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- // borders
- private float _borderDown;
- private float _borderLeft;
- private float _borderUp;
- private float _borderRight;
- private void _FindBorders() {
- Camera cam = Camera.main; // cache camera
- // get world coordinates of four corners of screen
- Vector3 bottomLeft = cam.ScreenToWorldPoint(new Vector3(0, 0, Camera.main.transform.position.z * -1));
- Vector3 topRight = cam.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, cam.transform.position.z * -1));
- // get sides
- _borderDown = bottomLeft.y;
- _borderLeft = bottomLeft.x;
- _borderUp = topRight.y;
- _borderRight = topRight.x;
- }
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