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Jun 22nd, 2017
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  1. GLfloat intertwined[] = /* both vertex and color arrays in one */
  2. {
  3. 1.0, 0.2, 1.0, 100.0, 100.0, 0.0,
  4. 1.0, 0.2, 0.2,   0.0, 200.0, 0.0,
  5. 1.0, 1.0, 0.2, 100.0, 300.0, 0.0,
  6. 0.2, 1.0, 0.2, 200.0, 300.0, 0.0,
  7. 0.2, 1.0, 1.0, 300.0, 200.0, 0.0,
  8. 0.2, 0.2, 1.0, 200.0, 100.0, 0.0
  9. };
  10.  
  11. glColorPointer(3, GL_FLOAT, 6*sizeof(GLfloat), &intertwined[0]); /* refers to 1.0, 0.2, 0.2 */
  12. glVertexPointer(3, GL_FLOAT, 6*sizeof(GLfloat), &intertwined[3]); /* refers to 0.0, 200.0, 0.0 */
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