LegendOfSparta

Fallout 4 All Updates Changeslog

Jan 7th, 2017
364
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.37 KB | None | 0 0
  1. Fallout 4 All Updates Changeslog :
  2. ===================================================
  3. Update V1.6:
  4. -NEW FEATURES
  5. -ExitSave - Exiting to the Main Menu will create an ExitSave. During next play session, the ExitSave will delete itself after you load it. The Existsave works in all difficulty levels including Survival.
  6. -New Add On specific icons in Workshop mode
  7. -More than 300 new player names added to Codsworth's vocabulary
  8. -Support for upcoming Add Ons
  9. -FIXES
  10. -General stability and performance improvements
  11. -Fixed a crash related to targeting an enemy weapon while in VATS
  12. -Fixed an issue where a Companion would become stuck walking and unable to run
  13. -Fixed issue in "Mankind Redefined" to prevent the player from getting stuck in elevators while in Mass Fusion Building In "Boston After Dark" quest now completes properly when waiting for Old Man StocktonFixed occasional
  14. -issue where player would become permanently invisible
  15. -Dead settlers can no longer be commanded or assigned to supply lines
  16. -Fixed issue where deleting saved games would cause other saves to disappear
  17. -Fixed occasional issues with activating mods that did not come from Bethesda.net
  18. -Minor bug fixes and optimizations to Mods load order and browsing
  19.  
  20. Update V1.7:
  21. -NEW FEATURES
  22. -Support for upcoming DLC, Nuka-World
  23. -New store art type for Workshop settlements
  24. -Ability to delete Add Ons without doing a full uninstall (PS4)
  25. -FIXES
  26. -General optimization and stability improvements
  27. -Jun and Marcy Long are no longer essential after completing "Sanctuary"
  28. -Vendors can offer large shipments of Ceramic, Copper, Rubber, Steel and Wood
  29. -Improvements to accuracy and control with picking up and placing objects (not Workshop mode)
  30. -Grenades and molotov cocktails can now be used with the Junk Mortar (Contraptions)
  31. -Fixed issue with companions unequipping clothing when fast traveling with player
  32. -Fixed an issue with player animations not loading properly after reloading a saved game
  33. -Fixed issue where certain dog armors would not equip properly on Dogmeat
  34. -Fixed an issue where objects from Add Ons would not scrap correctly or would not be stored properly
  35. -Fixed infinite load that would occasionally occur while logging off while downloading a mod
  36. -Fixed a crash related to investing in a store while trading
  37. -Fixed issue where "Quartermastery" would send player to erroneous locations
  38. -Fixed performance issues related to dropping certain weapons
  39. -Fixed issue where melee weapon would not properly after dying and reloading the save
  40. -Fixed a rare issue where Sturges and Mama Murphy would stop moving
  41. -Fixed snapping issue with Surgery Center in Workshop mode
  42. -MODS FIXES
  43. -Increased the number of Mods that can be paged through Mods browsing menu
  44. -Fixed issue where Mods images would stop displayed while scrolling through Mods menu
  45. -Disable All Mods now works properly when offline
  46. -NPCs that are changed in a Mod will update changes like hairstyles properly
  47. -Fixed animation error related to NPCs changed in Mods who have died, and reloading the save without the Mod activated
  48. -Fixed issue where sneaking would turn player invisible while running with Mods
  49. -Master files no longer automatically sort above plugins in Load Order menu
  50. -Localization strings moved to Interface archive
  51. -Minor UI improvements to Mods menu and Mods Detail menus
  52. -Vault-Tec Workshop Update:
  53. -FIXES
  54. -Vault Exterior Door no longer has a missing texture if Wasteland Workshop is not installed
  55. -NPCs will no longer incorrectly sit at the Vault Security Desk
  56. -Vault-Tec Water Pump and starting generator now auto repair when entering workshop mode
  57. -Player can no longer assign companions or Overseer Barstow using the population management system to prevent this from breaking them
  58. -Vault-Tec population management system will no longer say jobs are available when is no one valid for job assignment available
  59. -Vault Experiments can be scrapped in workshop mode
  60. -Fixed issue with Overseer Barstow’s audio cutting out after Clem’s interview
  61. -Interviewing the second settler candidate will not reset after the dialogue option take a break
  62.  
  63. Update V1.7.15:
  64. -Fixed issue with Nuka World monorail not starting properly
  65.  
  66. Update V1.7.19:
  67. -Fixes General updates to Bethesda.net Mods
  68. -Nuka-World
  69. -Fixes Fixed issue where "The Grand Tour" could not be completed if Gage was your active companion when the quest started.
  70. -Far Harbor and Contraptions Workshop
  71. -Far Harbor and Contraptions were also updated on PC, Xbox One and PS4 with minor updates.
  72. -Far Harbor (JP) was updated to fix untranslated strings
  73. Update V1.7.22:
  74. -Fixes issues with Mods not appearing properly. 
  75. Update V1.8:
  76. -Fixed an issue in which some sound effects would not persist after reloading in an area
  77. -Resolved an occasional crash when exiting to the Main Menu, and trying to start a New Game
  78. -Fixed an issues with spaces in Mods search queries
  79. -Cannot rate “WIP” Work in Progress Mods, and Mods can now only be rated after they have been downloaded
  80. -Doubled the amount of browse-able tiles in the Mods menu
  81. -Fixed a rare crash that would occur when a Mod had an unexpected data structure
  82. -Fixed an issue in which Library and/or Favorite Mods categories would not display correctly in specific situations
  83. -Fixed an issue in which some Mods images would not load when scrolling quickly
  84. -A Sentry Bot firing dual Gatling Lasers will no longer cause the audio to cut out
Advertisement
Add Comment
Please, Sign In to add comment