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Nov 20th, 2019
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C# 0.37 KB | None | 0 0
  1. using UnityEngine;
  2. using System.Collections;
  3. using UnityEngine.EventSystems;
  4.  
  5. public class MyButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler {
  6.  
  7. public bool buttonPressed;
  8.  
  9. public void OnPointerDown(PointerEventData eventData){
  10.      buttonPressed = true;
  11. }
  12.  
  13. public void OnPointerUp(PointerEventData eventData){
  14.     buttonPressed = false;
  15. }
  16. }
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