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- هتدخل ع كلاس ابديت
- هضيف دة
- public class Flags4
- {
- public const ulong
- Omnipotence = 1UL << 192,
- JusticeChant = 1UL << 194,
- BlockFrostGaze = 1UL << 195,
- HealingSnow = 1UL << 196,
- ChillingSnow = 1UL << 197,
- xChillingSnow = 1UL << 198,
- FreezingPelter = 1UL << 200,
- xFreezingPelter = 1UL << 201,
- RevengeTaill = 1UL << 202,
- WindwalkerTop = 1UL << 203,
- ShadowofChaser = 1UL << 204;
- }
- هتبدل دول بالى عندك
- public void AppendFull(byte type, ulong val1, ulong val2, ulong val3, ulong val4)
- {
- UpdateCount = UpdateCount + 1;
- ushort offset = (ushort)(16 + ((UpdateCount - 1) * 28));
- WriteUInt32(type, offset, Buffer);
- WriteUInt64(val1, offset + 4, Buffer);
- WriteUInt64(val2, offset + 12, Buffer);
- WriteUInt64(val3, offset + 20, Buffer);
- WriteUInt64(val4, offset + 28, Buffer);
- }
- public void Append(ulong val1, ulong val2, ulong val3, uint val4, uint val5, uint val6, uint val7)
- {
- WriteUInt32(val4, 24, Buffer);
- WriteUInt32(val6, 32, Buffer);
- }
- بعدين هضيف دول ف انتى
- private ulong _Stateff4 = 0;
- public ulong StatusFlag4
- {
- get { return _Stateff4; }
- set
- {
- ulong OldV = StatusFlag4;
- if (value != OldV)
- {
- _Stateff4 = value;
- WriteUInt64(value, Offset.StatusFlag4, SpawnPacket);
- UpdateEffects(true);
- }
- }
- }
- public void AddFlag4(ulong flag)
- {
- StatusFlag4 |= flag;
- }
- public void RemoveFlag4(ulong flag)
- {
- if (ContainsFlag4(flag))
- {
- StatusFlag4 &= ~flag;
- }
- }
- public bool ContainsFlag4(ulong flag)
- {
- ulong aux = StatusFlag4;
- aux &= ~flag;
- return !(aux == StatusFlag4);
- }
- وهتزبط الاوفسات دى عندك
- StatusFlag = 26,
- StatusFlag2 = 34,
- StatusFlag3 = 42,
- StatusFlag4 = 50,
- وهتبحث عن public void UpdateEffects(bool screen)
- تبدل دة بالسطر الى زيو
- update.AppendFull(0x19, StatusFlag, StatusFlag2, StatusFlag3, StatusFlag4);
- هتبحث عن دة public byte Windwalker
- تحت دة SpawnPacket[304] = value;
- ضيف دة
- if (value > 0)
- AddFlag4(Network.GamePackets.Update.Flags4.JusticeChant);
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