wamandnj

Untitled

Mar 5th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
  5. script.Parent = InternalData.RealOwner.Character
  6. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  7. local function createObject (connections, index)
  8. local proxy = newproxy (true);local meta = getmetatable (proxy);
  9. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  10. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  11. meta.__index = function (self, i)
  12. if (i == 'TriggerEvent') then return runbind end;
  13. return connections[i] and connections[i].Event or index[i];
  14. end;
  15. meta.__newindex = index;meta.__metatable = false;return proxy
  16. end;
  17. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  18. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  19. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  20. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  21. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  22. Event.OnServerEvent:Connect(function(FiredBy,Input)
  23. if FiredBy ~= InternalData.RealOwner then return end
  24. if Input.MouseEvent then
  25. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  26. elseif Input.Sound then
  27. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  28. else
  29. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  30. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. --LoadLibrary("RbxUtility").Create
  80. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  81. if Library == "RbxUtility" then
  82. return setmetatable({},{
  83. __tostring = function() return "RbxUtility" end;
  84. __index = function(self, Index)
  85. if Index:lower() == "create" then
  86. return function(Type)
  87. return function(Data)
  88. Data = Data or {}
  89. local Inst = Instance.new(Type)
  90. for x,y in pairs(Data) do
  91. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  92. if y == owner then y = InternalData.RealOwner end
  93. Inst[x] = y
  94. end
  95. return Inst
  96. end
  97. end
  98. end
  99. return InternalData.LoadLibrary(Library)[Index]
  100. end
  101. })
  102. end
  103. return InternalData.LoadLibrary(Library)
  104. end
  105. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  106. __index = function (self,Index)
  107. if Index:lower() == 'new' then
  108. return function (Type, Parent)
  109. if Parent == owner then Parent = InternalData.RealOwner end
  110. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  111. local Real = InternalData.RealInstance.new(Type,Parent)
  112. if not Type then return end
  113. if Type == "BillboardGui" then
  114. local ToReturn = setmetatable({},{
  115. __index = function (self,Index)
  116. if type(Real[Index]) == "function" then
  117. if Index:lower() == "clone" then
  118. return function (self)
  119. local Real = Real:Clone()
  120. local ToReturn = setmetatable({RealObject = Real},{
  121. __index = function (self,Index)
  122. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  123. return Real[Index]
  124. end;
  125. __newindex = function (self,Index,Value)
  126. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  127. if Value == owner then Value = InternalData.RealOwner end
  128. Real[Index] = Value
  129. end;
  130. __tostring = function(self) return tostring(Real) end;
  131. })
  132. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  133. end
  134. end
  135. return function (self,...) return Real[Index](Real,...)end
  136. end
  137. return Real[Index]
  138. end;
  139. __newindex = function (self,Index,Value)
  140. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  141. if Value == owner then Value = InternalData.RealOwner end
  142. Real[Index] = Value
  143. end;
  144. __tostring = function(self) return tostring(Real) end;
  145. })
  146. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  147. elseif Type:lower() == "sound" then
  148. Real.Parent = owner.Character;
  149. local ToReturn = setmetatable({RealObject = Real},{
  150. __index = function (self,Index)
  151. if Index:lower() == "playbackloudness" then
  152. return InternalData.SoundLoudness[Real] or 0
  153. elseif type(Real[Index]) == "function" then
  154. if Index:lower() == "clone" then
  155. return function (self)
  156. local Real = Real:Clone()
  157. local ToReturn = setmetatable({},{
  158. __index = function (self,Index)
  159. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  160. return Real[Index]
  161. end;
  162. __newindex = function (self,Index,Value)
  163. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  164. if Value == owner then Value = InternalData.RealOwner end
  165. Real[Index] = Value
  166. end;
  167. __tostring = function(self) return tostring(Real) end;
  168. })
  169. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  170. end
  171. end
  172. return function (self,...) return Real[Index](Real,...)end
  173. end
  174. return Real[Index]
  175. end;
  176. __newindex = function (self,Index,Value)
  177. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  178. if Value == owner then Value = InternalData.RealOwner end
  179. Real[Index] = Value
  180. end;
  181. __tostring = function(self) return tostring(Real) end;
  182. })
  183. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  184. else
  185. local ToReturn = setmetatable({RealObject = Real},{
  186. __index = function (self,Index)
  187. if type(Real[Index]) == "function" then
  188. if Index:lower() == "clone" then
  189. return function (self)
  190. local Real = Real:Clone()
  191. local ToReturn = setmetatable({},{
  192. __index = function (self,Index)
  193. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  194. return Real[Index]
  195. end;
  196. __newindex = function (self,Index,Value)
  197. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  198. if Value == owner then Value = InternalData.RealOwner end
  199. Real[Index] = Value
  200. end;
  201. __tostring = function(self) return tostring(Real) end;
  202. })
  203. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  204. end
  205. end
  206. return function (self,...) return Real[Index](Real,...)end
  207. end
  208. return Real[Index]
  209. end;
  210. __newindex = function (self,Index,Value)
  211. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  212. if Value == owner then Value = InternalData.RealOwner end
  213. Real[Index] = Value
  214. end;
  215. __tostring = function(self) return tostring(Real) end;
  216. })
  217. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  218. end
  219. end
  220. end
  221. return InternalData.RealInstance[Index]
  222. end;
  223. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  224. });
  225. InternalData.RealGame = game;game = setmetatable({},{
  226. __index = function (self,Index)
  227. if InternalData.RealGame[Index] then
  228. local Type = type(InternalData.RealGame[Index])
  229. if Type == "function" then
  230. if Index:lower() == "getservice" or Index:lower() == "service" then
  231. return function (self,Service)
  232. local FakeServices = {
  233. ["players"] = function()
  234. return setmetatable({},{
  235. __index = function (self2,Index2)
  236. local RealService = InternalData.RealGame:GetService(Service)
  237. local Type2 = type(RealService[Index2])
  238. if Type2 == "function" then
  239. return function (self,...) return RealService[Index2](RealService,...)end
  240. else
  241. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  242. return RealService[Index2]
  243. end
  244. end;
  245. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  246. })
  247. end;
  248. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  249. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  250. ["debris"] = function()
  251. return setmetatable({},{
  252. __index = function(self2,Index2)
  253. local RealService = InternalData.RealGame:GetService(Service)
  254. local Type2 = type(RealService[Index2])
  255. if Type2 == "function" then
  256. if Index2:lower() == "additem" then
  257. return function (self,Item,Time)
  258. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  259. return RealService:AddItem(Item,Time)
  260. end
  261. end
  262. return function (self,...) return RealService[Index2](RealService,...) end
  263. end
  264. return RealService[Index2]
  265. end;
  266. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  267. })
  268. end;
  269. ["runservice"] = function()
  270. return setmetatable({},{
  271. __index = function(self2,Index2)
  272. local RealService = InternalData.RealGame:GetService(Service)
  273. local Type2 = type(RealService[Index2])
  274. if Type2 == "function" then
  275. return function (self,...) return RealService[Index2](RealService,...) end
  276. else
  277. local RunServices = {
  278. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  279. ["renderstepped"] = function() return RealService["Stepped"] end
  280. }
  281. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  282. return RealService[Index2]
  283. end
  284. end;
  285. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  286. })
  287. end
  288. }
  289. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  290. return InternalData.RealGame:GetService(Service)
  291. end
  292. end
  293. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  294. else
  295. if game:GetService(Index) then return game:GetService(Index) end
  296. return InternalData.RealGame[Index]
  297. end
  298. end
  299. return nil
  300. end;
  301. __tostring = function(self) return tostring(InternalData.game) end
  302. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  303.  
  304. Player = game:GetService("Players").LocalPlayer
  305. Character = Player.Character
  306. PlayerGui = Player.PlayerGui
  307. Backpack = Player.Backpack
  308. Humanoid = Character.Humanoid
  309. Torso = Character.Torso
  310. Head = Character.Head
  311. LeftArm = Character["Left Arm"]
  312. RightArm = Character["Right Arm"]
  313. LeftLeg = Character["Left Leg"]
  314. RightLeg = Character["Right Leg"]
  315. Neck = Torso["Neck"]
  316. RightShoulder = Torso["Right Shoulder"]
  317. LeftShoulder = Torso["Left Shoulder"]
  318. RightHip = Torso["Right Hip"]
  319. LeftHip = Torso["Left Hip"]
  320. Shieldz = false
  321. Radio = false
  322. Healing = false
  323.  
  324. NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  325. NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  326. LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  327. LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  328. RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  329. RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  330. LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  331. LeftHipC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  332. RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  333. RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  334.  
  335.  
  336.  
  337.  
  338. Bottom = Instance.new("Part")
  339. Bottom.Parent = Character
  340. Bottom.Size = Vector3.new(1,1,1)
  341. Bottom.TopSurface = "Smooth"
  342. Bottom.BottomSurface = "Smooth"
  343. Bottom.CanCollide = false
  344. Bottom.Reflectance = .1
  345. Bottom.FormFactor = "Symmetric"
  346. Bottom.BrickColor = BrickColor.new("Black")
  347. BottomMesh=Instance.new("CylinderMesh")
  348. BottomMesh.Scale=Vector3.new(1.5,.1,1.5)
  349. --BottomMesh.MeshType = "Head"
  350. BottomMesh.Parent=Bottom
  351. Bottom:BreakJoints()
  352. beld = Instance.new("Weld")
  353. beld.Parent = Head
  354. beld.Part0 = Head
  355. beld.Part1 = Bottom
  356. beld.C0 = CFrame.new(0,.5,-0)
  357. Top = Instance.new("Part")
  358. Top.Parent = Character
  359. Top.Size = Vector3.new(1,1,1)
  360. Top.TopSurface = "Smooth"
  361. Top.BottomSurface = "Smooth"
  362. Top.CanCollide = false
  363. Top.Reflectance = .1
  364. Top.FormFactor = "Symmetric"
  365. Top.BrickColor = BrickColor.new("Black")
  366. TopMesh=Instance.new("CylinderMesh")
  367. TopMesh.Scale=Vector3.new(1,1.2,1)
  368. --TopMesh.MeshType = "Head"
  369. TopMesh.Parent=Top
  370. Top:BreakJoints()
  371. teld = Instance.new("Weld")
  372. teld.Parent = Head
  373. teld.Part0 = Head
  374. teld.Part1 = Top
  375. teld.C0 = CFrame.new(0,1,-0)
  376.  
  377. Middle = Instance.new("Part")
  378. Middle.Parent = Character
  379. Middle.Size = Vector3.new(1,1,1)
  380. Middle.TopSurface = "Smooth"
  381. Middle.BottomSurface = "Smooth"
  382. Middle.CanCollide = false
  383. Middle.Reflectance = .1
  384. Middle.FormFactor = "Symmetric"
  385. Middle.BrickColor = BrickColor.new("Really red")
  386. MiddleMesh=Instance.new("CylinderMesh")
  387. MiddleMesh.Scale=Vector3.new(1.01,.1,1.01)
  388. --MiddleMesh.MeshType = "Head"
  389. MiddleMesh.Parent=Middle
  390. Middle:BreakJoints()
  391. meld = Instance.new("Weld")
  392. meld.Parent = Head
  393. meld.Part0 = Head
  394. meld.Part1 = Middle
  395. meld.C0 = CFrame.new(0,1.3,-0)
  396.  
  397.  
  398. function Page(Num,gm)
  399. if Num == 1 then
  400. for _,v in pairs (gm:GetChildren()) do
  401. if v.Name == "Pg2" then
  402. v:Remove()
  403. else
  404. v.Visible = true
  405. end
  406. end
  407. elseif Num == 2 then
  408. for _,v in pairs (gm:GetChildren()) do
  409. if v.Name ~= "Pg2" then
  410. if v.className == "TextButton" then
  411. v.Visible = false
  412. end
  413. end
  414. end
  415. tb = Instance.new("TextButton")
  416. tb.Parent = gm
  417. tb.Size = UDim2.new(0,70,0,30)
  418. tb.Position = UDim2.new(0,800,0,40)
  419. tb.Text = "Sun Hat"
  420. tb.BackgroundTransparency = .5
  421. tb.TextTransparency = .1
  422. tb.BackgroundColor3 = Color3.new(100,255,255)
  423. tb.BorderColor3 = Color3.new(50,255,255)
  424. tb.Name = "Pg2"
  425. function click()
  426. SunHat()
  427. end
  428. tb.MouseButton1Click:connect(click)
  429. tb = Instance.new("TextButton")
  430. tb.Parent = gm
  431. tb.Size = UDim2.new(0,70,0,30)
  432. tb.Position = UDim2.new(0,800,0,80)
  433. tb.Text = "No Sun Hat"
  434. tb.BackgroundTransparency = .5
  435. tb.TextTransparency = .1
  436. tb.BackgroundColor3 = Color3.new(100,255,255)
  437. tb.BorderColor3 = Color3.new(50,255,255)
  438. tb.Name = "Pg2"
  439. function click()
  440. NoSunHat()
  441. end
  442. tb.MouseButton1Click:connect(click)
  443. tb = Instance.new("TextButton")
  444. tb.Parent = gm
  445. tb.Size = UDim2.new(0,70,0,30)
  446. tb.Position = UDim2.new(0,800,0,120)
  447. tb.Text = "Radio"
  448. tb.BackgroundTransparency = .5
  449. tb.TextTransparency = .1
  450. tb.BackgroundColor3 = Color3.new(100,255,255)
  451. tb.BorderColor3 = Color3.new(50,255,255)
  452. tb.Name = "Pg2"
  453. function click()
  454. Radio()
  455. Radio = true
  456. end
  457. tb.MouseButton1Click:connect(click)
  458. tb = Instance.new("TextButton")
  459. tb.Parent = gm
  460. tb.Size = UDim2.new(0,70,0,30)
  461. tb.Position = UDim2.new(0,800,0,160)
  462. tb.Text = "No Radio"
  463. tb.BackgroundTransparency = .5
  464. tb.TextTransparency = .1
  465. tb.BackgroundColor3 = Color3.new(100,255,255)
  466. tb.BorderColor3 = Color3.new(50,255,255)
  467. tb.Name = "Pg2"
  468. function click()
  469. Radio = false
  470. NoRadio()
  471. end
  472. tb.MouseButton1Click:connect(click)
  473. tb = Instance.new("TextButton")
  474. tb.Parent = gm
  475. tb.Size = UDim2.new(0,70,0,30)
  476. tb.Position = UDim2.new(0,800,0,200)
  477. tb.Text = "Healer"
  478. tb.BackgroundTransparency = .5
  479. tb.TextTransparency = .1
  480. tb.BackgroundColor3 = Color3.new(100,255,255)
  481. tb.BorderColor3 = Color3.new(50,255,255)
  482. tb.Name = "Pg2"
  483. function click()
  484. Something()
  485. Healing = true
  486. end
  487. tb.MouseButton1Click:connect(click)
  488. tb = Instance.new("TextButton")
  489. tb.Parent = gm
  490. tb.Size = UDim2.new(0,70,0,30)
  491. tb.Position = UDim2.new(0,800,0,240)
  492. tb.Text = "No Healer"
  493. tb.BackgroundTransparency = .5
  494. tb.TextTransparency = .1
  495. tb.BackgroundColor3 = Color3.new(100,255,255)
  496. tb.BorderColor3 = Color3.new(50,255,255)
  497. tb.Name = "Pg2"
  498. function click()
  499. NoHealer()
  500. Healing = false
  501. end
  502. tb.MouseButton1Click:connect(click)
  503. tb = Instance.new("TextButton")
  504. tb.Parent = gm
  505. tb.Size = UDim2.new(0,70,0,30)
  506. tb.Position = UDim2.new(0,880,0,40)
  507. tb.Text = "Lemme alone!!"
  508. tb.BackgroundTransparency = .5
  509. tb.TextTransparency = .1
  510. tb.BackgroundColor3 = Color3.new(100,255,255)
  511. tb.BorderColor3 = Color3.new(50,255,255)
  512. tb.Name = "Pg2"
  513. function click()
  514. LeaveMeAlone()
  515. end
  516. tb.MouseButton1Click:connect(click)
  517. tb = Instance.new("TextButton")
  518. tb.Parent = gm
  519. tb.Size = UDim2.new(0,70,0,30)
  520. tb.Position = UDim2.new(0,880,0,80)
  521. tb.Text = "I'm cool now"
  522. tb.BackgroundTransparency = .5
  523. tb.TextTransparency = .1
  524. tb.BackgroundColor3 = Color3.new(100,255,255)
  525. tb.BorderColor3 = Color3.new(50,255,255)
  526. tb.Name = "Pg2"
  527. function click()
  528. ImCoolNow()
  529. end
  530. tb.MouseButton1Click:connect(click)
  531. end
  532. end
  533.  
  534. function Heal()
  535. for i = 1, 40 do
  536. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.1,0,.1)
  537. wait()
  538. end
  539. for i = 1, 60 do
  540. Humanoid.Health = Humanoid.Health + 2
  541. Middle.Transparency = Middle.Transparency + 0.02
  542. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(0,.4,0)
  543. wait()
  544. end
  545. Middle.Transparency = 0
  546. MiddleMesh.Scale = Vector3.new(1.01,.1,1.01)
  547. end
  548.  
  549. function Harm()
  550. Middle.BrickColor = BrickColor.new("Really red")
  551. for i = 1, 40 do
  552. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.1,0,.1)
  553. wait()
  554. end
  555. for i = 1, 60 do
  556. Humanoid.Health = Humanoid.Health - 1
  557. Middle.Transparency = Middle.Transparency + 0.02
  558. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(0,.4,0)
  559. wait()
  560. end
  561. Middle.Transparency = 0
  562. MiddleMesh.Scale = Vector3.new(1.01,.1,1.01)
  563. Middle.BrickColor = BrickColor.new("Really red")
  564. end
  565.  
  566.  
  567.  
  568.  
  569. function ShieldOn()
  570. Billy = Instance.new("BodyPosition")
  571. Billy.Name = "JoeMama"
  572. Billy.Parent = Head
  573. Billy.position = Head.Position
  574. Billy.maxForce = Vector3.new(0, math.huge, 0)
  575. Middle.Transparency = .5
  576. Character.Humanoid.WalkSpeed = 32
  577. for i = 1, 30 do
  578. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.1,0,.1)
  579. wait()
  580. end
  581. for i = 1, 10 do
  582. wait()
  583. Billy.position = Billy.position + Vector3.new(0,1,0)
  584. end
  585. Sh = true
  586. end
  587.  
  588. function ShieldOff()
  589. Sh = false
  590. for i = 1, 30 do
  591. MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.1,0,.1)
  592. wait()
  593. Middle.Transparency = 0
  594. Character.Humanoid.WalkSpeed = 16
  595. end
  596. Billy:remove()
  597. end
  598.  
  599. function Free()
  600. for i = 1, 10 do
  601. Torso.Transparency = Torso.Transparency + .1
  602. Head.Transparency = Head.Transparency + .1
  603. RightArm.Transparency = RightArm.Transparency + .1
  604. LeftArm.Transparency = LeftArm.Transparency + .1
  605. LeftLeg.Transparency = LeftLeg.Transparency + .1
  606. RightLeg.Transparency =RightLeg.Transparency + .1
  607. Top.Transparency = Top.Transparency + .1
  608. Middle.Transparency = Middle.Transparency + .1
  609. Bottom.Transparency = Bottom.Transparency + .1
  610. wait()
  611. end
  612. Torso.CFrame = Torso.CFrame + Vector3.new(0,10,0)
  613. Torso.Anchored = true
  614. for i = 1, 10 do
  615. Torso.Transparency = Torso.Transparency - .1
  616. Head.Transparency = Head.Transparency - .1
  617. RightArm.Transparency = RightArm.Transparency - .1
  618. LeftArm.Transparency = LeftArm.Transparency - .1
  619. LeftLeg.Transparency = LeftLeg.Transparency - .1
  620. RightLeg.Transparency =RightLeg.Transparency - .1
  621. Top.Transparency = Top.Transparency - .1
  622. Middle.Transparency = Middle.Transparency - .1
  623. Bottom.Transparency = Bottom.Transparency - .1
  624. wait()
  625. end
  626. Torso.Anchored = false
  627. end
  628.  
  629. --[[function TeleForward()
  630. for i = 1, 10 do
  631. Torso.Transparency = Torso.Transparency + .1
  632. Head.Transparency = Head.Transparency + .1
  633. RightArm.Transparency = RightArm.Transparency + .1
  634. LeftArm.Transparency = LeftArm.Transparency + .1
  635. LeftLeg.Transparency = LeftLeg.Transparency + .1
  636. RightLeg.Transparency =RightLeg.Transparency + .1
  637. Top.Transparency = Top.Transparency + .1
  638. Middle.Transparency = Middle.Transparency + .1
  639. Bottom.Transparency = Bottom.Transparency + .1
  640. wait()
  641. end
  642. Torso.CFrame.LookVector = Torso.CFrame.LookVector * 10
  643. for i = 1, 10 do
  644. Torso.Transparency = Torso.Transparency - .1
  645. Head.Transparency = Head.Transparency - .1
  646. RightArm.Transparency = RightArm.Transparency - .1
  647. LeftArm.Transparency = LeftArm.Transparency - .1
  648. LeftLeg.Transparency = LeftLeg.Transparency - .1
  649. RightLeg.Transparency =RightLeg.Transparency - .1
  650. Top.Transparency = Top.Transparency - .1
  651. Middle.Transparency = Middle.Transparency - .1
  652. Bottom.Transparency = Bottom.Transparency - .1
  653. wait()
  654. end
  655. end]]--
  656.  
  657. function Rampage()
  658. pp = Instance.new("Part")
  659. pp.Parent = Torso
  660. pp.CFrame = Torso.CFrame
  661. pp.Transparency = 1
  662. pp.BrickColor = BrickColor.new("Bright yellow")
  663. pp.Size = Vector3.new(10,10,10)
  664. pp.FormFactor = "Symmetric"
  665. --pp.CanCollide = false
  666. peld = Instance.new("Weld")
  667. peld.Parent = Torso
  668. peld.Part0 = Middle
  669. peld.Part1 = pp
  670. peld.C0 = CFrame.new(0,-2.7,0)
  671. pm = Instance.new("SpecialMesh")
  672. pm.Parent = pp
  673. pm.MeshType = "Sphere"
  674. for i = 1, 10 do
  675. Torso.Reflectance = Torso.Reflectance + .1
  676. Head.Reflectance = Head.Reflectance + .1
  677. RightArm.Reflectance = RightArm.Reflectance + .1
  678. LeftArm.Reflectance = LeftArm.Reflectance + .1
  679. LeftLeg.Reflectance = LeftLeg.Reflectance + .1
  680. RightLeg.Reflectance =RightLeg.Reflectance + .1
  681. Top.Reflectance = Top.Reflectance + .1
  682. Middle.Reflectance = Middle.Reflectance + .1
  683. Bottom.Reflectance = Bottom.Reflectance + .1
  684. pp.Transparency = pp.Transparency - .05
  685. wait()
  686. end
  687. function OnTouched(food)
  688. if food.Name ~= "Base" then
  689. food:remove()
  690. end
  691. end
  692. pp.Touched:connect(OnTouched)
  693. Humanoid.WalkSpeed = 80
  694. wait(15)
  695. for i = 1, 10 do
  696. Torso.Reflectance = Torso.Reflectance - .1
  697. Head.Reflectance = Head.Reflectance - .1
  698. RightArm.Reflectance = RightArm.Reflectance - .1
  699. LeftArm.Reflectance = LeftArm.Reflectance - .1
  700. LeftLeg.Reflectance = LeftLeg.Reflectance - .1
  701. RightLeg.Reflectance =RightLeg.Reflectance - .1
  702. Top.Reflectance = Top.Reflectance - .1
  703. Middle.Reflectance = Middle.Reflectance - .1
  704. Bottom.Reflectance = Bottom.Reflectance - .1
  705. pp.Transparency = pp.Transparency + .1
  706. wait()
  707. end
  708. pp:remove()
  709. Humanoid.WalkSpeed = 16
  710. end
  711.  
  712. function Something()
  713. for i = 1, 20 do
  714. Middle.Transparency = Middle.Transparency + .05
  715. wait()
  716. end
  717. --MiddleMesh.MeshType = "Sphere"
  718. for i = 1, 20 do
  719. TopMesh.Scale = TopMesh.Scale - Vector3.new(.04,0,.04)
  720. wait()
  721. end
  722. for i = 1, 10 do
  723. teld.C0 = teld.C0 - Vector3.new(.045,0,0)
  724. wait()
  725. end
  726. for i = 1, 20 do
  727. BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.065,0,.065)
  728. wait()
  729. end
  730. for i = 1, 10 do
  731. beld.C0 = beld.C0 + Vector3.new(0,.045,0)
  732. wait()
  733. end
  734. for i = 1, 10 do
  735. beld.C0 = beld.C0 + Vector3.new(.045,0,0)
  736. wait()
  737. end
  738. for i = 1, 20 do
  739. BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.06,0)
  740. wait()
  741. end
  742. for i = 1, 20 do
  743. MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.01,0,.01)
  744. wait()
  745. end
  746. for i = 1, 10 do
  747. meld.C0 = meld.C0 + Vector3.new(0,.035,0)
  748. wait()
  749. end
  750. end
  751.  
  752. function NoHealer()
  753. meld.C0 = CFrame.new(0,1.3,-0)
  754. MiddleMesh.Scale=Vector3.new(1.01,.1,1.01)
  755. for i = 1, 20 do
  756. Middle.Transparency = Middle.Transparency - .05
  757. wait()
  758. end
  759. --MiddleMesh.MeshType = "Sphere"
  760. for i = 1, 20 do
  761. TopMesh.Scale = TopMesh.Scale + Vector3.new(.04,0,.04)
  762. wait()
  763. end
  764. for i = 1, 10 do
  765. teld.C0 = teld.C0 + Vector3.new(.045,0,0)
  766. wait()
  767. end
  768. for i = 1, 20 do
  769. BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.065,0,.065)
  770. wait()
  771. end
  772. for i = 1, 10 do
  773. beld.C0 = beld.C0 - Vector3.new(0,.045,0)
  774. wait()
  775. end
  776. for i = 1, 10 do
  777. beld.C0 = beld.C0 - Vector3.new(.045,0,0)
  778. wait()
  779. end
  780. for i = 1, 20 do
  781. BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.06,0)
  782. wait()
  783. end
  784. end
  785.  
  786. function LeaveMeAlone()
  787. for i = 1, 20 do
  788. beld.C0 = beld.C0 - Vector3.new(0,.125,0)
  789. wait()
  790. end
  791. for i = 1, 20 do
  792. BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.15,0,.15)
  793. wait()
  794. end
  795. for i = 1, 20 do
  796. BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.275,0)
  797. wait()
  798. end
  799. pp = Instance.new("Part")
  800. pp.Parent = Torso
  801. pp.CFrame = Torso.CFrame
  802. pp.Transparency = 1
  803. pp.BrickColor = BrickColor.new("Bright yellow")
  804. pp.Size = Vector3.new(4.5,5,4.5)
  805. pp.FormFactor = "Symmetric"
  806. --pp.CanCollide = false
  807. peld = Instance.new("Weld")
  808. peld.Parent = Torso
  809. peld.Part0 = Head
  810. peld.Part1 = pp
  811. peld.C0 = CFrame.new(0,-2.5,0)
  812. Humanoid.WalkSpeed = 0
  813. end
  814.  
  815. function ImCoolNow()
  816. for i = 1, 20 do
  817. beld.C0 = beld.C0 + Vector3.new(0,.125,0)
  818. wait()
  819. end
  820. for i = 1, 20 do
  821. BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.15,0,.15)
  822. wait()
  823. end
  824. for i = 1, 20 do
  825. BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.275,0)
  826. wait()
  827. end
  828. pp:remove()
  829. Humanoid.WalkSpeed = 16
  830. end
  831.  
  832. function Radio()
  833. for i = 1, 20 do
  834. beld.C0 = beld.C0 - Vector3.new(0,.05,0)
  835. wait()
  836. end
  837. for i = 1, 20 do
  838. beld.C0 = beld.C0 + Vector3.new(0,0,.08)
  839. wait()
  840. end
  841. for i = 1, 20 do
  842. beld.C0 = beld.C0 - Vector3.new(0,.05,0)
  843. wait()
  844. end
  845. for i = 1, 20 do
  846. BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.05,0,.05)
  847. wait()
  848. end
  849. for i = 1, 20 do
  850. BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.175,0)
  851. wait()
  852. end
  853. for i = 1, 20 do
  854. meld.C0 = meld.C0 + Vector3.new(0,0,.08)
  855. wait()
  856. end
  857. for i = 1, 20 do
  858. meld.C0 = meld.C0 - Vector3.new(0,.05,0)
  859. wait()
  860. end
  861. for i = 1, 20 do
  862. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.05,0,.05)
  863. wait()
  864. end
  865. for i = 1, 20 do
  866. teld.C0 = teld.C0 + Vector3.new(0,0,.08)
  867. wait()
  868. end
  869. for i = 1, 20 do
  870. TopMesh.Scale = TopMesh.Scale - Vector3.new(.043,0,.043)
  871. wait()
  872. end
  873. for i = 1, 20 do
  874. TopMesh.Scale = TopMesh.Scale + Vector3.new(0,.12,0)
  875. wait()
  876. end
  877. for i = 1, 20 do
  878. teld.C0 = teld.C0 + Vector3.new(.03,0,0)
  879. wait()
  880. end
  881. for i = 1, 20 do
  882. teld.C0 = teld.C0 + Vector3.new(0,.05,0)
  883. wait()
  884. end
  885. end
  886.  
  887. function NoRadio()
  888. for i = 1, 20 do
  889. beld.C0 = beld.C0 + Vector3.new(0,.05,0)
  890. wait()
  891. end
  892. for i = 1, 20 do
  893. beld.C0 = beld.C0 - Vector3.new(0,0,.08)
  894. wait()
  895. end
  896. for i = 1, 20 do
  897. beld.C0 = beld.C0 + Vector3.new(0,.05,0)
  898. wait()
  899. end
  900. for i = 1, 20 do
  901. BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.05,0,.05)
  902. wait()
  903. end
  904. for i = 1, 20 do
  905. BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.175,0)
  906. wait()
  907. end
  908. for i = 1, 20 do
  909. meld.C0 = meld.C0 - Vector3.new(0,0,.08)
  910. wait()
  911. end
  912. for i = 1, 20 do
  913. meld.C0 = meld.C0 + Vector3.new(0,.05,0)
  914. wait()
  915. end
  916. for i = 1, 20 do
  917. MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.05,0,.05)
  918. wait()
  919. end
  920. for i = 1, 20 do
  921. teld.C0 = teld.C0 - Vector3.new(0,0,.08)
  922. wait()
  923. end
  924. for i = 1, 20 do
  925. TopMesh.Scale = TopMesh.Scale + Vector3.new(.043,0,.043)
  926. wait()
  927. end
  928. for i = 1, 20 do
  929. TopMesh.Scale = TopMesh.Scale - Vector3.new(0,.12,0)
  930. wait()
  931. end
  932. for i = 1, 20 do
  933. teld.C0 = teld.C0 - Vector3.new(.03,0,0)
  934. wait()
  935. end
  936. for i = 1, 20 do
  937. teld.C0 = teld.C0 - Vector3.new(0,.05,0)
  938. wait()
  939. end
  940. end
  941.  
  942.  
  943. function SunHat()
  944. for i = 1, 12.5 do
  945. meld.C0 = meld.C0 - Vector3.new(0,.05,0)
  946. wait()
  947. end
  948. for i = 1, 2 do
  949. beld.C0 = beld.C0 + Vector3.new(0,.05,0)
  950. wait()
  951. end
  952. for i = 1, 15 do
  953. BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.25,0,.25)
  954. wait()
  955. end
  956. for i = 1, 10 do
  957. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.25,0,.25)
  958. wait()
  959. end
  960. for i = 1, 22 do
  961. TopMesh.Scale = TopMesh.Scale - Vector3.new(0,0.05,0)
  962. wait()
  963. end
  964. for i = 1, 5 do
  965. teld.C0 = teld.C0 - Vector3.new(0,.04,0)
  966. wait()
  967. end
  968. end
  969.  
  970.  
  971. function NoSunHat()
  972. for i = 1, 12.5 do
  973. meld.C0 = meld.C0 + Vector3.new(0,.05,0)
  974. wait()
  975. end
  976. for i = 1, 2 do
  977. beld.C0 = beld.C0 - Vector3.new(0,.05,0)
  978. wait()
  979. end
  980. for i = 1, 15 do
  981. BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.25,0,.25)
  982. wait()
  983. end
  984. for i = 1, 10 do
  985. MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.25,0,.25)
  986. wait()
  987. end
  988. for i = 1, 22 do
  989. TopMesh.Scale = TopMesh.Scale + Vector3.new(0,0.05,0)
  990. wait()
  991. end
  992. for i = 1, 5 do
  993. teld.C0 = teld.C0 + Vector3.new(0,.04,0)
  994. wait()
  995. end
  996. end
  997.  
  998. function CoolHat()
  999. for i = 1, 15 do
  1000. meld.C0 = meld.C0 - Vector3.new(0,.049,0)
  1001. wait()
  1002. end
  1003. for i = 1, 15 do
  1004. TopMesh.Scale = TopMesh.Scale - Vector3.new(0,0.05,0)
  1005. wait()
  1006. end
  1007. for i = 1, 15 do
  1008. BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.05,0,.05)
  1009. wait()
  1010. end
  1011. for i = 1, 15 do
  1012. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.025,0,.025)
  1013. wait()
  1014. end
  1015. for i = 1, 10 do
  1016. teld.C0 = teld.C0 - Vector3.new(0,.04,0)
  1017. wait()
  1018. end
  1019. for i = 1, 5 do
  1020. --Bottom.CFrame = Bottom.CFrame + CFrame.Angles(45, 45, 45)
  1021. --CFrame.new()*CFrame,Angles(0,0,0)
  1022. end
  1023. end
  1024.  
  1025. function NoCoolHat()
  1026. for i = 1, 15 do
  1027. meld.C0 = meld.C0 + Vector3.new(0,.049,0)
  1028. wait()
  1029. end
  1030. for i = 1, 15 do
  1031. TopMesh.Scale = TopMesh.Scale + Vector3.new(0,0.05,0)
  1032. wait()
  1033. end
  1034. for i = 1, 15 do
  1035. BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.05,0,.05)
  1036. wait()
  1037. end
  1038. for i = 1, 15 do
  1039. MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.025,0,.025)
  1040. wait()
  1041. end
  1042. for i = 1, 10 do
  1043. teld.C0 = teld.C0 + Vector3.new(0,.04,0)
  1044. wait()
  1045. end
  1046. for i = 1, 5 do
  1047. --Bottom.CFrame = Bottom.CFrame - CFrame.Angles(45, 45, 45)
  1048. --CFrame.new()*CFrame,Angles(0,0,0)
  1049. end
  1050. end
  1051.  
  1052. function SweatBand()
  1053. for i = 1, 20 do
  1054. meld.C0 = meld.C0 - Vector3.new(0,.05,0)
  1055. wait()
  1056. end
  1057. for i = 1, 10 do
  1058. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.0225,0,.0225)
  1059. wait()
  1060. end
  1061. for i = 1, 14 do
  1062. BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.02,0,.02)
  1063. wait()
  1064. end
  1065. for i = 1, 10 do
  1066. beld.C0 = beld.C0 - Vector3.new(0,.02,0)
  1067. wait()
  1068. end
  1069. for i = 1, 5 do
  1070. BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.03,0)
  1071. wait()
  1072. end
  1073. for i = 1, 8 do
  1074. TopMesh.Scale = TopMesh.Scale - Vector3.new(.1,0,.1)
  1075. wait()
  1076. end
  1077. for i = 1, 8 do
  1078. teld.C0 = teld.C0 + Vector3.new(0,0,.072)
  1079. wait()
  1080. end
  1081. for i = 1, 12.5 do
  1082. teld.C0 = teld.C0 - Vector3.new(0,.1,0)
  1083. wait()
  1084. end
  1085. end
  1086.  
  1087. function NoSweatBand()
  1088. for i = 1, 20 do
  1089. meld.C0 = meld.C0 + Vector3.new(0,.05,0)
  1090. wait()
  1091. end
  1092. for i = 1, 10 do
  1093. MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.0225,0,.0225)
  1094. wait()
  1095. end
  1096. for i = 1, 14 do
  1097. BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.02,0,.02)
  1098. wait()
  1099. end
  1100. for i = 1, 10 do
  1101. beld.C0 = beld.C0 + Vector3.new(0,.02,0)
  1102. wait()
  1103. end
  1104. for i = 1, 5 do
  1105. BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.03,0)
  1106. wait()
  1107. end
  1108. for i = 1, 8 do
  1109. TopMesh.Scale = TopMesh.Scale + Vector3.new(.1,0,.1)
  1110. wait()
  1111. end
  1112. for i = 1, 8 do
  1113. teld.C0 = teld.C0 - Vector3.new(0,0,.072)
  1114. wait()
  1115. end
  1116. for i = 1, 12.5 do
  1117. teld.C0 = teld.C0 + Vector3.new(0,.1,0)
  1118. wait()
  1119. end
  1120. end
  1121.  
  1122. function Umbrella()
  1123. for i = 1, 30 do
  1124. meld.C0 = meld.C0 + Vector3.new(0,.05,0)
  1125. wait()
  1126. end
  1127. for i = 1, 44.5 do
  1128. beld.C0 = beld.C0 + Vector3.new(0,.05,0)
  1129. wait()
  1130. end
  1131. for i = 1, 6.5 do
  1132. TopMesh.Scale = TopMesh.Scale - Vector3.new(0.1,0,0.1)
  1133. wait()
  1134. end
  1135. for i = 1, 20 do
  1136. TopMesh.Scale = TopMesh.Scale - Vector3.new(0,.25,0)
  1137. wait()
  1138. end
  1139. for i = 1, 15 do
  1140. BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.25,0,.25)
  1141. wait()
  1142. end
  1143. for i = 1, 10 do
  1144. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.25,0,.25)
  1145. wait()
  1146. end
  1147. end
  1148.  
  1149. function Normal()
  1150. for i = 1, 30 do
  1151. meld.C0 = meld.C0 - Vector3.new(0,.05,0)
  1152. wait()
  1153. end
  1154. for i = 1, 44.5 do
  1155. beld.C0 = beld.C0 - Vector3.new(0,.05,0)
  1156. wait()
  1157. end
  1158. for i = 1, 6.5 do
  1159. TopMesh.Scale = TopMesh.Scale + Vector3.new(0.1,0,0.1)
  1160. wait()
  1161. end
  1162. for i = 1, 20 do
  1163. TopMesh.Scale = TopMesh.Scale + Vector3.new(0,.25,0)
  1164. wait()
  1165. end
  1166. for i = 1, 15 do
  1167. BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.25,0,.25)
  1168. wait()
  1169. end
  1170. for i = 1, 10 do
  1171. MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.25,0,.25)
  1172. wait()
  1173. end
  1174. end
  1175.  
  1176. function Helmet()
  1177. for i = 1, 30 do
  1178. beld.C0 = beld.C0 - Vector3.new(0,.015,0)
  1179. wait()
  1180. end
  1181. for i = 1, 30 do
  1182. BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.037,0)
  1183. wait()
  1184. end
  1185. for i = 1, 30 do
  1186. meld.C0 = meld.C0 - Vector3.new(0,.035,0)
  1187. wait()
  1188. end
  1189. for i = 1, 30 do
  1190. meld.C0 = meld.C0 - Vector3.new(0,0,.0095)
  1191. wait()
  1192. end
  1193. for i = 1, 30 do
  1194. TopMesh.Scale = TopMesh.Scale - Vector3.new(.03,.0,.03)
  1195. wait()
  1196. end
  1197. for i = 1, 15 do
  1198. MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.01,.0,.01)
  1199. wait()
  1200. end
  1201. for i = 1, 30 do
  1202. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.01,.0,.01)
  1203. wait()
  1204. end
  1205. for i = 1, 8 do
  1206. meld.C0 = meld.C0 + Vector3.new(0,0,.0095)
  1207. wait()
  1208. end
  1209. for i = 1, 8 do
  1210. teld.C0 = teld.C0 + Vector3.new(.05,0,0)
  1211. wait()
  1212. end
  1213. end
  1214.  
  1215. function NoHelmet()
  1216. for i = 1, 30 do
  1217. beld.C0 = beld.C0 + Vector3.new(0,.015,0)
  1218. wait()
  1219. end
  1220. for i = 1, 30 do
  1221. BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.037,0)
  1222. wait()
  1223. end
  1224. for i = 1, 30 do
  1225. meld.C0 = meld.C0 + Vector3.new(0,.035,0)
  1226. wait()
  1227. end
  1228. for i = 1, 30 do
  1229. meld.C0 = meld.C0 + Vector3.new(0,0,.0095)
  1230. wait()
  1231. end
  1232. for i = 1, 30 do
  1233. TopMesh.Scale = TopMesh.Scale + Vector3.new(.03,.0,.03)
  1234. wait()
  1235. end
  1236. for i = 1, 15 do
  1237. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.01,.0,.01)
  1238. wait()
  1239. end
  1240. for i = 1, 30 do
  1241. MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.01,.0,.01)
  1242. wait()
  1243. end
  1244. for i = 1, 8 do
  1245. meld.C0 = meld.C0 - Vector3.new(0,0,.0095)
  1246. wait()
  1247. end
  1248. for i = 1, 8 do
  1249. teld.C0 = teld.C0 - Vector3.new(.05,0,0)
  1250. wait()
  1251. end
  1252. end
  1253.  
  1254.  
  1255.  
  1256. function Spin()
  1257. for i = 1, 30 do
  1258. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(1,0,1)
  1259. Middle.Transparency = Middle.Transparency + .015
  1260. wait()
  1261. end
  1262. for i = 1, 90 do
  1263. meld.C0 = meld.C0 - Vector3.new(0,.11,0)
  1264. wait()
  1265. end
  1266. meld.C0 = CFrame.new(0,1.3,-0)
  1267. MiddleMesh.Scale = Vector3.new(1.01,.1,1.01)
  1268. Middle.Transparency = 0
  1269. end
  1270.  
  1271. function Suicide()
  1272. ef2 = Instance.new("BodyVelocity")
  1273. ef2.Parent = Torso
  1274. ef2.maxForce = Vector3.new(0,math.huge,0)
  1275. ef2.velocity = Vector3.new(0, 50, 0)
  1276. Character.Humanoid.PlatformStand = true
  1277. wait(1)
  1278. --Sound.SoundId = "http://www.roblox.com/asset/?id=2101148"
  1279. --Sound.Pitch = 1
  1280. for i = 1, 3 do
  1281. e = Instance.new("Explosion")
  1282. e.Parent = Workspace
  1283. e.Position = Torso.Position
  1284. e.BlastRadius = 30
  1285. e.BlastPressure = 10000
  1286. --Sound:play()
  1287. wait(.2)
  1288. e = Instance.new("Explosion")
  1289. e.Parent = Workspace
  1290. e.Position = Head.Position
  1291. e.BlastRadius = 30
  1292. e.BlastPressure = 1000
  1293. --Sound:play()
  1294. wait(.2)
  1295. e = Instance.new("Explosion")
  1296. e.Parent = Workspace
  1297. e.Position = RightArm.Position
  1298. e.BlastRadius = 30
  1299. e.BlastPressure = 1000
  1300. --Sound:play()
  1301. wait(.2)
  1302. e = Instance.new("Explosion")
  1303. e.Parent = Workspace
  1304. e.Position = LeftArm.Position
  1305. e.BlastRadius = 30
  1306. e.BlastPressure = 1000
  1307. --Sound:play()
  1308. wait(.2)
  1309. e = Instance.new("Explosion")
  1310. e.Parent = Workspace
  1311. e.Position = LeftLeg.Position
  1312. e.BlastRadius = 30
  1313. e.BlastPressure = 1000
  1314. --Sound:play()
  1315. wait(.2)
  1316. e = Instance.new("Explosion")
  1317. e.Parent = Workspace
  1318. e.Position = RightLeg.Position
  1319. e.BlastRadius = 1000
  1320. e.BlastPressure = 1000
  1321. --Sound:play()
  1322. wait(.2)
  1323. end
  1324. end
  1325.  
  1326. function Change()
  1327. for i = 1, 100 do
  1328. meld.C0 = meld.C0 + Vector3.new(0,.5,0)
  1329. wait()
  1330. end
  1331. for i = 1, 200 do
  1332. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(1,0,1)
  1333. wait()
  1334. end
  1335. for i = 1, 50 do
  1336. meld.C0 = meld.C0 - Vector3.new(0,2,0)
  1337. Stuff = Workspace:GetChildren()
  1338. for i = 1 , #Stuff do
  1339. Torsoo = Stuff[i]:findFirstChild("Torso")
  1340. if Torsoo ~= nil then
  1341. if (Torsoo.Position-Torsoo.Position).magnitude <= (10) then
  1342. if Torsoo.Parent.Name ~= Names then
  1343. Humanoid = Torsoo.Parent:findFirstChild("Humanoid")
  1344. if Humanoid ~= nil then
  1345. Humanoid.MaxHealth = 100
  1346. Humanoid:TakeDamage(1)
  1347. Humanoid.Sit = true
  1348. Torsoo.CFrame =Torsoo.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  1349. end
  1350. end
  1351. end
  1352. end
  1353. end
  1354. wait()
  1355. end
  1356. meld.C0 = CFrame.new(0,1.3,-0)
  1357. MiddleMesh.Scale = Vector3.new(1.01,.1,1.01)
  1358. Middle.Transparency = 0
  1359. end
  1360.  
  1361. function Clean()
  1362. stuff = game.Workspace:GetChildren()
  1363. for i = 1 , #stuff do
  1364. if stuff[i].className ~= "Script" then
  1365. if game.Players:GetPlayerFromCharacter(stuff[i]) == nil then
  1366. stuff[i]:Remove()
  1367. end
  1368. end
  1369. end
  1370. p = Instance.new("Part")
  1371. p.Parent = game.Workspace
  1372. p.Name = "Base"
  1373. p.Anchored = true
  1374. p.BottomSurface = "Smooth"
  1375. p.BrickColor = BrickColor.new (28)
  1376. p.Size = Vector3.new(512, 1, 512)
  1377. p.CFrame = CFrame.new(Vector3.new(0, 0, 0))
  1378.  
  1379. game.Lighting.ColorShift_Bottom = Color3.new(100, 100, 100)
  1380. game.Lighting.ColorShift_Top = Color3.new(0, 0, 0)
  1381. game.Lighting.Ambient = Color3.new(2, 2, 2)
  1382. game.Lighting.Brightness = 1
  1383. game.Lighting.TimeOfDay = "12:00:00"
  1384. end
  1385.  
  1386. function ResetHat()
  1387. for i = 1, 20 do
  1388. Top.Transparency = Top.Transparency + .05
  1389. Bottom.Transparency = Bottom.Transparency + .05
  1390. Middle.Transparency = Middle.Transparency + .05
  1391. wait()
  1392. end
  1393. meld.C0 = CFrame.new(0,1.3,-0)
  1394. MiddleMesh.Scale=Vector3.new(1.01,.1,1.01)
  1395. beld.C0 = CFrame.new(0,.5,-0)
  1396. BottomMesh.Scale=Vector3.new(1.5,.1,1.5)
  1397. teld.C0 = CFrame.new(0,1,-0)
  1398. TopMesh.Scale=Vector3.new(1,1.2,1)
  1399. wait(1)
  1400. for i = 1, 20 do
  1401. Top.Transparency = Top.Transparency - .05
  1402. Bottom.Transparency = Bottom.Transparency - .05
  1403. Middle.Transparency = Middle.Transparency - .05
  1404. wait()
  1405. end
  1406. end
  1407.  
  1408.  
  1409. gm = Instance.new("GuiMain")
  1410. gm.Parent = Player.PlayerGui
  1411. gm.Name = "GUI-Main"
  1412. Frame = Instance.new("Frame",gm)
  1413. Frame.Size = UDim2.new(0,310,0,300)
  1414. Frame.Position = UDim2.new(0,780,0,20)
  1415. Frame.BackgroundTransparency = .5
  1416. Frame.BackgroundColor3 = Color3.new(50,50,50)
  1417. Frame.BorderColor3 = Color3.new(0,0,0)
  1418. Prev = Instance.new("TextButton",Frame)
  1419. Prev.Position = UDim2.new(0,0,0,285)
  1420. Prev.Size = UDim2.new(0,70,0,15)
  1421. Prev.Text = "Page 1"
  1422. Prev.BackgroundTransparency = .5
  1423. Prev.TextTransparency = .1
  1424. Prev.BackgroundColor3 = Color3.new(100,255,255)
  1425. Prev.BorderColor3 = Color3.new(50,255,255)
  1426. function onClick()
  1427. Page(1,gm)
  1428. end
  1429. Prev.MouseButton1Click:connect(onClick)
  1430. Next = Instance.new("TextButton",Frame)
  1431. Next.Position = UDim2.new(0,240,0,285)
  1432. Next.Size = UDim2.new(0,70,0,15)
  1433. Next.Text = "Page 2"
  1434. Next.BackgroundTransparency = .5
  1435. Next.TextTransparency = .1
  1436. Next.BackgroundColor3 = Color3.new(100,255,255)
  1437. Next.BorderColor3 = Color3.new(50,255,255)
  1438. function onClick()
  1439. Page(2,gm)
  1440. end
  1441. Next.MouseButton1Click:connect(onClick)
  1442. tb = Instance.new("TextButton")
  1443. tb.Parent = gm
  1444. tb.Size = UDim2.new(0,70,0,30)
  1445. tb.Position = UDim2.new(0,900,0,240)
  1446. tb.Text = "Helicopter"
  1447. tb.BackgroundTransparency = .5
  1448. tb.TextTransparency = .1
  1449. tb.BackgroundColor3 = Color3.new(100,255,255)
  1450. tb.BorderColor3 = Color3.new(50,255,255)
  1451. function click()
  1452. ShieldOn()
  1453. --[[if Sh ~= true then
  1454. ShieldOff()
  1455. end]]
  1456. wait(15)
  1457. ShieldOff()
  1458. end
  1459. tb.MouseButton1Click:connect(click)
  1460. tb = Instance.new("TextButton")
  1461. tb.Parent = gm
  1462. tb.Size = UDim2.new(0,70,0,30)
  1463. tb.Position = UDim2.new(0,1000,0,240)
  1464. tb.Text = "Heal"
  1465. tb.BackgroundTransparency = .5
  1466. tb.TextTransparency = .1
  1467. tb.BackgroundColor3 = Color3.new(100,255,255)
  1468. tb.BorderColor3 = Color3.new(50,255,255)
  1469. function click()
  1470. Heal()
  1471. end
  1472. tb.MouseButton1Click:connect(click)
  1473. tb = Instance.new("TextButton")
  1474. tb.Parent = gm
  1475. tb.Size = UDim2.new(0,70,0,30)
  1476. tb.Position = UDim2.new(0,1000,0,200)
  1477. tb.Text = "Harm"
  1478. tb.BackgroundTransparency = .5
  1479. tb.TextTransparency = .1
  1480. tb.BackgroundColor3 = Color3.new(100,255,255)
  1481. tb.BorderColor3 = Color3.new(50,255,255)
  1482. function click()
  1483. Harm()
  1484. end
  1485. tb.MouseButton1Click:connect(click)
  1486. tb = Instance.new("TextButton")
  1487. tb.Parent = gm
  1488. tb.Size = UDim2.new(0,70,0,30)
  1489. tb.Position = UDim2.new(0,800,0,240)
  1490. tb.Text = "TeleUp"
  1491. tb.BackgroundTransparency = .5
  1492. tb.TextTransparency = .1
  1493. tb.BackgroundColor3 = Color3.new(100,255,255)
  1494. tb.BorderColor3 = Color3.new(50,255,255)
  1495. function click()
  1496. Free()
  1497. end
  1498. tb.MouseButton1Click:connect(click)
  1499. tb = Instance.new("TextButton")
  1500. tb.Parent = gm
  1501. tb.Size = UDim2.new(0,70,0,30)
  1502. tb.Position = UDim2.new(0,800,0,200)
  1503. tb.Text = "Spin"
  1504. tb.BackgroundTransparency = .5
  1505. tb.TextTransparency = .1
  1506. tb.BackgroundColor3 = Color3.new(100,255,255)
  1507. tb.BorderColor3 = Color3.new(50,255,255)
  1508. function click()
  1509. Spin()
  1510. end
  1511. tb.MouseButton1Click:connect(click)
  1512. tb = Instance.new("TextButton")
  1513. tb.Parent = gm
  1514. tb.Size = UDim2.new(0,70,0,30)
  1515. tb.Position = UDim2.new(0,800,0,160)
  1516. tb.Text = "KillSelf"
  1517. tb.BackgroundTransparency = .5
  1518. tb.TextTransparency = .1
  1519. tb.BackgroundColor3 = Color3.new(100,255,255)
  1520. tb.BorderColor3 = Color3.new(50,255,255)
  1521. function click()
  1522. Suicide()
  1523. end
  1524. tb.MouseButton1Click:connect(click)
  1525. tb = Instance.new("TextButton")
  1526. tb.Parent = gm
  1527. tb.Size = UDim2.new(0,70,0,30)
  1528. tb.Position = UDim2.new(0,800,0,120)
  1529. tb.Text = "Darkness"
  1530. tb.BackgroundTransparency = .5
  1531. tb.TextTransparency = .1
  1532. tb.BackgroundColor3 = Color3.new(100,255,255)
  1533. tb.BorderColor3 = Color3.new(50,255,255)
  1534. function click()
  1535. Change()
  1536. end
  1537. tb.MouseButton1Click:connect(click)
  1538. tb = Instance.new("TextButton")
  1539. tb.Parent = gm
  1540. tb.Size = UDim2.new(0,70,0,30)
  1541. tb.Position = UDim2.new(0,800,0,80)
  1542. tb.Text = "Clean"
  1543. tb.BackgroundTransparency = .5
  1544. tb.TextTransparency = .1
  1545. tb.BackgroundColor3 = Color3.new(100,255,255)
  1546. tb.BorderColor3 = Color3.new(50,255,255)
  1547. function click()
  1548. Clean()
  1549. end
  1550. tb.MouseButton1Click:connect(click)
  1551. tb = Instance.new("TextButton")
  1552. tb.Parent = gm
  1553. tb.Size = UDim2.new(0,70,0,30)
  1554. tb.Position = UDim2.new(0,800,0,40)
  1555. tb.Text = "Rampage"
  1556. tb.BackgroundTransparency = .5
  1557. tb.TextTransparency = .1
  1558. tb.BackgroundColor3 = Color3.new(100,255,255)
  1559. tb.BorderColor3 = Color3.new(50,255,255)
  1560. function click()
  1561. Rampage()
  1562. end
  1563. tb.MouseButton1Click:connect(click)
  1564. tb = Instance.new("TextButton")
  1565. tb.Parent = gm
  1566. tb.Size = UDim2.new(0,70,0,30)
  1567. tb.Position = UDim2.new(0,1000,0,160)
  1568. tb.Text = "Umbrella"
  1569. tb.BackgroundTransparency = .5
  1570. tb.TextTransparency = .1
  1571. tb.BackgroundColor3 = Color3.new(100,255,255)
  1572. tb.BorderColor3 = Color3.new(50,255,255)
  1573. function click()
  1574. Umbrella()
  1575. end
  1576. tb.MouseButton1Click:connect(click)
  1577. tb = Instance.new("TextButton")
  1578. tb.Parent = gm
  1579. tb.Size = UDim2.new(0,70,0,30)
  1580. tb.Position = UDim2.new(0,1000,0,120)
  1581. tb.Text = "No-Umbrella"
  1582. tb.BackgroundTransparency = .5
  1583. tb.TextTransparency = .1
  1584. tb.BackgroundColor3 = Color3.new(100,255,255)
  1585. tb.BorderColor3 = Color3.new(50,255,255)
  1586. function click()
  1587. Normal()
  1588. end
  1589. tb.MouseButton1Click:connect(click)
  1590. tb = Instance.new("TextButton")
  1591. tb.Parent = gm
  1592. tb.Size = UDim2.new(0,70,0,30)
  1593. tb.Position = UDim2.new(0,1000,0,80)
  1594. tb.Text = "Helmet"
  1595. tb.BackgroundTransparency = .5
  1596. tb.TextTransparency = .1
  1597. tb.BackgroundColor3 = Color3.new(100,255,255)
  1598. tb.BorderColor3 = Color3.new(50,255,255)
  1599. function click()
  1600. Helmet()
  1601. end
  1602. tb.MouseButton1Click:connect(click)
  1603. tb = Instance.new("TextButton")
  1604. tb.Parent = gm
  1605. tb.Size = UDim2.new(0,70,0,30)
  1606. tb.Position = UDim2.new(0,1000,0,40)
  1607. tb.Text = "No-Helmet"
  1608. tb.BackgroundTransparency = .5
  1609. tb.TextTransparency = .1
  1610. tb.BackgroundColor3 = Color3.new(100,255,255)
  1611. tb.BorderColor3 = Color3.new(50,255,255)
  1612. function click()
  1613. NoHelmet()
  1614. end
  1615. tb.MouseButton1Click:connect(click)
  1616. tb = Instance.new("TextButton")
  1617. tb.Parent = gm
  1618. tb.Size = UDim2.new(0,70,0,30)
  1619. tb.Position = UDim2.new(0,900,0,40)
  1620. tb.Text = "Cool-Hat"
  1621. tb.BackgroundTransparency = .5
  1622. tb.TextTransparency = .1
  1623. tb.BackgroundColor3 = Color3.new(100,255,255)
  1624. tb.BorderColor3 = Color3.new(50,255,255)
  1625. function click()
  1626. CoolHat()
  1627. end
  1628. tb.MouseButton1Click:connect(click)
  1629. tb = Instance.new("TextButton")
  1630. tb.Parent = gm
  1631. tb.Size = UDim2.new(0,70,0,30)
  1632. tb.Position = UDim2.new(0,900,0,80)
  1633. tb.Text = "No-Cool-Hat"
  1634. tb.BackgroundTransparency = .5
  1635. tb.TextTransparency = .1
  1636. tb.BackgroundColor3 = Color3.new(100,255,255)
  1637. tb.BorderColor3 = Color3.new(50,255,255)
  1638. function click()
  1639. NoCoolHat()
  1640. end
  1641. tb.MouseButton1Click:connect(click)
  1642. tb = Instance.new("TextButton")
  1643. tb.Parent = gm
  1644. tb.Size = UDim2.new(0,70,0,30)
  1645. tb.Position = UDim2.new(0,900,0,120)
  1646. tb.Text = "Sweatband"
  1647. tb.BackgroundTransparency = .5
  1648. tb.TextTransparency = .1
  1649. tb.BackgroundColor3 = Color3.new(100,255,255)
  1650. tb.BorderColor3 = Color3.new(50,255,255)
  1651. function click()
  1652. SweatBand()
  1653. end
  1654. tb.MouseButton1Click:connect(click)
  1655. tb = Instance.new("TextButton")
  1656. tb.Parent = gm
  1657. tb.Size = UDim2.new(0,70,0,30)
  1658. tb.Position = UDim2.new(0,900,0,160)
  1659. tb.Text = "No-Sweatband"
  1660. tb.BackgroundTransparency = .5
  1661. tb.TextTransparency = .1
  1662. tb.BackgroundColor3 = Color3.new(100,255,255)
  1663. tb.BorderColor3 = Color3.new(50,255,255)
  1664. function click()
  1665. NoSweatBand()
  1666. end
  1667. tb.MouseButton1Click:connect(click)
  1668. tb = Instance.new("TextButton")
  1669. tb.Parent = gm
  1670. tb.Size = UDim2.new(0,70,0,30)
  1671. tb.Position = UDim2.new(0,900,0,200)
  1672. tb.Text = "Reset Hat"
  1673. tb.BackgroundTransparency = .5
  1674. tb.TextTransparency = .1
  1675. tb.BackgroundColor3 = Color3.new(100,255,255)
  1676. tb.BorderColor3 = Color3.new(50,255,255)
  1677. function click()
  1678. ResetHat()
  1679. end
  1680. tb.MouseButton1Click:connect(click)
  1681.  
  1682.  
  1683. Vip = Player
  1684. function onChatted(msg)
  1685. if Radio == true then
  1686. if msg == "FOR ALLAH!" then
  1687. Humanoid.WalkSpeed = 24
  1688. for i = 1, 5 do
  1689. Middle.BrickColor = BrickColor.new("Really red")
  1690. wait(1)
  1691. Middle.BrickColor = BrickColor.new("Really red")
  1692. wait(1)
  1693. end
  1694. p = Instance.new("Part")
  1695. p.Parent = Torso
  1696. p.CFrame = Torso.CFrame
  1697. p.Anchored = true
  1698. p.Size = Vector3.new(1,1,1)
  1699. p.BrickColor = BrickColor.new("Bright yellow")
  1700. p.FormFactor = "Symmetric"
  1701. pm = Instance.new("SpecialMesh")
  1702. pm.Parent = p
  1703. pm.MeshType = "Sphere"
  1704. e = Instance.new("Explosion")
  1705. e.Parent = Torso
  1706. e.BlastRadius = 8
  1707. e.Position = Torso.Position
  1708. for i = 1, 25 do
  1709. pm.Scale = pm.Scale + Vector3.new(.5,.5,.5)
  1710. p.Transparency = p.Transparency + .04
  1711. wait()
  1712. end
  1713. end
  1714. end
  1715. end
  1716. Vip.Chatted:connect(onChatted)
  1717.  
  1718. function onChatted(msg)
  1719. if Healing == true then
  1720. if msg == "Activate" then
  1721. for i = 1, 10 do
  1722. Middle.Transparency = 0
  1723. MiddleMesh.Scale = Vector3.new(.01,.1,.01)
  1724. for i = 1, 20 do
  1725. MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.25,0,.25)
  1726. Middle.Transparency = Middle.Transparency + .05
  1727. wait()
  1728. end
  1729. wait(3)
  1730. end
  1731. end
  1732. end
  1733. end
  1734. Vip.Chatted:connect(onChatted)
  1735. -- mediafire
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