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- using System;
- using System.Collections.Generic;
- namespace PlayerShop
- {
- class Program
- {
- static void Main(string[] args)
- {
- List<string> playerItems = new List<string>();
- List<string> sellerItems = new List<string>();
- sellerItems.Add("Shovel");
- sellerItems.Add("Sword");
- sellerItems.Add("Shield");
- sellerItems.Add("Potion");
- sellerItems.Add("Spear");
- }
- class Seller
- {
- public void showSellerItems(List<string> sellerItems)
- {
- foreach (var item in sellerItems)
- {
- Console.WriteLine(item);
- }
- }
- }
- class Player
- {
- private void buyItem(int itemIndex, List<string> sellerItems, List<string> playerItems)
- {
- string tempItem = sellerItems[itemIndex - 1];
- sellerItems.RemoveAt(itemIndex - 1);
- playerItems.Add(tempItem);
- }
- public void showPlayerItems(List<string> playerItems)
- {
- foreach (var item in playerItems)
- Console.WriteLine(item);
- }
- }
- }
- }
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