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- 40 hp
- Garg S (-1 pen to atk)
- immune to bleed, burn
- 14
- 12
- 19
- 16
- 25ft
- +2 on phys
- +4 on shinsoo
- 1 aoo
- (can fire ISB as an AoO within 15-10 range)
- movement:
- flight - roll fly at +8, on success go up 10 ft, fly speed 60ft
- On damage, roll against it +8 to not fall
- standard:
- 2/2/4 ISB (different targets)
- 2x +2 1d4+2 claws
- 2/2/4 Dragon's Breath (modified)
- FRA:
- Stone Form:
- Turn into stone as an FRA. When you do, you gain +3 to all resistances and 30% damage reduction, immune to all statuses. Next turn, regain 2d8+4 hp. If done in air, fall onto the ground dealing 1d8+3 damage against ACRO dc 12 - fail by more than 5 and become pinned.
- ---- ----
- 50 hp
- immune to bleed, burn
- 17
- 15
- 13
- 12
- 35ft
- +5 on phys
- +1 on shinsoo
- 3 aoos
- (can attack anyone targeting the second one with his halberd as an aoo)
- movement:
- flight - roll fly at +9, on success go up 10 ft, fly speed 40ft
- On damage, roll against it +9 to not fall
- standard:
- 1/2/1 ISB
- 2x +3 1d8+4 Improved Halberd
- FRA:
- +3 Windmill Strike (against PT)
- hone blade - for the next 3 turns, reduce crit range by 3
- Stone Form:
- Turn into stone as an FRA. When you do, you gain +3 to all resistances and 30% damage reduction, immune to all statuses. Next turn, regain 2d8+6 hp. If done in air, fall onto the ground dealing 1d8+4 damage against ACRO dc 13 - fail by more than 5 and become pinned.
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