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- so for those interested my first Unity project might sound insanely stupid ;
- I tested to see if WebGL worked on obs (it does through some tweaking but it works).
- And i always wanted to make an in depth Layout but as you may all know i HATE web dev and unity offers me the opportunity to do that through pure C# without involving any HTML while still getting an HTML page as the main file with a ton of control over animation and other stuff.
- So the idea is to have a "layout" (background and borders would still be directly in OBS) where it announces Follows, Subs and Bits (not sure about donations yet).
- I have 2 ideas for how to use those.
- Idea number 1 : Common Announcements
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- This Announcement System would be a Classic annoncement system like you can have on StreamLabs.
- The advantage is that i have a lot more control of how i want to show things and can even give it more in depth tweaks if i want to.
- Nothing more to add here.
- Idea number 2 : Make a Game around those 3 elements
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- So the idea would be to have a game to show somewhere on the screen (bottom or on the side depending on how i show my splits i guess).
- Most likely an RPG.
- Most of you are going to say : "Yeah but there is already Bit Boss Battle" and i would answer to you : "yes you are totally right".
- But here my idea is that instead of having bosses being a person in the chat i would have real bosses you have to go through with maybe a real story and i could even add bosses on the go from viewers (if some of you are good(or even not good) at drawing things).
- The "Player" (aka you) would also have HP and the idea is that any healing can Revive the player but if the player is dead it can't attack.
- Follows and Sub can Only Deal damage (a nice amount with follows and a pretty big one with subs (also depends on the strength of the sub).
- Bits can deal damage OR heal (i would add a tag for healing in bits).
- So i would keep it very simple but with some animations that Bit Boss Battle doesn't provide.
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