Domovoi

PTU - Picking Classes

May 13th, 2020
5,057
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.68 KB | None | 0 0
  1. In lieu of a funny flowchart, have this text guide to PTU "builds".
  2.  
  3. Generally speaking, classes in PTU have limited synergy with each other, so there isn't a lot of deep or complex "combo" tech to be wary of. The main concern in building an effective character is that you have at least one strong core class and don't spread too thinly into weaker options. So, let's follow along:
  4.  
  5. 0) The Golden Rule of character building is to remember the action economy. You only have one Standard action, so 4 classes that all want your action every round isn't going to work. Don't overload yourself with expensive actions!
  6.  
  7. 1) Is Warper banned?
  8. If yes, move on.
  9. If no, you should discuss the class with your GM before taking it. Warper has a disproportionate effect on the game, both in and out of combat, which is often non-obvious to new players because it lacks the strong Moves that make other Combat classes good. There is a pinned dissection of Warper in #ptu-discussion - please review that and remember that playing a Warper is immoral.
  10.  
  11. 2) Are Combat classes allowed?
  12. If yes, pick a Combat class that provides damage to be your core: Martial Artist, Rogue, Telekinetic, Ninja, Elementalist (Any), etc. Once you have enough features in that class to have reliable damage, supplement it with a second Combat class that either provides more Type coverage (on the same attacking stat!!!) or which provides useful support (Berserker, Hunter, Tumbler, etc). Your third and fourth class can continue poaching Combat classes for useful features or can branch into PASSIVE Support options (Ace Trainer, Type Ace, Taskmaster, etc).
  13.  
  14. Realistically, Combat trainers are so braindead simple to make that you can pick four Combat classes out of a hat and have a character who performs better than a well-planned full Support trainer. It's not hard.
  15.  
  16. If no, continue on.
  17.  
  18. 3) Is this a table that likes to optimize?
  19. If yes, you're playing an Ace Trainer with either Duelist or Taskmaster. Your third class can be Duelist or Taskmaster, whichever you didn't take, Juggler, a Type Ace, or Commander. Those three classes should comprise the vast majority of your feats. Any other class you enter should be weighed carefully against the real workhorses of Support characters.
  20.  
  21. Your party is allowed exactly ONE Chef. If your GM is stingy with Tutors, you may have ONE Mentor. If your GM rolls for Natures, he is a sadist, and you may have ONE Researcher (Caretaking) for Re-Balancing. Spread these classes among your party - a single character using more than one will feel non-functional because they've been reduced to NPC status.
  22.  
  23. If no, I don't know, man, do whatever you want, it's just a game, lol.
  24.  
  25. 4) Do not take Hobbyist.
Add Comment
Please, Sign In to add comment