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- using UnityEngine;
- using System.Collections;
- public class CameraFollow : MonoBehaviour
- {
- public Transform target;
- public float distance = 3.0f;
- public float height = 3.0f;
- public float damping = 5.0f;
- public bool smoothRotation = true;
- public float rotationDamping = 10.0f;
- void Update ()
- {
- Vector3 wantedPosition = target.TransformPoint (0, height, distance);
- Quaternion wantedRotation = Quaternion.LookRotation (-target.forward, Vector3.up);
- transform.position = Vector3.Lerp (transform.position, wantedPosition, damping * Time.deltaTime);
- transform.rotation = Quaternion.Lerp (transform.rotation, wantedRotation, damping * Time.deltaTime);
- }
- }
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