- Research and Development for Dummies on Space Staion 13 (ss13)
- -Start by gathering things from around the station
- *Ask cargo to get the silver ore from the mining shuttle
- room and make you silver.
- *Get AI or Captain to let you into vault and grab gold.
- *If you are RD ask AI to let you into upload to grab 2 cards. If you aren't RD ask them to
- do it or captain if AI won't let you. I get PALADIN and T.Y.R.A.N.T.(These are materials 6 and get
- you illegal 2)
- *Go to tech storage and grab the AI intellicard.
- -Time to go back to science and grab the last few bits.
- *Get two sheets of plasma from xeno.
- *Get three syringe guns and tasers from robotics.
- *Take the two high power cells from RnD desk and also
- an empty tool box and an analyzer.
- -Okay deconstruct in this order
- -two batteries
- -syringe guns and tasers
- -Now make the following items from the prolathe and deconstruct
- *tracking beacon
- *mining drill
- -Go to circuit board and print out then deconstruct
- *Telescience console machine board
- *Durand weapons board
- -Sync up run down to robotics and print out two super cells and wormhole generator
- and deconstruct them.
- -Back to gathered items to deconstruct
- *deconstruct the intellicard
- *deconstruct both plasma pieces
- -Load the silver and gold into the prolathe
- -Back to circuit board print out and deconstruct in order
- *Telepad board
- *Portable Chem board
- *teleporter HUB board
- -Finally deconstruct the two upload boards.
- **If you couldn't get the upload boards: At this point upgrade your RnD equipment with what you got so
- you can deconstruct more items without it failing.
- -Print out a Super Bin and deconstruct.
- **Levels should be Materials 7(it will only be at 6 with no upload boards), Engineering 6, Plasma 4, Bluespace 6
- Data 5, Bio 5, Combat 5, EMP 5, and Illegal 1**
- Now you need minerals BUT you can upgrade medbay at least for now.
- Use high power lasers until minerals get there it will work.
- If you can convince the captain or HOS to order you a combat
- shotgun crate do that and use one to deconstruct to get level
- 6 for combat.
- AFTER MINERALS ARRIVE:
- *Make an energy relay in robotics for Illegals to goto level
- Thats about as good as it gets.
- Fun shit but rare shit:
- Alien brain takes bio to level 7
- Phazon anything will boost all your levels but I've nevercome
- across one.
- If you can talk someone into giving them your tele crystals get an EMP kit and two syndicate mini bombs. With the energy relays you'll be at level three so deconstruct the two minibombs then the empflashlight and waaa laa level 6 illegal. Also those items only cost 9 TC so sweet. Mind you if a power sink occurs ask them to bring it to you once its found its illegal level 5!
- ***these instruction are prepared for Metastation Map to be used with NT or /tg/ stations***
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