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Jun 18th, 2019
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  1. class FPPPawn_ZedFleshpoundKing extends KFPawn_ZedFleshpoundKing;
  2.  
  3. var KFAIWaveInfo FleshpoundKingPhaseOneSquad;
  4. var KFAIWaveInfo FleshpoundKingPhaseTwoSquad;
  5. var KFAIWaveInfo FleshpoundKingPhaseThreeSquad;
  6. var KFAIWaveInfo FleshpoundKingPhaseFourSquad;
  7.  
  8. defaultproperties
  9. {
  10.     Begin Object Class=KFAIWaveInfo Name=FleshpoundKingPhaseOneSquadInfo
  11.         Begin Object Class=KFAISpawnSquad Name=FleshpoundKingSquadOne
  12.             MonsterList.Add((CustomClass=class'FleshpoundParty.KFPawn_ZedFleshpoundMini_Minion',Num=9))
  13.             MonsterList.Add((CustomClass=class'FleshpoundParty.KFPawn_ZedFleshpound_Regular',Num=3))                   
  14.         End Object
  15.         Squads.Add(FleshpoundKingSquadOne)
  16.         MaxAI=12
  17.         bRecycleWave=false
  18.     End Object
  19.     FleshpoundKingPhaseOneSquad=FleshpoundKingPhaseOneSquadInfo
  20.    
  21.     Begin Object Class=KFAIWaveInfo Name=FleshpoundKingPhaseTwoSquadInfo
  22.         Begin Object Class=KFAISpawnSquad Name=FleshpoundKingSquadTwo  
  23.             MonsterList.Add((CustomClass=class'FleshpoundParty.KFPawn_ZedFleshpoundMini_Minion',Num=8))
  24.             MonsterList.Add((CustomClass=class'FleshpoundParty.KFPawn_ZedFleshpound_Regular',Num=4))               
  25.         End Object
  26.         Squads.Add(FleshpoundKingSquadTwo)
  27.         MaxAI=12
  28.         bRecycleWave=false
  29.     End Object
  30.     FleshpoundKingPhaseTwoSquad=FleshpoundKingPhaseTwoSquadInfo
  31.    
  32.     Begin Object Class=KFAIWaveInfo Name=FleshpoundKingPhaseThreeSquadInfo
  33.         Begin Object Class=KFAISpawnSquad Name=FleshpoundKingSquadThree
  34.             MonsterList.Add((CustomClass=class'FleshpoundParty.KFPawn_ZedFleshpoundMini_Minion',Num=7))
  35.             MonsterList.Add((CustomClass=class'FleshpoundParty.KFPawn_ZedFleshpound_Regular',Num=5))
  36.         End Object
  37.         Squads.Add(FleshpoundKingSquadThree)
  38.         MaxAI=12
  39.         bRecycleWave=false
  40.     End Object
  41.     FleshpoundKingPhaseThreeSquad=FleshpoundKingPhaseThreeSquadInfo
  42.    
  43.     Begin Object Class=KFAIWaveInfo Name=FleshpoundKingPhaseFourSquadInfo
  44.         Begin Object Class=KFAISpawnSquad Name=FleshpoundKingSquadFour
  45.             MonsterList.Add((CustomClass=class'FleshpoundParty.KFPawn_ZedFleshpoundMini_Minion',Num=6))
  46.             MonsterList.Add((CustomClass=class'FleshpoundParty.KFPawn_ZedFleshpound_Regular',Num=6))
  47.         End Object
  48.         Squads.Add(FleshpoundKingSquadFour)
  49.         MaxAI=12
  50.         bRecycleWave=false
  51.     End Object
  52.     FleshpoundKingPhaseFourSquad=FleshpoundKingPhaseFourSquadInfo
  53. }
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