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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class PlayerTranslateMovement : MonoBehaviour
- {
- public float movementSpeed;
- void Update()
- {
- if(Input.GetKey(KeyCode.A))
- {
- transform.Translate(-movementSpeed, 0, 0);
- }
- if (Input.GetKey(KeyCode.S))
- {
- transform.Translate(0, 0, -movementSpeed);
- }
- if (Input.GetKey(KeyCode.D))
- {
- transform.Translate(movementSpeed, 0, 0);
- }
- if (Input.GetKey(KeyCode.W))
- {
- transform.Translate(0, 0, movementSpeed);
- }
- }
- }
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