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- using UnityEngine;
- using System.Collections;
- using UnityEngine.EventSystems;
- public class MyButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler {
- public bool buttonPressed;
- public void OnPointerDown(PointerEventData eventData){
- buttonPressed = true;
- }
- public void OnPointerUp(PointerEventData eventData){
- buttonPressed = false;
- }
- }
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