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- Spirit:
- Alignment:
- Strength:
- Endurance:
- Agility:
- Magic:
- Luck:
- Noble Phantasm:
- Class Skills
- ■
- ■
- Personal Skills
- ■
- ■
- ■
- Noble Phantasms
- ■
- Rank:
- Type:
- Range:
- Maximum number of targets:
- Spirit: Dr. Babette Beatrice Varanus (Alter)
- Alignment: True Evil
- Strength: E (+1)
- Endurance: D- (15)
- Agility: E (2)
- Magic: EX (∞)
- Luck: A++ (6 can be used twice.)
- Noble Phantasm: EX
- Class Skills
- ■ Territory Creation: A+
- Creation of a temple, a monument superior to a workshop, becomes possible. For this servant, the monument grants
- unimaginable power. This monument requires 2 days and a dozen young women to create.
- ■ Item Construction: E
- Capable of only creating mundane objects. However, these items seem particularly strong when used in extracting
- blood from someone.
- Personal Skills
- ■ Torture Techniques: A++
- A Skill that represents one's possession of outstanding torture techniques. Plus modifiers are added when using
- torture tools to deal damage. Because it strengthens bloodshed and agony, further damage is continuously added after
- the ordinary damage.
- When fighting using her tools, and attacks deal additional bleed damage. 5 damage each round when attacked.
- ■ Blood-Sucking: D
- While this servant does not drink blood often herself, she is able to recover some of her fledgling strength each
- time she drinks of it.
- ■ Weak Constitution: A++
- At a great sacrifice to herself, Babette's magical powers are greatly enhanced. By tossing away her own vitality,
- she has allowed herself to expand her mind to an amount previously unseen in her family. However, because of this
- her legs have withered away to nothing and her arms only have the smallest amounts of strength.
- Noble Phantasms
- ■ Red String: The Culmination of Fate
- Rank: EX
- Type: Anti-Human
- Range: 50
- Maximum number of targets: 100
- The ultimate weapon, crafted by the Varanus family of vampires. This is a continously active noble phantasm that
- targets any and all that are within the servant's line of sight. Any time the servant is attacked or harmed she can
- redirect the damage to those who are connected to her by a red string. At any time this string can be attached to
- someone, a thread too thin to be seen by any but the Servant who tossed it.
- This, however, is only the passive effect of the string.
- By fully activating the noble phantasm the strings can grip the spiritual cores of a single target and allow her
- full control of that target.
- However, to continue activating this Noble Phantasm she has to either spend the mana required to activate it in the
- first place or drain 10% of the target's blood each round.
- If a target is freed from her control the red string can no longer be used on them for one whole day.
- If the line of sight is broken after the string has already been attached, the target must maintain a distance of at
- least 50 feet and continue staying unseen.
- Spirit: Anne Bonny/Mary Read
- Alignment: Chaotic Evil (Anne) Chaotic Neutral (Mary)
- Strength: B (+4)
- Mana: E (10)
- Endurance: C (30)
- Luck: B (4)
- Agility: A (10 Move)
- NP: C
- Class Skills:
- ■ Magic Resistance: D
- Cancels Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.
- Personal Skills:
- ■ Voyage: A
- An ability similar to the normal Riding ability of a Rider. This skill, however, only applies to unnatural objects. Animals or other constructs not made by man's hand can not be ridden.
- ■ Marksmanship: B
- When activated Anne fires her gun from afar dealing damage to the enemy.
- ■ Combination: C
- Two servants act as one. However, only one may act in battle at any given time. Because of the nature of their relationship the two rely on one another. If either were to die the other would shortly vanish.
- Anne possesses all the skills for the pair while Mary has all the fighting power.
- Noble Phantasm:
- Caribbean Free Bird: Bond of Lovebirds
- Type: Anti-Unit
- Rank: C++
- Range: N/A
- Maximum number of targets: Personal
- Anne is summoned onto the field to assist Mary, no matter how far away her partner may be. This teleportation does not take into account distance and is closer to a miracle in terms of power. Once on the field Anne gains the class Gunner and is able to fight alongside Mary as her own unit. Anne can not be closer than 20 feet of an enemy when she fights them.
- The two may become one once more by spending 30 prana. When this happens Mary leaps to the nearest enemy and attacks them twice with Anne firing a single shot afterwards. After this Anne is teleported back to where she was before the Noble Phantasm was activated.
- Promise of Treasure: How They Met
- Type: Anti-Unit
- Rank: E
- Range: N/A
- Maximum number of targets: Personal
- Once, ever, if Mary is reduced to 0 HP she is replaced by Anne, no matter the distance between them. Anne gains the class of Saber and may fight in close combat. After three rounds have passed the pair switch back with Mary brought back to half health.
- This Noble Phantasm has no cost to use.
- To The Horizon: The Journey's End
- Type: Anti-Unit
- Rank: C
- Range: N/A
- Maximum Number of Targets: 1
- Mary calls forth the very vessel that she and Anne used to journey in from their earliest days of piracy. Once she declares a 'Horizon' she may move to that location at double speed. She may also declare one target as her 'Enemy'. This target, once declared, can not be changed until the next time this Noble Phantasm is activated. The 'Enemy' takes double damage from Rider as Anne shoots at it from far away.
- If The Horizon is reached Mary is restored to full health.
- Spirit: Red and Blue Oni
- Alignment: Chaotic Evil
- Strength: B (+4)
- Endurance: B (40)
- Agility: B (8 Spaces)
- Magic: D (20)
- Luck: E (+1)
- Noble Phantasm: C++
- Class Skills
- ■ Riding: B
- Most vehicles and animals can be handled with above average skill, even vehicles that did not exist in the time period one was alive in for they are no exception. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts.
- ■ Mad Enhancement: EX
- The pair do not lose their reason and remain completely aware of themselves. However, they are mentally impaired in a unique way. They have trouble differentiating between each other, with one thinking that they are the other constantly. Talking to them can be a bit of a headache if they are apart, as one may reply to a question posed to the other. If one of them were to fall in battle the other will go truly mad. All stats except for Luck recieve a rank up and they will do nothing but fight. When the battle is over, at great cost to themself, they will revive their partner.
- ■ Magic Resistance: B
- Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected.
- Personal Skills
- ■ Combination: A+
- A Skill that displays how much one's combat power increases when on a united front with a specific person. When Red and Blue are within one space of one another they can attack twice per round at no cost. However, damage is shared between the pair and any attacks they take when together deal an additional 50% damage.
- ■ Oni King Demon: C-
- A Skill that represents the superpower as well as the demonic nature of an Oni. A mixed Skill of Natural Monster, Monstrous Strength, Charisma, and Mana Burst. In Red and Blue's case their Mana Burst is water.
- ■■: Natural Monster: C
- At such a low rank, it is possible for them to deal an additional 5 damage in a single attack when activated. This skill can only be used once per battle.
- ■■: Monstrous Strength: D
- An attack can deal an additional 2 damage. This skill can only be activated when the pair are apart and costs 0 mana.
- ■■: Charisma: E
- Leadership skills increase, but the morale of troops significantly decreases.
- ■■: Mana Burst (Water): A+
- A normal weapon that is not on the level of a divine mystery can be destroyed in one blow. Doubles Agility for one turn. Increases Strength for one turn. Can only be used twice per battle
- ■ Double Summon: B
- A rare Personal Skill possessed only by a few select Servants, it permits a Servant to simultaneously possess Class Skills from two distinct classes. In Red and Blue's case, this allows them to have the class skills of Rider and Berserker.
- ■ Eternal Bond: EX
- One can not be without the other for any long period of time. By utilizing this skill, Red or Blue can utilize a form of magecraft that treads close to sorcery and teleport to their other half. This skill costs only 3 mana to use.
- ■ Eternal Arms Mastery: E-
- A rare skill given to only the greatest of knights. However, these two are not knights. When used, one of the pair may throw the other at up to ten spaces. If thrown against a target they take damage as if attacked plus an additional 2 damage.
- Noble Phantasms
- ■ Red and Blue: Thermocline Destruction
- Rank: C++
- Type: Anti-Unit
- Range: N/A
- Maximum number of targets: 1
- A Noble Phantasm belonging to Red and Blue. When used, the two become a singular pair and have Mana Burst active at all times. Mad Enhancment is applied with none of its negative effects. Acting as a singular unit, they storm the battlefield and utterly dominate their foes. A simple and brutal ability that allows nothing but carnage, fitting for a pair of monsters who care little for those around them.
- Spirit: Shuten-Douji
- Alignment: Chaotic Evil
- Strength: A (+5)
- Endurance: B (40)
- Agility: B (8 Spaces)
- Magic: A+ (100)
- Luck: D (+2)
- Noble Phantasm: B
- Class Skills
- ■ Prescence Concealment: C
- Hides one's presence as a Servant. Suitable for spying. The rank of presence concealment drops considerably when preparing to attack.
- ■ Divinity: C
- More of a demon than a truly divine being, she still enjoys some of the benefits of being god-like in a mortal realm.
- Personal Skills
- ■ Alchoholic Fruit: A
- Target can be made drunk through a tone of voice, a sigh, or even just a gaze, that possesses the fragrance of a fruit's melting tipsiness. In the case of beings without magical forms of protection (common people or animals), their thoughts will end up melting instantly.
- ■ Oni King Demon: A
- A Skill that represents the superpower as well as the demonic nature of an Oni. A mixed Skill of Natural Monster, Monstrous Strength, Charisma, and Mana Burst. In Ibaraki's case her Mana Burst is heat.
- ■■: Natural Monster: A
- A Skill endowed to those who were given birth as a monster rather than to a hero or god that has fallen down to the level of a Magical Beast. In Ibaraki's case this allows her to delve into deeper strength to perform momentary feats of greatness.
- ■■: Monstrous Strength: A
- Gives a rank up in strength at the cost of sanity.
- ■■: Charisma: A
- Can be said to have achieved the greatest level of popularity as a human being.
- ■■: Mana Burst (Water): A
- A normal weapon that is not on the level of a divine mystery can be destroyed in one blow. Doubles Agility for one turn. Increases Strength for one turn. Can only be used once per battle.
- ■ Battle Continuation: A+
- Can continue fighting even with wounds that place them on the verge of death. An ability representing the strong will to stay alive on the battlefield.
- Noble Phantasms
- ■ Multitude of Colors - Providential Oni Poison
- Rank: B
- Type: Anti-Army
- Range: 1-10
- Maximum number of targets: 30
- Ah, are you interested?
- My Noble Phantasm. My wine.
- No way~. Not even if you look at it with such desiring eyes. This is something for me alone. At first, that... It was something brought by General Yorimitsu. But now it's mine. Hehe. Even so, eh? It is fine even if I die--- That is what I thought, but a wine without blood and the moon and silver is unthinkable.
- I like it. This wine. It's sweet, very sweet, the essence of sweetness. The sweet rot of death.
- The Noble Phantasm of Shuten-Douji, a poisoned drink powerful enough to take out an oni. Meant to kill the oni during an assassination, it seems that she has become rather taken by the drink instead. While not enough to kill her, it was more than enough to get her drunk and vulnerable enough to be attacked. As she was dying, one of her last thoughts was getting another taste of this drink.
- However, to anyone not an oni, this drink is a lethal poison. Even the fumes from it can inflict instant death on those who are not ready. When used, any servant who merely smells the fumes from it has their Strength, Endurance, and Agility lowered by one rank and are poisoned for 5 rounds at 3 damage per round.
- If this liquid is splashed on a Servant their stats are lowered by two ranks and the poison lasts indefinitely. They also are no longer able to use any of this skills.
- If this is drunk by an enemy servant there is a low (30%) chance of instant death. If they survive their stats plummet to E rank indefinitely and can no longer use their skills or noble phantasms.
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