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- Fallout 4 All Updates Changeslog :
- ===================================================
- Update V1.6:
- -NEW FEATURES
- -ExitSave - Exiting to the Main Menu will create an ExitSave. During next play session, the ExitSave will delete itself after you load it. The Existsave works in all difficulty levels including Survival.
- -New Add On specific icons in Workshop mode
- -More than 300 new player names added to Codsworth's vocabulary
- -Support for upcoming Add Ons
- -FIXES
- -General stability and performance improvements
- -Fixed a crash related to targeting an enemy weapon while in VATS
- -Fixed an issue where a Companion would become stuck walking and unable to run
- -Fixed issue in "Mankind Redefined" to prevent the player from getting stuck in elevators while in Mass Fusion Building In "Boston After Dark" quest now completes properly when waiting for Old Man StocktonFixed occasional
- -issue where player would become permanently invisible
- -Dead settlers can no longer be commanded or assigned to supply lines
- -Fixed issue where deleting saved games would cause other saves to disappear
- -Fixed occasional issues with activating mods that did not come from Bethesda.net
- -Minor bug fixes and optimizations to Mods load order and browsing
- Update V1.7:
- -NEW FEATURES
- -Support for upcoming DLC, Nuka-World
- -New store art type for Workshop settlements
- -Ability to delete Add Ons without doing a full uninstall (PS4)
- -FIXES
- -General optimization and stability improvements
- -Jun and Marcy Long are no longer essential after completing "Sanctuary"
- -Vendors can offer large shipments of Ceramic, Copper, Rubber, Steel and Wood
- -Improvements to accuracy and control with picking up and placing objects (not Workshop mode)
- -Grenades and molotov cocktails can now be used with the Junk Mortar (Contraptions)
- -Fixed issue with companions unequipping clothing when fast traveling with player
- -Fixed an issue with player animations not loading properly after reloading a saved game
- -Fixed issue where certain dog armors would not equip properly on Dogmeat
- -Fixed an issue where objects from Add Ons would not scrap correctly or would not be stored properly
- -Fixed infinite load that would occasionally occur while logging off while downloading a mod
- -Fixed a crash related to investing in a store while trading
- -Fixed issue where "Quartermastery" would send player to erroneous locations
- -Fixed performance issues related to dropping certain weapons
- -Fixed issue where melee weapon would not properly after dying and reloading the save
- -Fixed a rare issue where Sturges and Mama Murphy would stop moving
- -Fixed snapping issue with Surgery Center in Workshop mode
- -MODS FIXES
- -Increased the number of Mods that can be paged through Mods browsing menu
- -Fixed issue where Mods images would stop displayed while scrolling through Mods menu
- -Disable All Mods now works properly when offline
- -NPCs that are changed in a Mod will update changes like hairstyles properly
- -Fixed animation error related to NPCs changed in Mods who have died, and reloading the save without the Mod activated
- -Fixed issue where sneaking would turn player invisible while running with Mods
- -Master files no longer automatically sort above plugins in Load Order menu
- -Localization strings moved to Interface archive
- -Minor UI improvements to Mods menu and Mods Detail menus
- -Vault-Tec Workshop Update:
- -FIXES
- -Vault Exterior Door no longer has a missing texture if Wasteland Workshop is not installed
- -NPCs will no longer incorrectly sit at the Vault Security Desk
- -Vault-Tec Water Pump and starting generator now auto repair when entering workshop mode
- -Player can no longer assign companions or Overseer Barstow using the population management system to prevent this from breaking them
- -Vault-Tec population management system will no longer say jobs are available when is no one valid for job assignment available
- -Vault Experiments can be scrapped in workshop mode
- -Fixed issue with Overseer Barstow’s audio cutting out after Clem’s interview
- -Interviewing the second settler candidate will not reset after the dialogue option take a break
- Update V1.7.15:
- -Fixed issue with Nuka World monorail not starting properly
- Update V1.7.19:
- -Fixes General updates to Bethesda.net Mods
- -Nuka-World
- -Fixes Fixed issue where "The Grand Tour" could not be completed if Gage was your active companion when the quest started.
- -Far Harbor and Contraptions Workshop
- -Far Harbor and Contraptions were also updated on PC, Xbox One and PS4 with minor updates.
- -Far Harbor (JP) was updated to fix untranslated strings
- Update V1.7.22:
- -Fixes issues with Mods not appearing properly.
- Update V1.8:
- -Fixed an issue in which some sound effects would not persist after reloading in an area
- -Resolved an occasional crash when exiting to the Main Menu, and trying to start a New Game
- -Fixed an issues with spaces in Mods search queries
- -Cannot rate “WIP” Work in Progress Mods, and Mods can now only be rated after they have been downloaded
- -Doubled the amount of browse-able tiles in the Mods menu
- -Fixed a rare crash that would occur when a Mod had an unexpected data structure
- -Fixed an issue in which Library and/or Favorite Mods categories would not display correctly in specific situations
- -Fixed an issue in which some Mods images would not load when scrolling quickly
- -A Sentry Bot firing dual Gatling Lasers will no longer cause the audio to cut out
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