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- #if UNITY_EDITOR && UNITY_ANDROID
- using UnityEditor;
- using UnityEditor.Build;
- using UnityEditor.Build.Reporting;
- class PreBuild : IPreprocessBuildWithReport
- {
- public int callbackOrder => 0;
- public void OnPreprocessBuild(BuildReport report)
- {
- if (EditorUtility.DisplayDialog("Increment Android's bundle version code?", "Increment Android's bundle version code?", "Yes my man", "No my dude"))
- PlayerSettings.Android.bundleVersionCode++;
- }
- }
- #endif
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