Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- For one reason or another, your character was recently apprehended by some sort of authority figure for just about any suspicion. Your character is currently sentenced to a large jail found upon an island just off the coast of Kilmarn, known as Jailer's Key. True to its name, Jailer's Key serves as a place for prisoners or criminals to be sent to for life, where they live and die rotting behind an empty jail cell.
- Jailer's Key is a very small, low-lying isle, with enough room for the main prison facility, and a large yard surrounded by enormous walls in case an inmate somehow gets the gall to swim away to safety. No man has ever managed to leap out of Jailer's Key and get out alive however, be it from the marksmanship of the jailers, or the long swim through cold waters.
- Name:
- Age:
- Appearance:
- Homeland:
- Backstory:
- Weaponry/Equipment:
- Magic:
- Talk to the DM if you want to be an Alchemist. Iād really rather only 1/3rd of the party be one. Magic isn't necessary to begin with, but you may get something later.
- You might want to consider reading these things to help in developing your character. (Or just ask the DM)
- -------------------------------
- http://pastebin.com/qfcGNFie Beast types/transformation stages
- http://pastebin.com/xAJe2BnM Guilds/ Shadow hunter details.
- http://pastebin.com/c6e8NFpV Blank sheet
- http://pastebin.com/8JMr5ZA6 Locations
- http://pastebin.com/9DTfmVc3 Magic explanations
Advertisement
Add Comment
Please, Sign In to add comment