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- /**
- * fifteen.c
- *
- * Implements Game of Fifteen (generalized to d x d).
- *
- * Usage: fifteen d
- *
- * whereby the board's dimensions are to be d x d,
- * where d must be in [DIM_MIN,DIM_MAX]
- *
- * Note that usleep is obsolete, but it offers more granularity than
- * sleep and is simpler to use than nanosleep; `man usleep` for more.
- */
- #define _XOPEN_SOURCE 500
- #include <cs50.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <unistd.h>
- // constants
- #define DIM_MIN 3
- #define DIM_MAX 9
- // board
- int board[DIM_MAX][DIM_MAX];
- // dimensions
- int d;
- // prototypes
- void clear(void);
- void greet(void);
- void init(void);
- void draw(void);
- bool move(int tile);
- bool won(void);
- int main(int argc, string argv[])
- {
- // ensure proper usage
- if (argc != 2)
- {
- printf("Usage: fifteen d\n");
- return 1;
- }
- // ensure valid dimensions
- d = atoi(argv[1]);
- if (d < DIM_MIN || d > DIM_MAX)
- {
- printf("Board must be between %i x %i and %i x %i, inclusive.\n",
- DIM_MIN, DIM_MIN, DIM_MAX, DIM_MAX);
- return 2;
- }
- // open log
- FILE *file = fopen("log.txt", "w");
- if (file == NULL)
- {
- return 3;
- }
- // greet user with instructions
- greet();
- // initialize the board
- init();
- // accept moves until game is won
- while (true)
- {
- // clear the screen
- clear();
- // draw the current state of the board
- draw();
- // log the current state of the board (for testing)
- for (int i = 0; i < d; i++)
- {
- for (int j = 0; j < d; j++)
- {
- fprintf(file, "%i", board[i][j]);
- if (j < d - 1)
- {
- fprintf(file, "|");
- }
- }
- fprintf(file, "\n");
- }
- fflush(file);
- // check for win
- if (won())
- {
- printf("ftw!\n");
- break;
- }
- // prompt for move
- printf("Tile to move: ");
- int tile = get_int();
- // quit if user inputs 0 (for testing)
- if (tile == 0)
- {
- break;
- }
- // log move (for testing)
- fprintf(file, "%i\n", tile);
- fflush(file);
- // move if possible, else report illegality
- if (!move(tile))
- {
- printf("\nIllegal move.\n");
- usleep(500000);
- }
- // sleep thread for animation's sake
- usleep(500000);
- }
- // close log
- fclose(file);
- // success
- return 0;
- }
- /**
- * Clears screen using ANSI escape sequences.
- */
- void clear(void)
- {
- printf("\033[2J");
- printf("\033[%d;%dH", 0, 0);
- }
- /**
- * Greets player.
- */
- void greet(void)
- {
- clear();
- printf("WELCOME TO GAME OF FIFTEEN\n");
- usleep(2000000);
- }
- /**
- * Initializes the game's board with tiles numbered 1 through d*d - 1
- * (i.e., fills 2D array with values but does not actually print them).
- */
- void init(void)
- {
- //represent the total numbers of tiles which correspond the variable d entered
- int total_tiles = (d * d) - 1;
- //set a value for each tile
- //iterate for each row and column
- for (int i= 0; i < d; i++)
- {
- for (int j = 0; j < d; j++)
- {
- // set value in descending way, left to right, top to bottom
- board[i][j] = total_tiles;
- total_tiles --;
- }
- }
- //reverse when d is even, reverse numbers 2 and 1
- if (d % 2 == 0)
- {
- board[d - 1][d - 3] = 1;
- board[d - 1][d - 2] = 2;
- }
- }
- /**
- * Prints the board in its current state.
- */
- void draw(void)
- {
- // iterate for each row and column
- for (int i = 0; i < d; i++)
- {
- for (int j = 0; j < d; j++)
- {
- //print the value of each tile with a space before each numbers
- if (board[i][j] > 0)
- {
- printf("%2d", board[i][j]);
- }
- // print blank space with a symbol
- if (board[i][j] == 0)
- {
- printf(" -");
- }
- }
- printf("\n");
- }
- }
- /**
- * If tile borders empty space, moves tile and returns true, else
- * returns false.
- */
- bool move(int tile)
- //int tile is number choosen to move by the player
- {
- int i = 0; // row
- int j = 0; // column
- // find the location of the number choosen by player
- for (i = 0; i < d; i++)
- {
- for (j = 0; j < d; j++)
- {
- if (board[i][j] == tile)
- {
- //check if tile's location is a legal move from the blank's tile
- if (i - 1 >= 0 && board[i - 1][j] == 0) // if blank is above tile
- {
- // swap the blank's tile and the tile
- int tmp = board[i][j];
- board[i][j] = board[i - 1][j];
- board[i - 1][j] = tmp;
- return true;
- }
- else if (i + 1 < d && board[i + 1][j] == 0) // if blank is top tile
- {
- int tmp = board[i][j];
- board[i][j] = board[i + 1][j];
- board[i + 1][j] = tmp;
- return true;
- }
- else if (j + 1 < d && board[i][j + 1] == 0) // if blank is above left to
- {
- int tmp = board[i][j];
- board[i][j] = board[i][j + 1];
- board[i][j + 1] = tmp;
- return true;
- }
- else if (j - 1 >= 0 && board[i][j - 1] == 0) // if blank is right to tile
- {
- int tmp = board[i][j];
- board[i][j] = board[i][j - 1];
- board[i][j - 1] = tmp;
- return true;
- }
- return false;
- }
- }
- }
- return 0;
- }
- /**
- * Returns true if game is won (i.e., board is in winning configuration),
- * else false.{
- */
- bool won(void)
- {
- //first number is 1
- int count = 1;
- for (int i = 0; i < d; i++)
- {
- for (int j = 0; j < d; j++)
- {
- if(board[i][j] != count++ && !( (i==d-1) && (j==d-1) ))
- {
- return false;
- }
- }
- }
- return true;
- }
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