if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,Mouse,mouse,UserInputService,ContextActionService = owner local RealPlayer = Player do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer script.Parent = InternalData.RealOwner.Character local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event local function createObject (connections, index) local proxy = newproxy (true);local meta = getmetatable (proxy); local runbind = function (self, i, ...) connections[i]:Fire (...); end; while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end; meta.__index = function (self, i) if (i == 'TriggerEvent') then return runbind end; return connections[i] and connections[i].Event or index[i]; end; meta.__newindex = index;meta.__metatable = false;return proxy end; local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()}) local UserInputService = createObject({"InputBegan","InputEnded"},{}) local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil end};ContextActionService.UnBindAction = ContextActionService.BindAction Event.OnServerEvent:Connect(function(FiredBy,Input) if FiredBy ~= InternalData.RealOwner then return end if Input.MouseEvent then Mouse.Target = Input.Target;Mouse.Hit = Input.Hit elseif Input.Sound then if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end else local Begin = Input.UserInputState == Enum.UserInputState.Begin if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end for _,Action in pairs(ContextActionService.Actions) do for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end end Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) end end) InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService Event.Parent = NLS([[ local Player = owner; local Sounds = {}; local Event = script:WaitForChild("UserInput"); local UserInputService = game:GetService("UserInputService"); local Mouse = Player:GetMouse(); local Input = function(Input,gameProcessedEvent) if gameProcessedEvent then return end Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) end Event.OnClientEvent:connect(function(Args) if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end end) UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) local Hit,Target while wait(1/30) do for x,Sound in pairs(Sounds) do if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end end if Hit ~= Mouse.Hit or Target ~= Mouse.Target then Hit = Mouse.Hit;Target = Mouse.Target; Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) end end ]],InternalData.RealOwner.Character) end InternalData.NewOwner = setmetatable({},{ __index = function (self,Index) local Type = type(InternalData.RealOwner[Index]) if Type == "function" then if Index:lower() == "getmouse" or Index:lower() == "mouse" then return function (self)return InternalData["Mouse"] end end return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end elseif Index == "FakePlayer" then return true end return InternalData.RealOwner[Index] end; __tostring = function(self) return tostring(InternalData.RealOwner) end }) --LoadLibrary("RbxUtility").Create InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library) if Library == "RbxUtility" then return setmetatable({},{ __tostring = function() return "RbxUtility" end; __index = function(self, Index) if Index:lower() == "create" then return function(Type) return function(Data) Data = Data or {} local Inst = Instance.new(Type) for x,y in pairs(Data) do if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end if y == owner then y = InternalData.RealOwner end Inst[x] = y end return Inst end end end return InternalData.LoadLibrary(Library)[Index] end }) end return InternalData.LoadLibrary(Library) end InternalData.RealInstance = Instance;Instance = setmetatable({},{ __index = function (self,Index) if Index:lower() == 'new' then return function (Type, Parent) if Parent == owner then Parent = InternalData.RealOwner end if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end local Real = InternalData.RealInstance.new(Type,Parent) if not Type then return end if Type == "BillboardGui" then local ToReturn = setmetatable({},{ __index = function (self,Index) if type(Real[Index]) == "function" then if Index:lower() == "clone" then return function (self) local Real = Real:Clone() local ToReturn = setmetatable({RealObject = Real},{ __index = function (self,Index) if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end return Real[Index] end; __newindex = function (self,Index,Value) if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end if Value == owner then Value = InternalData.RealOwner end Real[Index] = Value end; __tostring = function(self) return tostring(Real) end; }) InternalData.RealObjs[ToReturn] = Real;return ToReturn; end end return function (self,...) return Real[Index](Real,...)end end return Real[Index] end; __newindex = function (self,Index,Value) if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end if Value == owner then Value = InternalData.RealOwner end Real[Index] = Value end; __tostring = function(self) return tostring(Real) end; }) InternalData.RealObjs[ToReturn] = Real;return ToReturn; elseif Type:lower() == "sound" then Real.Parent = owner.Character; local ToReturn = setmetatable({RealObject = Real},{ __index = function (self,Index) if Index:lower() == "playbackloudness" then return InternalData.SoundLoudness[Real] or 0 elseif type(Real[Index]) == "function" then if Index:lower() == "clone" then return function (self) local Real = Real:Clone() local ToReturn = setmetatable({},{ __index = function (self,Index) if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end return Real[Index] end; __newindex = function (self,Index,Value) if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end if Value == owner then Value = InternalData.RealOwner end Real[Index] = Value end; __tostring = function(self) return tostring(Real) end; }) InternalData.RealObjs[ToReturn] = Real;return ToReturn; end end return function (self,...) return Real[Index](Real,...)end end return Real[Index] end; __newindex = function (self,Index,Value) if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end if Value == owner then Value = InternalData.RealOwner end Real[Index] = Value end; __tostring = function(self) return tostring(Real) end; }) InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn; else local ToReturn = setmetatable({RealObject = Real},{ __index = function (self,Index) if type(Real[Index]) == "function" then if Index:lower() == "clone" then return function (self) local Real = Real:Clone() local ToReturn = setmetatable({},{ __index = function (self,Index) if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end return Real[Index] end; __newindex = function (self,Index,Value) if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end if Value == owner then Value = InternalData.RealOwner end Real[Index] = Value end; __tostring = function(self) return tostring(Real) end; }) InternalData.RealObjs[ToReturn] = Real;return ToReturn; end end return function (self,...) return Real[Index](Real,...)end end return Real[Index] end; __newindex = function (self,Index,Value) if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end if Value == owner then Value = InternalData.RealOwner end Real[Index] = Value end; __tostring = function(self) return tostring(Real) end; }) InternalData.RealObjs[ToReturn] = Real;return ToReturn; end end end return InternalData.RealInstance[Index] end; __tostring = function(self) return tostring(InternalData.RealInstance) end; }); InternalData.RealGame = game;game = setmetatable({},{ __index = function (self,Index) if InternalData.RealGame[Index] then local Type = type(InternalData.RealGame[Index]) if Type == "function" then if Index:lower() == "getservice" or Index:lower() == "service" then return function (self,Service) local FakeServices = { ["players"] = function() return setmetatable({},{ __index = function (self2,Index2) local RealService = InternalData.RealGame:GetService(Service) local Type2 = type(RealService[Index2]) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...)end else if Index2:lower() == "localplayer" then return InternalData.NewOwner end return RealService[Index2] end end; __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end }) end; ["contextactionservice"] = function() return InternalData["ContextActionService"] end; ["userinputservice"] = function() return InternalData["UserInputService"] end; ["debris"] = function() return setmetatable({},{ __index = function(self2,Index2) local RealService = InternalData.RealGame:GetService(Service) local Type2 = type(RealService[Index2]) if Type2 == "function" then if Index2:lower() == "additem" then return function (self,Item,Time) if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end return RealService:AddItem(Item,Time) end end return function (self,...) return RealService[Index2](RealService,...) end end return RealService[Index2] end; __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end }) end; ["runservice"] = function() return setmetatable({},{ __index = function(self2,Index2) local RealService = InternalData.RealGame:GetService(Service) local Type2 = type(RealService[Index2]) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...) end else local RunServices = { ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end; ["renderstepped"] = function() return RealService["Stepped"] end } if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end return RealService[Index2] end end; __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end }) end } if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end return InternalData.RealGame:GetService(Service) end end return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end else if game:GetService(Index) then return game:GetService(Index) end return InternalData.RealGame[Index] end end return nil end; __tostring = function(self) return tostring(InternalData.game) end });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!") Player = game:GetService("Players").LocalPlayer Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Humanoid = Character.Humanoid Torso = Character.Torso Head = Character.Head LeftArm = Character["Left Arm"] RightArm = Character["Right Arm"] LeftLeg = Character["Left Leg"] RightLeg = Character["Right Leg"] Neck = Torso["Neck"] RightShoulder = Torso["Right Shoulder"] LeftShoulder = Torso["Left Shoulder"] RightHip = Torso["Right Hip"] LeftHip = Torso["Left Hip"] Shieldz = false Radio = false Healing = false NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LeftHipC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) Bottom = Instance.new("Part") Bottom.Parent = Character Bottom.Size = Vector3.new(1,1,1) Bottom.TopSurface = "Smooth" Bottom.BottomSurface = "Smooth" Bottom.CanCollide = false Bottom.Reflectance = .1 Bottom.FormFactor = "Symmetric" Bottom.BrickColor = BrickColor.new("Black") BottomMesh=Instance.new("CylinderMesh") BottomMesh.Scale=Vector3.new(1.5,.1,1.5) --BottomMesh.MeshType = "Head" BottomMesh.Parent=Bottom Bottom:BreakJoints() beld = Instance.new("Weld") beld.Parent = Head beld.Part0 = Head beld.Part1 = Bottom beld.C0 = CFrame.new(0,.5,-0) Top = Instance.new("Part") Top.Parent = Character Top.Size = Vector3.new(1,1,1) Top.TopSurface = "Smooth" Top.BottomSurface = "Smooth" Top.CanCollide = false Top.Reflectance = .1 Top.FormFactor = "Symmetric" Top.BrickColor = BrickColor.new("Black") TopMesh=Instance.new("CylinderMesh") TopMesh.Scale=Vector3.new(1,1.2,1) --TopMesh.MeshType = "Head" TopMesh.Parent=Top Top:BreakJoints() teld = Instance.new("Weld") teld.Parent = Head teld.Part0 = Head teld.Part1 = Top teld.C0 = CFrame.new(0,1,-0) Middle = Instance.new("Part") Middle.Parent = Character Middle.Size = Vector3.new(1,1,1) Middle.TopSurface = "Smooth" Middle.BottomSurface = "Smooth" Middle.CanCollide = false Middle.Reflectance = .1 Middle.FormFactor = "Symmetric" Middle.BrickColor = BrickColor.new("Really red") MiddleMesh=Instance.new("CylinderMesh") MiddleMesh.Scale=Vector3.new(1.01,.1,1.01) --MiddleMesh.MeshType = "Head" MiddleMesh.Parent=Middle Middle:BreakJoints() meld = Instance.new("Weld") meld.Parent = Head meld.Part0 = Head meld.Part1 = Middle meld.C0 = CFrame.new(0,1.3,-0) function Page(Num,gm) if Num == 1 then for _,v in pairs (gm:GetChildren()) do if v.Name == "Pg2" then v:Remove() else v.Visible = true end end elseif Num == 2 then for _,v in pairs (gm:GetChildren()) do if v.Name ~= "Pg2" then if v.className == "TextButton" then v.Visible = false end end end tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,40) tb.Text = "Sun Hat" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) tb.Name = "Pg2" function click() SunHat() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,80) tb.Text = "No Sun Hat" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) tb.Name = "Pg2" function click() NoSunHat() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,120) tb.Text = "Radio" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) tb.Name = "Pg2" function click() Radio() Radio = true end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,160) tb.Text = "No Radio" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) tb.Name = "Pg2" function click() Radio = false NoRadio() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,200) tb.Text = "Healer" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) tb.Name = "Pg2" function click() Something() Healing = true end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,240) tb.Text = "No Healer" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) tb.Name = "Pg2" function click() NoHealer() Healing = false end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,880,0,40) tb.Text = "Lemme alone!!" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) tb.Name = "Pg2" function click() LeaveMeAlone() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,880,0,80) tb.Text = "I'm cool now" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) tb.Name = "Pg2" function click() ImCoolNow() end tb.MouseButton1Click:connect(click) end end function Heal() for i = 1, 40 do MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.1,0,.1) wait() end for i = 1, 60 do Humanoid.Health = Humanoid.Health + 2 Middle.Transparency = Middle.Transparency + 0.02 MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(0,.4,0) wait() end Middle.Transparency = 0 MiddleMesh.Scale = Vector3.new(1.01,.1,1.01) end function Harm() Middle.BrickColor = BrickColor.new("Really red") for i = 1, 40 do MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.1,0,.1) wait() end for i = 1, 60 do Humanoid.Health = Humanoid.Health - 1 Middle.Transparency = Middle.Transparency + 0.02 MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(0,.4,0) wait() end Middle.Transparency = 0 MiddleMesh.Scale = Vector3.new(1.01,.1,1.01) Middle.BrickColor = BrickColor.new("Really red") end function ShieldOn() Billy = Instance.new("BodyPosition") Billy.Name = "JoeMama" Billy.Parent = Head Billy.position = Head.Position Billy.maxForce = Vector3.new(0, math.huge, 0) Middle.Transparency = .5 Character.Humanoid.WalkSpeed = 32 for i = 1, 30 do MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.1,0,.1) wait() end for i = 1, 10 do wait() Billy.position = Billy.position + Vector3.new(0,1,0) end Sh = true end function ShieldOff() Sh = false for i = 1, 30 do MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.1,0,.1) wait() Middle.Transparency = 0 Character.Humanoid.WalkSpeed = 16 end Billy:remove() end function Free() for i = 1, 10 do Torso.Transparency = Torso.Transparency + .1 Head.Transparency = Head.Transparency + .1 RightArm.Transparency = RightArm.Transparency + .1 LeftArm.Transparency = LeftArm.Transparency + .1 LeftLeg.Transparency = LeftLeg.Transparency + .1 RightLeg.Transparency =RightLeg.Transparency + .1 Top.Transparency = Top.Transparency + .1 Middle.Transparency = Middle.Transparency + .1 Bottom.Transparency = Bottom.Transparency + .1 wait() end Torso.CFrame = Torso.CFrame + Vector3.new(0,10,0) Torso.Anchored = true for i = 1, 10 do Torso.Transparency = Torso.Transparency - .1 Head.Transparency = Head.Transparency - .1 RightArm.Transparency = RightArm.Transparency - .1 LeftArm.Transparency = LeftArm.Transparency - .1 LeftLeg.Transparency = LeftLeg.Transparency - .1 RightLeg.Transparency =RightLeg.Transparency - .1 Top.Transparency = Top.Transparency - .1 Middle.Transparency = Middle.Transparency - .1 Bottom.Transparency = Bottom.Transparency - .1 wait() end Torso.Anchored = false end --[[function TeleForward() for i = 1, 10 do Torso.Transparency = Torso.Transparency + .1 Head.Transparency = Head.Transparency + .1 RightArm.Transparency = RightArm.Transparency + .1 LeftArm.Transparency = LeftArm.Transparency + .1 LeftLeg.Transparency = LeftLeg.Transparency + .1 RightLeg.Transparency =RightLeg.Transparency + .1 Top.Transparency = Top.Transparency + .1 Middle.Transparency = Middle.Transparency + .1 Bottom.Transparency = Bottom.Transparency + .1 wait() end Torso.CFrame.LookVector = Torso.CFrame.LookVector * 10 for i = 1, 10 do Torso.Transparency = Torso.Transparency - .1 Head.Transparency = Head.Transparency - .1 RightArm.Transparency = RightArm.Transparency - .1 LeftArm.Transparency = LeftArm.Transparency - .1 LeftLeg.Transparency = LeftLeg.Transparency - .1 RightLeg.Transparency =RightLeg.Transparency - .1 Top.Transparency = Top.Transparency - .1 Middle.Transparency = Middle.Transparency - .1 Bottom.Transparency = Bottom.Transparency - .1 wait() end end]]-- function Rampage() pp = Instance.new("Part") pp.Parent = Torso pp.CFrame = Torso.CFrame pp.Transparency = 1 pp.BrickColor = BrickColor.new("Bright yellow") pp.Size = Vector3.new(10,10,10) pp.FormFactor = "Symmetric" --pp.CanCollide = false peld = Instance.new("Weld") peld.Parent = Torso peld.Part0 = Middle peld.Part1 = pp peld.C0 = CFrame.new(0,-2.7,0) pm = Instance.new("SpecialMesh") pm.Parent = pp pm.MeshType = "Sphere" for i = 1, 10 do Torso.Reflectance = Torso.Reflectance + .1 Head.Reflectance = Head.Reflectance + .1 RightArm.Reflectance = RightArm.Reflectance + .1 LeftArm.Reflectance = LeftArm.Reflectance + .1 LeftLeg.Reflectance = LeftLeg.Reflectance + .1 RightLeg.Reflectance =RightLeg.Reflectance + .1 Top.Reflectance = Top.Reflectance + .1 Middle.Reflectance = Middle.Reflectance + .1 Bottom.Reflectance = Bottom.Reflectance + .1 pp.Transparency = pp.Transparency - .05 wait() end function OnTouched(food) if food.Name ~= "Base" then food:remove() end end pp.Touched:connect(OnTouched) Humanoid.WalkSpeed = 80 wait(15) for i = 1, 10 do Torso.Reflectance = Torso.Reflectance - .1 Head.Reflectance = Head.Reflectance - .1 RightArm.Reflectance = RightArm.Reflectance - .1 LeftArm.Reflectance = LeftArm.Reflectance - .1 LeftLeg.Reflectance = LeftLeg.Reflectance - .1 RightLeg.Reflectance =RightLeg.Reflectance - .1 Top.Reflectance = Top.Reflectance - .1 Middle.Reflectance = Middle.Reflectance - .1 Bottom.Reflectance = Bottom.Reflectance - .1 pp.Transparency = pp.Transparency + .1 wait() end pp:remove() Humanoid.WalkSpeed = 16 end function Something() for i = 1, 20 do Middle.Transparency = Middle.Transparency + .05 wait() end --MiddleMesh.MeshType = "Sphere" for i = 1, 20 do TopMesh.Scale = TopMesh.Scale - Vector3.new(.04,0,.04) wait() end for i = 1, 10 do teld.C0 = teld.C0 - Vector3.new(.045,0,0) wait() end for i = 1, 20 do BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.065,0,.065) wait() end for i = 1, 10 do beld.C0 = beld.C0 + Vector3.new(0,.045,0) wait() end for i = 1, 10 do beld.C0 = beld.C0 + Vector3.new(.045,0,0) wait() end for i = 1, 20 do BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.06,0) wait() end for i = 1, 20 do MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.01,0,.01) wait() end for i = 1, 10 do meld.C0 = meld.C0 + Vector3.new(0,.035,0) wait() end end function NoHealer() meld.C0 = CFrame.new(0,1.3,-0) MiddleMesh.Scale=Vector3.new(1.01,.1,1.01) for i = 1, 20 do Middle.Transparency = Middle.Transparency - .05 wait() end --MiddleMesh.MeshType = "Sphere" for i = 1, 20 do TopMesh.Scale = TopMesh.Scale + Vector3.new(.04,0,.04) wait() end for i = 1, 10 do teld.C0 = teld.C0 + Vector3.new(.045,0,0) wait() end for i = 1, 20 do BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.065,0,.065) wait() end for i = 1, 10 do beld.C0 = beld.C0 - Vector3.new(0,.045,0) wait() end for i = 1, 10 do beld.C0 = beld.C0 - Vector3.new(.045,0,0) wait() end for i = 1, 20 do BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.06,0) wait() end end function LeaveMeAlone() for i = 1, 20 do beld.C0 = beld.C0 - Vector3.new(0,.125,0) wait() end for i = 1, 20 do BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.15,0,.15) wait() end for i = 1, 20 do BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.275,0) wait() end pp = Instance.new("Part") pp.Parent = Torso pp.CFrame = Torso.CFrame pp.Transparency = 1 pp.BrickColor = BrickColor.new("Bright yellow") pp.Size = Vector3.new(4.5,5,4.5) pp.FormFactor = "Symmetric" --pp.CanCollide = false peld = Instance.new("Weld") peld.Parent = Torso peld.Part0 = Head peld.Part1 = pp peld.C0 = CFrame.new(0,-2.5,0) Humanoid.WalkSpeed = 0 end function ImCoolNow() for i = 1, 20 do beld.C0 = beld.C0 + Vector3.new(0,.125,0) wait() end for i = 1, 20 do BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.15,0,.15) wait() end for i = 1, 20 do BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.275,0) wait() end pp:remove() Humanoid.WalkSpeed = 16 end function Radio() for i = 1, 20 do beld.C0 = beld.C0 - Vector3.new(0,.05,0) wait() end for i = 1, 20 do beld.C0 = beld.C0 + Vector3.new(0,0,.08) wait() end for i = 1, 20 do beld.C0 = beld.C0 - Vector3.new(0,.05,0) wait() end for i = 1, 20 do BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.05,0,.05) wait() end for i = 1, 20 do BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.175,0) wait() end for i = 1, 20 do meld.C0 = meld.C0 + Vector3.new(0,0,.08) wait() end for i = 1, 20 do meld.C0 = meld.C0 - Vector3.new(0,.05,0) wait() end for i = 1, 20 do MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.05,0,.05) wait() end for i = 1, 20 do teld.C0 = teld.C0 + Vector3.new(0,0,.08) wait() end for i = 1, 20 do TopMesh.Scale = TopMesh.Scale - Vector3.new(.043,0,.043) wait() end for i = 1, 20 do TopMesh.Scale = TopMesh.Scale + Vector3.new(0,.12,0) wait() end for i = 1, 20 do teld.C0 = teld.C0 + Vector3.new(.03,0,0) wait() end for i = 1, 20 do teld.C0 = teld.C0 + Vector3.new(0,.05,0) wait() end end function NoRadio() for i = 1, 20 do beld.C0 = beld.C0 + Vector3.new(0,.05,0) wait() end for i = 1, 20 do beld.C0 = beld.C0 - Vector3.new(0,0,.08) wait() end for i = 1, 20 do beld.C0 = beld.C0 + Vector3.new(0,.05,0) wait() end for i = 1, 20 do BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.05,0,.05) wait() end for i = 1, 20 do BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.175,0) wait() end for i = 1, 20 do meld.C0 = meld.C0 - Vector3.new(0,0,.08) wait() end for i = 1, 20 do meld.C0 = meld.C0 + Vector3.new(0,.05,0) wait() end for i = 1, 20 do MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.05,0,.05) wait() end for i = 1, 20 do teld.C0 = teld.C0 - Vector3.new(0,0,.08) wait() end for i = 1, 20 do TopMesh.Scale = TopMesh.Scale + Vector3.new(.043,0,.043) wait() end for i = 1, 20 do TopMesh.Scale = TopMesh.Scale - Vector3.new(0,.12,0) wait() end for i = 1, 20 do teld.C0 = teld.C0 - Vector3.new(.03,0,0) wait() end for i = 1, 20 do teld.C0 = teld.C0 - Vector3.new(0,.05,0) wait() end end function SunHat() for i = 1, 12.5 do meld.C0 = meld.C0 - Vector3.new(0,.05,0) wait() end for i = 1, 2 do beld.C0 = beld.C0 + Vector3.new(0,.05,0) wait() end for i = 1, 15 do BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.25,0,.25) wait() end for i = 1, 10 do MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.25,0,.25) wait() end for i = 1, 22 do TopMesh.Scale = TopMesh.Scale - Vector3.new(0,0.05,0) wait() end for i = 1, 5 do teld.C0 = teld.C0 - Vector3.new(0,.04,0) wait() end end function NoSunHat() for i = 1, 12.5 do meld.C0 = meld.C0 + Vector3.new(0,.05,0) wait() end for i = 1, 2 do beld.C0 = beld.C0 - Vector3.new(0,.05,0) wait() end for i = 1, 15 do BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.25,0,.25) wait() end for i = 1, 10 do MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.25,0,.25) wait() end for i = 1, 22 do TopMesh.Scale = TopMesh.Scale + Vector3.new(0,0.05,0) wait() end for i = 1, 5 do teld.C0 = teld.C0 + Vector3.new(0,.04,0) wait() end end function CoolHat() for i = 1, 15 do meld.C0 = meld.C0 - Vector3.new(0,.049,0) wait() end for i = 1, 15 do TopMesh.Scale = TopMesh.Scale - Vector3.new(0,0.05,0) wait() end for i = 1, 15 do BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.05,0,.05) wait() end for i = 1, 15 do MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.025,0,.025) wait() end for i = 1, 10 do teld.C0 = teld.C0 - Vector3.new(0,.04,0) wait() end for i = 1, 5 do --Bottom.CFrame = Bottom.CFrame + CFrame.Angles(45, 45, 45) --CFrame.new()*CFrame,Angles(0,0,0) end end function NoCoolHat() for i = 1, 15 do meld.C0 = meld.C0 + Vector3.new(0,.049,0) wait() end for i = 1, 15 do TopMesh.Scale = TopMesh.Scale + Vector3.new(0,0.05,0) wait() end for i = 1, 15 do BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.05,0,.05) wait() end for i = 1, 15 do MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.025,0,.025) wait() end for i = 1, 10 do teld.C0 = teld.C0 + Vector3.new(0,.04,0) wait() end for i = 1, 5 do --Bottom.CFrame = Bottom.CFrame - CFrame.Angles(45, 45, 45) --CFrame.new()*CFrame,Angles(0,0,0) end end function SweatBand() for i = 1, 20 do meld.C0 = meld.C0 - Vector3.new(0,.05,0) wait() end for i = 1, 10 do MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.0225,0,.0225) wait() end for i = 1, 14 do BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.02,0,.02) wait() end for i = 1, 10 do beld.C0 = beld.C0 - Vector3.new(0,.02,0) wait() end for i = 1, 5 do BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.03,0) wait() end for i = 1, 8 do TopMesh.Scale = TopMesh.Scale - Vector3.new(.1,0,.1) wait() end for i = 1, 8 do teld.C0 = teld.C0 + Vector3.new(0,0,.072) wait() end for i = 1, 12.5 do teld.C0 = teld.C0 - Vector3.new(0,.1,0) wait() end end function NoSweatBand() for i = 1, 20 do meld.C0 = meld.C0 + Vector3.new(0,.05,0) wait() end for i = 1, 10 do MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.0225,0,.0225) wait() end for i = 1, 14 do BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.02,0,.02) wait() end for i = 1, 10 do beld.C0 = beld.C0 + Vector3.new(0,.02,0) wait() end for i = 1, 5 do BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.03,0) wait() end for i = 1, 8 do TopMesh.Scale = TopMesh.Scale + Vector3.new(.1,0,.1) wait() end for i = 1, 8 do teld.C0 = teld.C0 - Vector3.new(0,0,.072) wait() end for i = 1, 12.5 do teld.C0 = teld.C0 + Vector3.new(0,.1,0) wait() end end function Umbrella() for i = 1, 30 do meld.C0 = meld.C0 + Vector3.new(0,.05,0) wait() end for i = 1, 44.5 do beld.C0 = beld.C0 + Vector3.new(0,.05,0) wait() end for i = 1, 6.5 do TopMesh.Scale = TopMesh.Scale - Vector3.new(0.1,0,0.1) wait() end for i = 1, 20 do TopMesh.Scale = TopMesh.Scale - Vector3.new(0,.25,0) wait() end for i = 1, 15 do BottomMesh.Scale = BottomMesh.Scale + Vector3.new(.25,0,.25) wait() end for i = 1, 10 do MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.25,0,.25) wait() end end function Normal() for i = 1, 30 do meld.C0 = meld.C0 - Vector3.new(0,.05,0) wait() end for i = 1, 44.5 do beld.C0 = beld.C0 - Vector3.new(0,.05,0) wait() end for i = 1, 6.5 do TopMesh.Scale = TopMesh.Scale + Vector3.new(0.1,0,0.1) wait() end for i = 1, 20 do TopMesh.Scale = TopMesh.Scale + Vector3.new(0,.25,0) wait() end for i = 1, 15 do BottomMesh.Scale = BottomMesh.Scale - Vector3.new(.25,0,.25) wait() end for i = 1, 10 do MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.25,0,.25) wait() end end function Helmet() for i = 1, 30 do beld.C0 = beld.C0 - Vector3.new(0,.015,0) wait() end for i = 1, 30 do BottomMesh.Scale = BottomMesh.Scale + Vector3.new(0,.037,0) wait() end for i = 1, 30 do meld.C0 = meld.C0 - Vector3.new(0,.035,0) wait() end for i = 1, 30 do meld.C0 = meld.C0 - Vector3.new(0,0,.0095) wait() end for i = 1, 30 do TopMesh.Scale = TopMesh.Scale - Vector3.new(.03,.0,.03) wait() end for i = 1, 15 do MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.01,.0,.01) wait() end for i = 1, 30 do MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.01,.0,.01) wait() end for i = 1, 8 do meld.C0 = meld.C0 + Vector3.new(0,0,.0095) wait() end for i = 1, 8 do teld.C0 = teld.C0 + Vector3.new(.05,0,0) wait() end end function NoHelmet() for i = 1, 30 do beld.C0 = beld.C0 + Vector3.new(0,.015,0) wait() end for i = 1, 30 do BottomMesh.Scale = BottomMesh.Scale - Vector3.new(0,.037,0) wait() end for i = 1, 30 do meld.C0 = meld.C0 + Vector3.new(0,.035,0) wait() end for i = 1, 30 do meld.C0 = meld.C0 + Vector3.new(0,0,.0095) wait() end for i = 1, 30 do TopMesh.Scale = TopMesh.Scale + Vector3.new(.03,.0,.03) wait() end for i = 1, 15 do MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.01,.0,.01) wait() end for i = 1, 30 do MiddleMesh.Scale = MiddleMesh.Scale - Vector3.new(.01,.0,.01) wait() end for i = 1, 8 do meld.C0 = meld.C0 - Vector3.new(0,0,.0095) wait() end for i = 1, 8 do teld.C0 = teld.C0 - Vector3.new(.05,0,0) wait() end end function Spin() for i = 1, 30 do MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(1,0,1) Middle.Transparency = Middle.Transparency + .015 wait() end for i = 1, 90 do meld.C0 = meld.C0 - Vector3.new(0,.11,0) wait() end meld.C0 = CFrame.new(0,1.3,-0) MiddleMesh.Scale = Vector3.new(1.01,.1,1.01) Middle.Transparency = 0 end function Suicide() ef2 = Instance.new("BodyVelocity") ef2.Parent = Torso ef2.maxForce = Vector3.new(0,math.huge,0) ef2.velocity = Vector3.new(0, 50, 0) Character.Humanoid.PlatformStand = true wait(1) --Sound.SoundId = "http://www.roblox.com/asset/?id=2101148" --Sound.Pitch = 1 for i = 1, 3 do e = Instance.new("Explosion") e.Parent = Workspace e.Position = Torso.Position e.BlastRadius = 30 e.BlastPressure = 10000 --Sound:play() wait(.2) e = Instance.new("Explosion") e.Parent = Workspace e.Position = Head.Position e.BlastRadius = 30 e.BlastPressure = 1000 --Sound:play() wait(.2) e = Instance.new("Explosion") e.Parent = Workspace e.Position = RightArm.Position e.BlastRadius = 30 e.BlastPressure = 1000 --Sound:play() wait(.2) e = Instance.new("Explosion") e.Parent = Workspace e.Position = LeftArm.Position e.BlastRadius = 30 e.BlastPressure = 1000 --Sound:play() wait(.2) e = Instance.new("Explosion") e.Parent = Workspace e.Position = LeftLeg.Position e.BlastRadius = 30 e.BlastPressure = 1000 --Sound:play() wait(.2) e = Instance.new("Explosion") e.Parent = Workspace e.Position = RightLeg.Position e.BlastRadius = 1000 e.BlastPressure = 1000 --Sound:play() wait(.2) end end function Change() for i = 1, 100 do meld.C0 = meld.C0 + Vector3.new(0,.5,0) wait() end for i = 1, 200 do MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(1,0,1) wait() end for i = 1, 50 do meld.C0 = meld.C0 - Vector3.new(0,2,0) Stuff = Workspace:GetChildren() for i = 1 , #Stuff do Torsoo = Stuff[i]:findFirstChild("Torso") if Torsoo ~= nil then if (Torsoo.Position-Torsoo.Position).magnitude <= (10) then if Torsoo.Parent.Name ~= Names then Humanoid = Torsoo.Parent:findFirstChild("Humanoid") if Humanoid ~= nil then Humanoid.MaxHealth = 100 Humanoid:TakeDamage(1) Humanoid.Sit = true Torsoo.CFrame =Torsoo.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) end end end end end wait() end meld.C0 = CFrame.new(0,1.3,-0) MiddleMesh.Scale = Vector3.new(1.01,.1,1.01) Middle.Transparency = 0 end function Clean() stuff = game.Workspace:GetChildren() for i = 1 , #stuff do if stuff[i].className ~= "Script" then if game.Players:GetPlayerFromCharacter(stuff[i]) == nil then stuff[i]:Remove() end end end p = Instance.new("Part") p.Parent = game.Workspace p.Name = "Base" p.Anchored = true p.BottomSurface = "Smooth" p.BrickColor = BrickColor.new (28) p.Size = Vector3.new(512, 1, 512) p.CFrame = CFrame.new(Vector3.new(0, 0, 0)) game.Lighting.ColorShift_Bottom = Color3.new(100, 100, 100) game.Lighting.ColorShift_Top = Color3.new(0, 0, 0) game.Lighting.Ambient = Color3.new(2, 2, 2) game.Lighting.Brightness = 1 game.Lighting.TimeOfDay = "12:00:00" end function ResetHat() for i = 1, 20 do Top.Transparency = Top.Transparency + .05 Bottom.Transparency = Bottom.Transparency + .05 Middle.Transparency = Middle.Transparency + .05 wait() end meld.C0 = CFrame.new(0,1.3,-0) MiddleMesh.Scale=Vector3.new(1.01,.1,1.01) beld.C0 = CFrame.new(0,.5,-0) BottomMesh.Scale=Vector3.new(1.5,.1,1.5) teld.C0 = CFrame.new(0,1,-0) TopMesh.Scale=Vector3.new(1,1.2,1) wait(1) for i = 1, 20 do Top.Transparency = Top.Transparency - .05 Bottom.Transparency = Bottom.Transparency - .05 Middle.Transparency = Middle.Transparency - .05 wait() end end gm = Instance.new("GuiMain") gm.Parent = Player.PlayerGui gm.Name = "GUI-Main" Frame = Instance.new("Frame",gm) Frame.Size = UDim2.new(0,310,0,300) Frame.Position = UDim2.new(0,780,0,20) Frame.BackgroundTransparency = .5 Frame.BackgroundColor3 = Color3.new(50,50,50) Frame.BorderColor3 = Color3.new(0,0,0) Prev = Instance.new("TextButton",Frame) Prev.Position = UDim2.new(0,0,0,285) Prev.Size = UDim2.new(0,70,0,15) Prev.Text = "Page 1" Prev.BackgroundTransparency = .5 Prev.TextTransparency = .1 Prev.BackgroundColor3 = Color3.new(100,255,255) Prev.BorderColor3 = Color3.new(50,255,255) function onClick() Page(1,gm) end Prev.MouseButton1Click:connect(onClick) Next = Instance.new("TextButton",Frame) Next.Position = UDim2.new(0,240,0,285) Next.Size = UDim2.new(0,70,0,15) Next.Text = "Page 2" Next.BackgroundTransparency = .5 Next.TextTransparency = .1 Next.BackgroundColor3 = Color3.new(100,255,255) Next.BorderColor3 = Color3.new(50,255,255) function onClick() Page(2,gm) end Next.MouseButton1Click:connect(onClick) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,900,0,240) tb.Text = "Helicopter" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() ShieldOn() --[[if Sh ~= true then ShieldOff() end]] wait(15) ShieldOff() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,1000,0,240) tb.Text = "Heal" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() Heal() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,1000,0,200) tb.Text = "Harm" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() Harm() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,240) tb.Text = "TeleUp" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() Free() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,200) tb.Text = "Spin" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() Spin() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,160) tb.Text = "KillSelf" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() Suicide() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,120) tb.Text = "Darkness" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() Change() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,80) tb.Text = "Clean" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() Clean() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,800,0,40) tb.Text = "Rampage" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() Rampage() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,1000,0,160) tb.Text = "Umbrella" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() Umbrella() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,1000,0,120) tb.Text = "No-Umbrella" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() Normal() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,1000,0,80) tb.Text = "Helmet" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() Helmet() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,1000,0,40) tb.Text = "No-Helmet" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() NoHelmet() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,900,0,40) tb.Text = "Cool-Hat" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() CoolHat() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,900,0,80) tb.Text = "No-Cool-Hat" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() NoCoolHat() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,900,0,120) tb.Text = "Sweatband" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() SweatBand() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,900,0,160) tb.Text = "No-Sweatband" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() NoSweatBand() end tb.MouseButton1Click:connect(click) tb = Instance.new("TextButton") tb.Parent = gm tb.Size = UDim2.new(0,70,0,30) tb.Position = UDim2.new(0,900,0,200) tb.Text = "Reset Hat" tb.BackgroundTransparency = .5 tb.TextTransparency = .1 tb.BackgroundColor3 = Color3.new(100,255,255) tb.BorderColor3 = Color3.new(50,255,255) function click() ResetHat() end tb.MouseButton1Click:connect(click) Vip = Player function onChatted(msg) if Radio == true then if msg == "FOR ALLAH!" then Humanoid.WalkSpeed = 24 for i = 1, 5 do Middle.BrickColor = BrickColor.new("Really red") wait(1) Middle.BrickColor = BrickColor.new("Really red") wait(1) end p = Instance.new("Part") p.Parent = Torso p.CFrame = Torso.CFrame p.Anchored = true p.Size = Vector3.new(1,1,1) p.BrickColor = BrickColor.new("Bright yellow") p.FormFactor = "Symmetric" pm = Instance.new("SpecialMesh") pm.Parent = p pm.MeshType = "Sphere" e = Instance.new("Explosion") e.Parent = Torso e.BlastRadius = 8 e.Position = Torso.Position for i = 1, 25 do pm.Scale = pm.Scale + Vector3.new(.5,.5,.5) p.Transparency = p.Transparency + .04 wait() end end end end Vip.Chatted:connect(onChatted) function onChatted(msg) if Healing == true then if msg == "Activate" then for i = 1, 10 do Middle.Transparency = 0 MiddleMesh.Scale = Vector3.new(.01,.1,.01) for i = 1, 20 do MiddleMesh.Scale = MiddleMesh.Scale + Vector3.new(.25,0,.25) Middle.Transparency = Middle.Transparency + .05 wait() end wait(3) end end end end Vip.Chatted:connect(onChatted) -- mediafire