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- local __namecall
- __namecall = hookmetamethod(game, "__namecall", function(self, ...)
- if not checkcaller() then
- if getnamecallmethod() == "FireServer" then
- if self.Name == "CTS" then
- local args = {...}
- if args[1] == "DoneDodge" then
- print('dodgeagain0_0')
- args[1] = "Dodge"
- end
- return __namecall(self, unpack(args))
- end;
- end;
- end;
- return __namecall(self, ...)
- end);
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