama - 100
- IF X in [62, 79] and Y in [38, 49] OR
- X in [69, 79] and Y in [38, 68]:
- Forest Fairy - 100
- IF X in [0, 61] OR X in [69, 128] OR Y in [0, 50] OR Y in [76, 128]:
- Kedama - 100
- IF X in [0, 61] OR X in [69, 128]:
- Kuron Nut - 100
- IF X is either 52, 53, 74, or 75 OR Y is either 47, 48, 81, or 82:
- Walking Unripe Fruit - 15
- === Floor 2 ===
- Enemies per encounter = 3
- Ferocious Stump - 100
- Small Kedama - 80
- Nut Eater - 80
- Forest Fairy - 60
- IF X in [39, 84] and Y in [45, 57] OR
- X in [39, 68] and Y in [45, 62] OR
- X in [39, 59] and Y in [45, 87] OR
- X in [39, 84] and Y in [72, 87]:
- Ghostie - 100
- IF X in [39, 68] and Y in [45, 62] OR
- X in [39, 60] and Y in [45, 87] OR
- X in [39, 69] and Y in [70, 87]:
- Tree Beetle - 100
- IF X in [39, 84] and Y in [45, 57] OR
- X in [39, 68] and Y in [45, 62] OR
- X in [39, 63] and Y in [45, 87]:
- Kuron Nut - 80
- IF X in [39, 68] and Y in [45, 62] OR
- X in [39, 60] and Y in [45, 87]:
- Ferocious Ghostie - 20
- === Floor 3 ===
- Enemies per encounter = 3
- Kedama - 100
- Bomb Fruit - 100
- Ferocious Ghostie - 8
- IF X in [59, 80] and Y in [35, 72] OR
- X in [37, 80] and Y in [55, 72]:
- Shadow Cat - 100
- IF X in [57, 80] and Y in [35, 72]:
- Great Tree's Enormous Wasp - 100
- IF X in [37, 80] and Y in [50, 72]:
- Forest Thief - 100
- IF X in [37, 62] and Y in [35, 60]:
- Ghostie - 80
- IF X in [37, 80] and Y in [35, 52]:
- Tree Beetle - 80
- IF X in [37, 43] and Y in [58, 64] OR
- X in [76, 80] and Y in [52, 59]:
- Kedama Daddy - 40
- IF X is a multiple of 10:
- Walking Unripe Fruit - 25
- === Floor 4 ===
- i = rand(2) + 2 [2-4]
- IF Y > 60:
- 33% chance to reduce i by 1 [1-3]
- IF Y < 61:
- 33% chance to increase i by 1 [3-5]
- Enemies per encounter = i
- IF Y > 60:
- 1/9 chance for 1 enemy
- 3/9 chance for 2 enemies
- 3/9 chance for 3 enemies
- 2/9 chance for 4 enemies
- IF Y < 61:
- 2/9 chance for 2 enemies
- 3/9 chance for 3 enemies
- 3/9 chance for 4 enemies
- 1/9 chance for 5 enemies
- Ooze - 100
- Coral Gem - 100
- Blue Shade - 100
- Lazulite Sword Devil - 6
- IF X in [36, 83] and Y in [61, 83]:
- Shadow Cat - 100
- IF X in [36, 83] and Y in [36, 66]:
- Electric Oarfish - 100
- IF X in [36, 83] and Y in [36, 59]:
- Aquamarine Sword Devil - 100
- IF X in [59, 61] and Y in [49, 54]:
- Lazulite Sword Devil - 34
- === Floor 5 ===
- i = rand(2) + 2 [2-4]
- IF X+Y < 120:
- 33% chance to reduce i by 1 [1-3]
- IF X+Y > 119:
- 33% chance to increase i by 1 [3-5]
- Enemies per encounter = i
- IF X+Y < 120:
- 1/9 chance for 1 enemy
- 3/9 chance for 2 enemies
- 3/9 chance for 3 enemies
- 2/9 chance for 4 enemies
- IF X+Y > 119:
- 2/9 chance for 2 enemies
- 3/9 chance for 3 enemies
- 3/9 chance for 4 enemies
- 1/9 chance for 5 enemies
- Shark - 100
- Great Tree's Sea Slug - 100
- IF X in [35, 53] and Y in [35, 69] OR
- X in [35, 71] and Y in [35, 59]:
- Electric Oarfish - 100
- IF X in [35, 85] and Y in [35, 56]:
- Aquamarine Sword Devil - 100
- IF X in [57, 85] and Y in [35, 85]:
- Blue Shade - 100
- IF X in [35, 85] and Y in [57, 85]:
- Coral Gem - 100
- IF X in [68, 85] and Y in [35, 85] OR
- X in [54, 85] and Y in [67, 85]:
- Drunk Ice Spirit - 100
- IF X in [58, 62] and Y in [38, 44]:
- Great Tree Pearl Oyster - 50
- IF X in [55, 65] and Y in [67, 72]:
- Great Tree Pearl Oyster - 25
- === Floor 6 ===
- i = rand(2) + 2 [2-4]
- IF X+Y < 120:
- 33% chance to reduce i by 1 [1-3]
- IF X+Y > 119:
- 33% chance to increase i by 1 [3-5]
- Enemies per encounter = i
- IF X+Y < 120:
- 1/9 chance for 1 enemy
- 3/9 chance for 2 enemies
- 3/9 chance for 3 enemies
- 2/9 chance for 4 enemies
- IF X+Y > 119:
- 2/9 chance for 2 enemies
- 3/9 chance for 3 enemies
- 3/9 chance for 4 enemies
- 1/9 chance for 5 enemies
- Ooze - 100
- Electric Oarfish - 100
- Solid Ooze - 100
- Twin Coral Gem - 5
- Silver Plated Shark - 5
- IF X in [31, 59] and Y in [51, 79]:
- Great Tree's Sea Slug - 100
- IF X in [31, 49] and Y in [41, 79] OR
- X in [31, 59] and Y in [61, 79]:
- Shark - 100
- IF X in [31, 49] and Y in [31, 79] OR
- X in [31, 59] and Y in [61, 79]:
- Drunk Ice Spirit - 100
- IF X in [51, 79] and Y in [31, 59] OR
- X in [61, 79] and Y in [31, 79]:
- Aquamarine Sword Devil - 100
- IF X in [51, 79] and Y in [31, 59] OR
- X in [61, 79] and Y in [31, 70]:
- Tree's Aquatic Dweller - 100
- IF X in [61, 79] and Y in [31, 79]:
- Water Tree's Scourged Frog - 100
- IF X in [63, 68] and Y in [53, 55]:
- Twin Coral Gem - 45
- IF X in [61, 69] and Y in [31, 39]:
- Silver Plated Shark - 45
- === Floor 7 ===
- 50% for 2 enemies per encounter
- 50% for 3 enemies per encounter
- Solid Ooze - 50
- Daphnids - 100
- Spore Kid - 100
- Jungle Ivy - 100
- Flower Diver - 100
- Jungle Kedama - 100
- Mysterious Large Flower - 100
- IF X in [51, 53] and Y in [66, 71]:
- Seeds of the Giant Tree - 50
- === Floor 8 ===
- 1/3 chance for 2 enemies per encounter
- 1/3 chance for 3 enemies per encounter
- 1/3 chance for 4 enemies per encounter
- IF in regular area:
- Jungle Ivy - 60
- Flower Diver - 100
- Jungle Kedama - 100
- Grotesque Pitcher - 100
- Large Tree's Dryad - 100
- Mysterious Butterfly - 100
- IF X in [33, 37] and Y in [53, 59]:
- Daphnid Pack - 50
- IF in extra area:
- Daphnids - 100
- Spore Kid - 100
- Jungle Gem - 100
- Emerald Nut - 100
- Jungle Ooze - 100
- Forest Mage - 100
- Beam Barrel - 100
- Wild Large Flower - 100
- === Floor 9 ===
- IF in regular area:
- i = rand(3) + 2 [2-5]
- IF i is 2:
- 50% chance to increase i by 1
- Enemies per encounter = i
- IF in extra area:
- Enemies per encounter = rand(2) + 2 [2-4]
- IF in regular area:
- 12.5% for 2 enemies per encounter
- 37.5% for 3 enemies per encounter
- 25.0% for 4 enemies per encounter
- 25.0% for 5 enemies per encounter
- IF in extra area:
- 1/3 chance for 2 enemies per encounter
- 1/3 chance for 3 enemies per encounter
- 1/3 chance for 4 enemies per encounter
- IF in regular area:
- Large Tree's Dryad - 60
- Fungas - 100
- Spore Kid - 100
- Jungle Ivy - 100
- Forest Mage - 100
- Grotesque Pitcher - 100
- Wild Large Flower - 100
- Daphnid Pack - 4
- IF X in [70, 74] and Y in [70, 73]:
- Delicious Autumn Taste - 50
- IF in extra area:
- Spore Kid - 100
- Jungle Ivy - 100
- Emerald Nut - 100
- Jungle Ooze - 100
- Grotesque Pitcher - 100
- Seeds of the Giant Tree - 100
- === Floor 10 ===
- IF in regular area:
- i = rand(1) + 2 [2-3]
- IF i is 2:
- 33% chance to increase i by 1
- Enemies per encounter = i
- IF in extra area:
- Enemies per encounter = rand(2) + 2 [2-4]
- IF in regular area:
- 1/3 chance for 2 enemies per encounter
- 2/3 chance for 3 enemies per encounter
- IF in extra area:
- 1/3 chance for 2 enemies per encounter
- 1/3 chance for 3 enemies per encounter
- 1/3 chance for 4 enemies per encounter
- IF in regular area:
- Wild Large Flower - 50
- Sandfish - 100
- Youkailion - 100
- Balloon Bird - 100
- Desert Kedama - 100
- Drunk Wind Spirit - 100
- Desert Winged Youk-Eye - 100
- IF X in [47, 50] and Y in [64, 67]:
- Alluvial Kedama - 50
- IF in extra area:
- Sandfish - 100
- Sand Beetle - 100
- Balloon Bird - 100
- Tornave Core - 100
- Desert Jewel - 100
- Large Sandfish - 100
- Desert Winged Youk-Eye - 100
- === Floor 11 ===
- IF in regular area:
- i = rand(2) + 2 [2-4]
- IF i is 2:
- 33% chance to increase i by 1
- Enemies per encounter = i
- IF in extra area:
- Enemies per encounter = rand(2) + 2 [2-4]
- IF in regular area:
- 2/9 chance for 2 enemies per encounter
- 4/9 chance for 3 enemies per encounter
- 3/9 chance for 4 enemies per encounter
- IF in extra area:
- 1/3 chance for 2 enemies per encounter
- 1/3 chance for 3 enemies per encounter
- 1/3 chance for 4 enemies per encounter
- IF in regular area:
- Sandfish - 60
- Desert Winged Youk-Eye - 60
- Rock Egg - 100
- Desert Kedama - 100
- Hell's Cactus - 100
- Drunk Wind Spirit - 100
- Magic Crystal Ball - 100
- IF in extra area:
- Sand Beetle - 100
- Balloon Bird - 100
- Tornave Core - 100
- Azure Ghostie - 100
- Hell's Cactus - 100
- Helix Weathercock - 100
- Bandage-Covered Corpse - 100
- === Floor 12 ===
- i = rand(3) + 2 [2-5]
- IF i is 2:
- 50% chance to increase i by 1
- Enemies per encounter = i
- 12.5% for 2 enemies per encounter
- 37.5% for 3 enemies per encounter
- 25.0% for 4 enemies per encounter
- 25.0% for 5 enemies per encounter
- Hell's Cactus - 50
- Rock Egg - 100
- Youkailion - 100
- Balloon Bird - 100
- Azure Ghostie - 100
- Helix Weathercock - 100
- Bandage-Covered Corpse - 100
- Rock Crystal - 5
- IF X in [47, 53] and Y in [41, 47]:
- Rock Crystal - 45
- === Floor 13 ===
- IF in regular area:
- i = rand(1) + 2 [2-3]
- IF i is 2:
- 33% chance to increase i by 1
- Enemies per encounter = i
- IF in extra area:
- Enemies per encounter = rand(2) + 2 [2-4]
- IF in regular area:
- 1/3 chance for 2 enemies per encounter
- 2/3 chance for 3 enemies per encounter
- IF in extra area:
- 1/3 chance for 2 enemies per encounter
- 1/3 chance for 3 enemies per encounter
- 1/3 chance for 4 enemies per encounter
- IF in regular area:
- Rock Egg - 50
- Lava Servant - 100
- Flame Kedama - 100
- Crimson Beast - 100
- Ruby Sword Devil - 100
- Ancient Iron Shelled Turtle - 100
- Balas Ruby Swordsman - 5
- IF X in [65, 53] and Y in [23, 47]: (this is impossible)
- Balas Ruby Swordsman - 45
- }
- IF in extra area:
- Red Skull - 200
- Crimson Beast - 100
- Lump of Flame - 100
- Scorching Fairy - 100
- Glittering Red Light - 100
- }
- === Floor 14 ===
- IF in regular area:
- i = rand(2) + 2 [2-4]
- IF i is 2:
- 33% chance to increase i by 1
- Enemies per encounter = i
- IF in extra area:
- Enemies per encounter = rand(2) + 2 [2-4]
- IF in regular area:
- 2/9 chance for 2 enemies per encounter
- 4/9 chance for 3 enemies per encounter
- 3/9 chance for 4 enemies per encounter
- IF in extra area:
- 1/3 chance for 2 enemies per encounter
- 1/3 chance for 3 enemies per encounter
- 1/3 chance for 4 enemies per encounter
- IF in regular area:
- Ruby Sword Devil - 40
- Flame Kedama - 100
- Lava Servant - 100
- Gelatine Cube - 100
- Lump of Flame - 100
- Ancient Iron Shelled Turtle - 100
- Burning Tree's Sword Spirit - 100
- Large Lump of Flame - 5
- IF X in [34, 36] and Y in [21, 28]:
- Large Lump of Flame - 45
- IF in extra area:
- Red Beetle - 100
- Crimson Beast - 100
- Scorching Fairy - 100
- Blazing Oarfish - 100
- Glittering Red Light - 100
- Burning Tree's Sword Spirit - 100
- Ancient Iron Shelled Turtle - 100
- === Floor 15 ===
- IF in regular area:
- Enemies per encounter = rand(3) + 2 [2-5]
- IF in extra area:
- Enemies per encounter = rand(2) + 2 [2-4]
- IF in regular area:
- 25% for 2 enemies per encounter
- 25% for 3 enemies per encounter
- 25% for 4 enemies per encounter
- 25% for 5 enemies per encounter
- IF in extra area:
- 1/3 chance for 2 enemies per encounter
- 1/3 chance for 3 enemies per encounter
- 1/3 chance for 4 enemies per encounter
- IF in regular area:
- Red Skull - 300
- Gelatine Cube - 100
- Crimson Beast - 100
- Ruby Sword Devil - 100
- Burning Tree's Sword Spirit - 50
- Large Lump of Flame - 4
- Balas Ruby Swordsman - 4
- IF in extra area:
- Red Skull - 100
- Red Beetle - 100
- Lava Servant - 100
- Magma Barrel - 100
- Blazing Oarfish - 100
- Fire Helix Crystal - 100
- Ruby Sword Devil - 40
- }
- === Floor 16 ===
- IF in regular area:
- i = rand(1) + 2 [2-3]
- IF i is 2:
- 33% chance to increase i by 1
- Enemies per encounter = i
- IF in extra area:
- Enemies per encounter = rand(2) + 2 [2-4]
- IF in regular area:
- 1/3 chance for 2 enemies per encounter
- 2/3 chance for 3 enemies per encounter
- IF in extra area:
- 1/3 chance for 2 enemies per encounter
- 1/3 chance for 3 enemies per encounter
- 1/3 chance for 4 enemies per encounter
- IF in regular area:
- Red Skull - 100
- Demon Fruit - 100
- Devil Kedama - 100
- Gelatine Cube - 100
- Ghost of Malice - 100
- Fantasy Mushroom - 100
- Spirit of Shadow - 100
- Dream-Eating Beast - 100
- Walking Ripe Fruit - 5
- IF X in [30, 34] and Y in [36, 39]:
- Walking Ripe Fruit - 66
- IF in extra area:
- Pangu Gem - 100
- Shadow Cat - 100
- Skull Eater - 100
- Gelatine Cube - 100
- Dark Carapace Fish - 100
- Poisonous Sea Slug - 100
- IF X > 83:
- Dragon Larva - 60
- === Floor 17 ===
- i = rand(2) + 2 [2-4]
- IF i is 2:
- 33% chance to increase i by 1
- Enemies per encounter = i
- 2/9 chance for 2 enemies per encounter
- 4/9 chance for 3 enemies per encounter
- 3/9 chance for 4 enemies per encounter
- Spirit of Shadow - 50
- Ghost of Malice - 50
- Pangu Gem - 100
- Devil Kedama - 100
- Fantasy Mushroom - 100
- Great Tree's Mean Thief - 100
- Those Staring from the Gap - 100
- Golden Mushroom - 4
- IF X in [79, 83] and Y in [79, 83]:
- Golden Mushroom - 46
- === Floor 18 ===
- 25% for 2 enemies per encounter
- 25% for 3 enemies per encounter
- 25% for 4 enemies per encounter
- 25% for 5 enemies per encounter
- Those Staring from the Gap - 60
- Pangu Gem - 100
- Demon Fruit - 100
- Void Assassin - 100
- Dream-Eating Beast - 100
- Spirit of Darkness - 100
- Decapitating Skeleton - 100
- Walking Ripe Fruit - 5
- Golden Mushroom - 4
- === Floor 19 ===
- i = rand(2) + 2 [2-4]
- IF i is 2:
- 33% chance to increase i by 1
- Enemies per encounter = i
- 2/9 chance for 2 enemies per encounter
- 4/9 chance for 3 enemies per encounter
- 3/9 chance for 4 enemies per encounter
- Sky Fairy - 100
- Void Assassin - 100
- Heavenly Kedama - 100
- Spirit of Darkness - 100
- Brilliant Life Form - 100
- Heavenly Crystal Core - 100
- Heavenly Spiritual Gem - 100
- Puppet Top - 50
- === Floor 20 ===
- IF in depths part:
- Enemies per encounter = 1
- ELSE:
- i = rand(2) + 2 [2-4]
- IF i is 2:
- 33% chance to increase i by 1
- Enemies per encounter = i
- IF in depths part:
- 100% for 1 enemy per encounter
- ELSE:
- 2/9 chance for 2 enemies per encounter
- 4/9 chance for 3 enemies per encounter
- 3/9 chance for 4 enemies per encounter
- IF in depths part:
- Abyssal Sea Demon - 100
- Golden-Furred Large Ram - 100
- Children of the Great Tree - 100
- Guardian Statue of Heavens - 100
- Cloud-Diving Nymph of Aeons - 100
- Scarlet Gold Granite Flower - 100
- Massive Twilight Magicannon - 100
- ELSE:
- Heavenly Crystal Core - 50
- Brilliant Life Form - 50
- Sky Fairy - 50
- Puppet Top - 100
- Heavenly Kedama - 100
- IF in western part:
- Peta Grain - 100
- Condensed Spiritual Crystal - 100
- Truth-Seeing Eye - 20
- Guardian of Heaven - 20
- IF in eastern part:
- Truth-Seeing Eye - 100
- Guardian of Heaven - 100
- Peta Grain - 20
- Condensed Spiritual Crystal - 20
- === Floor 21 ===
- 25% for 2 enemies per encounter
- 25% for 3 enemies per encounter
- 25% for 4 enemies per encounter
- 25% for 5 enemies per encounter
- Coral Gem - 100
- Puppet Top - 100
- Helix Weathercock - 100
- Great Tree's Enormous Wasp - 100
- Holy Kedama - 72
- Vajra Tree Seed - 72
- Celestial Oarfish - 72
- Angel's Ring - 60
- Holy Tree Shaman - 60
- Hungry Ghost of the Sky - 60
- Black Hole of Heaven - 24
- === Floor 22 ===
- 25% for 2 enemies per encounter
- 25% for 3 enemies per encounter
- 25% for 4 enemies per encounter
- 25% for 5 enemies per encounter
- Nept Corrupter - 100
- Ferocious Stump - 100
- Two-Wheeled Ghostie - 100
- Holy Kedama - 88
- Angel's Ring - 88
- Vajra Tree Seed - 88
- Holy Tree Shaman - 88
- Celestial Oarfish - 88
- Hungry Ghost of the Sky - 88
- Coral Gem - 64
- Puppet Top - 64
- Helix Weathercock - 64
- Great Tree's Enormous Wasp - 64
- Hermit Kedama - 24
- Black Hole of Heaven - 24
- Transparer - 8
- === Floor 23 ===
- 25% for 2 enemies per encounter
- 25% for 3 enemies per encounter
- 25% for 4 enemies per encounter
- 25% for 5 enemies per encounter
- IF Y < 60: (upper area)
- Holy Kedama - 80
- Angel's Ring - 80
- Vajra Tree Seed - 80
- Hungry Ghost of the Sky - 80
- Nept Corrupter - 64
- Celestial Oarfish - 64
- Two-Wheeled Ghostie - 64
- Ultimate Mushroomer - 64
- Ferocious Stump - 50
- Coral Gem - 32
- Puppet Top - 32
- Helix Weathercock - 32
- Heaven-Devouring Leviathan - 32
- Great Tree's Enormous Wasp - 32
- Hermit Kedama - 24
- Black Hole of Heaven - 24
- Holy Tree Shaman - 16
- Bearer of the Sun - 16
- Supreme Mushroomer - 16
- Transparer - 8
- Scorching Fake Planet - 8
- IF X in [92, 95] and Y in [34, 37]: (this is empty space)
- Transparer - 168
- IF X in [35, 39] and Y in [72, 76]: (this is impossible)
- Transparer - 200
- ELSE:
- Holy Tree Shaman - 108
- Bearer of the Sun - 108
- Supreme Mushroomer - 108
- Ultimate Mushroomer - 108
- Holy Kedama - 72
- Angel's Ring - 72
- Vajra Tree Seed - 72
- Celestial Oarfish - 72
- Black Hole of Heaven - 72
- Hungry Ghost of the Sky - 72
- Heaven-Devouring Leviathan - 72
- Hermit Kedama - 50
- Nept Corrupter - 48
- Two-Wheeled Ghostie - 48
- Ferocious Stump - 40
- Scorching Fake Planet - 36
- Coral Gem - 24
- Puppet Top - 24
- Helix Weathercock - 24
- Great Tree's Enormous Wasp - 24
- Transparer - 16
- IF X in [92, 95] and Y in [34, 37]: (this is impossible)
- Transparer - 168
- IF X in [35, 39] and Y in [72, 76]:
- Transparer - 200
- === Floor 24 ===
- 25% for 2 enemies per encounter
- 25% for 3 enemies per encounter
- 25% for 4 enemies per encounter
- 25% for 5 enemies per encounter
- IF X in [45, 75] and Y in [35, 65]: (north box area)
- Holy Kedama - 80
- Angel's Ring - 80
- Vajra Tree Seed - 80
- Hungry Ghost of the Sky - 80
- Nept Corrupter - 64
- Celestial Oarfish - 64
- Two-Wheeled Ghostie - 64
- Ultimate Mushroomer - 64
- Ferocious Stump - 50
- Coral Gem - 32
- Puppet Top - 32
- Helix Weathercock - 32
- Heaven-Devouring Leviathan - 32
- Great Tree's Enormous Wasp - 32
- Hermit Kedama - 24
- Black Hole of Heaven - 24
- Holy Tree Shaman - 16
- Bearer of the Sun - 16
- Supreme Mushroomer - 16
- Transparer - 8
- Scorching Fake Planet - 8
- IF X in [92, 95] and Y in [34, 37]: (this is impossible)
- Transparer - 168
- IF X in [35, 39] and Y in [72, 76]: (this is impossible)
- Transparer - 200
- ELSE:
- Holy Tree Shaman - 108
- Bearer of the Sun - 108
- Supreme Mushroomer - 108
- Ultimate Mushroomer - 108
- Holy Kedama - 72
- Angel's Ring - 72
- Vajra Tree Seed - 72
- Celestial Oarfish - 72
- Black Hole of Heaven - 72
- Hungry Ghost of the Sky - 72
- Heaven-Devouring Leviathan - 72
- Hermit Kedama - 50
- Nept Corrupter - 48
- Two-Wheeled Ghostie - 48
- Ferocious Stump - 40
- Scorching Fake Planet - 36
- Coral Gem - 24
- Puppet Top - 24
- Helix Weathercock - 24
- Great Tree's Enormous Wasp - 24
- Transparer - 16
- IF X in [92, 95] and Y in [34, 37]: (this is empty space)
- Transparer - 168
- IF X in [35, 39] and Y in [72, 76]:
- Transparer - 200
- === Floor 25 ===
- 20% for 1 enemy per encounter
- 20% for 2 enemies per encounter
- 20% for 3 enemies per encounter
- 20% for 4 enemies per encounter
- 20% for 5 enemies per encounter
- White Cat - 100
- Ancient Saint - 100
- Entwined Divine Sword - 100
- Heaven-Devouring Leviathan - 72
- Savior - 48
- Holy Kedama - 48
- Angel's Ring - 48
- Hermit Kedama - 48
- Vajra Tree Seed - 48
- Holy Tree Shaman - 48
- Celestial Oarfish - 48
- Bearer of the Sun - 48
- Supreme Mushroomer - 48
- Ultimate Mushroomer - 48
- Black Hole of Heaven - 48
- Scorching Fake Planet - 48
- Hungry Ghost of the Sky - 48
- Great Whirlwind Puppet Top - 48
- Coral Gem - 20
- Puppet Top - 20
- Helix Weathercock - 20
- Great Tree's Enormous Wasp - 20
- Fake Sword of the Holy King - 16
- Transparer - 8
- Dimensional Sky Whale - 8
- Almighty Living Mineral - 8
- === Floor 26 ===
- 1/3 chance for 3 enemies per encounter
- 1/3 chance for 4 enemies per encounter
- 1/3 chance for 5 enemies per encounter
- Savior - 100
- White Cat - 100
- Ancient Saint - 100
- Entwined Divine Sword - 100
- Great Whirlwind Puppet Top - 100
- Hermit Kedama - 88
- Black Hole of Heaven - 88
- Heaven-Devouring Leviathan - 88
- Scorching Fake Planet - 64
- Holy Kedama - 40
- Angel's Ring - 40
- Vajra Tree Seed - 40
- Holy Tree Shaman - 40
- Celestial Oarfish - 40
- Bearer of the Sun - 40
- Supreme Mushroomer - 40
- Ultimate Mushroomer - 40
- Hungry Ghost of the Sky - 40
- Fake Sword of the Holy King - 32
- Transparer - 24
- Dimensional Sky Whale - 24
- Almighty Living Mineral - 8
- === Floor 27 ===
- Yes I realize this if is incredibly confusing and weird and unoptimized BUT
- it is what's in the code, so blame 3peso
- The intended code was likely to make X < 55 rather than Y < 55, which would
- perfectly cover the top area
- IF Y < 78 AND at least one of these is true
- Y < 55 OR X > 65 OR Y < 63: (north area)
- 20% for 1 enemy per encounter
- 20% for 2 enemies per encounter
- 20% for 3 enemies per encounter
- 20% for 4 enemies per encounter
- 20% for 5 enemies per encounter
- ELSE:
- 25% for 2 enemies per encounter
- 25% for 3 enemies per encounter
- 25% for 4 enemies per encounter
- 25% for 5 enemies per encounter
- IF Y < 78 AND at least one of these is true
- Y < 55 OR X > 65 OR Y < 63: (north area)
- Pure White - 100
- Massive Kedama - 100
- Burned-Out Soul - 100
- Emerald Swordmaster - 100
- Scorching Fake Planet - 100
- Hope-Harbinging Flower - 100
- Holy Tree's Ivy Leader - 100
- Heaven-Devouring Leviathan - 100
- Novice Sword Demon - 50
- Dimensional Sky Whale - 50
- Great Wizard Kedama - 48
- Grand Lux - 20
- Exa Grain - 20
- Holy Tree's Ghost - 20
- Tentacles of the Dark Sky - 20
- Almighty Living Mineral - 5
- ELSE:
- Grand Lux - 200
- Exa Grain - 200
- Holy Tree's Ghost - 200
- Tentacles of the Dark Sky - 200
- Novice Sword Demon - 160
- Great Wizard Kedama - 72
- Pure White - 40
- Massive Kedama - 40
- Burned-Out Soul - 40
- Emerald Swordmaster - 40
- Hope-Harbinging Flower - 40
- Holy Tree's Ivy Leader - 40
- Scorching Fake Planet - 40
- Dimensional Sky Whale - 40
- Almighty Living Mineral - 6
- === Floor 28 ===
- 25% for 1 enemy per encounter
- 25% for 2 enemies per encounter
- 25% for 3 enemies per encounter
- 25% for 4 enemies per encounter
- Ether Cannon - 80
- Silent Forest - 80
- Parabola Plant - 80
- Hardness Eleven - 80
- Akashic Scriptures - 80
- Silver Fluffy Beast - 80
- Deep-Sea Monster Eel - 80
- World-Reflecting Mirror - 80
- Lucky Gold Butterfly - 8
- === Floor 29 ===
- i = rand(3) + 1 [1-4]
- IF i > 1:
- 25% chance to reduce i by 1 [1-3]
- Enemies per encounter = i
- 31.25% for 1 enemy per encounter
- 25.00% for 2 enemies per encounter
- 25.00% for 3 enemies per encounter
- 18.75% for 4 enemies per encounter
- Almighty One - 80
- Kedama Admiral - 80
- Sol Orichalcum - 80
- Megalith Monoeye - 80
- Origin of Ouroboros - 80
- Mage of the Profound Green - 80
- God Whale - 16
- Divinely Descended Serpent - 16
- Golden Massive Kedama - 8
- IF X in [49, 58] and Y in [21, 30] and X+Y < 80:
- Golden Massive Kedama - 1600
- IF X in [62, 71] and Y in [21, 30] and 40 < X-Y:
- Golden Massive Kedama - 1600
- IF X in [50, 59] and Y in [91, 100] and 40 < Y-X:
- Golden Massive Kedama - 1600
- IF X in [61, 70] and Y in [91, 100] and 160 < X+Y:
- Golden Massive Kedama - 1600
- === Floor 30 ===
- i = rand(1) + 1 [1-2]
- 25% chance to increase i by 1 [1-3]
- 37.5% for 1 enemy per encounter
- 50.0% for 2 enemies per encounter
- 12.5% for 3 enemies per encounter
- Avatar of Holiness - 80
- Transcended Hermit - 80
- World-Ruling Kedama - 80
- Holy Dragon's Family - 80
- Heaven-Embracing Sphere - 80
- Divinely Possessed Stone - 80
- Metallic Kedama - 8
- IF X in [28, 31] and Y in [28, 31]:
- Metallic Kedama - 80
- IF X in [32, 36] and Y is 28:
- Metallic Kedama - 80
- IF X is 28 and Y in [32, 36]:
- Metallic Kedama - 80
- IF X in [54, 58] and Y in [61, 68]:
- Metallic Kedama - 100
- IF X is 53 and Y in [59, 71]:
- Metallic Kedama - 100
- IF X in [98, 100] and Y in [94, 96]:
- Metallic Kedama - 160
- === Floor B1 ===
- IF X in [0, 41] OR X in [62, 128] OR Y in [0, 37] OR Y in [71, 128]:
- 25% for 2 enemies per encounter
- 25% for 3 enemies per encounter
- 25% for 4 enemies per encounter
- 25% for 5 enemies per encounter
- ELSE:
- 1/3 chance for 1 enemy per encounter
- 1/3 chance for 2 enemies per encounter
- 1/3 chance for 3 enemies per encounter
- Hell Kedama - 150
- Creeping Malice - 150
- Demon Fruit - 96
- Dream-Eating Beast - 96
- Concentrated Malice - 72
- Dark Carapace Fish - 70
- Poisonous Sea Slug - 70
- Skull Eater - 70
- Purple Demon - 48
- Void of Pandemonium - 40
- Eatme - 6
- IF X in [39, 47] and Y in [59, 67]:
- Void of Pandemonium - 240
- Eatme - 160
- === Floor B2 ===
- IF X in [0, 42] OR X in [72, 128] OR Y in [0, 43] OR Y in [78, 128]:
- 25% for 2 enemies per encounter
- 25% for 3 enemies per encounter
- 25% for 4 enemies per encounter
- 25% for 5 enemies per encounter
- ELSE:
- 25% for 1 enemy per encounter
- 25% for 2 enemies per encounter
- 25% for 3 enemies per encounter
- 25% for 4 enemies per encounter
- Living Grimoire - 128
- Concentrated Malice - 128
- Evil-Budding Flower - 128
- Little Girl of the Abyss - 128
- Those Staring from the Gap - 128
- Hell Kedama - 76
- Creeping Malice - 76
- Demon Fruit - 56
- Dream-Eating Beast - 56
- Purple Demon - 48
- Void of Pandemonium - 48
- Skull Eater - 32
- Dark Carapace Fish - 32
- Poisonous Sea Slug - 32
- Subduer of the Abyss - 24
- Eatme - 6
- IF X in [82, 85] and Y in [52, 55]:
- Subduer of the Abyss - 480
- }
- === Floor B3 ===
- 1/3 chance for 2 enemies per encounter
- 1/3 chance for 3 enemies per encounter
- 1/3 chance for 4 enemies per encounter
- IF Y < 61: (upper area)
- Phantom Mage - 156
- Black Currant - 156
- Oni-Devouring Vines - 156
- Purple Demon - 100
- Purple Magic Crystal - 100
- Ghost-Slicing Hunter - 100
- Living Grimoire - 88
- Evil-Budding Flower - 88
- Little Girl of the Abyss - 88
- Those Staring from the Gap - 88
- Ivy Sword of the Ten Kings - 74
- Demon Fruit - 64
- Hell Kedama - 64
- Creeping Malice - 64
- Dream-Eating Beast - 64
- Roton Golem - 40
- Skull Eater - 32
- Dark Carapace Fish - 32
- Poisonous Sea Slug - 32
- Void of Pandemonium - 32
- Subduer of the Abyss - 32
- Concentrated Malice - 24
- IF X in [57, 64] and Y in [32, 44]:
- Ivy Sword of the Ten Kings - 540
- ELSE:
- Purple Magic Crystal - 256
- Ghost-Slicing Hunter - 256
- Roton Golem - 128
- Purple Demon - 128
- Living Grimoire - 128
- Concentrated Malice - 128
- Void of Pandemonium - 128
- Evil-Budding Flower - 128
- Little Girl of the Abyss - 128
- Those Staring from the Gap - 128
- Hell Kedama - 64
- Creeping Malice - 64
- Dream-Eating Beast - 64
- Demon Fruit - 32
- Skull Eater - 24
- Dark Carapace Fish - 24
- Poisonous Sea Slug - 24
- Subduer of the Abyss - 24
- Eatme - 6
- === Floor B4 ===
- 25% for 2 enemies per encounter
- 25% for 3 enemies per encounter
- 25% for 4 enemies per encounter
- 25% for 5 enemies per encounter
- IF Y < 61: (upper area)
- Demonic Stone of Hades - 144
- Ivy Sword of the Demons - 144
- Phantom Mage - 128
- Black Currant - 128
- Oni-Devouring Vines - 128
- Ivy Sword of the Ten Kings - 88
- Purple Demon - 72
- Purple Magic Crystal - 72
- Ghost-Slicing Hunter - 72
- Roton Golem - 48
- Living Grimoire - 48
- Evil-Budding Flower - 48
- Little Girl of the Abyss - 48
- Those Staring from the Gap - 48
- Subduer of the Abyss - 36
- Void of Pandemonium - 36
- Demon Fruit - 24
- Hell Kedama - 24
- Creeping Malice - 24
- Dream-Eating Beast - 24
- Concentrated Malice - 24
- Eatme - 10
- ELSE:
- Phantom Mage - 144
- Black Currant - 144
- Oni-Devouring Vines - 144
- Purple Demon - 100
- Purple Magic Crystal - 100
- Ghost-Slicing Hunter - 100
- Ivy Sword of the Ten Kings - 84
- Living Grimoire - 72
- Evil-Budding Flower - 72
- Little Girl of the Abyss - 72
- Those Staring from the Gap - 72
- Demon Fruit - 50
- Hell Kedama - 50
- Creeping Malice - 50
- Dream-Eating Beast - 50
- Roton Golem - 40
- Skull Eater - 32
- Dark Carapace Fish - 32
- Poisonous Sea Slug - 32
- Void of Pandemonium - 32
- Subduer of the Abyss - 32
- Concentrated Malice - 24
- Eatme - 10
- IF X in [56, 58] and Y in [30, 57]: (this is impossible)
- Ivy Sword of the Ten Kings - 800
- === Floor B5 ===
- 25% for 2 enemies per encounter
- 25% for 3 enemies per encounter
- 25% for 4 enemies per encounter
- 25% for 5 enemies per encounter
- Blue Papillon - 100
- Creeping Malice - 100
- Eternal Time Jewel - 100
- Blue Magicannon Body - 100
- Ooze - 60
- Shark - 60
- Shadow Cat - 60
- Tree's Aquatic Dweller - 60
- Evil Confiner - 50
- Concentrated Malice - 24
- Gogomady Note - 12
- === Floor B6 ===
- 25% for 2 enemies per encounter
- 25% for 3 enemies per encounter
- 25% for 4 enemies per encounter
- 25% for 5 enemies per encounter
- Evil Confiner - 96
- Unfading Blue Light - 80
- Eye of a Minor Evil - 80
- Hatred-Overflowing Urn - 80
- Blue Papillon - 72
- Concentrated Malice - 72
- Creeping Malice - 60
- Eternal Time Jewel - 60
- Blue Magicannon Body - 60
- Ooze - 36
- Shark - 36
- Shadow Cat - 36
- Gogomady Note - 36
- Tree's Aquatic Dweller - 36
- Eye of a Cunning Evil - 24
- === Floor B7 ===
- 25% for 2 enemies per encounter
- 25% for 3 enemies per encounter
- 25% for 4 enemies per encounter
- 25% for 5 enemies per encounter
- Negentropia - 88
- Apostle of Evil - 88
- Creeping Malice - 72
- Blue Magicannon Body - 72
- Evil Confiner - 64
- Unfading Blue Light - 64
- Eye of a Minor Evil - 64
- Hatred-Overflowing Urn - 64
- Blue Papillon - 56
- Concentrated Malice - 48
- Resentment-Calling Mud - 48
- Gogomady Note - 40
- Eternal Time Jewel - 40
- Eye of a Cunning Evil - 40
- Ooze - 24
- Shark - 24
- Shadow Cat - 24
- Tree's Aquatic Dweller - 24
- Dark Millenium Shell - 8
- IF X in [34, 40] and Y in [41, 57]:
- Dark Millenium Shell - 256
- === Floor B8 ===
- 20% for 1 enemy per encounter
- 20% for 2 enemies per encounter
- 20% for 3 enemies per encounter
- 20% for 4 enemies per encounter
- 20% for 5 enemies per encounter
- Creeping Malice - 128
- Brutal Red Ghost - 128
- Corrupted Maiden - 128
- Red Rum - 108
- Concentrated Malice - 64
- Great Whirlwind Puppet Top - 56
- Red Rose Girl - 50
- Blazing Oarfish - 50
- Fantasy Mushroom - 50
- Evil Grimoire - 48
- Resentment-Calling Mud - 20
- Gold Ball - 10
- IF X in [56, 64] and Y in [32, 35]:
- Gold Ball - 128
- === Floor B9 ===
- IF X < 68 and Y > 55:
- 25% for 2 enemies per encounter
- 25% for 3 enemies per encounter
- 25% for 4 enemies per encounter
- 25% for 5 enemies per encounter
- ELSE:
- 20% for 1 enemy per encounter
- 20% for 2 enemies per encounter
- 20% for 3 enemies per encounter
- 20% for 4 enemies per encounter
- 20% for 5 enemies per encounter
- IF X < 68 and Y > 55: (lower area)
- Unlimited Fakes - 158
- Bloodsoaked Sword Skeleton - 158
- Gelatine Cube - 128
- Evil Grimoire - 108
- Red Rum - 88
- Concentrated Malice - 88
- Creeping Malice - 64
- Brutal Red Ghost - 64
- Corrupted Maiden - 64
- Rafflesia of Fresh Blood - 64
- Red Rose Girl - 24
- Fantasy Mushroom - 24
- Blazing Oarfish - 24
- ELSE:
- Evil Grimoire - 108
- Red Rum - 88
- Concentrated Malice - 88
- Gelatine Cube - 80
- Unlimited Fakes - 80
- Bloodsoaked Sword Skeleton - 80
- Creeping Malice - 60
- Brutal Red Ghost - 60
- Corrupted Maiden - 60
- Red Rose Girl - 32
- Blazing Oarfish - 32
- Fantasy Mushroom - 32
- Rafflesia of Fresh Blood - 32
- === Floor B10 ===
- 50% for 2 enemies per encounter
- 50% for 3 enemies per encounter
- Abyss Naga - 64
- Impure Hellfire - 64
- Swimming in Chaos - 64
- Roton Golem - 48
- Gogomady Note - 48
- Concentrated Malice - 48
- Void of Pandemonium - 48
- Eye of a Cunning Evil - 48
- Golden One - 6
- === Floor B11 ===
- i = 1
- 25% chance to increase i by 1
- IF X > 59:
- Increase i by 3
- ELSE IF Y < 71:
- 80% chance to increase i by 1
- 60% chance to increase i by 1
- 40% chance to increase i by 1
- IF X > 59:
- 75% for 4 enemies per encounter
- 25% for 5 enemies per encounter
- ELSE IF Y < 71:
- 3.6% for 1 enemy per encounter
- 23.4% for 2 enemies per encounter
- 42.2% for 3 enemies per encounter
- 26.0% for 4 enemies per encounter
- 4.8% for 5 enemies per encounter
- ELSE:
- 75% for 1 enemy per encounter
- 25% for 2 enemies per encounter
- Chaos Worm - 100
- Black Demon God - 100
- Thousand-Eyed Demonic Vine - 100
- Great Demon-Eating Insect - 100
- IF X > 59 OR Y < 71:
- Envoy from the Darkness - 100
- Harlot from the Darkness - 100
- Corpse-Eating Princess - 100
- Fallen Tool of the Gods - 100
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