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- -------------------------------------------------------------------------------
- Running command: cd "G:\SteamLibrary\SteamApps\common\Half-Life 2\bin"
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
- Running command: "G:\SteamLibrary\SteamApps\common\Half-Life 2\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\SteamApps\sourcemods\mapbase_episodic" "g:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\ep2_outland_12a"
- -------------------------------------------------------------------------------
- Valve Software - vbsp.exe (Mar 16 2021)
- 12 threads
- Using shader api: shaderapiempty.dll
- materialPath: C:\Program Files (x86)\Steam\SteamApps\sourcemods\mapbase_episodic\materials
- Loading g:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\ep2_outland_12a.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/ep2_outland_12a/nature/blendgrassdirt01_wvt_patch
- Patching WVT material: maps/ep2_outland_12a/concrete/blendbunk_conc01_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2052 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing g:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\ep2_outland_12a.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (532776 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2321 texinfos to 1483
- Reduced 108 texdatas to 101 (2641 bytes to 2403)
- Writing g:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\ep2_outland_12a.bsp
- 3 seconds elapsed
- -------------------------------------------------------------------------------
- Running command: cd "G:\SteamLibrary\SteamApps\common\Half-Life 2\bin"
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
- Running command: "G:\SteamLibrary\SteamApps\common\Half-Life 2\bin\vvis.exe" -game "C:\Program Files (x86)\Steam\SteamApps\sourcemods\mapbase_episodic" "g:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\ep2_outland_12a"
- -------------------------------------------------------------------------------
- Valve Software - vvis.exe (Mar 16 2021)
- 12 threads
- reading g:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\ep2_outland_12a.bsp
- reading g:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\ep2_outland_12a.prt
- 84 portalclusters
- 246 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 6890
- Average clusters visible: 82
- Building PAS...
- Average clusters audible: 82
- visdatasize:2508 compressed from 2688
- writing g:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\ep2_outland_12a.bsp
- 0 seconds elapsed
- -------------------------------------------------------------------------------
- Running command: cd "G:\SteamLibrary\SteamApps\common\Half-Life 2\bin"
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
- Running command: "G:\SteamLibrary\SteamApps\common\Half-Life 2\bin\vrad.exe" -both -game "C:\Program Files (x86)\Steam\SteamApps\sourcemods\mapbase_episodic" "g:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\ep2_outland_12a"
- -------------------------------------------------------------------------------
- Valve Software - vrad.exe SSE (Feb 8 2022)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading g:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\ep2_outland_12a.bsp
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Setting up ray-trace acceleration structure... Done (1.33 seconds)
- 3522 faces
- 1510612 square feet [217528208.00 square inches]
- 67 Displacements
- 105803 Square Feet [15235677.00 Square Inches]
- 3522 patches before subdivision
- 45188 patches after subdivision
- sun extent from map=0.087156
- sun extent from map=0.017452
- 6 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
- transfers 7390185, max 1127
- transfer lists: 56.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(58808, 37343, 23099)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(5306, 3285, 1744)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(528, 315, 153)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(62, 37, 16)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(8, 5, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(1, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0129 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 4/1024 192/49152 ( 0.4%)
- brushes 1480/8192 17760/98304 (18.1%)
- brushsides 13508/65536 108064/524288 (20.6%)
- planes 8562/65536 171240/1310720 (13.1%)
- vertexes 10026/65536 120312/786432 (15.3%)
- nodes 244/65536 7808/2097152 ( 0.4%)
- texinfos 1483/12288 106776/884736 (12.1%)
- texdata 101/2048 3232/65536 ( 4.9%)
- dispinfos 67/0 11792/0 ( 0.0%)
- disp_verts 5091/0 101820/0 ( 0.0%)
- disp_tris 8000/0 16000/0 ( 0.0%)
- disp_lmsamples 328672/0 328672/0 ( 0.0%)
- faces 3522/65536 197232/3670016 ( 5.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2785/65536 155960/3670016 ( 4.2%)
- leaves 249/65536 7968/2097152 ( 0.4%)
- leaffaces 3866/65536 7732/131072 ( 5.9%)
- leafbrushes 2040/65536 4080/131072 ( 3.1%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 29288/512000 117152/2048000 ( 5.7%)
- edges 20624/256000 82496/1024000 ( 8.1%)
- LDR worldlights 5/8192 440/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 777/32768 7770/327680 ( 2.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 15945/65536 31890/131072 (24.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 72/512 25344/180224 (14.1%)
- LDR lightdata [variable] 2115724/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 2508/16777216 ( 0.0%)
- entdata [variable] 44068/393216 (11.2%)
- LDR ambient table 249/65536 996/262144 ( 0.4%)
- HDR ambient table 249/65536 996/262144 ( 0.4%)
- LDR leaf ambient 885/65536 24780/1835008 ( 1.4%)
- HDR leaf ambient 249/65536 6972/1835008 ( 0.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/164256 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/22104 ( 0.0%)
- pakfile [variable] 1429/0 ( 0.0%)
- physics [variable] 532776/4194304 (12.7%)
- physics terrain [variable] 25995/1048576 ( 2.5%)
- Level flags = 0
- Total triangle count: 11041
- Writing g:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\ep2_outland_12a.bsp
- 22 seconds elapsed
- Valve Software - vrad.exe SSE (Feb 8 2022)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading g:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\ep2_outland_12a.bsp
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Patch Sample Radius Clamped!
- Setting up ray-trace acceleration structure... Done (1.40 seconds)
- 3522 faces
- 1510612 square feet [217528208.00 square inches]
- 67 Displacements
- 105803 Square Feet [15235677.00 Square Inches]
- 3522 patches before subdivision
- 45188 patches after subdivision
- sun extent from map=0.087156
- sun extent from map=0.017452
- 6 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
- transfers 7390185, max 1127
- transfer lists: 56.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(31000, 19235, 11225)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(2858, 1755, 893)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(297, 177, 83)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(36, 22, 9)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(5, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0120 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 4/1024 192/49152 ( 0.4%)
- brushes 1480/8192 17760/98304 (18.1%)
- brushsides 13508/65536 108064/524288 (20.6%)
- planes 8562/65536 171240/1310720 (13.1%)
- vertexes 10026/65536 120312/786432 (15.3%)
- nodes 244/65536 7808/2097152 ( 0.4%)
- texinfos 1483/12288 106776/884736 (12.1%)
- texdata 101/2048 3232/65536 ( 4.9%)
- dispinfos 67/0 11792/0 ( 0.0%)
- disp_verts 5091/0 101820/0 ( 0.0%)
- disp_tris 8000/0 16000/0 ( 0.0%)
- disp_lmsamples 328672/0 328672/0 ( 0.0%)
- faces 3522/65536 197232/3670016 ( 5.4%)
- hdr faces 3522/65536 197232/3670016 ( 5.4%)
- origfaces 2785/65536 155960/3670016 ( 4.2%)
- leaves 249/65536 7968/2097152 ( 0.4%)
- leaffaces 3866/65536 7732/131072 ( 5.9%)
- leafbrushes 2040/65536 4080/131072 ( 3.1%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 29288/512000 117152/2048000 ( 5.7%)
- edges 20624/256000 82496/1024000 ( 8.1%)
- LDR worldlights 5/8192 440/720896 ( 0.1%)
- HDR worldlights 5/8192 440/720896 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 777/32768 7770/327680 ( 2.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 15945/65536 31890/131072 (24.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 72/512 25344/180224 (14.1%)
- LDR lightdata [variable] 2115724/0 ( 0.0%)
- HDR lightdata [variable] 2115724/0 ( 0.0%)
- visdata [variable] 2508/16777216 ( 0.0%)
- entdata [variable] 44068/393216 (11.2%)
- LDR ambient table 249/65536 996/262144 ( 0.4%)
- HDR ambient table 249/65536 996/262144 ( 0.4%)
- LDR leaf ambient 885/65536 24780/1835008 ( 1.4%)
- HDR leaf ambient 747/65536 20916/1835008 ( 1.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/164256 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/22104 ( 0.0%)
- pakfile [variable] 1429/0 ( 0.0%)
- physics [variable] 532776/4194304 (12.7%)
- physics terrain [variable] 25995/1048576 ( 2.5%)
- Level flags = 0
- Total triangle count: 11041
- Writing g:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\ep2_outland_12a.bsp
- 21 seconds elapsed
- -------------------------------------------------------------------------------
- Running command: copy "g:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\ep2_outland_12a.bsp" "C:\Program Files (x86)\Steam\SteamApps\sourcemods\mapbase_episodic\maps\ep2_outland_12a.bsp"
- -------------------------------------------------------------------------------
- Finished. Press a key to close.
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