Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- DARK SOULS III Updates Changeslog :
- =======================================
- Update 1.04:
- Item collection during multiplayer while accessing NPC and Covenant Alter is now working as intended.
- Conditions for optional events is eased.
- Conditions to get Rosaria’s Finger is eased.
- If they haven’t visited the Untended Grave, players will not be teleported there.
- Kicks cannot be parried.
- The Crystal Sage will appropriately re-appear even after he has warped.
- The Dragonslayer Armour won’t die before the battle.
- Knight Slayer Tsorig will no longer gesture unintendedly.
- Siegward of Catarina will now be able to properly rescue Greirat once conditions are met.
- If the player is equipped with a ring that increases Max HP, stats will now be properly reflected when opening the equipment screen.
- The voice chat icon will now be displayed properly under the covenant panel.
- Items, bonfire and the “Quit Game” option are now appropriately active even when disconnecting online.
- If the game disconnects during a multiplayer session, it will no longer crash and return to the title screen.
- Other issues causing crashes and returning to the title screen have been fixed.
- Adjustments of the balance of game, improvements of performance and various bug fixes have been made.
- --------------------------------------------------------
- Update 1.05/Reg 1.08:
- Archdragon Peak: Fixed the freeze when jumping into the fog after ringing the bell.
- The Rinfinger Leonhard quest will now start properly after the removal of the restriction on the maximum number of Pale Tongues that can be offered to Rosaria, Mother of Rebirth.
- Trophies will now unlock correctly even if the required item is sent directly to the storage.
- Fixed a Skill being changed based on a right hand weapon when equipping White Hair Talisman on the left hand while holding the Sacred Flame with both hands.
- The Horsehoof Ring (which increases stamina drain of attacks) will no longer affect other attacks besides its initial effect on kicks.
- It will no longer be possible to equip a helm when using a Wax Pool after using the Dragon Head Stone.
- Fixed the HP drain damage of Symbol of Avarice when resting near bonfire.
- Fixed a spell animation and effect not synching up when using the magic repetitively.
- Fixed when summoning the white phantom NPC under a certain circumstance, the character's collision will properly function nullifying all enemy attacks.
- Fixed issue where skills could be performed even when a certain amount of FP was not available.
- Adjusted the attack cancel parameters of some curved swords attacks.
- Adjusted the attack power and skills of fist and claw weapons.
- Adjusted the skills of twin blade weapons.
- Fixed the scythe not penetrating shields at close distances.
- Adjusted stamina consumption and attack cancel parameters for rapier weapons.
- Adjusted the attack collision for the washing pole weapon.
- Adjusted parameters of Farron Hail and Busting Fireball.
- Adjusted casting speed, stamina consumption, cancel timing of some Spells.
- Increased the number of arrows/bolts that can be possessed.
- During online multiplayer: During the invasion of a Dark Phantom, the host will no longer be separated from his area.
- During online multiplayer: A dark phantom can no longer be forcibly brought back in some maps.
- During online multiplayer: When the player is summoned during a boss battle, the boss will no longer become motionless even after the player is back to his/her world.
- The status effects below the stamina gauge will no longer be hidden when opening the top menu with HUD display set to auto.
- The voice chat icon will now remain visible when the HUD display is set to "Auto."
- Fixed the display of strength level shown in the equipment menu when using two-handed weapon.
- Other game balance parameters have been adjusted.
- Several game flaws fixed.
- --------------------------------------------------------
- Update 1.06:
- The range of the matching level of the Blade of the Darkmoon and the Blue Sentinels have been adjusted.
- The efficiency of the following categories has been adjusted: Daggers, Twinsword and Magic.
- Other game balance improvement and bug fixes
- --------------------------------------------------------
- Update 1.06.1:
- Being sent immediately to your world.
- Being sent to the Firelink Shrine.
- Being changed in full Dragon Body Status.
- Update Reg 1.07:
- Adjusted the efficiency of the Great shield category.
- Adjusted the consuming FP of the Magic Spell Category.
- Adjusted the efficiency of the category below:
- - Dragon Slayer’s Axe
- - Crescent Axe
- - Dark Drift
- - Washing Pole
- - Moonlight Great Sword
- Fixed the shield penetration rate of some attacks in the scythe category.
- Fixed the stamina attack of some weapon categories.
- Improved the matching of the Blade of the Darkmoon and the Blue Sentinels covenants.
- Improved the password matching rate.
- Improved other game balance.
- Several game flaws fixed.
- --------------------------------------------------------
- Update 1.07:
- The length of the Hammer skill, Perseverance (reduce damage when activated), has been increased.
- Delayed the movement cancel timing of certain medium shields upon guard break.
- Removed the ability to parry when using the skills Blind Spot (Corvian Greatknife, Handmaid’s dagger) and Dancer’s Grace (Dancer’s Enchanted Swords).
- Adjusted the shield penetration properties of Harpe, Shotel, Crescent Moon Sword, Carthus Shotel, Man Serpent Hatchet and Darkdrift.
- Fixed a bug where sound effects did not play properly when using Lightning Spears in quick succession.
- The attack cancel timing for rapiers equipped in the left hand has been adjusted.
- Several balance issues have been adjusted.
- Flaws have been fixed to improve performance
- --------------------------------------------------------
- Update 1.08:
- Adjusted poise values across the board. Poise is now more effective for heavier weapons and armor.
- Improved regular attack animations of hammer category weapons.
- Improved regular attack animations of greatsword category weapons.
- Improved regular attack animations of axe category weapons.
- Improved regular attack animations of fist category weapons.
- Improved the "Neck Swipe" weapon skill animation of scythe category weapons.
- Fixed a bug where strong attacks performed using whips would not deal additional damage when fully charged.
- Fixed a bug where strong attacks performed using the Pickaxe would consume stamina multiple times per attack.
- Adjusted the "Onislayer" weapon skill hitbox timings for Onikiri and Ubadachi.
- Adjusted the hitbox timings of the claw category weapon skill "Leaping Slash".
- Fixed a bug where rolling attacks on Astora's Greatsword could not be parried.
- Improved the "Wrath of the Gods" weapon skill animation for Wornir's Holy Sword.
- Improved the "Blind Spot" weapon skill animation for Corvian Greatknife and Handmaiden's Dagger.
- Improved the "Shield Splitter" weapon skill animation for Mail Breaker and Irithyll Rapier.
- Improved the "Wolf Leap" weapon skill animation for Old Wolf Curved Sword.
- The weapon skill of Old King's Great Hammer "Molten Perseverence" will now release lava on both hits.
- Improved the "Darkdrift" weapon skill animation for Darkdrift.
- Reduced effectiveness of rolling attack animations on Gotthard Twinswords while dual wielding.
- Increased effectiveness of the sorcery "Pestilent Mercury".
- Improved the cast animation of miracle "Lifehunt Scythe".
- Increased poison and toxic buildup of the pyromancies "Poison Mist" and "Toxis Mist", respectively.
- Increased durability damage buildup of the pyromancy "Acid Surge".
- Increased duration of the "Warcry" weapon skill.
- Fixed a bug where the player's lock-on target would automatically change even if "Toggle auto lock-on" was set to "OFF".
- Fixed a bug where the leader board for Darkmoon Knights would display incorrect statistics.
- Fixed a bug where the fog wall near Holy Knight Hodrick would sometimes not disappear during multiplayer even after defeating him.
- Fixed a bug where Orbeck of Vinheim would sometimes die before the player purchased all his spells.
- Fixed a bug where Patches and Greirat would never return if sent to steal after defeating all bosses.
- Fixed a bug where female characters were subject to counter damage during certain movement animations.
- Fixed a bug where equipping Vordt's Great Hammer or Irithyll Straight Sword in the left hand would cause enchantments to disappear from weapons in the right hand.
- Fixed a bug where two-handing certain weapons would cause the stealth effect on Slumbering Dragoncrest Ring to not work correctly.
- Fixed a bug where Hornet Ring was not working for claw category weapons.
- Fixed a bug where dash attacks could not be performed using Farron Greatsword.
- Fixed a bug where strong attacks using Lothric Knight Sword were not dealing thrust type damage.
- Fixed a bug where dash attacks using Onikiri and Ubadachi were not dealing thrust type damage.
- Addressed other game balance issues and fixed other flaws.
- --------------------------------------------------------
- Update 1.09:
- Updated multiplayer in the Painted World of Ariandel so that guests can also fight Sir Vilhelm.
- Fixed an issue in the Painted World of Ariandel where Sir Vilhelm would get trapped in the rocks.
- Fixed an issue in the Painted World of Ariandel where Sir Vilhelm would disappear/reappear in certain areas.
- Fixed an issue in the Painted World of Ariandel where the character name is not displayed when locked on to Livid Pyromancer Dunnel.
- Fixed an issue where it becomes impossible to progress further in the game because, Friede occasionally does not respawn as Blackflame Friede.
- Fixed an issue in the Painted World of Ariandel where the Gravetender Greatwolf would not appear in the battle.
- Fixed an issue in the Painted World of Ariandel where a crab enemy would float in the air if led to a certain location.
- Fixed an issue in the Painted World of Ariandel where a certain Birch Woman would suddenly appear directly in front of the player.
- Fixed an issue in the Painted World of Ariandel where certain crystal lizards would not move until they began to attack.
- Fixed an issue in the Painted World of Ariandel where the crab enemies movement patterns would change if the player repeatedly saved/loaded data near them.
- Fixed an issue in the Painted World of Ariandel where the knight enemies in the tower would disappear if the player repeatedly saved/loaded data in that area.
- Fixed an issue in the Painted World of Ariandel where a bridge would break in the host’s side, but not on the guest’s side.
- Fixed an issue where the application would freeze upon trying to load a 6-Player Undead Match.
- Fixed an issue in the Undead Match where the controls at times become unresponsive when joining a session.
- Fixed an issue in the Undead Match where consumable items were not restored after the battle ended.
- Fixed an issue in the Undead Match where the player is unable to see other players’ sorceries such as Homing Soulmass, Homing Crystal Soulmass, etc.
- Fixed an issue where some motions which were improved in patch 1.08 did not take effect when a weapon was equipped to the left hand.
- Fixed an issue where the weight of Curved Swords fluctuated in Regulation 1.22.
- Fixed an issue where the player can fall from any height by repeatedly performing the Crow Quills skill while the Silvercat Ring is equipped.
- Fixed an issue where player could not be absolved of sin as long as Siegward of Catarina remained in Irithyll of the Boreal Valley.
- Fixed an issue where the player was able to leave the area during the battle with the Crystal Sage.
- Fixed an issue in the Grand Archives where the Elder Prince, Lorian would warp outside of the boss area.
- Fixed an issue in the Grand Archives where a boss battle would start upon returning from a multiplayer session.
- Fixed an issue where the guest could enter the boss area before the host.
- Fixed other issues and adjusted game balance.
- --------------------------------------------------------
- Update 1.10:
- - Fixed issue where a player could invade another player during a boss battle.
- - Fixed issue where an enchantment could be applied to weapons which normally could not be enchanted.
- - Fixed issue where, when items are used while casting magic, display glitches could occasionally occur.
- - Fixed issue where it was possible to cancel immediately into a second magic spell after casting the first one.
- - Fixed issue where the first part of a skill action could be skipped.
- - Fixed issue where a single item could be used indefinitely.
- --------------------------------------------------------
- Update 1.11:
- •Made system updates for The Ringed City.
- •Increased frame rate for gameplay on PlayStation®4 Pro.
- •2 New maps added to Undead Match, Dragon Ruins and Grand Roof.
- •Added function to Undead Match where, if password matching is used, players can split into teams.
- •Added function to Undead Match that allows one team of players to match with one password, and the other team to match with another password.
- •Added function where various hosts could be displayed on the bonfire warp menu.
- •Added warning text that advised player if he/she has dropped too many items in a single location on the field.
- •Fixed issue where the loading screen was displayed for longer than usual when the guest returned to his/her own world after an online multiplayer session.
- •Fixed issue in "The Painted World of Ariandel" where the opened/closed status of the door to the Cleansing Chapel did not synched properly during online multiplayer session.
- •Fixed issue where a guest could enter alone into the boss room for the Dancer of the Boreal Valley during online multiplayer session.
- •Fixed issue where the level sync feature in Undead Match did not synched consistently during online multiplayer session.
- •Fixed issue in the loading screen where guests were not alerted to an error that occurred on the host's side during online multiplayer session.
- •Fixed issue when player using the miracle Tears of Denial doesn’t get attacked during online multiplayer session.
- •Fixed issue where weapons and items sent to the box get corrupted when inventory is full.
- •Fixed icons that specify which certain items are for which gender. (ex. Chain Armor).
- •Improved attack power for Daggers. In accordance with this fix, critical hit is decreased in order to make critical power the same as present.
- •Improved motion of normal attack for Ultra Greatswords, Great Hammers and Curved Great Swords.
- •Decreased stamina depletion when attacking using Ultra Greatswords, Great Hammers, and Greataxes.
- •Improved attack power for Curved Greatswords.
- •Decreased motion of normal attack while dashing for Katanas. Improved motion of any other normal attacks.
- •Improved motion of shield bash skill. In accordance with this fix, stamina consumption has been reduced.
- •Improved motion of Dagger's Blind Spot skill.
- •Increased rate at which Frostbite builds up when using Vordt's Great Hammer, Irithyll Straight Sword, and Friede's Great Scythe.
- •Shortened attack window of Carthus Curved Sword and Dark Sword, Gargoyle Flame Spear and Follower Sabre.
- •Improved motion of Crescent Moon Sword's skill, Crescent Blade.
- •Improved the motion of Moonlight Greatswords’s skill, Moonlight Vortex.
- •Improved FP recovery effect of Executioner's Greatsword.
- •Fixed so that Frost Blade appears from the beginning of Pontiff Knight Curved Sword skill.
- •Improved FP decrease effect of Yorshka’s Spear skill, Pacify.
- •Improved motion and the frost effect of Pontiff Knight Great Scythe skill.
- •Improved motion of normal attack for Greatlance.
- •Fixed so that poise is applied during Greatlance two-handed attack.
- •Fixed so that poise is applied during Dark Hand skill, Lifedrain.
- •Disabled parry during Pickaxe's two-handed attack.
- •Improved duration of the Perseverance effect
- •Fixed issue where attack power of some bolts was different from the assumed value when using Avelyn.
- •Fixed issue where one-handed attack motion of Crow Talons was the incorrectly using the animation for the Fists.
- •Fixed issue where player can apply enchantment of Bloodlust to other weapons.
- •Fixed so that poise is applied during Spin Sweep attack
- •Fixed issue where Onislayer continued to attack consecutively.
- •Improved correction value for Sharp or Heavy weapons' upgrade.
- •Improved the Bleed build-up of Blood infusions. Reduced Bleed build-up of weapons not infused with Blood.
- •Improved the Poison build-up of Poison infusions.
- •Along with improving correction value for Sharp or Heavy weapons' upgrade, adjusted correction value for Refined weapons' upgrade.
- •Improved defense and also reduced weight for heavy armor.
- •Improved the motion of Lightning Stake, Lightning Storm and Way of White Corona.
- •Extended the time you can move during the casting of the miracles of Gnaw, Dorhys' Gnawing and Wrath of the Gods
- •Fixed issue where bonus value is not affected by Dark Damage when equipping Hornet Ring during critical attack.
- •Increased the damage of Poison and Toxic dealt by players, and shortened its duration.
- •Decreased rate at which bleed builds up when using Carthus Rouge.
- --------------------------------------------------------
- Update V1.12:
- •Added system compatibility to the DLC, “The Ringed City. ”
- •Fixed issue where an item could be used simultaneously with the Dragon Head Stone if the player performed a quick turn while changing the item display.
- •Fixed issue where a currently equipped item would be replaced with an item taken out from the character's inventory box if the items had the same name.
- --------------------------------------------------------
- Update V1.12.H:
- Reduced damage of the light arrows fired by "Angels"
- The sorcery "Hidden Body" is now effective against "Angels"
- Reduced the damage of homing spears released from "Spear of the Church"
- Reduced the amount of bonus absorption the "Spear of the Church" receives during 1vs2, 1vs3 and 1vs4 games (1vs1 is unaffected)
- Reduced the amount of HP "Church Guardian" has during a 1vs1 match (1vs2, 1vs3 and 1vs4 are unaffected)
- Increased damage and scaling of simple, crystal, fire, chaos, lightning, dark, deep and blessed infusions
- Increased damage of raw infusions
- Reduced damage and scaling of heavy infusions at lower weapon levels
- Increased scaling of sharp infusions, and increased damage gain at high levels of dexterity
- Reduced scaling of heavy infusions on lighter weapons
- Reduced damage of "Exile Greatsword"
- Reduced damage for L1(LB) attacks, and increased stamina consumption for L1(LB) attacks and weapon art "Ember" of "Ringed Knight Paired Greatswords"
- Fixed a bug where the weapon art "Wind Wheel" of "Splitleaf Greatsword" was applying more status effects than intended
- Fixed a bug where fully charged R2(RT) attacks of "Profaned Greatsword" and "Black Knight Greatsword" were not consuming additional stamina
- Fixed a bug where the weapon art of "Preacher's Right Arm" would combo for more hits than intended
- Fixed a bug where the weapon art of "Painting Guardian's Curved Sword" would combo for more hits than intended
- Increased damage of Toxic dealt by players, but reduced the penalty to stamina regeneration
- May the flame guide you way.
Advertisement
Add Comment
Please, Sign In to add comment